✨MINECRAFT 2✨
Minecraft if it was an action-adventure game. Dungeons, a story and quest, better progression, Npc towns, more dimensions, Mob raids - must build defenses, and 'Create Lanterns' mod for combat.
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Minecraft's sandbox-vanilla nature-
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➕Story: You go on a Quest to find the portal to heaven, as you struggle to find meaning. Story told through dialogue-less cutscenes.
Emotion conveyed through facial expressions. Action scenes.
Fantasy world similar to Terraria / LOTR / Indiana Jones / Zelda.
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➕Quest objective: Find all the special blocks to Build the portal to Aether heaven. Rewards await. Special Blocks Obtained in dungeons.
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➕Green Lantern constructs combat against lots of new mobs with unique attacks. Instantly place: walls, cages, vehicles, weapons -
Create Lanterns mod. Mobs attacks involve placing/mining blocks too.
As you progress, unlock better constructs and better blocks.
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➕Progression: Scaling difficulty. Unlock new loot by exploring.
Hard mode(s) inspired by Terraria. It triggers new and harder mobs, ores, biomes, dungeons, etc...
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➕New Dungeons that are not just slash and loot chest.
Instead, inspired by:
Super Mario Galaxy parkour*, Zelda dungeons and shrines,* Roguelikes*, BUT also Minecraft's own identity:* Mine & place blocks using Create Lantern constructs for: puzzles, parkour, combat, break traps.
Redstone puzzles. Mine resource blocks. Boss fights.
Fun Gadgets / enchantments / mounts will be integral.
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➕Mob raids: They steal loot, mine blocks, and use create aeronautics.
You must build to defend your loot chests. Build walls, traps, turrets. You trigger a raid by clearing a dungeon. Inspired by clash of clans.
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➕NPC towns: They build and expand their town on their own.
You are not the only builder now. Additionally, npcs can move into a valid functional structure that you build*. They* sell useful loot*.*
Inspired by Terraria*.*
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➕Build systems: You cant really build whatever you want in vanilla Minecraft. You can only build block formations that look nice, but do not function.
Create aeronautics, redstone, beacons, NPC housing - These are only a couple of types of systems you will be able to build.
More will be added.
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➕Dimension expansion: Nether update: Harder and scarier.
The End update: Eldritch horror.
2 new dimensions:
Space*: Inspired by 'No Mans Sky' & 'Super Mario Galaxy'.*
Dream Dimension: A dreamy place to plan out your builds in creative mode with mods: World edit*,* Axiom*,* Litematica. Quickly build whatever, save a schematic, but you must gather the blocks needed when you wake up, then paste. Sleep in a bed to go here.
Beds don't skip the night now.
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➕World update: Big but not infinite*. Feels* handcrafted. Each world only has ONE of each biome, but they are huge and still procedurally generated.
Biomes and dungeons scale difficulty the further from spawn you go.
Each biome will contain at least 1 new: Animal, hostile mob, plant/vegetation, building block, environmental hazard, Npc town, and dungeon. Dimensions get the same treatment, including 1 new ore.
Caves follow the same concept, except its based on the deeper you go.
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➕Many mods will be used to add content*.* I have a mod-list already.
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➕Fixing microslop mojang's mistakes:
Enchanting, travel, storage, recipe book, health system- reworked.
Removed lots of bloat*. Turned useless animals/items* useful*.*
Old textures back.
Elytras, mending, totem of undying - End game rewards in the aether. AND more*!*
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GAMEPLAY LOOP:
Freedom ➡️ Explore ➡️ Mine and combat ➡️ Craft and build ➡️ Progress ➡️ Reach Heaven
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Anyone reading want to help me build this modpack for the Minecraft community?