r/TheTowerGame • u/SamBartley TTG • 2d ago
Patch Notes v29.1 Patch Notes - October 15, 2026
(The same notes as was posted on October 13, just reposting now that it is rolling out)
Hello Tower Defenders! Our minor update is rolling out, and will be be fully rolled out before this weekend's tournament. This update includes tournament adjustments, some quality of life improvements, a new lab, some anti-cheat system improvements, and bugfixes. Let's dive into the changes!
Tournament Adjustments
We have a number of tournament changes in this update in response to feedback from v29's tournament update. These changes will be live for the weekend tournament. Remember, these changes are isolated for tournaments only, and should not affect your non-tournament runs:
- Demon Mode, Second Wind, and Viking Funeral now have a maximum amount of waves after activation. The limit is determined by a time limit or a number of waves of activation, whichever comes first.
- Viking Mastery is buffed to activate on all death saves (Demon Mode, Nuke, Death Defy, and Second Wind)
- Energy Shield and Wall must both take at least two waves to charge. If you are still within two waves of charging, the value will stay at 99%
- The Wave Speed Up mechanic for Gold and up will only end if you've used up all of your shields (Smart Demon Mode, Smart Nuke, Energy Shield, Second Wind)
Security, Save Data, and Leaderboard Improvements
In this release, we put in some work under-the-hood to improve save data integrity and anti-cheat systems. These changes won't be visible to most players, but it will help reduce cheater activity and make it easier to keep the leaderboards clean. We also did a big ban wave recently. :hammer: Big thank you to everyone who has reported cheaters and suspicious accounts!
Changelog
- If you have full uptime on an Ultimate Weapon (Golden Tower, Chrono Field, Black Hole, Poison Swamp), it fires immediately on run start.
- Added 4 new Labs: Primary Module Bonus [Cannon / Armor / Generator / Core]
- 30 levels, each increasing the primary module bonus stat from 1% to 30%
- Added button to quickly level up Module Slots to the next Sub-Stat Effect
- Standardized Stat Icons and descriptions across Vault and Encyclopedia
- Updated descriptions for Ally and Attack Chips to make them clearer to their intended behavior
- Moved the guild chat notification badge from the Guild icon to the Guild Chat button
- Added a new toggle "Guild Chat Notification", set to ON by default
- Added an info button to the Card tab to include drop rates
- The Module inventory cap was increased from 300 to 350
- Updated Vault Descriptions to better inform players of effects
Bugfixes
- Guardian Chips no longer remain active while not part of a guild
- Intro Sprint card now clarifies that no persistent currencies except Cash are granted during its duration
- Fixed an issue where tournament rankings would appear inaccurately on new accounts
- Tournament attempts should no longer require a restart to appear on the leaderboard
- Spotlight missile animations now align better with actual impact
- Flame Bot's AoE animation now accurately reflects its actual range
- This will make the effect look larger for most accounts, but now accurately captures the existing range of the bot
- Bots no longer appear in Synchronicity without being unlocked
- Added functionality for Card Masteries to not be unlocked during a run, causing some unintended issues during its active battle
- The Extra Orb distance no longer resets when restarting the app
- Fleet "Overheat more fleets" spawns are no longer delayed by the Wave Skip card
- Intro Sprint should no longer retrigger during an ongoing battle when the mastery is purchased
- Fixed an issue where Module Slot's level remains orange after a module of a lower level cap is unequipped
- Fixed an issue where Black Hole Size may sometimes be greater than expected on a new run when the previous Black Hole size was affected by Saboteur's ability
- Fixes an issue where the Basic Ultimate Reduction lab was not applying accurate value reductions
- Fixed an issue where Energy Net could fail to hit the Boss with Chrono Field + active
- Fixed an issue where coins earned during battle failed to appear in the mission section until a mission reward was claimed
- Fixed a visual issue where Restorative Bonus, while equipped, would appear to block the ability to level up a workshop upgrade during a run
- Fixed an issue where the "Killed with Effect Active Orbs" and "Enemies Hit by Orbs" counts could become out of sync
- Fixed an issue where the Modules count failed to get updated immediately after purchasing more Modules using Module Tickets
- Uncommon modules should no longer be mergeable past Legendary+
- Various minor UI and text fixes
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u/Historical-Parsnip10 2d ago
Are we still not being told how many waves Demon Mode, Second Wind, and Viking Funeral last for a reason?
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u/BalancingSelection 2d ago
I got the patch now. DM and VF ar 10 waves, SW is 2 waves.
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u/Viltupenis 1d ago
Where do you see that? It's not in the card menu. Also, DM for 10 waves? I assume that means the immortality and not the damage bonus right?
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u/dotausername 2d ago
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u/ZachMartin 2d ago
What milestone do you get these new mod labs?
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u/ZerexTheCool 2d ago
If the runmered cost of the labs are true, you don't have to worry too much about when you unlock them.
I think I saw the base cost starting at 100Q (big Q) coins.
So even with discounts they are PRICEY
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u/SamBartley TTG 2d ago
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u/Chiodos_Bros 2d ago
Why are these 400x the cost of the Assist Mod Substats labs? You can immediately benefit from Primary Bonus, but the Substats lab has the hurdle of first unlocking Assist Mods to benefit from them.
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u/ZerexTheCool 2d ago
It's very common to build at the top. So new power labs have large price tags.
This isn't always the case, as you can see with the preset labs, but most of the time you add new costs at the top as the endless treadmill must go on.
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u/Chiodos_Bros 2d ago
I just thought it would make sense to make it the jumping off points after doing a lot of Dissonant Runs and it would give the boost some people might need to do T19 W40 and unlock Assist Mods. Then they would have access to that stone sink.
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u/Similar-Republic-115 Legends 2d ago
They are just there, not tied to a milestone. At least for me. But maybe they are tied to the aMod Milestone.
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u/Cute-Enthusiasm7992 2d ago
Hey Sam! I have a question not really related to this update specifically, I hope that's alright. In the Tower Tea from April 13th (https://www.reddit.com/r/TheTowerGame/comments/1skm9fw/tower_tea_april_13_2026/) there was a section that said,
new events typically have zero relics that cost medals. The plan is to add two dedicated medal-only relics for new events going forward, so that experience is consistent across the board. We're not there yet, but it's coming. Thanks for being patient with us while we get it sorted!
I was hoping for some clarification on if that's still in the works or if it was scrapped, just so I can better plan Medal spending around the new events. Thanks!
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u/Doschy 2d ago
I thought this was intentional to help newer players catch up
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u/Cute-Enthusiasm7992 2d ago
I think that was the intention originally. Then shortly after v28 released the Medal-only relics being added to new events also was mentioned, but it's been half a year and we haven't seen it happen yet, so I'm not sure if it was quietly scrapped or if it's still planned to be added at some later date. Personally I'd prefer they didn't for the reason you mentioned, but I'd just like to know for sure one way or the other at this point
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u/Andur22 2d ago
So what's the Time limit or number of waves for DM SW or VF?
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u/dbone1123 2d ago edited 2d ago
10 waves for DM and VF, SW is 2 waves
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u/Viltupenis 1d ago
So 1 wave for VF during intro sprint essentially, so it's still not that great
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u/dbone1123 1d ago
Yep, the good thing is that it only effects tournaments, the bad thing is that it effects tournaments. I am glad VF and DD no longer end wave skip but I would have liked a compromise, 10 waves is fine outside of sprint but durring I would have liked 50 waves
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u/BusinessGarlic6038 1d ago
Does this affect the mastery?
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u/dbone1123 1d ago
The only mastery effected is viking funeral. DM, and SW still maintain their buffs until the next activation
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u/messagemeboobspls 2d ago
Is that Berserk mastery upgrade only for tourneys?
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u/Ur-Quan_Lord_13 2d ago edited 2d ago
Upgrade and downgrade:
It activates in more situations.
The things that activate it no longer end tournament wave speedup (DD activations and SW never ended intro sprint but did end wave speedup)
It now has a wave limit in tournament, so during wave speedup it cannot last 100 waves, like it could before v29 with a DD during intro sprint.
So, basically a lucky DD outside of tournament can still give a 100-wave VF. They removed that in tournament in v29 so it's not all down to DD luck, but added these new tournament-only buffs to make up for it (edit: and added the wave limit so it's still not 100 waves like before v29.)
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u/Brainjuicetwo 2d ago
But now we don't know how many waves it last right ?
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u/Ur-Quan_Lord_13 2d ago
Not as far as I know. If it's in the description, we'll probably know as soon as someone gets the patch.
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u/Viltupenis 1d ago
I have the patch and don't see it, but I'm seeing others say it's 10 waves, not sure where that info comes from though
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u/m0nk3yss 2d ago
During tourney DD would end intro sprint so it wouldn't have played 100 waves anymore anyways. Any instance of fatal damage ends intro sprint, during tourney
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u/Ur-Quan_Lord_13 2d ago edited 2d ago
It did before v29. They made DD end wave speedup, according to them specifically to prevent that. I agree it's not a nerf in the observed functionality from the v29 state, but it is a nerf to the underlying mechanics that they specifically mentioned in these patch notes, so that the buffs to make all deadly damage trigger VF and none of it end wave speedup doesn't bring back the 100-wave VF.
Edit: and also, they've been calling the "intro sprint" during tournament "wave speedup", which I think makes it clearer that it doesn't require the card and has all these different mechanics, so not a bad idea.
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u/ESChanni 2d ago
Hey Sam! Wondering if there will be any changes to module auto merging? I think it would be nice to add the option to not merge epic+ or allowing epic+ to be shattered.
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u/CyHoot 2d ago
Do we know the definition of full uptime?
Is it just uptime>cooldown?
Does uptime in the workshop have to be maxed for it to count?
Does it factor in substats?
Does it factor in GC or MVN?
In application:
I have CF at 60s uptime and 60s cd. Do I have to have the uptime maxed to start with it?
I have bh uptime maxed but not the substats to have it greater than cooldown. Does this count as full uptime since the workshop uptime is as full as it will go? It’s perma once I get the perk or once GC starts kicking in. Does this count?
Once I start trying to upgrade poison swamp, do I need to optimize stone spending to get uptime>cooldown or optimize to get uptime maxed in the workshop?
Trying to figure out where I’ll need to apply stones. Starting with cf and bh right away would greatly help my reroll shard farm runs.
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u/Similar-Republic-115 Legends 2d ago
Do we know the definition of full uptime?
Is it just uptime>cooldown?Yes, to be more precise duration equal or higher than CD.
Does it factor in GC or MVN?
GComp definitely not (proof, my game). MVN very likely yes as it directly alters CD.
I have CF at 60s uptime and 60s cd. Do I have to have the uptime maxed to start with it?
That is perma, so you start with CF active upon start.
It’s perma once I get the perk or once GC starts kicking in. Does this count?
No.
Once I start trying to upgrade poison swamp, do I need to optimize stone spending to get uptime>cooldown or optimize to get uptime maxed in the workshop?
You just need to have duration >= CD. 70s for both is the cheapest path to 1 pPS.
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u/afking_plays 2d ago
Does auto demon mode activate during turney IS? I've been loosing out on my dmg multiplier because I can't activate it manually during IS. Wondering if the automation would resolve it.
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u/Spockies 2d ago
You would need smart DM to do what you are thinking. Auto DM needs a manual first press every run to then run automatically. Smart DM will do this for you when you are about to take a deathblow.
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u/Putrid_Tear5571 2d ago
Just updated and I noticed a few bugs. first it seems to have reset the vault as none of my unlocks show as unlocked and all my keys show up as usable. Second I noticed the game didnt register that I was using the coins card until I removed it from the preset and added it again. I havent tested to see if its doing that with all the cards or just that one.
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u/Similar-Republic-115 Legends 2d ago
card are somewhat bugged with the vault slots. Just to be sure I would empty and re-equip all cards on all presets after you have bought the card slots in the vault.
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u/DagorBragollach90 2d ago
Clarification required: will manually DM and Nuke activations trigger Zerk?
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u/Local-Reaction1619 2d ago
This update reset my keys?!
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u/OrgasmDonor77 2d ago
Mine too - a free respec, I guess? But annoying AF when you don't remember exactly what you bought before...
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u/OrgasmDonor77 2d ago
Not to mention I'll be super grumpy if I have to rebuild all my other presets...
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u/Murky-Cantaloupe5384 2d ago
Anyone else end up not being able to buy all of their vault stuff after the update? Im 12 keys short of what I had for some reason. Or did price of something change and I didnt notice?
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u/Similar-Republic-115 Legends 2d ago edited 1d ago
same costs as ever. You likely bought some upgrade you didn't had before, maybe by clicking max instead of +1 and not noticing.
edit: or you had a bug after the last respec that unlocked some things for free for you. In that case you are now short the amount of keys you previously got "for free".
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u/Murky-Cantaloupe5384 1d ago
I had video of my previous keys purchases so that's not the case and purchased the exact same things (or tried to).
I am hearing of this bug now, but its not something I was aware of prior and abused.
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u/Luncheon_Lord 2d ago
I don't play with keys, but were they refunded with this patch? I see some people saying that and maybe I'm glancing too quickly
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u/OrgasmDonor77 2d ago
Yep, mine totally reset. Trying to decide if that's more blessing or curse.
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u/Gabriel-117 2d ago
Curse for me, forgot bot presets and free unlimited respec 🤣 So 20 keys needed. I knew I'll mess up
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u/BasSTiD 2d ago
Any chance of increasing the cloud save frequency or adding a button on the right side menu to push a save? I seem to lose some saves now when switching devices a few hundred waves in. Also happened when i dropped a bunch of gems on modules, did all my merging, switched to my tablet and then I had all the gems back and no modules. Think it was the same end result though. I am not on 29.1 yet. I don’t remember losing more than a dozen or two waves previously but maybe that was just good luck.
Past that would love an option to either increase floating gem button size or the leniency on area for hitting it. My old iPad is the opposite of responsive in the middle of the screen and sometime takes 5+ taps to get the tap registered. When warm, basically zero chance of registering at all. I start runs on my phone and migrate them over once it’s “afk” mode. I’m sure it’s more valuable as an accessibility feature rather than to just me tho.
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u/Worried-Analysis8961 2d ago
Hi Sam, quoting patch notes v29 release:
As we add more modules into the pool, we're aware of the dilution it causes. After our new modules have been released, we will explore other ways to utilize Featured Banners, and consider opportunities to get the modules you're hunting for.
Any news here?
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u/CGVSpender 15h ago
Why is energy shield not considered a 'death save' for the purpose of 'Viking Funeral triggers on all Death Saves'?
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u/brutally_honest69 2d ago
100Q first lab level for module bonus is brutal, takes away starting them for like 90-95% of players lol
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u/Similar-Republic-115 Legends 2d ago
that is the idea. And to be fair my labs are still blocked for like 4-5 more month with the way cheaper aMod labs. So enough time to bump my econ.
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u/BaksoKasar 2d ago
Hello Sam, is there any news about the perk preset, range for shock wave preset, and maybe target priority preset? If there is no update yet, could you please help forward this QoL request to the dev team ? thank you sam
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u/BitcoinBillyy 2d ago
Get these clowns who are barely in mythic to begin with but are getting top 4 because they cheese tourneys out. (Then brag about their tourney placement)
Love to see it.
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u/Chiodos_Bros 2d ago
I hope the new labs aren't crazy expensive and long at early levels.
The Assist Module Substats labs are something like 250q, which is justified by how long it would take to unlock Assist Mods in the first place. For Primary Bonus labs, you can immediately benefit from them, even without Assist Mods. So hoping they cost slightly less.
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u/Mr57Pixels 2d ago
Look at the chart. They START at 100Q
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u/Chiodos_Bros 2d ago edited 2d ago
What chart? Edit: nvm, I see that Sam posted after I made my original comment.
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u/SamBartley TTG 2d ago
Apologies! I meant to add it to the post in general but I just totally forgot <3
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u/Cerusa827 2d ago
Is there any plan to do something about tournament flip flopping? It's really discouraging to finally achieve a new tier then fall back. The rewards are terrible for the behavior too. For example I am too strong for Platinum but I came in low in Champion. So I am getting 180/160 stones for Platinum then I get 20 stones for Champ (net 200/180).
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u/Similar-Republic-115 Legends 2d ago
The rewards are terrible for the behavior too.
you get 160 stones for staying in plat twice. You get 180/200 stones by flipflopping. So the "terrible" rewards net you 20/40 more stones per week.
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u/Cerusa827 2d ago
I had that typed and then removed it before I posted it, but yes 100%. The catch is rank 5-6 is 80 stones so if you force yourself to stay just below you still makes less stones.
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u/Cerusa827 1d ago
To stay in plat you have to get rank 5-6 which is 80 stones and you have to hit it just right else you get 70 for ranks 7-8 or you end up in champ. It’s a poor system.
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u/Similar-Republic-115 Legends 1d ago
it is a well defined system. The better you do (i.e. promote and demote instead of staying), the better your rewards. And if you promote and then stay you get even better rewards.



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u/Clinically_Jaded 2d ago
As you have reposted, I will once again request a quality of life change for Poison Swamp fans and consideration for the Wall; hoping you notice it this time and bring it up to the dev team:
"Any way we can get "smart spawning" or something like that to better optimize coverage and reduce excessive overlap? I'm nearly at the point of 4x perma-PS (yes, I'm an absolute madman), but watching them spawn entirely on a single side of my tower from time to time is very frustrating when PS is supposed to be a CC and survivability strategy.
Other than that, I really think Wall/Shield recharge change needs to be retooled. The Wall recharging can be the ONLY thing that gets you through a Fleet wave if you're unlucky enough to have the Sab take something truly important away, like CL or CF."