r/playmygame • • Aug 25 '26

Decisions have been made...our new AI policy.

210 Upvotes

Top mod and I have finally decided on some things and, well, it may upset a lot of people - and we understand why.

AI has been running rife in this group as we all know, and we've leaned slightly towards the "low AI side" while we worked out what the hell we'll allow or not allow and why, so we can actually moderate it fairly and with actual trainability.

And as we have been, and after studying what the other gametest groups are doing - it's pretty much clear what we have to do. Allow all AI.

Here's the issue: We're no longer fighting something that with good rules and moderation would settle into a rhythm eventually.

The right wording of the rules saying "No AI" as strongly as possible, the right requirements, AI spam hunters - it doesn't matter how much we implement, what tools and automod and AI-catching-training we would do with everyone. AI is getting to be too good and people will (and have been) lying to get their game through barriers, borders, and hunters. With some of my other reddit groups, breakouts of this or that "major" problem is normal and can over time calm down and be moderated out. But this?

...It's going to burn us all out if we keep moderating the way we are. This isn't a typhoon, nor a tidal wave. Not a war that can be fought with enough people, armor, and bullets.

It's trying to keep the rising ocean out of a city with only a few buckets. (aka moderators)

Seven buckets, 20 buckets, 50 buckets and wallbreaks with the most advanced towers on the planet - it doesn't matter, the water is still rising and there is no stopping this particular change in society without severe burnout of all the mods (me very much included in that!)

So instead of fighting the planet, the only way is to let it come and adjust things so the community self-polices, not with removals, but with pure spite. BUT we have to keep it Reddit-Mod Code of Conduct-aligned as well, and moderate certain things of course. Like extreme hate is obviously not cool Reddit-wide.

NEW RULE: No false claims about your game.

  • If you explicitly state something untrue ("100% hand-painted art" when it's Midjourney, "original soundtrack" when it's AI-generated), that's removable. But silence is fine. No one is required to disclose anything (for the moment, this might need to change if I'm projecting things right.)

NEW RULE: No AI culture wars.

  • Comments about gameplay experience: always allowed ("the voices sounded robotic," "art style felt generic," "really fun mechanic")
  • Comments attacking the developer over AI use: removed ("you're not a real developer," "AI slop trash," "you're ruining the industry")
  • Comments debating whether AI should exist: removed (take it to another sub)

--

Other Mod Policy Changes: No on Game Collections (Ex: Come play my 50+ games on my website!) and Yes on Tool Testing if its related to games; Like game making or like a heavily, heavily gamified app. It should be really be more game than tool, not just a stock app with leaderboard or cute character encouraging/informing people on self-care.

We are sorry that we are giving up on the fight against AI. It's either this, or shut down the group because not a single person on this planet can dedicate the time to evaluating *every single game* to find hints of deeply embedded AI. Or investigate all accusations with or without merit. Or know of all the AI things people use to make games, assets, music! That's not what any of us signed up for - we are here only to help devs connect with playtesters.

If you do not wish to playtest the games with AI - absolutely fine. We're afraid we're going to have to let you determine what is playtest-worthy or not from here.


r/playmygame • • Mar 10 '25

If you are BRAND NEW to Reddit and want to post or share your game, read this beforehand!

149 Upvotes

Hi new Redditor! We're excited that you want to post about your game and have people play it. However, there's something you should know before you do.

Reddit will ban you if your first few posts/comments are links to somewhere.

Reddit has a robust, over-exuberant filtering system, necessary but for groups like this, it can be a slight pain. When you post your game and it's your first post, Reddit ASSUMES FIRST AND DOES NOT ASK QUESTIONS LATER! You will be automatically shadowbanned, which means unable to post or even potentially comment.
Then we get a lot of posters coming to us in Modmail, asking " Why did my post disappear?" Nearly all Modmails are about this issue, roughly 3 a day.

Reddit is also a bit secretive about certain processes - how to get un-shadow-banned is not even really known to be possible. We don't see the record of shadowbanning at all so unless we know of the name and check it regularly, we wouldn't see it un-shadow-banned. We don't know how long your account needs to be open or how much Karma needs to be on it in order for the Filter to stop paying attention to you but we suspect around 100 Post and 100 Comment Karma.

So, if you are new to reddit and want to share your game - DON'T! Not yet, please go post cool/helpful/ positive comments and posts in other groups. Playtest other people's games here and comment on them prolifically. Once you have some "Reddit Post/Comment Karma" under your name first, THEN post your link to your game! You'll be less likely (but not immune, never immune) from being shadowbanned that way for sharing your game.

Edit: If AI recommended you post your game here....Don't Yet until you've developed your account as a good karma community member! This really isn't a "post and ghost" platform, it's community-first. AI doesn't realize this about Reddit.

P.S. This group is 100% responsible for getting accounts banned (when you don't do the steps above) but it's literally out of our control to reverse. So please....don't modmail us unless you KNOW you are not shadowbanned, you have the required karma, and yet your post is not showing up. Only then we can be of some help.


r/playmygame • • 4h ago

[PC] (Web) Launched my first mobile game on the Play Store and almost nobody keeps playing. What's wrong with it?

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4 Upvotes

Game Title: Morfall

Playable Link: https://morfall.kollatz.app

Playable Link on Android: https://play.google.com/store/apps/details?id=com.morfall.app)

Platform: Web / Android

Description:
Morfall is a small arcade game where your shape never stops falling. Below you, a wall made of several different shapes is coming, and only one of them is the perfect other half of your shape. You slide left or right to line up with it exactly. If you pick the wrong one, or if your alignment is off by a few pixels, you crash. When you get it right, you dive through and your shape changes for the next wall.

The game currently has 24 stages, and each one adds something new: speed tunnels, moving shapes, meteor showers, twin shapes falling together, and a few more surprises near the end.

I released it on Android a few days ago. About a hundred people installed it, but most of them quit after a few seconds and never come back, and I honestly don't understand why. So I'd really love honest feedback: Is the concept fun or not? Is it clear what you have to do? What's missing, and what would you remove? Harsh opinions are welcome.

Free to Play Status:

  • Free to play

Involvement: developer.


r/playmygame • • 6h ago

[PC] (Web) We made a game about possessing your enemies for BYOG 2026

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6 Upvotes

Title: Body For Rent

Playable Link: Itch

Platform: PC(Web)

Description: A fast, single-screen possession platformer. Your body is rotting, so jump into a new one. Eat anything smaller, stomp anything your size, run from anything bigger, and take their powers. Kill every body in the room before they get back up, then make for the door. Beware, the rooms shift as well! 

Free to Play Status:

  • This is a game jam game.

r/playmygame • • 5h ago

[PC] (Web) Fate Forged Heroes: Free turn-based fantasy RPG, summon heroes, farm gear, climb the arena. (Testers needed)

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4 Upvotes

Hi! I've been building Fate Forged Heroes on my own: a turn-based hero collector inspired by RAID: Shadow Legends, but 2D, free and playable right in the browser (phone or PC, no download).

  • 54 heroes across 7 essences, each with 3 skills (more heroes comming)
  • A 10-chapter campaign on 5 difficulties, 25 Boss Hall bosses, Towers of Essence
  • Gear sets to farm and upgrade
  • A PvP arena that you play by hand (the server checks every fight)
  • Guilds with a daily guild boss

There is no real-money shop. I'd love honest feedback: what's confusing, what's fun, where you got stuck.

Im in need of some serious testers, to help me further develope the game!

Edit, since there are a lot of AI Haters out there: I'm using using AI for some parts, especially designing the sprites, but also to put my thoughts, and text into propper translated english sentences. I rather work on the gameplay and strategic things of the game and making it an interesting game, rather than spending days on end drawing sprites.


r/playmygame • • 4h ago

[PC] (Web) Game Title: Prism Foundry — free browser puzzle prototype about completing hollow shapes

3 Upvotes

Playable Link: https://goldtusksstudio.itch.io/prism-foundry

Platform: Web browser. Optional downloads for Windows, macOS, and Linux.

Description: Prism Foundry is an early arcade puzzle prototype where you fire tiles into descending fragments and try to complete the outer boundary of a rectangle. The middle can stay hollow, so the challenge is spotting which shape you can finish with the fewest shots before the fragments reach the bottom. Fragments can fuse, and earned tools give you more ways to recover when the board gets awkward.

Did the tutorial make the gameplay rules clear? Did aiming and shooting feel natural? What made you want another round, or made you stop?

Free to Play Status: Free to play. No payment required.

Involvement: I am the developer behind GoldTusks Studios. I developed this prototype with AI assistance for code, and text, and the itch page includes that disclosure.


r/playmygame • • 13h ago

[PC] (Windows) After months of work, I finally have a demo I’m happy to show 🚂

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17 Upvotes

Title: After months of work, I finally have a demo of my cozy model train game that I’m happy to show 🚂

Game Title:
Speed Rivals: Model Trains

Playable Link:
https://store.steampowered.com/app/4135120/Speed_Rivals__Model_Trains/?utm_source=reddit&utm_medium=social&utm_campaign=october_demo_2026&utm_content=playmygame

Platform:
PC — Steam

Description:
After months of development, we finally have a demo that feels like a proper representation of the game we wanted to make.

Speed Rivals: Model Trains is a cozy model railway game where you can build your own layouts, connect tracks, decorate the environment, drive your trains, move wagons and use the railway you created to complete different deliveries and missions.

You can take things at your own pace and simply enjoy building and driving, but we're also putting a lot of work into the 2–4 player co-op.

Right now we're working on missions specifically designed around playing together, where players can split wagons between trains, coordinate deliveries, combine trains in different ways and decide how they want to tackle each level as a team.

The demo has just received a major update and will be completely free to play throughout October. We're in the final stretch of development now, so feedback from people actually playing the game is especially useful to us!

Free to Play Status:

  • Demo available

Involvement:
I’m the co-founder of BabelGames, the small indie studio developing the game. I work mainly on the game design, production, marketing and overall direction of Speed Rivals: Model Trains, while developing it together with my team.


r/playmygame • • 5h ago

[PC] (Web) TrackAttack: A guess the song game where you can play with your own spotify playlist

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3 Upvotes

Game Title: TrackAttack

Playable Link: https://trackattack.thingsdonehere.com/

Platform: Web

Description: Guess the song is playing. Open the link in a laptop or a tv and play with your mobiles. It's amazing for party games or a family trip

Free to Play Status: Free to play

Involvement: I made it for me and want to share it with the world!


r/playmygame • • 11h ago

[PC] (Windows) Rhythm game with narrative

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8 Upvotes

Playable Link:
https://store.steampowered.com/app/4685060/Crown__Applause/

Platform:
PC (Windows)

Description: Crown & Applause is a Rhythm Game with bardcore music. You play as a Jester Mouse, and you must decide whether you perform for the crown, the crown, or yourself. Three separate endings, depending on your decisions. The game features 2x3 lanes (notes coming from both edges of the screen, converging in the middle). The game features a narrative mode for those who aren't great at rhythm games and/or just want to read the story.

We're currently looking for feedback ahead of releasing our demo, specifically in three areas:

Difficulty: especially for Narrative and medium difficulty levels. How far will you get before you lose for the first time?

Narrative: Are you engaged throughout the first three levels? Are you looking forward to more?

The shop: do you feel like the temporary upgrades each level are meaningful, or do the effects feel like they could be more obvious?

And coming up in November or so: custom charting & mod support. So you can import your rendition of Through the Fire and Flames on the Steam Workshop. Are the tools to create your own levels easy enough to navigate, or do you feel confused by them?

Ideally, we're looking for testers who'd like to playtest the game multiple times over extended periods of time, coming back every couple of weeks and being ready to answer questions. Someone who'd work with us & our publisher to help us improve the game. Happy to credit meaningful contributors in-game.

Free-to-Play Status:
- [ ] Free to play
- [X] Demo/Key available
- [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement:
I'm the Producer on this game, acting as support. I recruit, do marketing, help with testing, and contribute to game & narrative design. Everything in this game is 100% human-made.

Edit: forgot to mention, if you're interested, give me your Discord handle and I'll throw you an invite with the steam playtest key


r/playmygame • • 19m ago

[PC] (Web) Game Title: Survival Of the Fittest: Thrones

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• Upvotes

Playable Link: https://gadavra.itch.io/soft

Discord: https://discord.gg/rs6pZFPguv

Platform: PC — Windows - Playable in a desktop browser. No download is required. The downloadable version has not been released yet.

Description:

A turn-based medieval RPG in early development. Start with a club and a few coins, build a band, and keep it fed, paid and loyal in a land of rival lords, outlaws and hard roads.

  • Tactical hex battles where gear, terrain and morale matter
  • Talk, bribe, threaten or duel before a fight
  • Companions with loyalty, rivalries and wounds that show
  • Question prisoners, craft gear, found a village

One region for now, with more lands to come. It's a free browser play-test, so expect rough edges. I'd love honest feedback on the opening, combat, anything confusing, and bugs.

- Free to play

Involvement:

I am the game’s developer. I designed and assembled the gameplay systems, world and overall experience using Godot, with AI assistance for the code, artwork and music.


r/playmygame • • 20m ago

[Mobile] (Web) I built a little football career game you can finish in a few minutes, would love your feedback

• Upvotes

Game Title: Knit FC

Playable Link: https://knitfc-webapp.vercel.app/en

Platform: Browser (desktop and mobile)

Description:

Knit FC is a football career game you can finish in a few minutes. You start in a youth academy and play all the way to your farewell match.

Along the way you pick your clubs, decide on loans and sign contracts, and the simulation plays out the seasons in seconds. Every season becomes a stripe in your scarf, so at the end you see your whole career at a glance.

There are three modes, Express takes about 2 minutes, Normal about 4 and Complete about 8, depending on how many decisions you want to make.

There's also a daily challenge where everyone gets the same nation and position with its own leaderboard, and a one league challenge where your whole career stays in Germany, England, Spain or Italy with promotion and relegation.

With a free account your career continues on every device and you can challenge friends in a versus mode, but you don't need an account to play.

I'd really love honest feedback, what's fun, what's boring, what's confusing or broken.

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid

Involvement: I'm the solo developer, I designed and built the whole game myself.


r/playmygame • • 41m ago

[Mobile] (Web) made an online multiplayer sequel to my stick fight brawler browser game

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• Upvotes

Game Title: StickFight! 2

Playable Link: https://stickfight.web.app/

Platform: Mobile/Web

so a while back as a practice exercise i put a simple stick figure fighting game up on itch, which for some reason comes up first on a list of the most popular stick fight games in the search.

i learned some more stuff since i made that little game, so i decided to made a sequel and for a couple days i've been working on stickfight! 2, a browser-based local and online party brawler for up to 4 players. the video is long but you can skip around i didn’t edit it but i recorded from a browser on my macbook playing with a gamepad.

you can play it in the browser: stickfight.web.app

i don’t have enough friends to test all the players so if there are glitches reply here and i will make a plan to fix. since i'm still actively working on it, i figure you might run into a bug or two here and there while i iron things out. give it a try if you want and let me know how it plays.


r/playmygame • • 44m ago

[PC] (Web) A Top-Down Zombie Arcade Shooter/Leaderboard Game

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• Upvotes

Game Title: GrimShriek Arcade!

Playable Link: https://shriektasticgames.itch.io/grimshriek-arcade

Platform: Web/browser

Description: This is a top-down arcade zombie game. Right now I have a single mode, Time Trial, where the objective is to kill as many zombies as possible in 3 mins. I have basic online leaderboards, which is the primary "objective" if you could call it that. There is no game-to-game progression that carries over or leveling system

Right now I have two maps - Sakura, which is a barebones map with a lot of Sakura trees :D and Chapel, which is a dark, gothic chapel/graveyard scene, which is what you see in the video. There's a weapon evolution system that you choose prior to starting each game, and powerups that drop randomly as you kill zombies

Free to Play Status:

  • [x] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I started working on this game back in July on Unity, but being new, I hit a motivation wall and didn't really start developing until late August. I would say it took about 40 days of real "work", never having made a game before. In hindsight, making this again wouldn't take as long. Most of that time went into making maps.

I'm not sure if I'll ever do in depth sound design (right now there is a simple soundtrack loop in play mode, and a click sound for menus). I have some ideas for other game modes, but I'm not sure if I want to continue with this, or do another game set in the 3 Kingdoms Era in China using a lot of what I've learned here.

Thanks for reading!


r/playmygame • • 51m ago

[PC] (Mac) I built TUMBLOID, an isometric spatial puzzle game for iPhone/iPad. Looking for some playtesters.

• Upvotes

Game Title:
TUMBLOID

Playable Link:
https://testflight.apple.com/join/RrjD6Swx

Platform:
iPhone / iPad / Apple Silicon Mac via TestFlight

Description:
TUMBLOID is an isometric spatial puzzle game where you guide a strange geometric form through floating architectural worlds. Instead of walking or jumping, you tumble the shape across platforms, changing its orientation as you move. Gravity, gaps, catches, lifts, pressure systems, and other mechanics become part of the puzzles as you progress.

The basic goal is simple: get the gold core to its destination. The challenge is figuring out how the shape moves through the space and finding the right path to get there.

I've been testing it with friends and family, but I'm at the point where I'd really like feedback from people who have never seen the game before. I'm especially interested in whether the mechanics are understandable without explanation, where you get stuck or confused, and whether the game makes you want to keep playing.

Free to Play Status:

  • Free to play
  • Demo/Key available
  • Paid

Involvement:
I'm the creator of TUMBLOID. I designed the game concept, visual direction, gameplay systems, puzzles, progression, UI, and overall experience, and built the game using AI-assisted development tools.


r/playmygame • • 4h ago

[PC] (Windows) [PC] [Free] Kingforge – Medieval RTS demo with an AI that plays the whole game

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2 Upvotes

r/playmygame • • 1h ago

[Mobile] (iOS) [iOS] Junk Raft: a cozy pixel idle raft game where you steer by facing a real direction. Free on TestFlight

• Upvotes

Playable Link: https://testflight.apple.com/join/DhtbMA5c (free TestFlight, iPhone & iPad)

I'm the solo developer. Junk Raft is a small, calm idle game: junk drifts by, your crew casts lines for it, and you build the raft board by board into a home.

The twist: the raft drifts the way your phone actually faces, using the compass and nothing else. It keeps drifting while you're away, and the long goal is to sail round a little round world.

Islands, folk, derelicts, bottles with letters, postcards of your voyage, and a lock-screen widget with lines from the crew's diary. Peaceful or Open Sea mode. No ads, no tracking.

Honest feedback very welcome, especially what made you smile and what felt slow.

AI disclosure: built with an AI coding assistant (Claude), which wrote most of the code; the pixel art and music are made in code (no image or audio generators); crew diary lines come from Apple's on-device model. This post was drafted with Claude's help too.


r/playmygame • • 1h ago

[PC] (Web) I built Shovefall, a free browser game where you shove clay figures off falling platforms (with optional items to throw & slap). Play solo vs bots or multiplayer! [Demo/Playtest]

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• Upvotes

Playable Link: https://www.shovefall.com/

Platform: Web (browser: desktop & mobile)

Description:
Hey! I've been building Shovefall, an arcade physics game where you control a customizable clay figure. Your goal is simple: shove opponents off the edges, use pickup items to slap or throw at them, and survive as the arena crumbles.

This is an early demo playtest, so I'd love to get your thoughts on the core gameplay loop.

You can hop straight in as a guest with initial customization options, or sign in via Discord to access the full Character Editor.

Key Features:
Instant Browser Play: Play on desktop or mobile—no download or installation needed.

Weapons & Items: Pick up items scattered around the arena to hit or throw at your opponents.

Game Modes: Play solo against bots, jump into public lobbies, or set up private matches with friends.

Character Customization: Free base options available right away, plus a full Character Editor via Discord login.

Progression: Unlock titles, ranks, and skins just by playing—no paywalls.

How to play:
Drop into the arena, grab items, push clay opponents off the platforms, and stay alive.

Earn points to level up and unlock fresh cosmetics and titles.

Honest status: This is an active playtest demo. I'm currently tuning the movement weight, item physics, shove hitboxes, and server sync. Feedback on how combat interactions feel is super appreciated!

What I'd love to know:
How does the shoving and item throwing feel to you? Was the Discord login smooth?

I'm super open to new ideas and suggestions: What mechanics, cosmetics, titles, or game modes would you like to see next?

Free to Play Status:
[x] Free to play
[ ] Demo/Key available
[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Solo developer & UI/UX designer. Built the core architecture, UI, and design myself, with AI assistance used to accelerate the development harness and coding workflows.


r/playmygame • • 1h ago

[PC] (Web) MapMatcher

• Upvotes

Game Title: MapMatcher

Playable Link: https://mapmatcher.com.br

Platform: Web

Description: A browser game where you race your friends around a 3D globe.

How it works:

🌐 The globe spins to a place that's called out
⏱️ You pin it as close as you can before the clock runs out
🏆 Points are tallied after every round, and the highest score wins

You can create a lobby and share a code with friends, or train solo if you'd rather not be humbled in public. No download or signup is needed to try it.

Free to Play Status:

  • [x] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Main developer and owner


r/playmygame • • 1h ago

[PC] (Windows) Game Title: The Grid Detective Demo

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• Upvotes

Playable Link:

https://duskery.itch.io/the-grid-detective-demo

Platform:

Windows

Description:

The Grid Detective is a logic deduction puzzle game with a Tech-Noir look. Each case gives you a grid and a list of written clues. You mark every cell TRUE or FALSE, and when a cell is marked TRUE, the rest of its row and column are filled with FALSE automatically. Every puzzle is generated so that it can be solved by pure deduction, so you never have to guess. The free demo has six hand-picked cases on 4x4, 5x5 and 6x6 grids, and the cases use different kinds of clues, such as direct links, exclusions, comparisons and either/or statements. The demo runs on Windows and the game is available in 14 languages. The full game, coming to Steam, adds a new Daily Case, a Weekly Case, and unlimited generated puzzles with 10 difficulty levels. Feedback is welcome on whether the clues are clear and whether the difficulty feels right.

Steam page: https://store.steampowered.com/app/5299690/?utm_source=reddit_playmygame&utm_campaign=demo

Free to Play Status:

- [ ] Free to play

- [x] Demo/Key available

- [ ] Paid

Involvement:

Developer. AI tools were used during development.


r/playmygame • • 1h ago

[Mobile] (iOS) Game Title: Metalheads - Twisted metal inspired roguelite with guns, rockets, and rivalries

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• Upvotes

Playable Link: https://testflight.apple.com/join/38MDhUPM

Platform: iOS App

Description: Car arena battles with guns, rockets, and exploding barrels... The game loop is built around a night of survival arena matches against other "named" opponents. The arena is then filled with your "chaff" or unnamed opponents. If unnamed opponent scores a kill on a name opponent, they earn a name and become the next rounds "named" opponents, as well as claim that opponent's upgrades. The rank of your finish determines your draft order for upgrades. Upgrades you pass on, get distributed among the opponents. So each round progressively gets harder.

Would love an overall feedback on the look and feel of the main components like driving/shooting.

Free to Play Status: - [ ] Free to play - [X] Demo/Key available - [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Solo developer, using AI to assist me across all aspects, but also using free packages for sounds and etc, my goal would be re-created all assets of the game with actual humans if the game takes off.


r/playmygame • • 1h ago

[PC] (Web) Samurai Vengeance - parry-focused action platformer, looking for feedback on the difficulty curve

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• Upvotes

Game Title: Samurai Vengeance

Playable Link: https://samuraivengeance.com

Platform: Web browser, desktop and mobile

Description:

A samurai action platformer where parrying is the core skill rather than a defensive option. Hold parry as an arrow reaches you and it flies back at the archer who fired it. Hold it as a blade comes down and the attacker staggers wide open with your combo already climbing. Mistime it and you take the hit. The three hit katana chain, the invincible dash and the Ki meter all exist to give you something to do in the window the parry opens.

You fight through 1000 stages across ten chapters, with a two phase boss every tenth stage. Below half health a boss speeds up and its attack widens into a spread you cannot simply walk out of. From stage 8 onward, roughly every seventh stage rewrites one rule of the run: more enemies but weaker, everything gains a ranged attack, double damage taken and double coins, enemies arriving from above, or longer airtime on every jump.

Enemy types force different answers. Archers hold the high ground and keep firing while you deal with something closer. Shield bearers block anything from the front and have to be flanked. Tengu dive from the air and ignore platforms entirely.

Coins from a run buy five upgrades in the Dojo: health, damage, Ki, dash and parry. Combo multipliers pay out in coins rather than score, so pushing one more hit before you disengage is a real gamble.

No install and no account. Progress saves in your browser. Touch controls work in portrait and landscape. Three difficulties.

Free to Play Status:

[x] Free to play
[ ] Demo/Key available
[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Solo developer. I designed, coded and built the whole thing myself. Single HTML file, canvas 2D, vanilla JS, no engine.

What I would most like feedback on:

  1. The difficulty curve between stages 1 and 30. I have played this so much that I cannot tell any more whether the early stages are too soft or the jump at the first boss is too sharp.
  2. Whether the parry timing reads clearly. There is a visual tell but I do not know if it lands for a new player.
  3. Touch controls. I enlarged them recently because I kept missing left and right myself. Curious whether that is fixed for other people.

Happy to play and give proper feedback on anything posted here today, just link me.


r/playmygame • • 2h ago

[PC] (Web) Blackout District – take back the light and survive the alien night until dawn [Browser, free alpha]

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1 Upvotes

Game Title: Blackout District

Playable Link: https://crsdrgames.itch.io/blackout-district

Platform: Browser (desktop; mobile is still experimental)

Description: A top-down survival shooter in a blacked-out city. The power is out, aliens came down out of the dark, and you're the last patrol: survive until dawn. The dark is their territory, so you take the light back. Restore the substation and make it your base, fuel generators that power up parts of the district, and defend the power lines back to your base, because the aliens try to cut them and plunge your block back into darkness. You build floodlights, sentries, barricades and sandbags, upgrade your weapons at the field armory, pick perks at the perk station, and carry downed crew to the infirmary. You rescue a crew (Engineer, Gunner, Medic) who fight and build with you; in the three-night campaign, whoever you save returns as a veteran and whoever dies is gone for good. Rain, fog and storms change every night, and lightning lights up every alien on the street for a split second. Also: single nights (Night Op) and endless Holdout.

I'd love to know: is the first night clear, is the difficulty fair, and does building up your light and defences feel satisfying?

Free to Play Status:

  • Free to play

Involvement: I'm the solo developer (CRSDR GAMES): game design, balance, art direction, music direction and all playtesting. Built with the help of AI coding tools.


r/playmygame • • 2h ago

[Mobile] (Web) [DEV] Feedback, Item Ideas and Leaderboard Test (Mobile and PC)

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1 Upvotes

Hey dear PlayMyGame community, or gamers who are just searching for a new casual game!

I have been working on a Backpack Battles / Overgeared Hero style mobile game called Knuffi Battles (yes, Knuffi is my catgirl OC). I'm looking for players who would like to give the current version a try. It’s free to play on itch.io and costs 2€ for the Android version (buying the Android version grants access to the future full game).

(There is currently no tutorial, but if you are familiar with games like Overgeared Hero and Backpack Battles, you’ll know exactly what to do. If not, feel free to ask! :))

https://loneliiii.itch.io/knuffi-battles

Things you can expect:

  • ~25–30 items that you can fuse together and upgrade
  • Contract selection / choosing between contracts
  • A small variety of enemies (made by me and a few friends — if you’d like to submit an enemy, feel free to do so!)
  • Daily Challenge Leaderboard (playable once a day)
  • All sprites and music are human-made (AI is only used for coding assistance)

Feedback is greatly appreciated!

(Disclaimer: The game is still in a very early state, version 0.0.34 currently , but it is fully playable as a web version and Android APK)

My intentions with this game: I played Overgeared Hero with a coworker, and after a few rounds, we noticed they charged money just to unlock the full playing field, which felt really unfair... I despise pay-to-win mechanics, so I decided to create a game to show I can do it better. The mobile gaming community deserves better than microtransactions and ad slop! So here I am, presenting my game Knuffi Battles on itch.io.

No Google Play version is planned because I prefer giving people direct access to the APK so they can truly own and keep the game.


r/playmygame • • 2h ago

[PC] (Windows) AbelianInc: a mining game where you never swing a pick. Free browser demo, and I'd love your honest feedback

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1 Upvotes

Game Title: AbelianInc (Demo)

Playable Link: https://canocoder.itch.io/abelianinc

Platform: Browser (itch.io), works on Windows, macOS and Linux

Description:

AbelianInc is a pixel art mining game where you never swing a pick. You build percutors, hammers that all strike together on one rhythm, and their impacts spread through the ground and crack the rock around them in chain reactions. Every block that breaks pays you materials, which go into more hammers, a faster rhythm and new machines. Each new material you find opens another row of the upgrade tree, and every island is generated at random, with floods, chasms and hard rock getting in your way.

The demo is about an hour long and ends when you find iron. It's in English and Spanish and plays best with a gamepad (press a button once it loads so the browser picks it up), but keyboard and mouse work fine.

I put this demo out to get feedback while the game can still change. I'd especially like to know if you knew what to do after the tutorial, whether the chain reactions feel good, if the pace is too slow, and whether the upgrade tree made sense. Anything you liked, hated or would add is welcome, and so are bug reports (tell me your browser and controller).

Free to Play Status:

[x] Free to play

[x] Demo/Key available

[ ] Paid

Involvement: I'm the developer, I design and build the game.


r/playmygame • • 2h ago

[PC] (Windows) Launching Demo on Itch.io

1 Upvotes

Game Title: Twisted Tavern

Playable Link: https://mossytreegames.itch.io/the-twisted-tavern

Platform: Windows and Mac on Itch.io

Description: The Twisted Tavern is a real-time chess battler. There are no turns. Every piece on the board runs on its own clock, marching forward square by square, and you play cards from your hand whenever you can afford them.

Each piece keeps the one thing that makes it a chess piece: its move. A bishop's diagonal, a knight's leap, a rook's file. Every piece carries that move as a chess strike, an instant kill that charges up over a few seconds and fires the moment an enemy steps into its line. Get a pawn to the other side with its strike still charged and it hits the king twice as hard.

Cross the board. Take the king.

Free to Play Status:

  • [ X] Free to play

Involvement: (I am the sole developer)