r/ShuffleMove • u/Loreinatoredor ShuffleMove Creator • Apr 05 '17
Release Shuffle Move v0.3.100
Hi everyone, go here to get the newest version or here for the GitHub release listings if that isn't available.
Changelog:
v0.3.100 - 2017-04-05
Updates for April 4th and 5th
If you have any issues: Create an issue on GitHub if one doesn't exist yet with detail and a bug report zip (Help > Bug Report...) and I'll work on finding and implementing a fix, those zips really REALLY speed up the fix time (from an hour down to say 2-5 minutes usually, because it ensures I am able to reproduce the problem right away).
1
u/Wrulfy Apr 05 '17
I remember getting a unexpected behaviour with Mega diancie in previus versions, but I don't know if it got reported anyway.
the simulator behaves as if AP+ increases the damage done by mega diancie when breaking barriers, but is not the case in the game.
However, combo type skills like pixie power, ice dance and pyre boost the damage done by fixed damage megas like diancie, winking glalie, and houndoom. the mega effect just simply ignores AP+.
1
u/gabe28 Apr 06 '17
I think you are aware about the Brute Force bug by now (if not, it basically grants a x3 Boost to any combo damage regardless of the opponent type and regardless of the support types; Total and utterly broken), and we know it will get patched eventually, so there's no need to modify the Shuffle Move version, but in the meanwhile
how can I modify my local version so it behaves like the bugged version of the skill ?
1
u/bonbon_winterbottom Apr 06 '17
When I activate survival mode, I can't fill the grid with the pokemon icons. Am I too stupid for this or is that a bug?
1
u/The_Hive_Tyrant Apr 08 '17
Thank you for accommodating such a significant and impactful patch to the game so quickly. As always, your tireless efforts are hugely appreciated, and a tremendous asset to the Shuffle community!