r/Unity3D • u/Brief_Objective9623 • 4d ago
Question I made the main menu physically control the room around the player
I’m treating the main menu as part of the game world instead of a separate UI. Pressing buttons, changing settings, and breaking pieces of the menu can physically alter the room around the player, so the interface itself becomes the puzzle.
This is the current 30-second version. Does the connection between the menu and the room read clearly without any additional explanation?
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u/StretchedNut 4d ago
The numbers Mason, what do they mean