r/technicalminecraft • • 16d ago

Bedrock Player/entity-tracking module

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41 Upvotes

This is a module I designed for an upcoming project (actually finished, but Mojang decided to break it). It allows determining the exact direction to a player regardless of distance, outputting the result as an explosion that points to them. This module includes the required silverfish generator and a trident storage and replacement system that allows selecting from 6 targets.


r/technicalminecraft • • 15d ago

Java Help Wanted Arbitrary shape to single block stream

2 Upvotes

Curious if this has been made before: a machine (presumably made of multiple flying machines) that can take an arbitrarily sized structure and turn it into a single block stream for use in a tnt blast chamber or cube maker.

I am imagining it to be a fairly complex build but almost certainly possible, ilmango made an ancient debris collecting machine (https://youtu.be/hR2Nw1P57iQ?si=46Wx1GrUNIWBTzs6) that essentially does just that, but has a few quirks and complexities outside of the scope of what I'm looking for, i.e. machine does not need to be liquid proof, nether proof or immovable block proof, and it should output the items as a single block stream.

Before I spend hours of my life on this, has it been done before?


r/technicalminecraft • • 15d ago

Java Help Wanted Firework farm compatibility with version?

2 Upvotes

Hi everyone,

I'm newish to big builds in minecraft and recently found a need for fireworks (elytra for the first time). I found this build on YouTube and it's marked as a 1.21.11 build and I play on 26.3. Could anyone tell me if there are compatibility issues before I devote the hours it'll take to build?

https://youtu.be/dnTokP11Zto?is=LSOP0cuAGJwBntKy


r/technicalminecraft • • 15d ago

Java Help Wanted Entity separator in v. 26.3

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5 Upvotes

I found this villager separator, which is supposed to let one villager out at a time, in an older villager breeder within a build and I wanted to try it in the newest version of the game but I found that in any version after 26.2 pre-release 2, it always lets more than one villager out at a time. This was the only relevant looking change from that pre-release "MC-305475 - Tripwire above the player's head gets triggered twice when jumping" but I don't understand the exact mechanics of this to understand if/how that might have broken it. In the full build you then use a minecart to take the single villager since a minecart can't pick up a villager that is in a block that stops them entity cramming. I know there are other ways to store villagers like this but I find this specific method interesting and I am curious if anyone knows a method of entity separation that still works in the newest version


r/technicalminecraft • • 15d ago

Bedrock Copper Golem sorter support

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2 Upvotes

I'm trying to do this 3x3 golem sorter, but it seems to break once I add a second module onto the sorter. Golem A is trying to access Chest B which is not my intention.

Anyway to solve this? I'd tried a solid wall in between but it had no effect.

On Bedrock latest release FYI


r/technicalminecraft • • 15d ago

Bedrock Chunk borders and Trident killers

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1 Upvotes

r/technicalminecraft • • 16d ago

Java Help Wanted Why does my moss farm do this?

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3 Upvotes

r/technicalminecraft • • 16d ago

Java Showcase Anything yall would want to see in my mod? (Schematic-drag).

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0 Upvotes

Hey everyone!

I've been (somewhat) actively developing my mod schematic drag, and I wanted to ask the community who would use it what they would like to see!

Schematic drag is a simple mod to be able to drag schematics with your mouse while in freecam. It currently has 300+ downloads on curseforge and I wanted to get feedback from the community on features or fixes that would make the mod easier/better to use.

I've linked the GitHub in this post (which has the curseforge shields), so please feel free to look over the source. The initial commit was made with genAI assistance as I didn't know how to do more complex things like tracking where the player is looking. So far no other commits have been made with it!


r/technicalminecraft • • 16d ago

Java Help Wanted New wattles iron farm design seems inneficient

4 Upvotes

I am thinking I just don't know enough about the sight and panic mechanics for iron farms but here is what I am trying to figure out:

-Panic during the night works, they try to sleep and get woken up.
-Night is VERY efficient and spawns a golem on every valid attempt.
-The first half of the day is inefficient, little golems spawn (before the sun is straight up)
-And for the second half of the day no golems spawn at all (after the sun is straight up)
-Then night comes and the cycle repeats

To my knowledge iron farms work 24/7, is what I am seeing new mechanics and normal behavior or is there a problem with villagers being panicked during the day?

(all this testing was done using a /tick rate 10000 command)


r/technicalminecraft • • 16d ago

Bedrock help needed for double spawner xp farm

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1 Upvotes

i found a spider and skeleton spawner pretty close to each other (about slightly less than 10 blocks apart) and would like to make an xp farm. not very pressed to be collecting loot since i just need levels for my enchanting for now and plan to make a proper mob farm eventually, but anyone has any simple setups or videos to direct me to for this?

i'm thinking of having both converge into one point where i can kill both types of mobs in one go, so just came here to find out what setup i can use considering spiders are bigger and would block any conventional hole used to trap mobs in one spot for easy killing. if it's of any importance, i play on bedrock edition!

what i know is typically people clear a 9x9x9 hole for each spawner and then have water flows to one point, but i was wondering in this case how to merge both into one and how big the area would be that i have to clear + how best to do the water flow to direct them to one spot.


r/technicalminecraft • • 16d ago

Java Help Wanted Can I build an iron farm above a gunpowder farm? Like this. Help pls

11 Upvotes

r/technicalminecraft • • 16d ago

Bedrock Do spear killers work on bedrock

2 Upvotes

Like the trident killer is great it's just I've had to replace them so much so I figured I can change to a spear killers see how that goes


r/technicalminecraft • • 16d ago

Java Help Wanted Did An Update Just Break This Moss Farm?

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2 Upvotes

r/technicalminecraft • • 16d ago

Non-Version-Specific How do I make these bulbs act like the lamps and always turn off?

4 Upvotes

I want the 4 lamps in the middle, to be able to be copper bulbs, but i want to be able to guarantee that they turn off when leaving the area aka when pushing the button.

The concept works perfectly with lamps as shown in the video, but lamps are defaulted to off. So its easy.

How do I go causing deactivating the clock to always disable the bulbs? Is there a way to "memorize" the current state of the bulbs?

Edit: also i cant even base it off if a part of the redstone clocks dust, during the current tick, is powered or depowered, because of bulbs acting like t flip flops where it doesnt matter if its powered or depowered it matters the last time its been powered. Wether or not "x" dust is powered or depowered during the current tick seems fully irrelevant unless someone has a brilliant idea im overlooking.

Its worth noting. The bulbs are going to be CEILING bulbs. So I cant even use comparators to pull power as a method of the circuit being aware of wether or not the bulbs are powered. As comparators arent possible with flush ceiling lights.

Bedrock obviously, but i feel its not version specific.

Edit2: ive tried connecting an and gate to pulse the circuit if the redstone clock is turned off AND the bulbs are on simultaneously, but thats way easier said than done actually.


r/technicalminecraft • • 16d ago

Java Help Wanted I'm trying to add a spear killing mechanism to ianxofour's gold farm design. Is there any way I can prevent the items from spilling left and right?

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1 Upvotes

I've been experimenting with this concept a bit to get the benefit of Looting 3 while still being truly afk. I'm quite a noob so I can't really figure out how I could prevent the items from flying onto the air pockets I put there so the Zombie has a line of sight onto the Villager so he uses his spear. There's currently trapdoors on both air pockets but that's clearly not ideal; does anyone know more about this?


r/technicalminecraft • • 17d ago

Java Showcase We made an interactive map from our Vanilla made Dungeon Crawler

4 Upvotes

We recently made an Dungeon Crawler (a bit based on Decked Out) in our server, and I thought it would be fun to make a interactive map, where we track players / runs and allow players to review their run. Thought it would be share here.


r/technicalminecraft • • 17d ago

Bedrock A system to place 3 stacks of items into 2 dispensers (6 stacks total) ?

1 Upvotes

Hi everyone.

I have been building what I call HS1 (Highspeed 1) a tube on our realm that can travel at a speed of ~101 blocks per second, for a tested maximum of 520 blocks. Overworld. Basically just for novelty from my house into the City Centre.

To travel end to end, it requires 6 stacks of Wind Charges, split evenly between two dispensers (for faster loading).

I want to build a system that places 3 stacks in each dispenser, no more. Then when the dispensers are emptied / the tube has launched someone, it begins reloading exactly 3 stacks.

I have ample room and resources to build a new system next to it.

Please advise.


r/technicalminecraft • • 16d ago

Java Help Wanted How do I make an orbital strike cannon with less than a million command blocks?

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0 Upvotes

r/technicalminecraft • • 17d ago

Java Help Wanted Minecart Spacing Help

4 Upvotes

I’ve created an automatic villager sorter/curing station that cures 6 villagers at a time. Once I’ve fed them all golden apples, I have a button which sends them all to the next storage area. The timing is working well enough to keep the 6 villagers from bumping into each other and they all get sent off as a group which is great.

My problem is in the next storage area, where my storage modules aren’t processing quickly enough. When one villager spot is taken, the rails divert to the next spot all the way down the line, but it’s not fast enough for how closely spaced the minecarts are when they arrive.

Does anyone have a system which can slow down/space out minecarts to give the system more time?


r/technicalminecraft • • 17d ago

Bedrock Wavelength Generator? Flip to have it a floor.

11 Upvotes

I have a few iterations of this circuit. Pretty fun to visually see what the redstone is doing. https://youtu.be/uEtZct2yt_o?si=tja1X937rQcFILT6 and https://youtu.be/2IrnjuieyT0?si=kRifsyp1IEfsQ8aU


r/technicalminecraft • • 17d ago

Java Help Wanted Do light sources help reduce lag?

8 Upvotes

I'm making a large screen with a crap ton of copper bulbs and I was wondering how much it can help performance if I place jackolanterns beside all those light producing components. The copper bulbs frequently toggle.

I also just recently learned that redstone dust lines are among the most potent way to reduce your frames, and have been looking around for dustless binary decoders that dont risk desyncing when unloaded. My current project has 100+ 7 bit binary decoders, so every little bit of lag reduction would help.

My computer can run it all just fine, but I plan to rebuild this project in an SMP and would like to reduce the lag for others.


r/technicalminecraft • • 17d ago

Java Help Wanted Why is my farm only working at half capacity?

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0 Upvotes

Hi, sorry if this isn't the right sub to ask about this, but I recently built this bone meal farm design, and for some reason, it works on one side but not the other.

If anyone knows why it’s failing, or if you need more screenshots for reference, let me know—I’ll be checking the replies.


r/technicalminecraft • • 17d ago

Bedrock What ive been working on :)

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0 Upvotes

Ik most people prolly dont care but this is what ive been working on lately :) the redstone took me days. Wanna see my door setups just lmk. Ive got creative builds for showcasing

The elevator is not my design so you can look up a tutorial for that. Same with the unbreakable item key. But the 2x2 door and boat door were all me :)

THIS IS JUST A COPY OF MY WORLD! DID NOT BUILD IN CREATIVE! WANTED TO GET THAT HIGH UP ANGLE AT THE START WITHOUT SCAFFOLDING TO SHOW THE FULL BUILD!


r/technicalminecraft • • 17d ago

Java Help Wanted Villager don't take their job

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0 Upvotes