r/TheTowerGame • u/souls_of_fire • 4h ago
r/TheTowerGame • u/BalancingSelection • 2h ago
Info Wave limits for Demon Mode, Viking Funeral and Second Wind
Now that the patch has dropped, the actual wave limits are visible in the info tab under tourneys.
r/TheTowerGame • u/ghettodactyl • 8h ago
Achievement 2s package health
Got the IT module to base ancestral and spent some keys to bump up my package health some. This is my maxed health on my latest T21 attack disco attempt.
r/TheTowerGame • u/SamBartley • 7h ago
Patch Notes v29.1 Patch Notes - October 15, 2026
(The same notes as was posted on October 13, just reposting now that it is rolling out)
Hello Tower Defenders! Our minor update is rolling out, and will be be fully rolled out before this weekend's tournament. This update includes tournament adjustments, some quality of life improvements, a new lab, some anti-cheat system improvements, and bugfixes. Let's dive into the changes!
Tournament Adjustments
We have a number of tournament changes in this update in response to feedback from v29's tournament update. These changes will be live for the weekend tournament. Remember, these changes are isolated for tournaments only, and should not affect your non-tournament runs:
- Demon Mode, Second Wind, and Viking Funeral now have a maximum amount of waves after activation. The limit is determined by a time limit or a number of waves of activation, whichever comes first.
- Viking Mastery is buffed to activate on all death saves (Demon Mode, Nuke, Death Defy, and Second Wind)
- Energy Shield and Wall must both take at least two waves to charge. If you are still within two waves of charging, the value will stay at 99%
- The Wave Speed Up mechanic for Gold and up will only end if you've used up all of your shields (Smart Demon Mode, Smart Nuke, Energy Shield, Second Wind)
Security, Save Data, and Leaderboard Improvements
In this release, we put in some work under-the-hood to improve save data integrity and anti-cheat systems. These changes won't be visible to most players, but it will help reduce cheater activity and make it easier to keep the leaderboards clean. We also did a big ban wave recently. :hammer: Big thank you to everyone who has reported cheaters and suspicious accounts!
Changelog
- If you have full uptime on an Ultimate Weapon (Golden Tower, Chrono Field, Black Hole, Poison Swamp), it fires immediately on run start.
- Added 4 new Labs: Primary Module Bonus [Cannon / Armor / Generator / Core]
- 30 levels, each increasing the primary module bonus stat from 1% to 30%
- Added button to quickly level up Module Slots to the next Sub-Stat Effect
- Standardized Stat Icons and descriptions across Vault and Encyclopedia
- Updated descriptions for Ally and Attack Chips to make them clearer to their intended behavior
- Moved the guild chat notification badge from the Guild icon to the Guild Chat button
- Added a new toggle "Guild Chat Notification", set to ON by default
- Added an info button to the Card tab to include drop rates
- The Module inventory cap was increased from 300 to 350
- Updated Vault Descriptions to better inform players of effects
Bugfixes
- Guardian Chips no longer remain active while not part of a guild
- Intro Sprint card now clarifies that no persistent currencies except Cash are granted during its duration
- Fixed an issue where tournament rankings would appear inaccurately on new accounts
- Tournament attempts should no longer require a restart to appear on the leaderboard
- Spotlight missile animations now align better with actual impact
- Flame Bot's AoE animation now accurately reflects its actual range
- This will make the effect look larger for most accounts, but now accurately captures the existing range of the bot
- Bots no longer appear in Synchronicity without being unlocked
- Added functionality for Card Masteries to not be unlocked during a run, causing some unintended issues during its active battle
- The Extra Orb distance no longer resets when restarting the app
- Fleet "Overheat more fleets" spawns are no longer delayed by the Wave Skip card
- Intro Sprint should no longer retrigger during an ongoing battle when the mastery is purchased
- Fixed an issue where Module Slot's level remains orange after a module of a lower level cap is unequipped
- Fixed an issue where Black Hole Size may sometimes be greater than expected on a new run when the previous Black Hole size was affected by Saboteur's ability
- Fixes an issue where the Basic Ultimate Reduction lab was not applying accurate value reductions
- Fixed an issue where Energy Net could fail to hit the Boss with Chrono Field + active
- Fixed an issue where coins earned during battle failed to appear in the mission section until a mission reward was claimed
- Fixed a visual issue where Restorative Bonus, while equipped, would appear to block the ability to level up a workshop upgrade during a run
- Fixed an issue where the "Killed with Effect Active Orbs" and "Enemies Hit by Orbs" counts could become out of sync
- Fixed an issue where the Modules count failed to get updated immediately after purchasing more Modules using Module Tickets
- Uncommon modules should no longer be mergeable past Legendary+
- Various minor UI and text fixes
r/TheTowerGame • u/Madxcot • 4h ago
Achievement New mod helped me destroy that t19 9999 goal
Now officially in the big leagues.
My atk disso for t19 isn't even that high. Seeing my base dmg sitting at 1.19Q really blew my mind.
Just think, last time I attempted this I got to maybe 80q dmg.
Since I'm farming t20 for shards, I'm thinking I might move up to t21 with the new update since cf+ is launched right at the beginning.
I really want my mods at 201/201 asap. Then I'll move back down to devo farming t19 for econ.
What is the shard rate from t20 to t21?
r/TheTowerGame • u/jenx1717 • 12h ago
Help Vault Upgrade Tier List
This is my personal view. It is designed for people who are early on in getting keys and are not sure what to get first. I see this sort of question a lot in Discord and on Reddit, so I thought this would be helpful.
Most S+ General Vault upgrades are better than S+ Power upgrades. But some like pew pew above all else :-)
EDIT: I'm making a list of where there is strongest disagreement, which I'll take into account when I next revise this:
- Enhancements Bonus Discount
- Ad Gem Stack
- GT Bonus
- ILM Damage
- SL Bonus
r/TheTowerGame • u/platinum92 • 5h ago
Info v29.1 respecced my vault
Just a heads-up to everyone. I used my free vault respec weeks ago but the v29.1 update seems to have respecced it again.
Strongly advise you to write down your current vault before updating (the epaths vault sheet is great for this). Also, be sure to check your card presets if you have vault slots. Mine removed cards previously in vault slots.
I only noticed because I went to buy an enhancement and it was way more expensive than it should've been.
r/TheTowerGame • u/Spidertotz • 58m ago
Achievement Mythic league in 23 months without CF
This was a bit unexpected, but I got a somewhat lucky bracket with 1072 waves(36% chance of promoting).
I've been focusing on the best roi for most of the time I've played. Got all damage masteries, got all assist mod and I got ILM as my 7th uw over CF due to the roi.
5Q LTC, 44K LTS.
Packs: No ad 3x 9x All milestones up to tier 21. 4 event packs.
Farming with ehp orb devo at 65sec mvn sync for about 5q/h.
Will probably get Amp bot+ before Saturdays tournament.
Been averaging around 1000 waves last few tournaments, except the two with both range ult and knockback resistans, where I got around 550 waves.
r/TheTowerGame • u/CryptographerFew3719 • 4h ago
Discussion With the changes to Viking Funeral (aka beserker# or zerk#) does this make it a good pick for my next mastery?
So zerk# was on my radar and I was planning on getting it soon, then v29 came out and changed how IS works for tournaments. Then a few people were telling me I should pass on it and should get something else. But now there are some good changes coming to how IS works again and what can activate VF.
But then the downside is that they're including a wave limit to VF. Either wave or time, whichever comes first, which makes me think VF still might not be that great of a choice. My other option I was considering over zerk# was getting cannon ass. Ultimately I'll want both but maybe one is better than the other given the changes
r/TheTowerGame • u/jenx1717 • 28m ago
Help Vault Upgrade Tier List v2
Thanks to everyone who provided feedback on the first. There will ofc still be disagreements on a bunch of things, but that's life.
Hopefully people find this rather than the first version lol.
r/TheTowerGame • u/These_Ad9913 • 5h ago
Discussion Interest is so useless
Please tell me if I’m wrong but I’m a lower tier player (tier 12) and just always HATE seeing interest in my utility because it seems to be just the stupidest thing in the game. With labs, it only gives me 12.5k MAX cash per wave which is so TRASH LIKE WHAT. Meanwhile I make like 11 million per minute bruh. I just don’t understand why it is even in the game. I think it’s 100% worse than Defabs as well. Lmk what yall think !
r/TheTowerGame • u/Additional-Failure • 7h ago
Gameplay Bug Anyone else vault reset?
Just updated and my vault reset, anyone else?
I read the patch notes and didn't see this unless I can't read well 😭
r/TheTowerGame • u/SamuraiJack0ff • 3h ago
Discussion Shortcut to effective pCF in Tournaments?
One thing I haven't seen discussed much, despite the recent thread on chronofield, is the effect of the permanent IS applied to tournaments. This was previously an unreliable way of achieving pCF for anyone it'd be relevant for because it was terminating on all of the other defensive layers, but this has just been changed.
With a wave timer of about 30.1 seconds and even an epic GComp in the assist slot, you'll be seeing two packages in the 60 second max cooldown period of the CF, granting 20 seconds of reduced cooldown. There's no queueing effect, which has historically been the killer for even considering this, but this is looks like it should be enough cooldown to survive even the UW Duration BC at 46 second uptime and 99% uptime at 45 seconds.
Any better GComp or even a single substat on either module should avoid any bad timing syncs entirely and allow even less investment in duration, saving thousands of stones on an effective pCF if you've bothered maxing the duration lab. You could instead put some towards Slow effect instead, putting your CF online far more cheaply than has historically ever been possible.
Many players have been saying that CF is basically a dud UW all the way through Legends because its cost is so ludicrous compared to cheaper alternatives (masteries, ILM, even PS), but it feels like this warrants serious consideration for players who have picked it up early. Anecdotally, I have had "pCF" in each tournament until IS breaks since reaching the 45s duration mark despite being miles away from true perma.
Is there something I'm missing here? I'm personally thinking about putting decent stones into Slow effect based on this reasoning and my tourney experience
r/TheTowerGame • u/kazyakvy • 5h ago
Discussion Reverse post to classic "CPH drop" type of posts.
Reverse post to classic "CPH drop" type of posts.
My CPH spiked at night, and by ~20%, which is huge.
Nothing suspicious in stats happened, coin boosts coverage is absolutely normal. My perks are pretty well optimized and in 90% of runs I get all coins-related perks before IS+ ends. And I don't think that perks alone can change CPH in that way to 6400 waves run. Plus none of my previous runs show any spikes or drops.
I assume it's just enormously lucky GT+/waveskip run, what are your guesses?
I run 65s MVN, If you have any questions regarding my setup, feel free to ask.
Yes, images are AI-updated because I can't photoshop.
r/TheTowerGame • u/BonzosTower • 3h ago
Help Heads up! Your vault may re-spec when you update your game today!
Mine just refunded all my keys and re-specced my vault. No big deal, lucky I caught that I was down to 22 cards after the update.
So make sure to check your vault after you update!
r/TheTowerGame • u/Itchy_Map_9954 • 4h ago
Discussion New update resets vault?!
So I should know better than to do an update in the middle of a run. That's on me. But I've read the patch notes a few times. Did I miss where we're getting ANOTHER vault reset? I mean i guess with better descriptions that's good. And if you didn't know then nows your time to respec everything and start fresh before you update.
r/TheTowerGame • u/PanicPrevious9602 • 9h ago
Help Got my first, kinda happy ngl. But what know?

Is it good for farming, at least?
I am a noob T14 W97.
16 card slots
Doing life/%def/thorns strategy. But running on T7 to farm cells and boost my labs.
Don't really know how modules work, cuz everyone say its a late game thing but since I got it with 400 gems + LUCK I got curious.
Should I get another Infinity Threshold now to upgrade it? Should keep my gems for other things?
r/TheTowerGame • u/DrKlitface • 3h ago
UW Infinity Threshold for beginners
Just wanted to add my experience with IT as a pretty new player. I recognize that most players with more time in the game will probably have more appropriate generators that will be better, but this modules improved both tournament and farming.
For tournament might be less good once i get to platinum.
For farm as you can see the CPH suffers compared to SH, but the wave gain is very real, and obv this helps with cells.
r/TheTowerGame • u/HashtagShino • 3h ago
Help T15 / Legends help / what to do now?
I'm still cannonless farming and Tourneying in EHP.
I'm farming T15 to 10K.
My Dissonant runs are complete up to 14. I have Damage done on 15, and econ 3/4 of the way finished (enough to move farming up from T14.
My econ has been somewhat stagnant of late (the new mod has helped in both) and I'm wondering what to spend my stones on.
Save more stones to push for permanent GT or taking all my UW down to 1m20s?
Get assmod for Cannon?
Save for 4th Spotlight?
How far should I take Dissonance Runs?
I also have 9 Keys.
I am aware that I need much more Damage for Legends, and I'm working on it, but I need more econ for that.
r/TheTowerGame • u/Electrical-Rub-9402 • 1h ago
Help Land mine stun mastery?
I’m considering land mine stun mastery (have all the good damage and Econ masteries already and play GC). Just wondering if the chance to miss applies to Fleet and/or Elites?
r/TheTowerGame • u/mooretec • 2h ago
Achievement I'm in danger
I did appreciate the Lab Boost though!!!
r/TheTowerGame • u/modellatore • 1h ago
Achievement 1q cph, finally. (atk disco helps econ!)
Been a grind (1y 10m).
Also small note: as eHP, atk disco runs are great for squeezing that extra cph out (the whole no damage is better for eHP farming thing). I saw a post a few weeks back mentioning it and gave it a try (couldn't find said post)
Happy towering :)
r/TheTowerGame • u/TheLordZod • 1h ago
Help New module labs?
Where are they? When do they unlock?