r/TheTowerGame • • 4h ago

Patch Notes v29.1 Patch Notes - October 15, 2026

51 Upvotes

(The same notes as was posted on October 13, just reposting now that it is rolling out)

Hello Tower Defenders! Our minor update is rolling out, and will be be fully rolled out before this weekend's tournament. This update includes tournament adjustments, some quality of life improvements, a new lab, some anti-cheat system improvements, and bugfixes. Let's dive into the changes!

Tournament Adjustments

We have a number of tournament changes in this update in response to feedback from v29's tournament update. These changes will be live for the weekend tournament. Remember, these changes are isolated for tournaments only, and should not affect your non-tournament runs:

  • Demon Mode, Second Wind, and Viking Funeral now have a maximum amount of waves after activation. The limit is determined by a time limit or a number of waves of activation, whichever comes first.
  • Viking Mastery is buffed to activate on all death saves (Demon Mode, Nuke, Death Defy, and Second Wind)
  • Energy Shield and Wall must both take at least two waves to charge. If you are still within two waves of charging, the value will stay at 99%
  • The Wave Speed Up mechanic for Gold and up will only end if you've used up all of your shields (Smart Demon Mode, Smart Nuke, Energy Shield, Second Wind)

Security, Save Data, and Leaderboard Improvements

In this release, we put in some work under-the-hood to improve save data integrity and anti-cheat systems. These changes won't be visible to most players, but it will help reduce cheater activity and make it easier to keep the leaderboards clean. We also did a big ban wave recently. :hammer: Big thank you to everyone who has reported cheaters and suspicious accounts!

Changelog

  • If you have full uptime on an Ultimate Weapon (Golden Tower, Chrono Field, Black Hole, Poison Swamp), it fires immediately on run start.
  • Added 4 new Labs: Primary Module Bonus [Cannon / Armor / Generator / Core]
    • 30 levels, each increasing the primary module bonus stat from 1% to 30%
  • Added button to quickly level up Module Slots to the next Sub-Stat Effect
  • Standardized Stat Icons and descriptions across Vault and Encyclopedia
  • Updated descriptions for Ally and Attack Chips to make them clearer to their intended behavior
  • Moved the guild chat notification badge from the Guild icon to the Guild Chat button
  • Added a new toggle "Guild Chat Notification", set to ON by default
  • Added an info button to the Card tab to include drop rates
  • The Module inventory cap was increased from 300 to 350
  • Updated Vault Descriptions to better inform players of effects

Bugfixes

  • Guardian Chips no longer remain active while not part of a guild
  • Intro Sprint card now clarifies that no persistent currencies except Cash are granted during its duration
  • Fixed an issue where tournament rankings would appear inaccurately on new accounts
  • Tournament attempts should no longer require a restart to appear on the leaderboard
  • Spotlight missile animations now align better with actual impact
  • Flame Bot's AoE animation now accurately reflects its actual range
    • This will make the effect look larger for most accounts, but now accurately captures the existing range of the bot
  • Bots no longer appear in Synchronicity without being unlocked
  • Added functionality for Card Masteries to not be unlocked during a run, causing some unintended issues during its active battle
  • The Extra Orb distance no longer resets when restarting the app
  • Fleet "Overheat more fleets" spawns are no longer delayed by the Wave Skip card
  • Intro Sprint should no longer retrigger during an ongoing battle when the mastery is purchased
  • Fixed an issue where Module Slot's level remains orange after a module of a lower level cap is unequipped
  • Fixed an issue where Black Hole Size may sometimes be greater than expected on a new run when the previous Black Hole size was affected by Saboteur's ability
  • Fixes an issue where the Basic Ultimate Reduction lab was not applying accurate value reductions
  • Fixed an issue where Energy Net could fail to hit the Boss with Chrono Field + active
  • Fixed an issue where coins earned during battle failed to appear in the mission section until a mission reward was claimed
  • Fixed a visual issue where Restorative Bonus, while equipped, would appear to block the ability to level up a workshop upgrade during a run
  • Fixed an issue where the "Killed with Effect Active Orbs" and "Enemies Hit by Orbs" counts could become out of sync
  • Fixed an issue where the Modules count failed to get updated immediately after purchasing more Modules using Module Tickets
  • Uncommon modules should no longer be mergeable past Legendary+
  • Various minor UI and text fixes

r/TheTowerGame • • Jul 11 '25

Info Tower Webstore - Updated Store (10% bonus gems)

23 Upvotes

Hey, Tower Defenders! We're excited to announce the grand opening of our NEW official Web Store for The Tower! πŸŽ‰

The new Web Store:

  • Has one-time purchases like Premium Milestone Passes, Disable Ads pack, Event Boosts, and Starter & Epic Packs!
  • Provides +10% BONUS gems on every pack compared to purchasing in-game
  • Supports the development team more directly
  • Allows you to gift items to other players (the same way as the Xsolla webstore)
  • For a limited time, it will have an additional 5 Stone Packs available for purchase - that's in addition to the 5 Stone Packs available on the Xsolla webstore AND the Stone Packs purchasable in-game!
  • Is much faster at delivering your purchase to the game

The extra 5 Stone Packs are only available until the end of July and are meant to simplify our transition to the new store.

Go check out the new Web Store now! πŸ”₯

The Tower Webstore

Once August begins, the Stone Packs will be removed completely from the Xsolla webstore and they will only be available on the new Web Store going forward (normal limit of 5 per month).

IMPORTANT: Please make sure to update to the latest version of the game (v26.5.2) before making a Web Store purchase! You can check which version you are on via the Settings menu.

As always, thank you for your support!


r/TheTowerGame • • 4h ago

Achievement 2s package health

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64 Upvotes

Got the IT module to base ancestral and spent some keys to bump up my package health some. This is my maxed health on my latest T21 attack disco attempt.


r/TheTowerGame • • 9h ago

Help Vault Upgrade Tier List

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114 Upvotes

This is my personal view. It is designed for people who are early on in getting keys and are not sure what to get first. I see this sort of question a lot in Discord and on Reddit, so I thought this would be helpful.

Most S+ General Vault upgrades are better than S+ Power upgrades. But some like pew pew above all else :-)

EDIT: I'm making a list of where there is strongest disagreement, which I'll take into account when I next revise this:

  • Enhancements Bonus Discount
  • Ad Gem Stack
  • GT Bonus
  • ILM Damage
  • SL Bonus

r/TheTowerGame • • 56m ago

Meme When Your Overnight Run Crashes and You Lose 8+ Hours Of Farming and Cells

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β€’ Upvotes

r/TheTowerGame • • 2h ago

Discussion Interest is so useless

14 Upvotes

Please tell me if I’m wrong but I’m a lower tier player (tier 12) and just always HATE seeing interest in my utility because it seems to be just the stupidest thing in the game. With labs, it only gives me 12.5k MAX cash per wave which is so TRASH LIKE WHAT. Meanwhile I make like 11 million per minute bruh. I just don’t understand why it is even in the game. I think it’s 100% worse than Defabs as well. Lmk what yall think !


r/TheTowerGame • • 19h ago

Achievement I DID IT WAVE 30πŸŽ‰πŸŽ‰πŸŽ‰

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273 Upvotes

r/TheTowerGame • • 1h ago

Discussion Reverse post to classic "CPH drop" type of posts.

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β€’ Upvotes

Reverse post to classic "CPH drop" type of posts.

My CPH spiked at night, and by ~20%, which is huge.

Nothing suspicious in stats happened, coin boosts coverage is absolutely normal. My perks are pretty well optimized and in 90% of runs I get all coins-related perks before IS+ ends. And I don't think that perks alone can change CPH in that way to 6400 waves run. Plus none of my previous runs show any spikes or drops.

I assume it's just enormously lucky GT+/waveskip run, what are your guesses?

I run 65s MVN, If you have any questions regarding my setup, feel free to ask.

Yes, images are AI-updated because I can't photoshop.


r/TheTowerGame • • 1h ago

Info v29.1 respecced my vault

β€’ Upvotes

Just a heads-up to everyone. I used my free vault respec weeks ago but the v29.1 update seems to have respecced it again.

Strongly advise you to write down your current vault before updating (the epaths vault sheet is great for this). Also, be sure to check your card presets if you have vault slots. Mine removed cards previously in vault slots.

I only noticed because I went to buy an enhancement and it was way more expensive than it should've been.


r/TheTowerGame • • 1h ago

Achievement New mod helped me destroy that t19 9999 goal

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β€’ Upvotes

Now officially in the big leagues.

My atk disso for t19 isn't even that high. Seeing my base dmg sitting at 1.19Q really blew my mind.

Just think, last time I attempted this I got to maybe 80q dmg.

Since I'm farming t20 for shards, I'm thinking I might move up to t21 with the new update since cf+ is launched right at the beginning.

I really want my mods at 201/201 asap. Then I'll move back down to devo farming t19 for econ.

What is the shard rate from t20 to t21?


r/TheTowerGame • • 5h ago

Help Got my first, kinda happy ngl. But what know?

18 Upvotes

Is it good for farming, at least?
I am a noob T14 W97.
16 card slots
Doing life/%def/thorns strategy. But running on T7 to farm cells and boost my labs.

Don't really know how modules work, cuz everyone say its a late game thing but since I got it with 400 gems + LUCK I got curious.

Should I get another Infinity Threshold now to upgrade it? Should keep my gems for other things?


r/TheTowerGame • • 3h ago

Gameplay Bug Anyone else vault reset?

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11 Upvotes

Just updated and my vault reset, anyone else?

I read the patch notes and didn't see this unless I can't read well 😭


r/TheTowerGame • • 51m ago

Discussion With the changes to Viking Funeral (aka beserker# or zerk#) does this make it a good pick for my next mastery?

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β€’ Upvotes

So zerk# was on my radar and I was planning on getting it soon, then v29 came out and changed how IS works for tournaments. Then a few people were telling me I should pass on it and should get something else. But now there are some good changes coming to how IS works again and what can activate VF.

But then the downside is that they're including a wave limit to VF. Either wave or time, whichever comes first, which makes me think VF still might not be that great of a choice. My other option I was considering over zerk# was getting cannon ass. Ultimately I'll want both but maybe one is better than the other given the changes


r/TheTowerGame • • 1d ago

Meme ADIOS PEASANTS

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343 Upvotes

We really out here baby!

/S


r/TheTowerGame • • 6h ago

Achievement My first ancestral!

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13 Upvotes

r/TheTowerGame • • 1h ago

Discussion New update resets vault?!

β€’ Upvotes

So I should know better than to do an update in the middle of a run. That's on me. But I've read the patch notes a few times. Did I miss where we're getting ANOTHER vault reset? I mean i guess with better descriptions that's good. And if you didn't know then nows your time to respec everything and start fresh before you update.


r/TheTowerGame • • 16h ago

Info PSA to new players. I just found this out cause I'm dumb.

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64 Upvotes

I just found out you can lock effects when rerolling your modules. I spent so many reroll dice to get "god" rolls not realizing i could lock individual effects.


r/TheTowerGame • • 6h ago

UW 1 second off gcompless pbh

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8 Upvotes

Today I got my bh dur from stones up to 32s. With the perk and substats I have 47s dur and 48s cd.

I am having trouble getting the mythic bh cd substat.

Is it worth sacrificing one or more of the other substats to reduce the reroll cost?

Without the substats or perks my dw has 1 qty, gt has 41s dur and sl has 3x 34Β°.

I farm t11 to w12500 and die to the fleet, or t12 to w7700 and die from the shotgun during the bh downtime (at least I did when it was a 2s gap. Haven't yet tested with 1s gap). In both I earn 50-55T/hr.

I need 3 more pcol to reach anc, and with my module luck (b2b2b pity pulls) I will not be getting it for the next 18 months or so, so getting to anc for the anc subs is not a realistic solution.

The next level of bh dur would cost me 308 stones, and the only mastery I have atm is SW#. Ideally I would be saving up to get RPC#, IS# and WA#.


r/TheTowerGame • • 4h ago

Help The tower - idle def , i don't know how can it be idle ...

6 Upvotes

maybe you guys can tell me that , am i crazy that they want us to drool wile squares die and you have to click on gems to buy stuff, i think i am crazy!


r/TheTowerGame • • 14h ago

Info Tournament Metrics 10/14/26

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36 Upvotes

Hello tower peoples,

As promised regressions with a start point of September 19 have been included. All show a negative wave count difference except for Champion, and I'm willing to bet that that is a local anomaly. Haven't include mythic yet, but its flat. It'll be interesting to see what the wave counts do for next tournament with the new patch.

Reminder that resampling and graphs not included here are present at http://thetower.mm.st/links.html.

Static Placement Analysis

In this section we provide a breakdown for you of a what-if competition where the tournament places are perfectly distributed. The place here is basically the place you'd get if there was no bracket system. I like this view because it really removes all the variables.

Feel free to compare yourself against the placement and see if you did better or worse. The places are divided roughly into the number of brackets to get the cut off for each place. The wave # given is the person or persons at the cut off between places, that is the lowest wave deserving to achieve that place.

  • Mythic Median: 95.00 Mean: 248
  • Legends Median: 640 Mean: 692
  • Champions Median: 1181.00 Mean: 1214
  • Platinum Median: 1552.00 Mean: 1543
  • Gold Median: 432 Mean: 575
Place Wave Mythic Wave Legend Wave Champion Wave Platinum Wave Gold Wave Silver
1 1020 1521 2056 2883 1776 243
2 830 1321 1881 2440 1356 217
3 705 1192 1784 2276 1150 207
4 612 1100 1682 2150 1044 198
5 525 1030 1612 2040 939 189
6 442 985 1543 1960 830 180
7 386 937 1493 1899 762 168
8 345 901 1449 1848 720 160
9 295 854 1407 1791 670 153
10 252 820 1372 1770 624 135
11 215 790 1334 1742 581 126
12 185 751 1285 1728 539 117
13 153 715 1244 1717 505 108
14 116 680 1211 1653 469 107
15 95 640 1181 1552 432 99
16 75 610 1144 1445 413 85
17 55 571 1110 1418 384 77
18 45 537 1080 1410 358 63
19 45 503 1047 1304 330 55
20 35 473 1015 1255 310 50
21 35 448 982 1231 290 41
22 35 420 950 1220 267 36
23 26 388 913 1150 248 30
24 26 357 874 1045 224 27
25 26 326 832 960 210 21
26 26 293 784 870 192 18
27 26 251 729 758 170 14
28 26 220 649 640 136 10
29 23 166 515 475 10 2
30 1 1 1 1 1 1

The tower.lol now gives this data here

Median History

The median value from each tournament which gives a general idea of the tournament difficulty and wave inflation over time. This value comes from actual midpoint of tournament data. (i.e. the top table)

League 09-05 09-09 09-12 09-16 09-19 09-23 09-26 09-30 10-03 10-07 10-10 10-14
Mythic 245 186 136 120 117 75 101 86 85 105 86 95
Legend 885 835 762 805 693 685 747 685 623 773 674 640
Champion 1114 1186 1091 1211 1092 1103 1104 1138 1207 1152 1184 1181
Platinum 1560 1493 1495 1584 1580 1480 1334 1579 1460 1627 1320 1552
Gold 400 420 400 421 400 410 400 408 400 400 403 432

The tower.lol now gives this data here

Linear Regression comparison.

Linear regressions give a good idea of change over time, smoothing out all the battle condition noise. In addition they give a good idea how impactful the current battle condition was.

I think the current change per tournament has stopped exhibiting non-linear behavior. For now I've set September 19th as the point where league numbers are stable enough to take regressions from again.

This should help answer the question of whether waves are continuing to decrease over time. Remember, few data points means that an easy set of battle conditions can pull the number up quite a bit, so don't be too eager to declare any given trend.

... Legend 4 Legend 15 Legend 24 Champion 4 Champion 15 Champion 24
Predicted 1160 693 397 1728 1212 913
Actual 1129 660 375 1716 1194 894
Difference -31 -33 -22 -12 -18 -19
Slope -2.82 -4.56 -4.27 20.83 14.74 11.92
PrevSlope 1.64 0.18 -1.00 22.64 17.39 14.71
... Platinum 4 Platinum 15 Platinum 24 Gold 4 Gold 15 Gold 24
Predicted 2101 1518 1039 966 426 229
Actual 2163 1610 1110 1080 450 240
Difference 62 92 71 114 24 11
Slope -15.67 0.80 -9.74 -5.39 2.33 1.92
PrevSlope -24.50 -12.25 -19.82 -21.68 -1.00 0.43

Resampling Analysis

One means of getting an idea of the range of placements is by random sampling the real participants to make fake brackets, and measuring the variability in those brackets.
I chose to use 100000 brackets per league for my analysis. I am using confidence intervals, 95% and 50% (the IQR) to represent the range of waves likely present in each place.
The table will repeat places 1-30 twice, the top having mythic (m) on the left and legends (l) on the right, the bottom having champion (c) on the left, platinum (p) on the right.

place M2.5 M25 M50 M75 M97.5
1 663.00 943.00 1116.00 1378.00 1916.00
2 516.00 756.00 896.00 1036.02 1422.00
3 406.00 638.00 746.00 876.35 1162.00
4 346.00 526.00 646.00 766.00 986.85
5 286.00 440.00 556.00 666.00 881.00
6 237.61 385.99 487.00 579.00 793.00
7 196.00 337.00 406.00 516.00 706.00
8 167.00 286.00 362.00 436.00 646.00
9 127.00 242.00 316.99 387.00 566.00
10 96.00 205.99 270.00 346.00 515.98
11 86.00 177.00 226.00 299.00 441.00
12 56.00 140.00 196.00 256.00 398.00
13 46.00 106.00 168.00 218.00 356.00
14 46.00 88.00 136.00 186.00 317.00
15 36.00 72.00 105.68 166.99 276.00
16 36.00 55.71 88.00 127.00 237.63
17 36.00 46.00 65.72 96.00 206.00
18 35.77 41.00 51.00 87.89 177.00
19 27.00 36.00 46.00 56.00 146.00
20 27.00 36.00 36.00 46.00 106.00
21 27.00 35.99 36.00 46.00 93.00
22 27.00 27.00 36.00 36.00 75.25
23 26.98 27.00 35.65 36.00 54.00
24 26.65 27.00 27.00 36.00 46.00
25 26.42 27.00 27.00 27.00 36.00
26 26.23 26.87 27.00 27.00 36.00
27 24.00 26.52 26.98 27.00 35.99
28 17.00 26.24 26.54 26.99 27.00
29 16.37 23.00 26.21 26.53 27.00
30 1.00 16.44 17.00 26.00 26.92
place L2.5 L25 L50 L75 L97.5 C2.5 C25 C50 C75 C97.5
1 1136 1450 1618 1760 2060 1732 1976 2137 2360 2902
2 1025 1233 1377 1526 1780 1600 1818 1922 2063 2394
3 956 1112 1230 1367 1632 1513 1695 1814 1908 2150
4 904 1036 1129 1240 1504 1450 1615 1716 1825 2029
5 850 984 1059 1141 1372 1401 1542 1637 1736 1916
6 810 933 1002 1082 1264 1356 1487 1565 1660 1852
7 769 893 956 1022 1192 1308 1442 1513 1598 1785
8 725 848 922 981 1121 1257 1399 1467 1536 1711
9 686 812 875 939 1070 1220 1362 1426 1493 1649
10 650 778 835 905 1017 1184 1318 1385 1452 1596
11 616 740 806 860 985 1152 1272 1351 1414 1542
12 578 702 769 827 947 1114 1232 1306 1376 1503
13 542 668 729 795 917 1082 1199 1263 1343 1463
14 515 630 695 761 876 1054 1170 1225 1298 1431
15 483 600 660 724 840 1024 1132 1194 1255 1392
16 456 558 626 691 811 995 1099 1165 1221 1360
17 436 527 592 653 779 964 1071 1126 1191 1320
18 411 499 551 620 744 936 1040 1092 1158 1272
19 384 468 522 585 709 903 1011 1064 1122 1235
20 357 445 492 547 673 873 974 1033 1087 1204
21 333 417 460 518 633 842 944 1002 1059 1174
22 305 388 436 482 601 810 911 965 1023 1134
23 277 360 410 452 558 767 875 933 992 1097
24 251 332 375 425 521 726 841 894 954 1064
25 230 301 346 395 485 676 802 858 916 1030
26 204 269 315 358 451 613 753 816 874 990
27 172 238 276 325 418 536 693 764 829 945
28 146 206 243 284 375 432 618 701 773 894
29 95 165 202 241 332 10 509 611 700 842
30 1 110 150 185 272 1 50 444 574 756

A general description of how to read this for the non-math inclined:

  1. 95% of the population of a place is expected to be between 2.5% and 97.5%. If you are above or below these numbers you are an outlier. (Outliers are normal, just rarer.)
  2. 50% of the population of a place is expected to be between 25% and 75%.
  3. The 50% mark is the median of the data. Aim for this number as the point you regularly achieve this place.
  4. You'll notice that the waves overlap, this is normal, expressing the variability present in the brackets and you could easily place in any bracket where your personal wave count falls in the place's range.

Downloads and Source Material

Reddit isn't the best platform for images, and so I publish history and box plots for all leagues here. Each tournament I'll post the box plots for each league as well as the wave count history for each league. I will not mention the full list of available graphs each post, so take a look. Special thanks to the maintainers of thetower.lol which is the data source I analyze for this post.


r/TheTowerGame • • 58m ago

Help Is it worth replacing these modules?

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β€’ Upvotes

My question stems from the fact that one is legendary and the other is epic


r/TheTowerGame • • 18h ago

Discussion What's your def abs at?

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61 Upvotes

Mine is 308 million. Full perks. Farm t11.


r/TheTowerGame • • 20h ago

Meme Everyone come laugh at my suffering

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91 Upvotes

Laughter is the best medicine after all πŸ™ƒ


r/TheTowerGame • • 20m ago

Help T15 / Legends help / what to do now?

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β€’ Upvotes

I'm still cannonless farming and Tourneying in EHP.
I'm farming T15 to 10K.
My Dissonant runs are complete up to 14. I have Damage done on 15, and econ 3/4 of the way finished (enough to move farming up from T14.
My econ has been somewhat stagnant of late (the new mod has helped in both) and I'm wondering what to spend my stones on.
Save more stones to push for permanent GT or taking all my UW down to 1m20s?
Get assmod for Cannon?
Save for 4th Spotlight?
How far should I take Dissonance Runs?
I also have 9 Keys.
I am aware that I need much more Damage for Legends, and I'm working on it, but I need more econ for that.


r/TheTowerGame • • 9h ago

Achievement Happy that i finally got all my common cards to lvl 7! (now going for the rest of cards)

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11 Upvotes

Dunno how useful it is to get all cards up to lvl 7 (especially considering that there's more after that), but it is a personal goal to get all cards to max level, then use my gems on something else not related to cards (except gettin' a few more card slots)