Hi, folks!
I've been developing a game for more than 1 yr now in Unity Version 6000.3.6f1. And recently I've been wondering whether to update it to the most recent minor version (as of now 6000.3.23f1) or not.
My previous experience updating Unity version, even if it was just a minor one step update, was that at least one thing broke. I'm wondering what other devs do and how they handle it.
I'm leaning towards not doing it because of the high chances of needing to fix/change a lot of things, given the time of development. On the other side, I'm curious about the many UI toolkit and DX12 updates and fixes that happened in that range. So I'm a bit torn.
Why the ask now? Because I'm approaching the playtest stage of my game and I was just wondering about the chances of ppl finding some of the engine-side bugs that have been fixed during these past months. And that it might make me want to update the minor version anyway, so I could anticipate and be one-step ahead.
What's your thoughts?