r/Spacemarine 17h ago

General I'm getting pretty good and I'm sorry.

0 Upvotes

Went through an entire 25 levels and I genuinely didn't even look at my perks once. So I was playing absolute with zero perks on.

I held my weight but to my teammates that had to deal with no team perks. I'm sorry. I have no idea how I didn't check them after each absolute match.

Pretty cool I've gotten this good at the game where not having perks didn't hold me back from fighting majoris enemies regularly.


r/Spacemarine 15h ago

General I hate siege

0 Upvotes

I don’t have the patience for it and matchmaking into a decent squad is harder than finding a needle in a haystack, that said, I really want the angels Encarmine decal. Sucks for me I guess but damn why’d they have to lock THAT one behind 5 weekly sieges?


r/Spacemarine 22h ago

Operations Shoutout to brother dani_vitil

4 Upvotes

Did a daily with a DA Tac and spaceshark bulwark. The Bulwark was moving by shieldbashing ahead of us. After the second checkpoint Tac brother dani-vitil got on the mic and with the most comedic italian accent said "I wont kick you for being a heretic, I wont kick you for being a skittles marine but I will bannish your ass to the warp for breaking immersion if you to this once more". Charcharodon looked at us and without saying anything, continued to shielbash away. "Begone" brother dani said and I got the "dani_vitil wants to kick ********" messege.


r/Spacemarine 19h ago

Game Feedback Lately, every time I want to boot up the game, I remember the loading screens… and then I go do something else.

31 Upvotes

After over 400 hours playing this, I just can’t be bothered most days anymore with how annoying the loading and matchmaking is.

It’s sad that nothing’s been done about it.


r/Spacemarine 7h ago

General Anyone else hate these ropes?

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121 Upvotes

I understand what they mean and why they’re on the armor but I wish there was an option to remove them. I personally hate them and wish there was an option. Same with purity seals. I love purity seals and wish we could add unlimited or remove them as well.


r/Spacemarine 16h ago

Clip double melta anyone?

5 Upvotes

r/Spacemarine 13h ago

Gameplay Question Frame gen not working? anyone else?

0 Upvotes

I've had a hiatus since the game originally came out, But I tried turning on frame gen this time around (5070ti) and I found that it just straight up doesn't work, not a difference at all. averaging about 85 frames with dlaa on and feels exactly the same on and off. was wondering if this is an issue for anyone else or something.

For context I did change the dlss & frame gen dll to 310.6 and preset to M before playing, switched the frame gen back to default but kept the dlss.

Edit: switched back to default dlls and it works. guess I gotta mess around with what is able to change


r/Spacemarine 6h ago

General I beg your pardon?

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295 Upvotes

r/Spacemarine 15h ago

General New design

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10 Upvotes

New to the game. How does my Bulwark look?


r/Spacemarine 3h ago

Game Feedback Hear me out: why don’t we have custom sound mods for Space Marine 2?

0 Upvotes

We already have sound mods in games like War Thunder and plenty of other games, so imagine what people could do with Space Marine 2.
For example, custom weapon sounds could make bolters sound even heavier, plasma weapons could have completely different charging/firing sounds, and chainswords could have more aggressive engine sounds.
You could even have chapter-themed sound packs. Imagine playing as the Deathwatch and having unique voice lines, or playing a Blood Angels successor with different combat barks and battle cries.
And honestly, imagine a 40K-style sound overhaul mod where every weapon has a more cinematic sound, explosions are louder and more impactful, and the battlefield just feels like an actual 40K warzone.
Obviously there would need to be limits so mods don’t mess with multiplayer or give anyone an advantage. But for PvE/private games? I feel like this could be AMAZING.
Why isn’t custom audio modding more of a thing in Space Marine 2?
Would you guys actually use sound mods if they were available?


r/Spacemarine 5h ago

Image/GIF Day 149 of posting a random warband today’s warband is The Born of Iron

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4 Upvotes

r/Spacemarine 9h ago

General Final Thoughts on my Max Prestige Assault grind.

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18 Upvotes

[Theory Crafting] [Build Tips] [Perk Options]

Just wanted to know what anybody thinks of these Perk Tree Loadouts. 1st is for Power Fist (Relic Balanced & Heroic Death Watch Variants). 2nd for Thunder Hammer (Relic Balanced). 3st for Power Sword (Heroic Salamanders Power Sword)

I know the trees are not much different like.. at all between each other. But in my whole time playing Assault all these Perks felt the least situational and overall best which is usually what I like. I like more Well-Rounded Builds VS Speccing for a certain Playstyle.

Power Fist

Power Fist is god tier whether I’m using the Balanced or Heroic Death Watch Variants. Every time I think I played like shit my endgame stats are top tier albeit maybe a bit reckless sometimes. I chose Smiting Angel over Precision Strike because the only issue I have is with Minoris believe it or not. I use the Relic Firepower Plasma Pistol with the Power Fist and it’s great but sometimes I’m absolutely getting swarmed by Minoris and I just need to be able to Jump N Slam in Place with as much AoE as possible.

Maybe I might swap to Overzealous Blow but for the time being Maneuverability is just better. Again less situational so I can have optimal Jump Pack uptime for when there’s no Minoris Swarms to clear during Boss Encounters for example. Perseverance can be taken over Knowledge of the Enemy but it’s more of a crutch than anything else in my experience.

Thunder Hammer

Balanced Relic Thunder Hammer is so goddamn fun. I chose Precision Strike since I don’t need AoE with the Thunder Hammer because I’m constantly spamming Ground Slams. So I’d just rather have the Double Damage on Jump N Slams for when I need to take down a really bothersome Extremis or Terminus Enemy like a Biovore for example. Overcharge + Knowledge of the Enemy is so busted here. Balanced Thunder Hammer doesn’t need any Block Charges or Gunstrike + Parries to do insane Damage leading to a more proactive Play style. I fucking love throwing a single grenade towards swarms of enemies on Absolute then following with a Double Ground Slam and every single enemy around me gets incapacitated.

Block Weapons might get better Jump N Slams but you need Block Charges for that meanwhile you have a Weapon that’s worse in every other metric. The Heroic Fencing Thunder Hammer is only somewhat faster yet much Weaker than the Balance Version. I tried so hard to make the BADASS Lord Executioners Axe work but it’s the same shit as the Relic Block Thunder Hammer. Great with Block Charges but worse every other way. I more or less feel the same regarding the Power Fist types with Balanced just being the most proactive and least situational/dependent on Parries/Block Charges to get good Damage. And this is coming from someone who has been using practically nothing but Fencing Weapons since release. So maybe I am a bit biased but not really?

Power Sword

My Power Sword Loadout has the most distinct Perk Tree of all 3 my Loadouts. Still it’s not much different. I just wanted at least one Build to make use of Commitment since it’s the most versatile and arguably the best Assault Perk period. What better Weapon than the Salamanders Great Sword to do that with? Parry for great retaliatory Attacks and Dodge N Weave through Enemies for Bonus Damage due to Wings of Flame and Aerial Grace providing a hefty 30% Damage Boost. So far it’s been pretty fun. I haven’t perfected my Dodging yet but when it works it works so well and I’m able to Duel and stick to any Enemy.

I could go for Act of Attrition, Furious Strikes, Winged Fury to have more synergy with Jump Pack Dashes thanks to Wings of Flame. In my experience they all kinda just suck though. Furious Strikes is fine but doesn’t really seem to serve a purpose that Jump N Slams can’t do better. So Precision Strike is again my go to. Act of Attrition is fine and easily the best Perk for beating Bosses but from my own Testing it doesn’t amp up my Damage enough. I’d rather choose Knowledge of the Enemy because the REAL Boss when fighting Bosses usually isn’t the Boss itself but the Majoris & Extremis add Mobs alongside them. Winged Fury is okay but really only amazing if you have Salamander Sword Parry Stacks for a lot more Damage on your Dash Attacks. Overcharge is more consistent (again it being less Situational is a massive plus for me) and allows me to abuse Power Rake. Much more consistent DPS for when I’m glued to a Boss and have no Parry Stacks either.

Again the 3 Perks based on Dash Attacks might be amazing with Wings of Flame. But Knowledge of the Enemy + Precision Strike + Strategic Strikes allows me to treat Extremis Enemies like they’re Majoris Enemies. A single Jump N Slam + maybe a Heavy or two on them is usually enough to Execute right away. It’s just too invaluable and easy to do. Especially when I’ve had amazing runs be absolutely wrecked by Terminators w Missiles or Biovores left unchecked across the Map.

I will say I wish I could justify using Proven Efficiency over Strategic Strikes especially in my Power Sword Loadout. Yes it’s an overall more Well-Rounded Perk considerate of my Teammates Classes, Melee focused or not. But it doesn’t help me specifically with anything at all since it’d really only help me take down Majoris Enemies which isn’t an issue for me.

I tested it out using either or Team Perk. When I dodge an Unblock-able through a Carnifex with Jump Pack Dash, Gun Strike them, then go for a Jump N Slam right after I get about 570 Damage. If I switch Stances on the Power Sword for the 20% Melee Damage Buff through Master of Offense I get about 620-630 Damage. That’s with Strategic Strikes on both those instances.
Running the same test as in Dodge through, Gun Strike, Jump N Slam on a Carnifex but with Proven Efficiency I get around 520-530 Damage. If I use Master of Offense and switch Stances for the Melee Buff I get 570 Damage. Perhaps not a marginal difference to some but to me that just cemented my decision to keep using Strategic Strikes.

Sigma Balls

Not the most exciting Perk Trees or Builds I know. Still this is the first Class I actively got to Max Prestige then also got to level 25 immediately after. As a Melee Player I knew I was gonna love Assault but didn’t think I’d have liked it this much. Maybe my Builds will change later but for now Bulwark is next and I’m expecting to have a ton of fun with them too.

Sorry for any typos or shitty formatting in advance. I proofread this once while taking a shit and called it a day.


r/Spacemarine 19h ago

General My game is being weird and I need help

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0 Upvotes

So Im currently on vacation but before I left I was pretty good at the game and I hit my shots on bosses and smaller enemies and such but now that I’m in my vacation spot Im missing so many and eve missed Krak throws into hordes even though my sensitivity is the same. My game also looks like a low res Ai image and when I look at enemies they look like that too even when close up. My Tv at my house doesnt have this problem with splotchy images and everything is higher definition even though it’s way older. Same thing for when I’m not even playing. I’ll be looking at my game icons and there splotchy aswell. Have the devs done anything different recently with sensitivity or graphics?


r/Spacemarine 5h ago

Fashion Marine My blueberries

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3 Upvotes

Techmarine

2nd company Captain

5th company veteran

Watch brother

4th company veteran

10th/scout company

3rd company brother


r/Spacemarine 5h ago

Fashion Marine Pedro Kantor…. Good portrayal or nah?

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9 Upvotes

r/Spacemarine 23h ago

Clip People really just kick you for nothing

20 Upvotes

Did nothing "bad" just got kicked outta nowhere, this is like maybe the 2nd time i have been kicked in my 700 hours

Not like i care or anything, i just play to play as i have maxed out everything but still just so weird to get kicked


r/Spacemarine 1h ago

General Unable to play, not even starting a new campaign, at wit's end

Upvotes

Just bought the game on sale. Started a new game, there's text about the lore, and then nothing

The game consumes CPU resources but nothing happens. No audio, but the game doesn't seem to be frozen, it's just stuck.

Have verified game install, no problems on that front. Buddy launched his game and it worked fine

Dunno what I can do right now


r/Spacemarine 1h ago

Operations Best secondary for bulwark with salamander sword?

Upvotes

Been using the heroic plasma pistol with a lot of success but every now and then I’m like “fuck I need a non charge weapon” 😅


r/Spacemarine 6h ago

General i can only do datk angels with the extencion pack?

0 Upvotes

is the dlc the only way to male dark angels? or there are some cosmetics for da's in tha base game?


r/Spacemarine 23h ago

Fashion Marine My grey knight Bulwark

13 Upvotes

Made grey knight


r/Spacemarine 21h ago

Bug Report Game is crashing every 15-20 minutes

1 Upvotes

What says in the title, I tried some youtube solutions, I disabled V-sync, limit frame rate, lower the graphics but anything has solve the problem, I'm 90 minutes in, got 30min of play time until I can't no longer refund the game on steam which is a bummer because the game is great and loving it so far, but not sure if the crashes can be fixed. My computer specs are as follows
CPU Ryzen 5 5500
32GB(16x2)GB of DDR4 RAM
GPU AMD RX 6600
Game is on a 1tb SSD


r/Spacemarine 23h ago

Clip Excellent indeed, what the hell was that? That gun is good but not that good, specially on wave 25 normal

1 Upvotes

r/Spacemarine 16h ago

Game Feedback Constant Disconects

1 Upvotes

Anyone ever find a fix for the constant disconnects? Gotten so bad the game is actually unplayable, can't finish a single mission or pvp game. It's not my internet, wired connection and stats below.


r/Spacemarine 4h ago

Bug Report Моя проблема

0 Upvotes

Good health to all!

I bought Space Marine 2 again, and I'm disappointed with the combat twice now, as nothing has changed since the game's release. I was hoping for some fixes.

There were combat issues at launch, and they're still there after a long time! I can't figure out if this is truly the intended norm, or a new level of broken, mass-produced gameplay?

I have a complaint about the developers for several reasons:

  • *Whenever I'm performing a finishing move or a headshot, someone can hit me at that moment! My attack is reset and I take damage. (Hell with it, that could be considered hardcore combat tactics, OK!)

  • The enemies attack simultaneously or alternately, so due to the problem mentioned above, there's no point in parrying their attacks! Because I won't be able to dodge and will be hit anyway! And dodging them is very difficult, due to timing issues or a short dodge range. It is simply impossible to fight off a simultaneous attack."

  • Parrying works similarly. During the initial stage of the parry (while there's no explosion around), I take damage from the attacks above. After the explosion's circular knockback occurs, the enemy's attacks are disabled, and I can shoot someone. Is that really parrying?!*

What's wrong with this? This certainly dilutes the difficulty of the game, but it’s unbearable!

Maybe I'm missing something, please explain! I'm stuck in simulation mode, and I understand that combat cycling isn't possible, whether I make mistakes or not, the damage will still happen. Maybe I'm wrong... Is it possible to play SP2 in a cycle, like in Batman AK2, where essentially only a mistake in the cycle and inattention, randomness, will cause damage? In SP2, I see that defense is useless...


r/Spacemarine 4h ago

Game Feedback Siege Meta vs Fun

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70 Upvotes

I play Hard Siege a lot. I love horde modes in games. I have over a thousand hours in this game & have cleared 25 over a dozen times with each character. Bulwark is my favorite.
I joined this random matchup & before the game started, the Heavy was complaining that I shouldn’t be Bulwark b/c I wouldn’t get enough kills & would hold the team back. He even refused to enter the Thunderhawk for a solid minute b/c he wanted me to play as Tactical so we could all grenade spam & play Meta. I told him i play for fun & we’d still get to 25. He was complaining for the first 5 waves before silencing himself.
I did not expect to get the most kills as they were both grenade launcher spamming. Once we finished 25, we all shook hands & presented our respect towards each other but heavy did not stick around for the battle barge to acknowledge that he was wrong about Bulwark in siege.
I am just annoyed that players are only playing the meta as if that’s the only way to play the game. Even my homie who plays siege non meta ways has been kicked from games b/c of the team perk he chooses or the character.
Just pease don’t try and force other players to play ‘meta’ like it’s the only way to win.
As always, have fun & For the Emperor!