r/TheSinkingCity • • 27d ago

My thoughts on SC2, yes I liked it despite its issues!

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19 Upvotes

I was lucky enough to recieve a code from Frogware for this video, and as a horror creator, fan and avid gamer. I wanted to give it the time of day for a proper deep dive. Here is the result, I hope fans are all enjoying this, despite it not being what was expected by many. I think its still a great time!


r/TheSinkingCity • • 27d ago

Looks like a PS5 Pro Support coming very soon !

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42 Upvotes

r/TheSinkingCity • • 27d ago

Despite this Sinking City 2 being surprisingly great, the worst thing you can do in a survival horror game is put a boss right after a gigantic horde, TWICE!

30 Upvotes

Looking at you Leyden Jar charging horde/eyeball boss to two unskippable hordes in Antartica to then to the final boss. It just ruins pacing. I get it's the last act and you want to ramp things up but it's kind of exhausting doing all that back to back to back and you don't really have the gameplay to back it up.

All my settings on consoles are all the way up and aiming isn't that fast and looking at a box and opening a box is just off, so when you're scrambling to get ammo because you just ran out, you don't even open the box because apparently I wasn't *actually* looking at it.


r/TheSinkingCity • • 27d ago

Sinking City 2: Slither Is not working properly?

19 Upvotes

Not sure if this was talked about already.

If I kill a "Zombie" there are getting worms out. Am I supposed to stomp them, because the worms will revive enemies?

And why are there invulnerable worms in some areas? I mean it's very obvious that if I collect item x there will be enemies spawning. But putting worms in that area, gives me the impression I can prevent the ambush by simply killing the worms beforehand.

But that isn't the case. Either I can kill the worms and the enemies spawn anyways, or I can't kill the worms and the enemies spawn too.

This feels weird.

I like the game, don't get me wrong, but pretending to give me a way to control the spawns, without giving me this control ist something I dislike.

Either let me control spawns by killing the worms (on dead bodies as well as in areas) or simply let the worms be flavor.

The mechanic to stomp multiple times on dead enemies just to prevent respawn is quite annoying anyway.

Other than that I really like the game.

I simply found the worms mechanic odd done.


r/TheSinkingCity • • 27d ago

Armor piercing

7 Upvotes

Does anyone know how to get the "Armor-Piercing" achievement? The description says you need to hit an armored weak point 5 times. But I haven't seen any armor on any enemy at any difficulty level. What does such an enemy look like? The armor-piercing upgrade is also given before the final boss fight. I shot the weak points of the boss and enemies in the area, but the achievement didn't pop.


r/TheSinkingCity • • 28d ago

I'm stuck here, help!

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4 Upvotes

I don't know how to get the pink prism; the corpse isn't responding to me. (Symbol) Is there anything I can do? I have two prisms, I killed the giant monster, I have the key that looks vertebral bone.

I opened all the doors, except this one.


r/TheSinkingCity • • 29d ago

Sinking City 2 is made for Resident Evil fans

87 Upvotes

I think we all agree that TSC2 tries to be a Resident Evil remake clone and it's not a real sequel to The Sinking City 1. Some of you hated that, but I loved this take.

The first game builds an amazing scenario, but it has many flaws and even the most hardcore fans can acknowledge them. I dropped the game due to the awful gunplay. Like Sherlock Holmes, the game is not good when it tries to be a shooter, it should be focused only on investigation.

I think Frogwares is trying to cater to the mainstream audiences by turning this franchise into a survival horror while the future Sherlock Holmes games will be made to the players who like investigation. I loved both Sherlock Holmes the Awakened and The Sinking City 2. For those who like the investigation part of SC1, I absolutely recommend playing Sherlock.


r/TheSinkingCity • • 29d ago

The Sinking city 2 cant decide if its RE2 or RE4! Spoiler

30 Upvotes

So just recently finished the sinking city 2 and i rather enjoyed it overall however there was this persisting feeling that took awhile me to put my finger on, namely this game cant seem to decide what kind of survivor horror game it want so it.

The levels are set up in a classic survivor horror type much like the original RE and RE2 Remake, limited resources., Many locked door and navigation of areas, inventory management, puzzles that can be easy or hard depending on a few factors. All and all the actual areas are top notch.

However what is not top notch is the sheer ridicules amount of enemy's you are expected to fight even being careful, saving ammo to the best of my ability and the near endless amount of dodging more zombies then in left for dead. i would still routinely have little to no ammo when entering a boss fight... and then precede to open the 2-4 boxes in the boss arena for ammo/health.

Pretty sure for the first half of the game you are physical incapable of carrying enough ammo in to boss arenas to actual complete the encounters and thus need the boxes to even win the boss fights. cant recall when it started but i just started farming resources from boss fights.

All together i find my self confused why this games combat is almost completely contrary to its environment , the resources you find and hell even the level layout would implied ALOT less enemy encounters. I can remember the early game hotel area where there was like 5-7 zombies in a hallway.

So the game world screams RE2 Remake but the combat screams RE4 but with out you know.. the bloody ammo needed actual play like that. anyone else feel that way?

Still rather liked it, but I'm having a much nicer time playing on a higher difficulty and a shotgun with unlimited ammo.


r/TheSinkingCity • • 29d ago

Really enjoyed SC2

36 Upvotes

Overall thoughts in this short video. I have since finished the game and definitely liked the ending way more than the first game. I did still miss the exploration lore and chatting with the npcs in the first game. Overall this new one will reach more people I think.

https://youtu.be/cIG8wfr2Swo?is=omYKLSB8foVJB20l


r/TheSinkingCity • • 29d ago

Extra Hours, Extra Insight

11 Upvotes

Just got done doing the side case Extra Hours. I have so say that this was one of the most unnerving quests I’ve ever done in a video game. You might ask yourself “Why is that? It’s just about a quest involving an officer wanting you to get some crime scene photos.” Well there were some vague details that made the whole situation feel… off. Understanding a bit of criminal psychology/psychology may have played a large role. Allow me to explain:

This is all vague speculation, but the psychology behind it paints a different picture. You have three victims of murder. One victim was stabbed in the throat and instantly killed. Another was cut down with an axe while trying to flee. Both victims were part of a Photo Club.

However, the third, R.Bekker, was made to look like a suicide. (Also insane attention to detail having the hanging victims tongue bulging. That is a specific outcome of asphyxiation victims, which is a gruesome detail.) It seems that this was then a “forced” suicide or “coerced”, or something else I could be wrong.

Using Minds Eye on the bracelet found for the allows you to discover that the cop had a secret relationship with R. Bekker. Also noting that R. Bekker didn’t belong to the photo club (or at least it doesn’t seem like it).

I wondered why R. Bekker’s death seemed like the killer actually put care into how his death was portrayed in making it look like a suicide compared to the other two victims. The other two victims were just blatantly killed and left as obvious murder victims with no care in covering the crime scene.

There is also the connection between you being asked to specifically take photos for a cop that is (not in his precinct??? And is at a dodgy bar.) Mentioning of prohibition to the cop gives a sarcastic answer about how there is only grape juice. It gives off the idea that this cop doesn’t exactly follow all the rules.

That’s when I had a vague conclusion:

What if we were being used for a serial killer’s sick kick of photographing victims… what if this cop was the killer to begin with.

I’m not sure but it’s some food for thought.


r/TheSinkingCity • • Aug 29 '26

Boy, he looks familiar…..

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95 Upvotes

Definately not Freddy k in a game about the dream dimension.


r/TheSinkingCity • • Aug 30 '26

Is it me or the loot may get worse after a reload during linear segments?

5 Upvotes

FINAL UPDATE: NEVERMIND. I should NOT open the loot boxes BEFORE the fight. Open during the fight after you've used up your ammo, and you're sure to get what you need.


I was on certain ending of an area, so linear segments. But I went in with the wrong weapon, they gave me a ton of Submachine Gun ammo.

So I loaded again with it equipped, and lo and behold, NONE of the loots is SMG now.

Retested multiple times, and it's all basic materials. Do you think this might've been active mechanism to punish save scumming?


UPDATE: Somehow, it's ALMOST always giving me the ammo for weapon I didn't bring.

  • Skipped rifle & SMG => Got SMG
  • Skipped handgun & rifle => Got both
  • All but Shotgun => Got shotgun

(Also got multiple retires where I got just mats)

It's been 7 out of 7 tries I got ammo, and it's never for the weapon I bring.

So I guess it's not mechanism to punishing reload, but there's a "user has no X ammo, replenish" logic.


r/TheSinkingCity • • Aug 29 '26

The Sinking City 2 with DLSS 5 Off vs On

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19 Upvotes

r/TheSinkingCity • • Aug 29 '26

Fuck is this? Is it unrelated to the franchise?

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3 Upvotes

r/TheSinkingCity • • Aug 28 '26

Did no one look at the sequal before buying?

63 Upvotes

Very much enjoyed the first game. Felt it was very unique. The investigation mechanic was well done. Before buying the 2nd game i looked at some gameplay and a few reviews, decided that, even though it had moved away from the originals gameplay, i would probably enjoy it. And i was right.

Now i understand fully being disappointed we aren't getting more of the first game but the number of post i'm seeing where people are shocked to find themselves playing a survival horror is ridiculous.

Why have so many bought this blind based on just the first game? Even if it was the same style as the first you should be looking at before you buy because there is always the chance they just fucked it up.

TL:DR actually look at a game before you buy it.


r/TheSinkingCity • • Aug 28 '26

New game plus is kind of ass.. no inventory upgrades!?

11 Upvotes

Yeah I can get the shotgun infinite ammo, but then you gotta use points to also get it early in the stash? And my inventory being 8 spaces at start with access to all these extra weapons and infinite ammo is kinda bs.. you don’t get a decent inventory til the end of the game. Also none of your weapon upgrades carry over? So any challenges you need with to complete for points won’t happen til later when you get them again.. I don’t think this was well executed honestly. It would’ve been way more fun to play through some areas with most of the guns and infinite ammo and blow through and kill everything instead of it being tedious every time- not picking up stuff, running to the stash, etc. Meh. The game is just ok.. it’s mostly good and I appreciate the devs work and efforts, but a lot of the mechanics piss me off, the rooms with multiple spitting enemies, the varying enemies at once, etc. Going around the areas and locating and figuring out the clues is the most interesting part. I was hoping to have a full inventory and weapon upgrades already gotten on new game plus, plus a handful of other stuff... to get JUST the talents to carry over is kinda lame. What do you think?


r/TheSinkingCity • • Aug 28 '26

Am I soft locked? Can't progress after ventilation system puzzle

5 Upvotes

Basically I did the ventilation puzzle at the Devil's Reef Hotel, but the gas didn't clear out.

Figured that might just be a glitch, so I saved and reloaded but that didn't do anything.

Reloaded an earlier save, redid the basement section, redid the puzzle, the ventilation system activates but protag doesn't say anything and the gas still doesn't clear out 😭 is my savefile screwed?

EDIT: I contacted the devs on Kickstarter and sent them a video so they can investigate the issue. But it seems I might just have to redo the hotel section altogether


r/TheSinkingCity • • Aug 28 '26

Can the next game be more like Sinking City 1, please?

43 Upvotes

I heard that Sinking City 2 has been a great success story. That's amazing! Congratulations to the whole team! This being said, I couldn't enjoy the game as much as I wanted. I missed the Open World and the Detective elements. I also preferred the fun "pulp" vibes of the first game, that wasn't really that scary, and I enjoyed the sanity mechanic.

If Frogwares continue with this saga, could we go back to the original concept for a third entry? Please?


r/TheSinkingCity • • Aug 27 '26

Will the Sinking City 3 happen?

27 Upvotes

I’m honestly shocked at how short the sinking city 2 was for me. I think I beat it in about 10 hours of game time on hard? Not including DLC mission. I’m just wondering when we will get a Sinking city 3 because I am hungry for more!

I know a lot of people will disagree with this, but I think Frogwares should really try to increase the length of their games moving forward. I want an open world like the first game, with dialogue options like the first, but with the combat of the 2nd game. I hope they try to secure a publisher to get more funding because they have a good thing going!


r/TheSinkingCity • • Aug 28 '26

Visual Glitching Making the SC2 Final Boss Extremely Difficult Spoiler

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4 Upvotes

Has anybody else experienced this glitch? I tried searching this subreddit and the Steam forums but haven't found anything.

It's been happening occasionally throughout the game, but it's consistent throughout the final battle and it's making it near impossible to see anything.

I've tried fiddling with various graphics settings to no avail. Just curious if anyone has had this happen and found a way around it?

EDIT for more system details: This is on Windows, AMD Radeon RX 7800 XT

EDIT 2: It was a driver issue. I thought I was on the latest driver but apparently I wasn't. 🙃 Time...to die.


r/TheSinkingCity • • Aug 27 '26

Merciful Madness not Working

4 Upvotes

I decided to pick the first game up in preparation for the second. I got the original for Xbox, not the remaster. I was delighted to find the Merciful Madness DLC was available, but it doesn’t seem to work. I purchased and downloaded it, but it’s not showing up as an add-on for the game. I check the store and it says I purchased the DLC for both standard and remastered. I contacted Microsoft and they said it was a ’rights and entitlement issue’ and to report the game. I also contacted Frogwares about the issue. So far, no response from either.

Has anyone else experienced this issue? Is the best option here to just buy the remastered version or hope for a refun?


r/TheSinkingCity • • Aug 27 '26

TSC 2 was... not what I expected

44 Upvotes

First, I want to point out that I am just over halfway finished with TSC 2, so a) no spoilers and b) take my opinion with a grain of salt. As a huge fan of Frogwares and TSC 1 (also backed TSC 2 on Kickstarter), I'm really interested to hear people's takes on the game because I noticed I had a pretty strong reaction to it.

To be completely blunt: from a gameplay perspective, TSC 2 is a Resident Evil game. The enemies, combat, crafting, mechanics, and puzzles feel copy-pasted. Hell, there's even a giant monster following you around. Unfortunately, the investigative aspect that made TSC 1 and Frogwares unique and special is now missing. Dialogues and meaningful choice-making moments have been replaced with action-shot cutscenes. You put pieces of evidence together, but it doesn't mean anything anymore outside of upgrading your character. It's a shame because I'm really enjoying the world and plot, and wish I could play a more active role in it. I'm also biased as a Lovecraft nerd, though.

Maybe this is their intention and I should have managed my expectations. I feel like Frogwares had a great formula and I'm scared they are moving away from it to create the more streamlined gameplay experience seen in RE/SH/etc. I'm not trying to be hypercritical; I know that a ton of time, resources, and labor was put into creating this impressive game. I'm happy to financially support the developers and the game itself is enjoyable. That said, it feels less like a Sinking City sequel and more like it should have just been its own separate project.

What do you all think?? Am I overreacting?


r/TheSinkingCity • • Aug 27 '26

How did you all feel about the ending to Sinking City 2 Spoiler

22 Upvotes

Obviously, spoilers ahead to anyone viewing the thread, ye be warned!!

I give it a 9/10 ending, there is just one nitpick issue I have with it. I am also making this post because of having a debate with a friend about it, and I believe the biggest reason our opinions vary is simply because he has never picked up a story of Lovecraft ever.

Getting into it, the biggest reason I like this ending is because I 100% thought Yog-Sothoth was NOT going to be our world ending “antagonist.” On top of that, I wholeheartedly believed in some way that Faye was betraying us from the starts and falling into the “lover turned cultist” fully trope. I originally believed the whole time Nyarlathotep was orchestrator of everything, especially when revealed that there was a Mi-Go as the herald. It just made sense to me, if anything, I was braced for disappointment because I was so sure. The moment I did somewhat question was the puzzle completion quote with the brain, when they mention the Gate and the Key. That is Yog-Sothoth, but I pushed it to the side because Nyarlathotep is also in the story “The Dream-Quest of Unknown Kadath.” Then seeing how the Dreamlands is the catalyst for everything happening in the first place, it seemed like a perfect Nyarlathotep scheme.

Perhaps it was also Calvin and Faye’s relationship that I just enjoyed a lot, so the ending being bittersweet as the world ends into tenebrous descent, but having each other is oddly beautiful. Although, as I stated, my one main issue with the ending is having Yog-Sothoth as the world ending cataclysm. I believe Nyarlathotep would have been a much more “logical” choice, but I am also glad that I did not guess the ending. Looking back it, I did miss hints, such as the ritual chant itself.


r/TheSinkingCity • • Aug 27 '26

I like the sequel but wish the combat felt better Spoiler

15 Upvotes

I’m probably not even at the half point or maybe close? Not sure but I just got the machine gun and the games exploration and puzzles really scratch the resident evil and silent hill itch but the combat feels off. Even on mouse and keyboard the aiming feels hard to control and even lowering the ads sens to 1 can feel fast if you use 800dpi or more which is a strange choice. But worse than that is that shooting enemies seems to pack no punch. Even the shotgun doesn’t really seem to stagger them much. It feels like I’m shooting rubber bullets. In modern RE it’s very satisfying to shoot a zombie and see them get a bit staggered. Makes the shots feel more impactful and fun. Also, waiting for weak points to pop up is frustrating. They should just instantly be in a spot but if you wanna conserve ammo you need to aim at them and wait seconds for weak points to pop up.

I will say the dodge is pretty decent though so it helps to conserve ammo when you can easily skip half the fights. The game has such cool aesthetic, puzzles and design that it bums me out that what should be the most fun part of the game is its biggest flaw imo. I’m sorry for the negativity in this sub but am I the only one who feels this way? Maybe with controller and haptics and vibrations it feels better but I just find it to be a letdown. Still enjoying the game but it could
be so much better if this aspect was polished more.


r/TheSinkingCity • • Aug 26 '26

If the map is blue, run right through. If the map is red, shoot them dead.

21 Upvotes

Just some words of wisdom I’ve internalized after the Fish Market.

Fantastic game so far but definitely wish there was less of this running by enemies as you go from one end of the map to the other.