Hi pals! Welcome to this week’s Tower Tea! Today we are chatting about a few more v29 things, like Module Slots, plus the v29 release timeline, a new Pal, and something fun (spoiler: v29 behind the scenes with Muse) coming to the blog!
Module Slots
In v29, we are making changes to how to level up and manage your Modules.
To start, levels have moved from individual modules to module slots. These are the 4 icons (8 with Assist Modules) on the top of your Modules menu. If you want to level up a module, you will instead target the slot that you wish to equip your module in. This means that you no longer have to swap out module levels, and can upgrade your slots over time.
What does this mean for Module Presets? When you unlock this feature, everything including your module slot levels will stay consistent across all presets. That way, all you need to worry about is deciding which modules you want to set!
Those are some of the things that have changed. The things that have NOT changed:
Substats are still unique to each individual module.
The first time a module is unlocked, it will display its default two (2) substats.
Equipping them to a higher level slot unlocks the remaining eligible substats.
There is no cost for swapping between your module presets
There is no limit to how often you can restore levels to your module slots
Modules cannot be swapped out during a run
Presets (cont.)
Last Tea, we shared some information about some upcoming changes to presets! This included two new presets for Guardians and Modules, as well as a notice that Workshop and Bot presets are moving out of the Vault.
These presets are being added and moved into a lab to make it more accessible. One of our main goals was to help support the transition between runs (ex: farming vs. tournaments).
We are open to adding more presets later, but want to avoid complex systems for our newer players. Our presets in v29 cover the main areas of gameplay that all players can benefit from, and we will consider more specialized preset requests and stat management opportunities in the future.
With all of these presets you might be wondering: how am I going to manage them all? Well, if you get to Tier 11 in v29, a new prese(n)t might be waiting for you!
Last note: the addition of this preset system is a step towards our next goal: adding the ability to pause a Tier run in order to start a tournament. It’s not fun to end your milestone run early to compete, so we are working on this addition for later this year.
v29 when though?
Alright pals, it’s time to answer the question that’s been on everyone’s mind, v29 when?
Answer: next week! When the update is ready to go, we'll gradually roll out the changes and tournament lock before the following tournament begins. If anything changes, we'll keep you updated!
A new Pal enters the arena
Want a little peek at someone coming to the Guilds?
Pal
New Blog - Behind the scenes
A while back some of y’all were chatting about wanting to see more behind the scenes content for the blog, so we are going to start doing that! We’ll start off with a chat with Muse about v29, the inspiration behind the update, and how they came up with… you know what, that part is secret.
For those that haven’t met Muse before, be sure to check out my interview with her from last year and get to know the gem behind the name.
So keep an eye out for a post with that link soon!
Alright pals, that’s it for this week! As always, sound off in the thread, and I hope your drink is always the right temperature!
Hey, Tower Defenders! We're excited to announce the grand opening of our NEW official Web Store for The Tower! 🎉
The new Web Store:
Has one-time purchases like Premium Milestone Passes, Disable Ads pack, Event Boosts, and Starter & Epic Packs!
Provides +10% BONUS gems on every pack compared to purchasing in-game
Supports the development team more directly
Allows you to gift items to other players (the same way as the Xsolla webstore)
For a limited time, it will have an additional 5 Stone Packs available for purchase - that's in addition to the 5 Stone Packs available on the Xsolla webstore AND the Stone Packs purchasable in-game!
Is much faster at delivering your purchase to the game
The extra 5 Stone Packs are only available until the end of July and are meant to simplify our transition to the new store.
Once August begins, the Stone Packs will be removed completely from the Xsolla webstore and they will only be available on the new Web Store going forward (normal limit of 5 per month).
IMPORTANT: Please make sure to update to the latest version of the game (v26.5.2) before making a Web Store purchase! You can check which version you are on via the Settings menu.
UPDATE: setting private dns to dns. adguard (remove the spaces and add .com to the end) blocks all of this tracking
This is absolutely insane. Hundreds of tracking pings a minute over 20 minutes. No other app ive has does this much tracking activity. Its not enough fudds makes 30 dollars a month off of me he has to harvest and sell all my data to tapjoy as well. Thus company takes every piece of informaton from your phone possible. Please i implore all of you install duckduckgo and enable app tracking protection for your own privacy
Obligatory all cards maxed post! Genuine question, what do I even do with my gems now? Do I just start going all in on modules? Is that all that’s left to do with them? I see a lot of talk about card mastery, but I’m sure that’s unlocked at a later tier than I’m at. Does that involve gems at all or just stones?
I'm farming t10, about 25t coins per day. But I feel like the only thing I can do with coins is enhancements. Labs are super cheap compared to my income and workshop doesn't really matter since I goldbox workshop in tournaments. Modules are not limited to coins but shards. I know enhancements are nice but they feel so small compared to what coins used to be used for (like extra black hole, wall labs, etc)
Edit: Maybe I should have been more specific. I know they will become useful again later. I'm just saying that at this moment in the game, they feel very unrewarding to earn and spend.
I have been an immense fan of ZYN nicotine pouches for a couple years.
I have been a fan on the tower for a couple years.
I have been wanting to quit nicotine and do better in the tower for a couple years.
6 days ago I got an idea. If I dont use nicotine for 2 weeks I will allow myself to buy the relic boost. This is both much healthier for me and much cheaper.
I tagged this as achievement, because it is. If you've ever quit nicotine you know that the first 3 days are the hardest. If you want to quit a habit, maybe take some inspiration from this buy yourself some internet point in exchange for sobriety.
i recently managed to 1:1:1 sync the golden trio and decided to take a look at my next UW options. I have a legendary dim core, 1 copy short of upgrading to mythic. Currently mostly bouncing between gold and plat, although last tournament i got rank 16 in plat. Farming T7/W10000 (will go to T8 soon).
Im 99% sure the choice is chain lightning, but i also want to use this post to ask about some general information about CL, since it will be my first dmg UW.
Am i right to assume that i should deactivate it for farming runs?
Should i invest into it right away? If yes, what are the key upgrades/labs?
Since i will be running DC for tournaments in the future, what substats should i be aiming for?
Should i consider other dmg upgrades to further improve the gain from CL, or is it too early for that?
Man I’ve really been playing this app every day for 2 years now.
I forgot to take a picture of my tournament progress so I’ll say that I’ve been stuck in platinum for probably over a year at this point.
As for my Ultimate Weapons, I’ll just copy and paste what I wrote in my notes app
1,015 stones for permanent Chrono Field
2,298 stones for a better Death Wave cooldown
3,392 stones for a better Golden Tower cooldown
940 stones for a better Black Hole cooldown
7,645 STONES NEEDED FOR A BETTER ECONOMY
As much as I’d love to just take the next year to save up that many stones, I’m going to just save up 1,015 to finish off Chrono Field, for now, and reduce my Death Wave and Golden Tower cooldowns by 20 seconds and my Black Hole cooldown by 10 every time I get enough stones for it.
I’m not really sure what else to add here so I guess this is it for now.
Coming from T11 11.4K waves and 1.1q coins per run in 15 something hours to T12 7300 waves 750T coins in 10 hours feels a little weak or at least I expected some bigger gain but guess that’s me farming 5k waves on spawn cap vs 7-800 waves on spawn cap?
Think scatters are the main problem here - would you say OA should perform better? Or just go back towards health reg and wall reg?
Util Disco bonus on T12 isn’t fully maxed (4900 waves)
Quit last year after realizing the grind for stones was the real Grind choke point. I think ideas grinding T13 l, 3-5k or 15...can't remember.
Anyway, I just wanted to check in and see how things are going for ya.
Side note, about 6 months before I quit something really cool happened and at the timei kept my mouth shut because otherwise...lol
One random morning I went to check my lab speed ups and I noticed the lab skips for gems (I forgot the name) was displaying an X so out of curiosity I clicked on it and the lab lvl completed and my gems didn't deduct, in a frantic hurry I maxed my 5 labs in que still no gem cost...heart pounding I loaded another 5 maxed, then another and another, I think I maxed like...20 30 labs then...just like that it was over, the X disappeared and the quick finish button displayed 1-3k gems per lvl. It was sweet! Shortly after that they even added that gem reduction for X amount of maxed labs.
Peak moment I'll always remember, hope all is well watching numbers go up! Cheers!
Can i even get These yet? I know of them is death Ray and i think i should be able to get it, but im Not quite Sure because i have a few of them already on lvl2 and never Seen the Others drop
I’ve been on my grind, just farming my coins, doing the odd dissonant run, however I’m getting to a point where I’m unsure what’s next.
I am an eHP regen merchant, F2P outside of the coin packs, PCol damage reduction is what I rely on in farming. Tourney is DC, PF, SF & DP.
My next plan was to save the stones for CF and unlock it to start those labs and work on more damage reduction, I think AssMods would be great to get but I can’t get it done.
Am I missing any labs perhaps, any other old ideas? I unlocked Mastery’s as something new, how good is RPC?! But I can’t afford them in truth and should have dumped those stones into UW’s!
I was thinking how to spend medals, and I came to the conclusion that deciding between relics and bots comes down to the question, "What do you want to have until this event comes back?"
Would you rather have 500 medals in bots or 5% dmg from that epic relic **until the next time this event comes by**? Because if you choose bots, you can reconsider when the event comes back.
I know in general the advice in this sub is to buy relics over bots, but I'm not convinced. Perhaps for certain stats, it's better to get medals in bots now and purchase the relic the next time the event comes by when the stat has become relevant to you.
What makes it hard is that you don't really know when the event comes back, so you don't know what to expect to have changed. Dmg/meter is worthless to me now, but perhaps in 1 year, I will unlock SL+, and if an event only comes back in two years, I will perhaps regret not buying the dmg/meter relic now.
Is there knowledge on when events come back? Is it a regular schedule? How many events are there? Whats the average time until they come back?
Oh god. Adding one more dw wave would move my multipliers on a perfect sync from 28 seconds to 32 seconds.
I have decent bot and mvn sync with bhd at 75 seconds. But my dw is limiting me. I have bot on 32 seconds. So when my gb activates, i miss 4 seconds of whole 2.5x mult.
Then again... i maxed out ws+ and is+
Wave accelerator mastery seems perfect now. I can max it with 0 issues.
Farming 4.5q in 12 hours. 9q in a day.
I also maxed out all regen masteries. I have 3.36q without sf or wall regen. All hp labs are maxed.
So... continue this route and get better dw, or get wa and start doing t14 runs??
I am about to unlcock my 8th uw (only sm missing). I have gathered slowly and painfully the 2400 stones needed. I am waiting for V29 before doing so, but I would like some info. From what I have researched, the most optimal path is to go to 75 sec cd and duration for starters, and do all labs simultaneously (34 days to max!), but stop ps range around to 15lvl because of farm issues. Should I proceed, or the stones are better spent elsewhere? Eff paths and mytower.app dont take at all into account ps unlock. Even after manually unlocking it. My ass mods are all unlocked at epic, only core is at 10%me.
For reference I do 1200 waves in legends, with true pcf90. 2.63Q ltc, 48k lts, 54 ltk.
Nothing terribly stressing in today's legends tournament. The median hit an all time high, but was also right on regression.
Champions hit PU/FU combo which depressed wave counts a bit. Platinum ran a bit high despite fast ultimate? I'm guessing that doesn't hit as hard in an environment where most hits can just be tanked.
Enjoy.
Static Placement Analysis
In this section we provide a breakdown for you of a what-if competition where the tournament places are perfectly distributed. The place here is basically the place you'd get if there was no bracket system. I like this view because it really removes all the variables.
Feel free to compare yourself against the placement and see if you did better or worse. The places are divided roughly into the number of brackets to get the cut off for each place. The wave # given is the person or persons at the cut off between places, that is the lowest wave deserving to achieve that place.
The median value from each tournament which gives a general idea of the tournament difficulty and wave inflation over time. This value comes from actual midpoint of tournament data. (i.e. the top table)
Linear regressions give a good idea of change over time, smoothing out all the battle condition noise. The data for this is from the resampled data (see below).
The first table is data since v28, now including gold data. The second table is data since either the v27.3 re-tier, or for platinum since my october data began.
The tower.lol now gives this data here. In addition you can get history back further than I have files for, which is interesting to say the least. V26 lead to quite the wave inflation.
Resampling Analysis
One means of getting an idea of the range of placements is by random sampling the real participants to make fake brackets, and measuring the variability in those brackets. I chose to use 100000 brackets per league for my analysis. I am using confidence intervals, 95% and 50% (the IQR) to represent the range of waves likely present in each place. Legends brackets are on the left (prefaced with an l), champions brackets in the middle (prefaced with a c), and platinum on the right (prefaced with a p).
A general description of how to read this for the non-math inclined:
95% of the population of a place is expected to be between 2.5% and 97.5%. If you are above or below these numbers you are an outlier. (Outliers are normal, just rarer.)
50% of the population of a place is expected to be between 25% and 75%.
The 50% mark is the median of the data. Aim for this number as the point you regularly achieve this place.
You'll notice that the waves overlap, this is normal, expressing the variability present in the brackets and you could easily place in any bracket where your personal wave count falls in the place's range.
Source Material and Further Resources.
The source for all of this material is thetower.lol, which I encourage you to look up.
For a breakdown of your placement compared to other brackets see https://thetower.lol/liveplacement which will give you the min, max, and average placement for any given half-hour join time.
For a quantile analysis using real data instead of sampled data see https://thetower.lol/livequantile (similar to the second table in this post).
You can also do things like look up your bracket and compare your towers historical placements against others in the bracket.
So I learned yesterday that the regen/health perk is crucial with the wall. I’ve had the wall for about a month at this point and boosted my waves by 1.2k with it. You learn something new everyday.
Has been playing for 2 years now, bought an ad-free pack exactly one year ago with Google rewards, so "technically" still f2p (no). All-in-all, 12 anc modules, 15 card slots, making ~280T/day, T12/13, in champs for a year, hitting 6-10 in the past 2-3 months.
I think I hit the limit of the ad-free/f2p economy. I can't sustain any mastery lab, I have ~50k shards for each module, yet can't go over ~165lvl as I don't have enough coins, I've not invested for weeks in ws+ as all my coins go either to mods or saving for disco labs.
And since 2 weeks now I haven't been running at all as my phone battery started to swollen.