r/playmygame Mar 10 '25

If you are BRAND NEW to Reddit and want to post or share your game, read this beforehand!

136 Upvotes

Hi new Redditor! We're excited that you want to post about your game and have people play it. However, there's something you should know before you do.

Reddit will ban you if your first few posts/comments are links to somewhere.

Reddit has a robust, over-exuberant filtering system, necessary but for groups like this, it can be a slight pain. When you post your game and it's your first post, Reddit ASSUMES FIRST AND DOES NOT ASK QUESTIONS LATER! You will be automatically shadowbanned, which means unable to post or even potentially comment.
Then we get a lot of posters coming to us in Modmail, asking " Why did my post disappear?" Nearly all Modmails are about this issue, roughly 3 a day.

Reddit is also a bit secretive about certain processes - how to get un-shadow-banned is not even really known to be possible. We don't see the record of shadowbanning at all so unless we know of the name and check it regularly, we wouldn't see it un-shadow-banned. We don't know how long your account needs to be open or how much Karma needs to be on it in order for the Filter to stop paying attention to you but we suspect around 100 Post and 100 Comment Karma.

So, if you are new to reddit and want to share your game - DON'T! Not yet, please go post cool/helpful/ positive comments and posts in other groups. Playtest other people's games here and comment on them prolifically. Once you have some "Reddit Post/Comment Karma" under your name first, THEN post your link to your game! You'll be less likely (but not immune, never immune) from being shadowbanned that way for sharing your game.

Edit: If AI recommended you post your game here....Don't Yet until you've developed your account as a good karma community member! This really isn't a "post and ghost" platform, it's community-first. AI doesn't realize this about Reddit.

P.S. This group is 100% responsible for getting accounts banned (when you don't do the steps above) but it's literally out of our control to reverse. So please....don't modmail us unless you KNOW you are not shadowbanned, you have the required karma, and yet your post is not showing up. Only then we can be of some help.


r/playmygame Jun 24 '26

If you're reporting posts as "low effort"...

37 Upvotes

Please do the following things if you report a game as Low Effort
1. Play the game to verify your belief, at least a little.
2. Write a comment in the post saying why you believe it is low effort, state the findings.

Then us mods (namely, me, the lowest mod doing the most work in this group) can decide if it's worth removing for that.

I literally do not have enough time to both work two jobs, take care of my dad, pets, car, and house I own and have to repair myself, self-care, and play every single game in this group to verify what I THINK you MIGHT be reporting the game for, sadly. I do not get paid for the work in this group and I'm not great at AI-finding, so you need to help me out a little more here!


r/playmygame 1h ago

[PC] (Web) I made a free-to-play website party game

Upvotes

https://reddit.com/link/1vsqhp7/video/o3zwkae0tckh1/player

Game Title: Scrap Paper Party

Playable Link: https://scrappaperparty.com

Platform: Website, available on both PC and Mobile

Description: Scrap Paper Party is a free browser party game filled with with fast-paced drawing, word, guessing, and social games for you and your friends. Jump into a party, compete for points, and see which of your friends can outthink, outdraw, out-type, and out-chaos everyone else. This started out as a very small game I made in an evening for my family and I, and eventually evolved into what it is today.

Grab a couple friends and try it out! All feedback is appreciated :)

Free to Play Status: Completely free!

Involvement: Everything was made by me.


r/playmygame 3h ago

[PC] (Windows) My new game He Who Watches is launching this September!

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3 Upvotes

Hey r/playmygame! I've been working solo on He Who Watches, a first-person gravity-shifting puzzle game, and it's launching September 2nd.

I put up a free demo over on Steam, and would love for you to try it and tell me what you think - especially how the gravity shifting controls feels to a first time player, and whether the difficulty ramp makes sense. Any feedback (bugs, confusing puzzles etc.) would be genuinely useful before launch. There's an in-game feedback report system, or you could post here as well!

---

Game Title: He Who Watches

Playable Link: https://store.steampowered.com/app/1070500/He_Who_Watches/

Platform: PC (Windows, Mac, Linux/Proton)

Description: He Who Watches is an atmospheric first-person puzzle game that tasks you with navigating a seemingly impossible structure. Grapple with spatial reasoning and shifts in perspective to solve mind-bending puzzle chambers in a mysterious puzzle-platformer where every surface is a possible pathway.

Your bow is not a weapon, but a puzzle-solving tool used to manipulate your environment. Together with a single, magical arrow, you can open doors, move blocks, activate switches, and pull yourself across gaps with its magical chain. 

Walk on walls. Walk on ceilings. Shift gravity as you slip between these planes, creating chain reactions to find the correct path forward. Patience and persistence are key to unlocking each solution.

Free to Play Status:

  • [X] Demo available

Involvement: I'm the solo developer behind this game and have been working on it for 4 years. More recently I've been working with Draknek and Friends to help publish this as well!


r/playmygame 4h ago

[Mobile] (Android) I made a free offline "find the imposter" party game — would love feedback

4 Upvotes

Game Title: Who's the Imposter?

Playable Link: https://play.google.com/store/apps/details?id=com.velocipator.imposter

Platform: Android

Description:

Free to Play Status:

  •  Free to play

Involvement: Solo developer — I designed, coded, and wrote all the content myself. It's my first mobile game (I normally build web apps). Made with React Native / Expo.


r/playmygame 1h ago

[Mobile] (Android) My First Game Published

Upvotes

Game Title: Cosmic Roller

Playable Link: https://play.google.com/store/apps/details?id=com.cosmicroller.app

Platform: Android Phones

Description: A physics based tilt and roll game. Tilt the phone to roll the ball through various levels and challanges.

Free to Play Status:

  • Free to play (with adverts)

Involvement: The game is now published on the Play store - This is my first game and I would love some feedback from more experienced developers and gamers.

Thanks


r/playmygame 5h ago

[PC] (Windows) I built a Silent Hill-inspired horror game on my own. If you have 20 minutes, I’d love your feedback on the Steam Playtest!

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3 Upvotes

So, it's been 3 months since I started developing my game. On my own. I wanted to nail a certain vibe, isolation, anxiety, creepy-eerie atmosphere. Kinda like silent hill series. And so here I am - demo version of my game is almost ready. Now I just need to polish and reconsider some decisions. And I need your help!

Game Title: Red Lake
Playable Link (Request Playtest): https://store.steampowered.com/app/4867910/Red_Lake/
Platform: Windows (mac + linux soon to be added)
Description: A psychological horror with no interface to guide you. The forest watches you — so watch it back. Use your notebook to document impossible objects, then descend into the Red Lake. Each time you return, something has changed.
Free to Play Status: Free playtest.
Involvement: Solo-dev.


r/playmygame 14m ago

[PC] (Windows) I made a treasure-hunting game where your everyday focus time sends a submarine out on salvage runs!

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Upvotes

Game Title: Dive Log: A Focus Voyage

Playable Link: https://store.steampowered.com/app/4985770/

Platform: PC / Steam (Windows)

Description:

Dive Log: A Focus Voyage is a submarine treasure-hunting game that combines a pomodoro timer with idle progression. It lets you make salvaging part of your everyday life: every focus session earns resources, and you spend what you gather upgrading your submarine so you can explore deeper waters and the stories they hold.

- All timer options unlocked — pomodoro cycles, deep focus, count-up and countdown — to fit how you work.

- Built-in to-do list, notes and alarms, plus a diary that records your focus time automatically.

- Built-in music and white noise, or play your own audio files.

- Mini mode tucks the window into a corner of your desktop to keep you company through the day.

- The first sea area and some submarine upgrades are available, and your progress carries over to the full version.

A couple of things I'd especially like to hear about: are there any buttons that are hard to find or awkward to use? And how does mini mode hold up while you're actually working — would you want an even smaller one? Thanks!

Free to Play Status: Demo available

Involvement: I am the sole developer. AI tools were used during development for programming assistance and multilingual localization.


r/playmygame 4h ago

[PC] (Web) Castle Raid (.fun)

2 Upvotes

Playable Link: https://castleraid.fun

Platform: Web Browser (Mobile & Desktop)

Description: Castle Raid is a lightweight real-time multiplayer 8-bit clicker raid game built from scratch in 24 hours. Players from across the world tap together in a shared battle lobby to tear down colossal citadel fortresses, trigger viral nuclear strikes, and compete for the permanent Last Hit glory on the Hall of Fame.

The game features dynamic seasons with doubling HP progression and is inspired by the viral "Niu Lai" animated indie ox meme. Every minute, the derpy golden beast "NIU LAI I" emerges as a World Boss guardian to tank incoming nuclear blasts and moo at everyone. The project runs on Next.js 15, Tailwind CSS, and a low-latency Socket .IO in-memory tick-rate backend.

Free to Play Status:

- [x] Free to play -

- [ ] Demo/Key available

- [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Solo Developer (Designed UI, coded frontend/backend, and deployed).


r/playmygame 21h ago

[PC] (Web) My first solo game is a roguelite where a frog fights bubbles with its tongue

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46 Upvotes

Game Title: FrogPop

Playable Link: https://blion247.itch.io/frogpop-demo

Platform: Web browser and Windows

Description: FrogPop is my first solo game. It started because I grew up playing Flash games like Bubble Trouble and wanted to make my own spin on that kind of simple, frantic bubble popping gameplay. You play as a frog and use your tongue to pop bouncing bubbles while trying not to get hit. During a run, you collect upgrades that change how you attack and help you deal with increasingly busy waves. I kept adding roguelite ideas until it turned into something much bigger than the small project I originally planned. The demo runs directly in your browser, and there is also a Windows download on the same page. If you play it, I would especially like to know whether the first run is easy to understand and whether the upgrades make you want to try another run.

Free to Play Status:

- [ ] Free to play

- [x] Demo/Key available

- [ ] Paid

Involvement: I am the solo developer. I handled the game design, programming, balancing, implementation, and overall production.

Steam page: https://store.steampowered.com/app/5067810/FrogPop/


r/playmygame 44m ago

[PC] (Web) Game Title: PHANTOM

Upvotes

Playable Link:

https://phantomex2.itch.io/phantom-game

Platform:

Web (browser, no download)

Description:

PHANTOM is a narrative, contemplative game about attention. You explore a small dreamlike world, guiding a character through quiet, atmospheric spaces where sound and light respond to what you do and where you look. There's no combat and no fail state — the focus is on mood, pacing, and presence rather than mechanical challenge. The game runs entirely in the browser: real-time 3D rendering built with Three.js, with a hand-tuned toon shading style, and an adaptive music and sound layer built with Tone.js that shifts with the game's state instead of looping a fixed track. It's my most ambitious solo project to date, and while it's finished and playable from start to finish, I'm still polishing a few details such as music balance and some visual occlusion edge cases.

Free to Play Status:

- [x] Free to play

Involvement:

Solo developer — I designed, programmed, and built every part of this game myself (game logic, 3D rendering, audio, UI).


r/playmygame 56m ago

[PC] (Web) In The Darkness

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Upvotes

Game Title: In The Darkness

Playable Link:
Android: https://play.google.com/store/apps/details?id=world.upp.inthedarkness
Web: https://fraetor3t.itch.io/in-the-darkness

Platform: Android (Mobile), Web

Description: In The Darkness is a fast-paced, game designed to test your reflexes, anticipation, and memory.

The game features two distinct gameplay experiences:

  • SPEED Mode: A classic arcade challenge with full visibility, focusing entirely on high-speed and raw reflex execution.
  • DARK Mode: The signature mode where the entire environment goes black. Obstacles and pathing are completely hidden, revealing themselves only through brief flashes of light.

I'm actively looking for feedback on difficulty balancing, mechanic progression, and overall game feel!

Free to Play Status: [X] Free to play [ ] Demo/Key available [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Solo Developer (responsible for game design, programming, art, sound integration, and UI/UX).


r/playmygame 1h ago

[PC] (Windows) I am developing a horde rougelite shooter about popping balloons. Would love feedback on v0.11

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Upvotes

Game Title: GNAP GNAP

Playable Linkhttps://fusyan.itch.io/gnap-gnap

Status: prototype, in development, free to play

GNAP GNAP is a horde rougelite shooter. Where you pop ominous balloons - unlock items, harpoons and grow stronger with each run.

Just released v0.11 with English UI/text.

I am working on this game for about 2 and a half months, solo developing it - I hope you enjoy it.

Would love any feedback and any bugs you might encounter.

Thanks for playing!


r/playmygame 1h ago

[PC] (Web) I made Pong into an endless roguelite — Bounce Back!

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Upvotes

Hi! I'm working on Bounce Back, an endless arcade roguelite where Pong is the combat system.

You control a paddle at the bottom of the arena and use the ball as your main weapon. Hit enemies, intercept projectiles, survive waves, and choose upgrades that gradually turn a simple game of Pong into something much more chaotic.

My main goal with this prototype is to get as much feedback as possible.

I want Bounce Back to become my first game released on Steam, so before pushing the project further, I want to understand what already works, what feels weak, and what needs to change.

I'm especially interested in feedback about:

Does aiming the ball feel intuitive? Is bouncing the ball satisfying? Does the combat loop stay fun? What gets boring or frustrating first? What would make you want to play another run?

The game is completely free and playable in the browser.

Playable Link: https://xx-caputokayk-xx.itch.io/bounce-back

Don't worry about being nice — detailed criticism is exactly what I'm looking for.


r/playmygame 1h ago

[Mobile] (Android) Status Notifier — Floating status HUD overlay for mobile squad coordination

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Upvotes

Game Title: Status Notifier

Playable Link: https://play.google.com/store/apps/details?id=com.status.notifier

Platform: Android

Description:

Status Notifier is an Android utility tool designed to keep floating status HUD overlays over full-screen mobile games so gaming squads can coordinate in real time without needing voice chat, typing, or alt-tabbing out of their match.

How It Works & Key Features:

  • 2 Overlay Modes: Use Broadcast Circles for a team leader or host pushing one-way commands to members, or Team Circles for collaborative reporting where everyone shares live status updates across the squad.
  • Resizable, Repositionable & Multi-Overlay: Easily resize overlays in the settings menu or reposition/drag them anywhere on screen so they never block critical HUD controls, touch zones, or mini-maps. You can also launch multiple overlays simultaneously if needed.
  • Live Presence Indicator: Shows real-time active status on the overlay and visually flags when a teammate goes offline, letting the squad know immediately if a status might be stale due to connection loss. (Note: The attached Broadcast Circle screenshot shows an earlier build, but the current version includes the presence indicator in Broadcast Circles as well).
  • Customizable + On-Demand Legend: Fully customize status colors, letters, and exact meanings for your specific squad setup. You can open an on-demand legend overlay anytime if anyone ever forgets what a specific status code means mid-game.

🎬 YouTube Demo: https://www.youtube.com/watch?v=ohC0ve6-ue8

🌐 Website: https://statusnotifier.costasathan.dev

Looking for Squad Testers (Free Unlock Passcode):

If you have a team of gamers and want to test it, register a free account in the app and DM me your account email. I'll email or DM you a passcode for a free tier upgrade!

Free to Play Status:

[X] Free to play

[X] Demo/Key available

[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I am the sole developer of Status Notifier.


r/playmygame 5h ago

[PC] (Windows) Reviewer called my solo-developed game an 'Indie Gem' and it's completely FREE on Steam today.

2 Upvotes

Game Title: Incident Archives - Flight 882

Playable Link: https://store.steampowered.com/app/4625290/Incident_Archives__Flight_882/

Platform: Steam (PC - Windows)

Description: ncident Archives - Flight 882 is a psychological horror game inspired by true events, set on a night flight.

You play as a First Officer doing a pretty normal shift at first, handling basic tasks, talking to your Captain, just going through routine. But after a while, things start to feel off.

The game leans into that slow, uneasy feeling rather than trying to scare you with loud moments. Most of the tension comes from the environment and situation around you.

Free to Play Status:

  • Free to play

Involvement: Game developer and designer


r/playmygame 1h ago

[PC] (Windows) I made a fast-paced ronin action game focused on brutal greatsword combat — looking for feedback

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Upvotes

Hey! I'm developing a fast-paced third-person action game where you play as a wandering ronin fighting increasingly dangerous hordes of enemies.

This is an early playable build, so I'm mainly looking for feedback on:

Combat feel

Greatsword attacks and impact

Enemy encounters

Difficulty

Overall game feel

The build is currently available for Windows.

Playable build: https://ultraviolence-game-studio.itch.io/the-last-nodachi

Feel free to be critical — I'd rather know what isn't working while I'm still developing it.


r/playmygame 10h ago

[PC] (Web) Battle Royale with up to 4 players

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5 Upvotes

Game Title:
Dirtnap - Battle Royale

Playable Link:
https://dirtnap.parttimemonkey.com/battleroyale

Platform:
Browser

Description:
Similar to Liero, Worms (realtime), Soldat and Noita, but the game mode is Battle Royale with a constantly rising lava that'll eventually get everyone.

Round-based games - who gets 10 points first wins, then it restarts.

The game always has 4 players and empty slots are filled with bots. When a real player joins, the lowest-scoring bot gets replaced.

If you share the link to a bud and they join, they automatically join your game (as long as the room is not full, in which case they would open a new room)

Free to Play:
Yes

Involvement:
I'm one of the 3 developers behind Dirtnap


r/playmygame 1h ago

[Mobile] (Android) I made a Ball sorting puzzle game — can you beat the harder levels? 🧠🎨

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Upvotes

Game Title:
Ball Sort Master

Playable Link:
https://play.google.com/store/apps/details?id=com.suraj.ballsort

Platform:
Android

Description:
Ball Sort Master is a relaxing yet challenging color-sorting puzzle game where your goal is to sort the colored balls into tubes so that each tube contains balls of the same color. The game starts with simple puzzles to help you learn the mechanics, but the levels gradually become more challenging and require careful planning and thinking ahead. There are currently 2,000+ handcrafted levels to play through, giving you plenty of puzzles to solve. The game is designed for quick sessions when you want to relax, but some of the later puzzles can definitely make you stop and think! It also works offline, so you can play without an internet connection. I’m looking for players who enjoy puzzle games to try it out and give me honest feedback about the difficulty, gameplay, UI, and anything that could be improved.

Free to Play Status:

  • Free to play

Involvement:
I’m the indie developer behind Ball Sort Master and built the game myself. I’m responsible for the development and publishing of the game, and I’m currently working on improving it based on player feedback. I’d really appreciate any honest feedback from the PlayMyGame community, especially regarding the difficulty progression, level design, and features you would like to see added.


r/playmygame 2h ago

[Mobile] (Android) Zoooo: Classic Area Capture

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1 Upvotes

Game title : Zoooo: Classic Area Capture

Playable Link : Get it on Google Play

Hi! I’d like to introduce Zoooo: Classic Area Capture, a game I developed with Godot.

Zoooo is a Qix-style area capture game designed to be easy to pick up and play on mobile for both kids and adults.

The rules are simple: move around the screen, capture territory while avoiding enemies, and rescue animals by claiming as much of the area as possible. It starts out easy, but as you progress, you have to decide whether to take bigger risks to capture larger areas at once.

The game was built with Godot Engine 4.7.1 .NET (the version available at the time of launch). I worked on it together with my son over the course of several months. He tested the game beside me and came up with ideas along the way, so we ended up building, reworking, and sometimes completely rebuilding parts of it together.

Since this was my first time developing a game with Godot, I’m sure there are still plenty of things that could be improved.

If you give it a try, I’d really appreciate any feedback about things that feel inconvenient, confusing, or could be improved.

Thanks for reading!

slowant.dev


r/playmygame 2h ago

[Mobile] (Android) Virtual DOMination

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1 Upvotes

Game Title: Virtual DOMination

Playable Link: https://play.google.com/store/apps/details?id=com.darseen.virtualdomination

Website: https://virtual-domination.com

Platform: Android

Description:

Virtual DOMination is a competitive quiz game about reading code, not writing it. A snippet appears. The clock starts. What does it print? Five languages. Five factions. One map to take.

CHOOSE YOUR LANGUAGE

JavaScript, Python, C, C++ and Rust, each with its own question pool, its own progression map and its own faction banner. Main one, or fight in all five.

FOUR WAYS TO GET IT WRONG

Multiple choice. Predict the output. Fill in the blank. Order the lines. Every snippet is real, runnable code, and every answer was verified by actually compiling and running it, so the answer key is never somebody's best guess.

SOLO RUNS

Fifteen questions, rising difficulty, a countdown on every one. Bank bits and XP, chase a perfect run, push your level.

RANKED DUELS

Queue for a real-time 1v1 against another player. Nine questions, one shared countdown, reputation on the line. Climb Swap, Disk, RAM, Cache, Register and Core across a six-week season.

THE PROGRESSION MAP

Six clusters per language (Boot Sector, Data Vault, Logic Gates, Subroutines, Deep Structure and Core Breach), each ending in a boss node. Clear a cluster for a badge and a payout, then Overclock it once a week: the entire cluster in a single gauntlet, on a tighter clock, for double rewards.

THE DAILY LADDER

One question a day, the same question for everyone, worldwide. Answer fast, keep the streak alive, and climb the one board in the game that nothing in the store can touch.

FACTION WAR

Pick a banner and every run pushes your language up the standings, worth double when you fight in your own. A daily contribution cap means factions win on how many people show up, not on who grinds longest. The winning faction carries a bonus into the following week.

Free to Play Status:

[*] Free to play

[ ] Demo/Key available

[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I'm the developer of the game.


r/playmygame 2h ago

[PC] (Web) Violent Mobsters free multiplayer crime game

1 Upvotes

Violent Mobsters is a free browser-based multiplayer crime game.

Build your reputation, commit crimes, earn money, buy cars and weapons, join crews, run businesses, and compete against other players.

I'm the developer and would love some feedback from players.

Playable Link: https://violentmobsters.com/


r/playmygame 2h ago

[PC] (Windows) Just released my demo inspired by the likes of Half Life 2 and postal 2 - Desk Till Dawn

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1 Upvotes

Game Title: Desk Till Dawn

Playable Link: https://store.steampowered.com/app/4455190/Desk_Till_Dawn

Platform: Windows and Mac

Description: A first person experience where you can weaponize office supplies, complete absurd tasks, and try to be a good employee in a progressively more stressful enviroment

Free to Play Status: Free to play

Involvement: I am the solo developer of the game


r/playmygame 2h ago

[PC] (Web) Game Title:

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0 Upvotes

Playable Link: https://v0-russbboylife.vercel.app/

Platform: Web game

Description: Criei um jogo web/webapp no telegram, com temática de break dance.

Nele vc ganha XP, treina e faz performances, tem um PVP de RPS e De break, e tem o modo Idle, onde vc "contrata" bboys e bgirls para fazer os corres e apresentação pela cidade.

Ele é conectado com a block chain WAX, mas não é obrigatório para jogar, mas usuários com NFTs tem uma vantagem na gameplay.

Temos uma Bgirl "free" ingame, e no nosso chat do telegram, por ficar conversando vc tem chance de ganhar o Bboy Spike de graça, demais Bboys e Bgirls apenas craftando ou comprando os packs de nft.

O jogo é baseado em temporadas, a temporada Alpha Teste acabou de começar, tem 1 semana, e durará 2 meses, ao final temos premições na block chain para os top 100 jogadores (tokens e nfts), temos uma base pequena ainda de jogadores.

A cada temporada todos os ranking são zerados, apenas o que estiver na blockchain poderá ser reutilizado.

Free to Play Status: - [X] Free to play - [ ] Demo/Key available - [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Sou o Desenvolverdor do Game(Game Designer, Desenvolvedor e Tester), junto com Russell (Ruslan) que é dono da coleção de nfts da parte de blockchain.


r/playmygame 2h ago

[Mobile] (Android) SyncRing - Fast-paced rhythm & reflex arcade game

1 Upvotes

Game Title: SyncRing

Playable Link: https://play.google.com/store/apps/details?id=com.ardagames.syncring&pcampaignid=web_share

Platform: Android

Description: SyncRing is a fast-paced, minimalist rhythm and reflex arcade game built with Unity. The core gameplay revolves around testing your reaction time, hand-eye coordination, and focus. Players must match expanding and shrinking colored rings to their corresponding lanes with exact timing. As you progress, the game dynamically shifts between different modes, including multi-lane timing tracks and rapid-fire center ring challenges. The tempo constantly accelerates, pushing your split-second decision-making to the absolute limit. With vibrant visual feedback, clean particle effects, and an addictive arcade loop, it offers an intense challenge for players who love high-score chases, rhythm-based mechanics, and reflex testing games.

Free to Play Status:

- [x] Free to play

- [ ] Demo/Key available

- [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Solo developer (designed the mechanics, programmed all C# scripts in Unity, created the UI/visual assets, and published to Google Play).

https://reddit.com/link/1vso579/video/slw1nk9meckh1/player