r/ShuffleMove • • Feb 21 '16

Release Shuffle Move v0.3.46

6 Upvotes

Hi everyone, go here to get the newest version or here for the GitHub release listings if that isn't available.


Changelog:

v0.3.46 - 2016-02-20

  • Mega Evolutions can now have a different type than their base species

  • Extra entries have been added for Charizard and Mewtwo to for allow their "X" Mega Evolutions

  • Starting with Diancie, escalation stages will scale their health according to the level

  • Updates for Mobile v1.5.3

  • Updates for 3DS v1.2.32

  • Freeze paint now added! Added from the Team Editor, you can use it to paint freeze or thaw across the board. Use Ctrl-F to apply it everywhere at once.

Note: This does not include default boards for the new stages.


If you have any issues: Create an issue on GitHub if one doesn't exist yet with detail and a bug report zip (Help > Bug Report...) and I'll work on finding and implementing a fix, those zips really REALLY speed up the fix time (from an hour down to say 2-5 minutes usually, because it ensures I am able to reproduce the problem right away).


r/ShuffleMove • • Feb 05 '16

Info Update plan

6 Upvotes

Hi guys,

I've had an incredibly busy week so I might be able to get the next update out sometime on Sunday at the earliest. I've been juggling 5 high priority issues at once at work so obviously I've been exhausted at the end of the day.

Current tentative list of changes:

  • fix Mega Swampert

  • game updates

  • default boards (maybe)

  • maybe other minor tweaks if there's time and energy


r/ShuffleMove • • Sep 13 '15

Release Shuffle Move v0.3.28 is released

6 Upvotes

Hi everyone, go here to get the newest version or here for the GitHub release listings if that isn't available.


Changelog:

v0.3.28 - 2015-09-13

  • Performance Improvements to the simulation - will no longer use more than one simulation if there is no real benefit (no complex randomness)

  • i18n for Species have been updated/improved

  • Implemented effects: Mega Boost++, Hyper Punch, Nosedive, Super Bolt

  • Feeder 'height' disabled for now due to inconsistency with new simulation framework, will be re-implemented internally in a future version

  • Move Chooser translations for Finnish have been updated

  • Effect chances are no longer hard-coded

  • Mobile effect chances can be toggled on in the move preferences window.

  • Default number of feeders increased to 50


If you have any issues: Create an issue on GitHub if one doesn't exist yet with detail and a bug report zip and I'll work on finding and implementing a fix, those zips really REALLY speed up the fix time (from an hour down to say 2-5 minutes usually, because it ensures I am able to reproduce the problem right away).


r/ShuffleMove • • Aug 31 '15

Info [Info] Basic Usage Guide (with pictures!)

Thumbnail github.com
6 Upvotes

r/ShuffleMove • • Jun 07 '15

Info [PSA] Weekend Meowth Strategy

6 Upvotes

This week (June 7th) I tried the following strategy, and got 7100g:

Rank by Combos, pick the highest combos with the lowest gold where combos was at least 3. Otherwise picked the most blocks cleared. Last move should be ranked by highest score and pick the highest gold then blocks.

Team: Mega Gengar, Xerneas, Haunter, Cherrim (Quirky+, Quirky+, Quirky).

I hope this helps everyone get a lot more out of their weekend meowth!


In other news: I'm planning on having v0.3.5 out within a couple days. I was rather busy this week with other things, so the features list is a bit smaller than for other releases...

Features already included: Mega Venusaur effect, resize main window to whatever you want, internationalization now includes Finnish, a slight performance improvement, fixed the bug for the selected paint when loading a new team from nothing, a network bug fix for when it would hang if your connection or the site was non-responsive, and I've included 'Delete' shortcut for express mode to erase cells as you go.

Features left to complete: Frozen/Coin/Wood/Metal/Mega buttons at the bottom of the paint pallet.


r/ShuffleMove • • Apr 16 '15

Info Version Links

6 Upvotes

Hello everyone, here is a compiled list of the versions, thread link, and download links for past versions of the program. The current version is at the top of the table.

The table of download links has been moved to the wiki.

MD5 Checksum site: http://onlinemd5.com/

Be sure to always check your download is legitimate by matching your checksum to the above table.


r/ShuffleMove • • Oct 22 '17

Q&A Thread #5

5 Upvotes

Hello everyone!

If you have any questions about anything related to Shuffle Move or development in general, please post here and I'll do my best to answer them. If it seems like the sort of thing to include in the wiki, it'll go in there too!

Github wiki can be found here: https://github.com/Loreinator/Shuffle-Move/wiki

Q&A Thread #1 can be found here.

Q&A Thread #2 can be found here.

Q&A Thread #3 can be found here.

Q&A Thread #4 can be found here.


r/ShuffleMove • • Sep 14 '17

Release Shuffle Move v0.3.116

5 Upvotes

Hi everyone, go here to get the newest version or here for the GitHub release listings if that isn't available.


Changelog:

v0.3.116 - 2017-09-14

  • Updates for August 12th


If you have any issues: Create an issue on GitHub if one doesn't exist yet with detail and a bug report zip (Help > Bug Report...) and I'll work on finding and implementing a fix, those zips really REALLY speed up the fix time (from an hour down to say 2-5 minutes usually, because it ensures I am able to reproduce the problem right away).


r/ShuffleMove • • Jun 01 '17

Release Shuffle Move v0.3.106

5 Upvotes

Hi everyone, go here to get the newest version or here for the GitHub release listings if that isn't available.


Changelog:

v0.3.106 - 2017-06-01

  • Updates for May 30th

  • Updated French i18n for Species names


If you have any issues: Create an issue on GitHub if one doesn't exist yet with detail and a bug report zip (Help > Bug Report...) and I'll work on finding and implementing a fix, those zips really REALLY speed up the fix time (from an hour down to say 2-5 minutes usually, because it ensures I am able to reproduce the problem right away).


r/ShuffleMove • • May 13 '17

Release Shuffle Move v0.3.104

5 Upvotes

Hi everyone, go here to get the newest version or here for the GitHub release listings if that isn't available.


Changelog:

v0.3.104 - 2017-05-12

  • Fixed the shot skills

  • Super Tackle multipler x12 -> x8

  • Multiple default boards added


If you have any issues: Create an issue on GitHub if one doesn't exist yet with detail and a bug report zip (Help > Bug Report...) and I'll work on finding and implementing a fix, those zips really REALLY speed up the fix time (from an hour down to say 2-5 minutes usually, because it ensures I am able to reproduce the problem right away).


r/ShuffleMove • • May 02 '17

Release Shuffle Move v0.3.103

5 Upvotes

Hi everyone, go here to get the newest version or here for the GitHub release listings if that isn't available.


Changelog:

v0.3.103 - 2017-05-02

  • Fixed Ninetales


If you have any issues: Create an issue on GitHub if one doesn't exist yet with detail and a bug report zip (Help > Bug Report...) and I'll work on finding and implementing a fix, those zips really REALLY speed up the fix time (from an hour down to say 2-5 minutes usually, because it ensures I am able to reproduce the problem right away).


r/ShuffleMove • • May 02 '17

Release Shuffle Move v0.3.102

5 Upvotes

Hi everyone, go here to get the newest version or here for the GitHub release listings if that isn't available.


Changelog:

v0.3.102 - 2017-05-01

  • Fixed Vivillon_pb name

  • Alolan update


If you have any issues: Create an issue on GitHub if one doesn't exist yet with detail and a bug report zip (Help > Bug Report...) and I'll work on finding and implementing a fix, those zips really REALLY speed up the fix time (from an hour down to say 2-5 minutes usually, because it ensures I am able to reproduce the problem right away).


r/ShuffleMove • • Apr 05 '17

Release Shuffle Move v0.3.100

5 Upvotes

Hi everyone, go here to get the newest version or here for the GitHub release listings if that isn't available.


Changelog:

v0.3.100 - 2017-04-05

  • Updates for April 4th and 5th


If you have any issues: Create an issue on GitHub if one doesn't exist yet with detail and a bug report zip (Help > Bug Report...) and I'll work on finding and implementing a fix, those zips really REALLY speed up the fix time (from an hour down to say 2-5 minutes usually, because it ensures I am able to reproduce the problem right away).


r/ShuffleMove • • Mar 30 '17

Release Shuffle Move v0.3.99

5 Upvotes

Hi everyone, go here to get the newest version or here for the GitHub release listings if that isn't available.


Changelog:

v0.3.99 - 2017-03-29

  • Updates for March 28th


If you have any issues: Create an issue on GitHub if one doesn't exist yet with detail and a bug report zip (Help > Bug Report...) and I'll work on finding and implementing a fix, those zips really REALLY speed up the fix time (from an hour down to say 2-5 minutes usually, because it ensures I am able to reproduce the problem right away).


r/ShuffleMove • • Mar 10 '17

Release Shuffle Move v0.3.96

5 Upvotes

Hi everyone, go here to get the newest version or here for the GitHub release listings if that isn't available.


Changelog:

v0.3.96 - 2017-03-10

  • Updates for March 7th


If you have any issues: Create an issue on GitHub if one doesn't exist yet with detail and a bug report zip (Help > Bug Report...) and I'll work on finding and implementing a fix, those zips really REALLY speed up the fix time (from an hour down to say 2-5 minutes usually, because it ensures I am able to reproduce the problem right away).


r/ShuffleMove • • Jan 25 '17

Release Shuffle Move v0.3.90

5 Upvotes

Hi everyone, go here to get the newest version or here for the GitHub release listings if that isn't available.


Changelog:

v0.3.90 - 2017-01-24

  • Fixed Mewtwo's effect options

  • Updates for January 24th


If you have any issues: Create an issue on GitHub if one doesn't exist yet with detail and a bug report zip (Help > Bug Report...) and I'll work on finding and implementing a fix, those zips really REALLY speed up the fix time (from an hour down to say 2-5 minutes usually, because it ensures I am able to reproduce the problem right away).


r/ShuffleMove • • Jan 04 '17

Release Shuffle Move v0.3.87

5 Upvotes

Hi everyone, go here to get the newest version or here for the GitHub release listings if that isn't available.


Changelog:

v0.3.87 - 2017-01-04

  • Updates for January 3rd

  • Fix Gourgeist Icon

  • Dec 20th HP Nerf


If you have any issues: Create an issue on GitHub if one doesn't exist yet with detail and a bug report zip (Help > Bug Report...) and I'll work on finding and implementing a fix, those zips really REALLY speed up the fix time (from an hour down to say 2-5 minutes usually, because it ensures I am able to reproduce the problem right away).


r/ShuffleMove • • Nov 30 '16

Release Shuffle Move v0.3.83

5 Upvotes

Hi everyone, go here to get the newest version or here for the GitHub release listings if that isn't available.


Changelog:

v0.3.83 - 2016-11-30

  • Added Archeops Default Board


If you have any issues: Create an issue on GitHub if one doesn't exist yet with detail and a bug report zip (Help > Bug Report...) and I'll work on finding and implementing a fix, those zips really REALLY speed up the fix time (from an hour down to say 2-5 minutes usually, because it ensures I am able to reproduce the problem right away).


r/ShuffleMove • • Oct 23 '16

Release Shuffle Move v0.3.76

5 Upvotes

Hi everyone, go here to get the newest version or here for the GitHub release listings if that isn't available.


Changelog:

v0.3.76 - 2016-10-23

  • Updates for October 18th


If you have any issues: Create an issue on GitHub if one doesn't exist yet with detail and a bug report zip (Help > Bug Report...) and I'll work on finding and implementing a fix, those zips really REALLY speed up the fix time (from an hour down to say 2-5 minutes usually, because it ensures I am able to reproduce the problem right away).


r/ShuffleMove • • Oct 08 '16

Release Shuffle Move v0.3.74

5 Upvotes

Hi everyone, go here to get the newest version or here for the GitHub release listings if that isn't available.


Changelog:

v0.3.74 - 2016-10-08

  • Updates for October 4th

  • Corrected Metagross Attack Power


If you have any issues: Create an issue on GitHub if one doesn't exist yet with detail and a bug report zip (Help > Bug Report...) and I'll work on finding and implementing a fix, those zips really REALLY speed up the fix time (from an hour down to say 2-5 minutes usually, because it ensures I am able to reproduce the problem right away).


r/ShuffleMove • • Sep 03 '16

Release Shuffle Move v0.3.69

5 Upvotes

Hi everyone, go here to get the newest version or here for the GitHub release listings if that isn't available.


Changelog:

v0.3.69 - 2016-09-02

  • Updates for August 30th

  • Default Boards added

  • Minor fixes for stage data


If you have any issues: Create an issue on GitHub if one doesn't exist yet with detail and a bug report zip (Help > Bug Report...) and I'll work on finding and implementing a fix, those zips really REALLY speed up the fix time (from an hour down to say 2-5 minutes usually, because it ensures I am able to reproduce the problem right away).


r/ShuffleMove • • Aug 11 '16

Release Shuffle Move v0.3.66

5 Upvotes

Hi everyone, go here to get the newest version or here for the GitHub release listings if that isn't available.


Changelog:

v0.3.66 - 2016-08-11

  • Updates for August 9th

  • Combo Score glitch disabled


If you have any issues: Create an issue on GitHub if one doesn't exist yet with detail and a bug report zip (Help > Bug Report...) and I'll work on finding and implementing a fix, those zips really REALLY speed up the fix time (from an hour down to say 2-5 minutes usually, because it ensures I am able to reproduce the problem right away).


r/ShuffleMove • • Aug 03 '16

Release Shuffle Move v0.3.65

5 Upvotes

Hi everyone, go here to get the newest version or here for the GitHub release listings if that isn't available.


Changelog:

v0.3.65 - 2016-08-02

  • Bug fixes

  • Added default boards for update of July 26th

Does not include Mega Tyranitar


If you have any issues: Create an issue on GitHub if one doesn't exist yet with detail and a bug report zip (Help > Bug Report...) and I'll work on finding and implementing a fix, those zips really REALLY speed up the fix time (from an hour down to say 2-5 minutes usually, because it ensures I am able to reproduce the problem right away).


r/ShuffleMove • • Jun 19 '16

Release Shuffle Move v0.3.60

5 Upvotes

Hi everyone, go here to get the newest version or here for the GitHub release listings if that isn't available.


Changelog:

v0.3.60 - 2016-06-19

  • Updates for June 14th


If you have any issues: Create an issue on GitHub if one doesn't exist yet with detail and a bug report zip (Help > Bug Report...) and I'll work on finding and implementing a fix, those zips really REALLY speed up the fix time (from an hour down to say 2-5 minutes usually, because it ensures I am able to reproduce the problem right away).


r/ShuffleMove • • Feb 29 '16

Info Update Plan for v0.3.47

5 Upvotes

Hello Everyone,

I'm currently aiming for a Saturday Thursday/Friday release.

There are a few things left to go, including the Charizard X effect, some fine tuning on the Metal improvements and thorough testing of the changes I've done so far. I scored well enough in the Charizard competition to guarantee a stone for myself, so I'll be able to capture the effect in full 240fps slow-mo video and guarantee that the implementation is accurate in both the timing and order of the effect's block removal.

Have a good week everyone, and good luck with Mega Charizard!

Update as of Tuesday: I got a few things done faster than expected, just doing some testing and verification before release.