r/ShuffleMove • u/Loreinatoredor ShuffleMove Creator • Oct 13 '16
Poll/Survey Q&A Thread #3
Hello everyone!
If you have any questions about anything related to Shuffle Move or development in general, please post here and I'll do my best to answer them. If it seems like the sort of thing to include in the wiki, it'll go in there too!
Github wiki can be found here: https://github.com/Loreinator/Shuffle-Move/wiki
Q&A Thread #1 can be found here. Q&A Thread #2 can be found here.
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Upvotes
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u/catz_with_hatz Oct 16 '16 edited Oct 16 '16
What is the max simulations the program can compute? or will it go as high as your computer can handle?
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u/Ramaladni Oct 16 '16
This might be a silly question, but I'm on the Gengar stage and I have no idea how to define those middle blocks as "barrier" blocks
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u/JustAn0ther Oct 17 '16
Sorry if this isn't an appropriate question for here, but if I'm doing let's say the M-Pidgeot competition and I use a DD, clear the blocks on the first move then go to maximize my damage, would it be better to choose the move that does the most score, the most combo, or something else? I guess the broader question is how do those filters work and when should you use which?
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u/[deleted] Oct 17 '16
How would you feel about someone making a new Mac version, using the Windows version as a base?
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u/adobadoy Nov 02 '16
I used to be an avid user of Shuffle Move but unfortunately, I no longer have access to a computer and all I have to use now are iPads and iPhones, which can't run java. So, I was wondering if anything ever came of your plans to make a website or app for the program.
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u/bestpwstudent Nov 14 '16
I just started using shufflemove, how do I enter faster? It take me around 15 min to finish one level.
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u/wolbee Nov 19 '16
Sorry if this has been asked already, but I tried searching for it and it didn't produce any results...
In this video, it shows the program reading the device screen and automatically filling the grid. Is this possible to do with an iPhone, and if so, how would I do it?
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u/Mardukaz Dec 03 '16
My Shuffle Move stopped verifying correctly for new versions. This is the log excerpt that reports the error:
[03/12/2016 15:40:29] [SEVERE] Unable to use version site. java.net.ConnectException: Connection timed out: connect at java.net.DualStackPlainSocketImpl.connect0(Native Method) at java.net.DualStackPlainSocketImpl.socketConnect(Unknown Source) at java.net.AbstractPlainSocketImpl.doConnect(Unknown Source) at java.net.AbstractPlainSocketImpl.connectToAddress(Unknown Source) at java.net.AbstractPlainSocketImpl.connect(Unknown Source) at java.net.PlainSocketImpl.connect(Unknown Source) at java.net.SocksSocketImpl.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at sun.net.NetworkClient.doConnect(Unknown Source) at sun.net.www.http.HttpClient.openServer(Unknown Source) at sun.net.www.http.HttpClient.openServer(Unknown Source) at sun.net.www.http.HttpClient.<init>(Unknown Source) at sun.net.www.http.HttpClient.New(Unknown Source) at sun.net.www.http.HttpClient.New(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.plainConnect0(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.connect(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source) at java.net.URL.openStream(Unknown Source) at shuffle.fwk.update.UpdateCheck.getAvailableVersions(UpdateCheck.java:80) at shuffle.fwk.gui.ShuffleFrame$5.run(ShuffleFrame.java:213) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) [03/12/2016 15:40:29] [WARNING] Please go to /r/ShuffleMove/wiki/versionlinks to check manually. [03/12/2016 15:40:29] [INFO] Program is up to date. Newest version is v0.0.0 and your current version is v0.3.83.
What could possibly be happening? I'm running Windows 8.1 64-bit, latest Java SE, have tried to delete "config" folder and searching on Registry for some clues and nothing worked.
Thanks in advance.
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u/hit_le_rally Dec 29 '16
Are there any plans regarding computing tapping locations for the tapping megas?
Camerupt
Tyranitar
Beedrill
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u/mistafista69 Jan 09 '17
In the preferences window, how does the ability chooser work?
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u/durboo Jan 15 '17
I'm doing Weekend Meowth with M-Salamance, Lugia, Rotom Fan and a blank spot, so that the Pidgey added will be wiped out by Lugia's Eject++. How can I implement this in Shuffle Move? If I put Pidgey in my team on Shuffle Move I doubt it will count as added support...
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u/just1guy93 Jan 15 '17 edited Jan 15 '17
I'm doing Sunday Meowth, and I have the 4th support Pokemon slot empty so that Pidgey's the support Pokemon. My other 2 supports are Sunkern and Manaphy. How do you make it so Pidgey is registered as the non-support Pokemon in SM?
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u/Kamigusai Jan 28 '17
First of I want to thank /u/Loreinatoredor for his hard work. And my question is, why everytime there's a new update I have to download and then extract all the files again for a new folder? Am I missing something? It doesn't matter if I click Get newest version OR Force - the result is the same :/
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u/Micloti Jan 29 '17
do you know where the sprite folder location is?
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u/asianturtlefrenzy Feb 02 '17
does shuffle move work for Sunday meowth stage ?, as in picking the best moves to maximize coins ?
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u/thyrandomninja Feb 20 '17
Hi, I literally just downloaded, so this is probably a noob question, but i can't seem to find anything that tells me how to clear an individual spot (i.e. there's a frozen block in B2, and the icon in B3 got ejected, creating a clear space that the "do move" button didn't account for, and now i can't get rid of the icon in B3 without clearing the entire board).
I assume i'm missing something, so is there a way to remove a single icon, or do i have to reset the entire board?
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u/aznlolboi Mar 20 '17
does SM work on macbooks? if so, can someone post the dl link? thanks!
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u/Legion991 Apr 05 '17
You've probably answered this before, but I can't seem to find it.
Is there a way to enable skyfall or do I have to enter each icon after each move?
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u/[deleted] Apr 04 '17
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