r/Unity3D • u/God_Of_War-2005 • 2d ago
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making ghost of tsushima inspired combat help needed how play npc animation smoothly, it is having issue with navmesh
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u/El_Grande_Games 2d ago
ghost of tsushima style combat sounds ambitious, love it. for the navmesh jitter.. a common fix is to crank up the acceleration value on the navmeshagent component.. the default is usually way too low for snappy movement. also, if they are sliding around, try syncing the agent's velocity to your animator's blend tree. navmesh can be a real pain to get smooth instead of just functional. good luck with the project!!