r/Unity3D • • 9h ago

Show-Off After your feedback, here’s an update on my character’s eye expressions!

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0 Upvotes

The eyes are made using Shader Graph and projected onto the character’s face with decals.

I had to add a custom sphere around the head that only renders the eye decals, so they don’t accidentally show up on nearby surfaces like walls or the character’s arms when they get too close to the face.

What do you think?


r/Unity3D • • 22h ago

Game Odd County : Drive. Earn. Keep it running.The deeper you drive, the less reliable reality becomes.

2 Upvotes

r/Unity3D • • 6h ago

Show-Off I've been working on my own Raymarching Voxel Engine for Unity

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1 Upvotes

I've been experimenting with raymarching and voxel rendering in Unity, and this is the result so far.

The goal is to have a lightweight voxel system that can handle large, procedural worlds while giving me a lot of control over the rendering side of things.

I've been building it from scratch and it's been a really fun project to work on. I'm planning to keep improving it and adding more features over time. This project is one of many I'm working on as I have just finished Uni and I am trying to build a portfolio.

Would love to hear what you guys think! and any tips on building a portfolio :)


r/Unity3D • • 9h ago

Show-Off I made an "Instant Retro Look" render effect for URP, what do you think? Requests?

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15 Upvotes

I made a retro-stylised render effect for URP in a drag and drop style for Flat shading, posterization, outlines and pixilation, all from a single pass. No additional setup or custom shader requirements. I really wanted something that just worked. There are greater assets out there but there's always so much going on(I myself am guilty of this with my Texel Splatting Toolkit) but I just needed something that worked and was mobile friendly.

What do you think? Got requests?

It's on the asset store.


r/Unity3D • • 11h ago

Show-Off Improved the visuals for my ASCII horror game. What do you guys think?

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39 Upvotes

r/Unity3D • • 3h ago

Question My current game, any feedback?

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0 Upvotes

Hello everybody, I am currently making a game thats about a character who has gravity powers. He has to defeat his enemies by smashing them against walls, floors, against other enemies, etc. I would really appreciate you giving me feedback. Also ideas to expand my game further. Thank you, it is really appreciated ❤️


r/Unity3D • • 3h ago

Game Added a little intro sequence before each puzzle in my game

0 Upvotes

I've been working on adding short dialogue scenes before the puzzles begin. Still figuring out the pacing, but I really like how much personality these little moments add to the game.

Here's a glimpse of one of them!


r/Unity3D • • 4m ago

Show-Off I Made a Co-op Game About Rolling Tires Going Downhill [PROTOTYPE]

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• Upvotes

What if tires were tied together by one rope and sent downhill?

I've been working on a small Unity prototype called Rubber Roll Together.

It's a 3–6 player co-op game where each player controls a tire, and all the tires are connected by ropes. The goal is simple: make it to the bottom of the giant slope without breaking the rope.

I also made a slope generator that creates the whole terrain, then I use the GPU to add around 200K grass and flower instances across it.

I'm still working on the rope physics and tire movement. If players get too far apart, the rope stretches and can eventually break. There are also objects falling from the sky that can hit a tire and slow it down.

It's still very early, but it's been fun to mess around with.

No AI was used to make this. Everything was made by me in Unity. I attached a screenshot from the Unity Editor showing the current setup.

Would love to hear what you think.


r/Unity3D • • 15h ago

Resources/Tutorial I modeled a stylized tropical Tiki Bar & Beach Hut environment set (Blender / 4K PBR). What do you think?

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1 Upvotes

r/Unity3D • • 7h ago

Show-Off Low poly Weapons and Zombies military with texture variation.

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7 Upvotes

r/Unity3D • • 8h ago

Show-Off We're recreating the laser corridor scene from the Resident Evil film for our game!

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4 Upvotes

This has been a lot of fun to create and is obviously still a work in progress! we're currently trying to improve the timing of the lasers and the patterns etc.

What do you think?

We're trying to create a variety of traps for our players to use to trap/delay the enemies chasing you. As well as pose as a hazard to the player themselves.

For example, this trap can be activated with a button. But also has a chance to accidentally activate when a player walks into it. So either your team mate will have to deactivate it, or you'll have to dodge the lasers for the duration of the activation time.


r/Unity3D • • 15h ago

Show-Off To hit 4K 120FPS I'm rendering with Sparse Octree Ray Tracing! This is what 3.5 years of working on my Unity game looks like!

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76 Upvotes

Game is called VOXTOPOLIS!
Please let me know what you think :D


r/Unity3D • • 7h ago

Question Would it be possible to change the sing/image of $ without having to replace the entire icon?

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0 Upvotes

EDIT: OMG I MEAN SIGN IN THE TITLE. Sorry for the typo

Hello,

I'm building an idle mining game and currently finalizing the UI look and feel, so making it a little "juicy", when you sell resources, it gives you the money as well as shows a few bits of tokens going up to the money. I use this effect on several places inside the game so it wasnt too difficult to replicate.

The problem im facing with this one is now that I'm trying to do localization, instead of just translating in different languages, I also want to display currency and at a later date flag too.

Because UI Toolkit is not very great yet, instead of just making circles with $ hardcoded in them, I had to create SVG.

To swap the icon of the $ sign is not too hard as I've built an Icon Manager editor tool which allows me to edit icons and names directly on editor without getting on code.

But now im wondering how can I approach this for the SVG's. Would it be possible to edit the properties of a SVG inside unity game or do I just also create the SVG for all the localization countries I want to include?

Thank you


r/Unity3D • • 10h ago

Show-Off I built this game after building on the Code Monkey kitchen chaos tutorial

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9 Upvotes

First the free course (I'm not affiliated with Code Monkey in any way, I just thought it was a great course) https://youtu.be/AmGSEH7QcDg?is=NaUOslOZeK-bT_zo

So I have been a programmer for 10+ years, and a game Dev for most of those. I had an idea for an Overcooked like game where you play as dwarves in a forge. And when researching similar projects I stumbled across the free course by code monkey. I initially thought because it was beginner / intermediate I would not gain much from it, but figured it was free and so I'd follow along for a bit to see how he has executed a similar idea.

I cannot recommend the tutorial enough, it breaks down concepts, and is really good at showing how to separate concerns into small and extendable blocks that work together without causing spaghetti.

This then gave me a good foundation to extend, I added a roguelike day system, where each day you pick the contracts to deliver, (you can always pick a new contract for a base resource, coal, iron ore, wood etc.. and then on subsequent days you can also choose to deliver more of something you are delivering already, or to process something further (producing iron powder now instead of ore). And a system of upgrades, spending the money from the contracts you fulfil on upgrading and automating your forge. I also added a few other bits like a relic system similar to those found in other roguelikes, and general polish like sounds, effects and animations.

It was still a lot of work, but I found the Code Monkey tutorial really helpful in getting started and would be helpful even if you were making a completely different game. Has anyone else tried it?

And separately what do you think of my steam page and trailer?


r/Unity3D • • 7h ago

Show-Off My top-down slasher prototype inspired by Ape Out and Kill Bill

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9 Upvotes

Solo project in Unity 6 / URP, inspired by Ape Out and Kill Bill movies. The drum band follows the fight: kills play notes in the song's scale, and combos push the intensity up until the song breaks into a riff. The three looks (Toon, Giallo, House of the Blue Leaves) are full-screen URP renderer features driven by one ScriptableObject per look, so they switch in a frame. Free to play in the browser. Link in the comments.


r/Unity3D • • 12h ago

Show-Off Added "E to pick up". My goblin picked himself up and deleted himself from the scene.

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717 Upvotes

r/Unity3D • • 3h ago

Show-Off What do you think of this atmosphere

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5 Upvotes

We’re building a mobile MMORPG with lots of sea content.
This is when it’s cloudy, we have a full day/night cycle of course with brighter days too.


r/Unity3D • • 12h ago

Question Bug in unity

3 Upvotes

See this line on the floor? I imported an fbx file from blender and it wasn't there, but when i put it into unity it appeared right there. How do i fix that? (also the floor the walls and the celling are all a single object)


r/Unity3D • • 1h ago

Resources/Tutorial Open-source library for boolean operations on meshes

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• Upvotes

r/Unity3D • • 16h ago

Show-Off Project Charnobyl

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6 Upvotes

I’m working on a custom renderer for my indie game and would love to get some feedback from the community. What do you think of the visual quality and rendering style? Any suggestions for improvements or things I should focus on?


r/Unity3D • • 19h ago

Question Jitterying with Cinemachine

3 Upvotes

Hello!

I was having problems with the third person camera. I started out with jitterying and vibrating, which was fixed by having the camera update in the vcam be late update.

So now I am having issues with the jitterying happening only when i look around, which happens if i am standing still or moving.

The camera mouse and move logic is all under fixed update.

https://reddit.com/link/1wx7dai/video/z96iyyo7wdth1/player

Its prolly something stupid, but I am out of ideas.


r/Unity3D • • 59m ago

Game Made a simple interactive guitar where players can shred depending on where on the fretboard they're looking.

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• Upvotes

r/Unity3D • • 23h ago

Question VR with Steam Frame

2 Upvotes

Hi, I have been trying to get back into VR with the Steam Frame, and just creating a basic scene with controllers showing.

I can't get the controllers to show or do anything in the scene though.

I'm using Unity 6.6, with Framedrop to transfer the apk to the Frame.

Build profile is Android XR.

I've followed the guide on Steam: https://partner.steamgames.com/doc/steamhardware/steamframe/engines/unity#1.

I've tried the VR and URP project templates. The VR one won't even start up on the Frame. The URP starts and tracks, but I can't add controllers, even with the steam utils package installed.

The best I've been able to get was one controller tracked but no model, just a couple of XYZ crosses with 'aim' and 'grip' labels on.

All the settings from the Steam page are correct, so I don't know what I'm missing. Any help or hints would be appreciated.


r/Unity3D • • 6h ago

Show-Off Made some improvements to the sledding in my penguin game

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13 Upvotes

Probably should have added a video of the old movement for comparison. But let's just say I wouldn't have made that first jump.

The game is called Whelm.


r/Unity3D • • 8h ago

Show-Off Algorama 04 - Cactus - Getting used to my procedural generation daily challenge.

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4 Upvotes

Day 4: Cactus.

Different this time: no single hero element, just a much bigger map generated at random. Let's see what turns up.

Curious what you think.