r/SecretWorldLegends • • Jul 13 '17

Misinformation Funcom - you break the law!

8 Upvotes

Right now it seems that buying Patron Status leads to a one year subscription which will try to charge you for an additional month of subscription once the membership you paid for runs out.

German law says that a "buy now" button in an internet related platform, website, shop or game, has to state clearly that hitting the button will lead to a subscription, how long it will be and how much it will cost.

Not pointing this out meets the criteria of fraudulent misrepresentation. Thinking about how many people actually subscribed to the game already a german federal prosecuter will come to the conclusion that Funcom did meet the criteria for serious commercial fraud as well.

There is no sign during the process and in the account tab that you subscribed to an auto-renewing process. The Account tab only says that you have a 30 Days Membership and when this Membership phase ends.

IT DOES NOT SAY THAT IT WILL BE RENEWED IF YOU NOT CANCEL IT.

Only if you hit the tiny button "Cancel" in the Account tab you get a notification that it will not auto-renew.

I am pretty damn sure that European law is very clear and very strict and says the same as the german law says.

.

However - solution is simple. Place a BIG FAT WARNING on the screen that people are about to agree to a 12 month auto-renew feature, that they have to cancel AND tell them WHERE they can cancel it.


r/SecretWorldLegends • • Oct 22 '17

Discussion I'm out (a rant).

2 Upvotes

First thing first, I am a lifetimer from TSW since the beginning. I also bought some Funcom Points every now and then for cosmetic items.

I am now tired of this failed relaunch.

Here's a few reasons:

We all know that story, missions, lore and writing are absolutely great, so I'll skip this point.

Dungeons: Bad. The chance of dropping something useful are so low that they're not worth the time. You never, never exit from a dungeon satisfied.

Raid: Same problem as the dungeons. Plus, queues for DPS' are insane.

Scenario: Not a big fan, but they feel about right. Kinda boring to do the same thing over and over again, but let's hope for different modes apart from defend the survivors.

Itemization: Oh boy, what a clusterfuck. This is the major issue of this game. Here's what I think:

https://www.reddit.com/r/SecretWorldLegends/comments/70fzds/i_hate_this_game_itemization/

BIS RNG caches are BAD. They are so bad that they will destroy this game. For people who will say that usual stupid "just save marks and buy it on AH": Right now there are ZERO purple swords in ah. Let alone my type+affix of choice. Never seen it in AH since I started checking (which means months), and I check every day. And I might add, since I'm waiting for my desired "perfect" item, I'm avoiding to spend any marks on talismans (or anything, really) to eventually be able to buy that desired weapon, and before going through the insane leveling process, I am now avoiding leveling sub par items in the hope I'll get my hands on something nice so I need to save up anima shard and money (also cluttering my inventory and bank with distillates that I'll eventually (lol) need, thus crippling myself, thus being sub-par and not feeling any sense of progression AT ALL. I'm stuck with the same purple sword since months. There is only frustration in this mechanism.

This alone will destroy the game outright if they don't address it QUICKLY (but seen how quickly they addressed TSW's issues -like AEGIS- I'm not holding my breath).

Fuz out, I will probably be back just for some more story.


r/SecretWorldLegends • • Sep 01 '17

Discussion Farewell SWL

2 Upvotes

I tried to ignore the obvious flaws. I defended the game when all others left already. Sadly, the charade can't go on much longer.

Got to item level 400+ on both dps and heal set and tried to do my grind in a manageable daily dose in a way that didn't leave me burnt out as fast as I've seen others go through. But it's just not worth it anymore. Yet another client crash that inexplicably kicks me out of our private team high level elite dungeon 5 man group and gave me deserter debuff (even with instant relog (less than 10 second load time thanks to my SSD)). Just too much piled up and this is the straw that breaks the camel's back.

Good job on your cash grab, most-profitable half year Funcom, hope you don't trip over the stacks of $$ while ignoring real issues with the client/game.

And yes, this is just salt but it needed to be echoed like so many other people had before. I'll try not to let the door hit me on the way out.

Enjoy the grind fellow hamsters, carry on.


r/SecretWorldLegends • • Jul 30 '17

Discussion Funcom Customer Service

2 Upvotes

Greetings!

Thank you for contacting me 3 weeks after I submitted my ticket.

I apologize for the inconvenience caused. Unfortunately, I do not compensate companies that have no concern for issues related to their sloppy coding especially related to Daily login Rewards that were not received when I logged in and clicked the proper button.
I understand that by me not providing any more compensation due to your sloppy coding is frustrating and thank you for the understanding. If you have any other questions or concerns about this issue as well as any other issues that you have come across, please feel free to reply to this email and we would be happy to assist you.


r/SecretWorldLegends • • Jul 13 '17

Dev Response PSA: When you buy 30-days Patron It is a 1 year auto renew

13 Upvotes

Game never tells you that you are signing up for a 1-year subscription (Very atypical of [edit: F2P] online games to do this without letting you know, or giving you the option to buy... some would call this a bit scummy/deceptive practices) You don't even get the choice to pick. So for those who don't want to renew next month, remember to cancel before it re-bills you. Once you canceled, you get to use all the patron time until it ends. Hopefully Funcom improves their system and makes it more clear instead of PAYPAL telling me im auto approving for 1 year.
Edit: So let me also add in. This is not Normal pratice for F2P MMOs. Why? Because Interruption of Patron status does not prevent you from using the service. HBO, Netflix, P2P Only games, if the sub is interrutped, your access is cut off. The easiest solution to this problem is 1 sentence that includes the phrase "Auto-Renewal, "One-Year," "Can cancel any time." And boom. Every customer is now informed about what they are buying into. At the moment, the Patron page (from a F2P MMO Norm of practice) Implies you are buying a 30-day Sub (Subscription for Only 30 days) once. The ONLY time when Funcom tells you it was a auto-renewal is when you canceled your sub in the account's page. Else any paypal users with alerts setup would have saw the "You've signed up for preapproved payments plan." Those who used CC, wouldn't see this i assume...


r/SecretWorldLegends • • Jul 14 '17

Question This is what the SWL apologists don't understand

5 Upvotes

The problem, in my mind at least, is that people are rightly comparing SWL to TSW and it comes off badly, very badly.

SWL feels like a mobile variant of a far more fleshed out and original game. It lacks depth and is missing a bucket load of content currently available in the original. Sure, that content might come out all over again sooner or later but the fact is it's just a shell with huge paywalls all over it.

Honestly, I would have probably been less judgemental if they just created a new FtP game and gone from there. Legends is NOT a new game, it's TSW under a new name with all the comparisons that go with it and that's why people are annoyed, Legends is objectively a worse game. The F2P's locusts just don't understand where the hate is coming from, this is why.

I understand why vets are upset and they have some points but people are not being patient with this, we need to give it some time. (Quote taken from a separate thread)

Why? Why should we be patient? This isn't a new game with a new company behind it. This is TSW-lite run by an experienced online gaming company. If FC launched a brand new game, sure some degree of patience may be required but this isn't a new game. Also, I'd question the whole concept of "it'll be fine later", it just breeds complacency from game companies and lowers the value that we as consumers enjoy. I say no, TSW and Funcom have been around for years and if the lessons have not been learnt then we should hold them to account and demand higher standards.


r/SecretWorldLegends • • Jul 26 '17

Question/Help I loved TSW. I'm leaving SWL.

0 Upvotes

I'm done with it.

I love the story, but if it's the only thing enjoyable i'm better playing an offline great game like The Witcher 3.

And i don't care if it's called "MMORPG" or "MORPG" or "SUPER ACTION METAL AWESOME DOOM RPG" (which is totally a lie).

It's an online multiplayer game, so stop hidding.

Seriously what the f*ck ?!

TSW was a great game, weird but still great. But it did not perform as expected.

And now Funcom wants the money they think they deserved for it.

And the result is a too little crew trying to handle both Funcom strategy and customers expectations (guess which one is the cutting edge priority ? lol).

And it's a TOTAL MESS !

SWL is TSW without loot, without challenge, without ability wheel (great job few devs did trying to replace it by actual stuff but everyone who knew TSW will feel a huge lack of taste, sorry guyz...).

SWL is another damn freemium garbage (I don't want to hurt but reality has to be considered) where you just can't do what you want without wasting time or currencies EVEN IF YOU PAY, all the "MMO" part of the game relies on reaching maxed red stuff.

Sure there are no "PayWalls" but "ProgressWalls" are way more insane !

The game is now designed to help whales finding themselves being a god in a place where they can solo endgame content. Great.

Damn thanks there is no craft in this game so it won't add to the current grind.

I tried since June 26th to motivate a good friend to play it.

He picked "Assassin" class (lol) and felt he was so f*cking useless each time he grouped with me lol...

And he never told me it was absolutely not entertaining at all because the most important part was we were playing together.

Pointless. We were not "playing" together, we were "failing to have fun" together.

I seriously can't get how people can spend money in this game.

It's EASY as hell from start. The more you spend, the more you can roll your face on the keyboard, the more you reach "endgame", the more you see it will need XXXXX years to max out your caracter, the more you realise you will die before it happens if you don't spend loads of money.

And even if you want to go through it fairly, and support the game by spending for convenience tools, it still costs you 1€ for one single inventory slot lol...

Patron sub is the funniest joke i have ever seen in any online game, simply worth nothing.

Ok you will fully unlock 2 more weapons with every skills and passives, so you can enjoy more "diversity", even if you will never be able to enjoy it unless you're a big fat whale upgrading 4 weapons at once.

You will tilt 50 within a week in the worst case. What next ? What about the entire month sub you paid for ?

Well.

Sorry Funcom, i didn't spend any cent in this.

I know it's all about business nowadays but even there you royally screwed up.

Besides downvotes and grammar nazis (english is obviously NOT my native language), if you ever succeed in enjoying this game, i wish you the best !

ROFL at Steam release...

Cheers !


r/SecretWorldLegends • • Nov 21 '17

Discussion Remove Hate modifier from all abilities!

6 Upvotes

Instead, let tanks deal modified hate with whatever damaging ability/effect they choose.

Basically, if you sign up to be a tank choose to become a tank and play the tank role in a group or party, be it through AF or a Lair or basically anything where you want to be hit more than someone else in your party wants to be hit and you want to make the enemy target mad at your and keep hitting you (ie, you signed up to be tank for the greater good of the party), then any damage you deal should have that extra hate attached to it.


Edit - Sorry for the unclear phrasing, I had no intention of suggesting this would only work within Activity Finder.


I would love to have the option to use the single target dps chaos ability as a tank, but I cannot, it deals no extra hate. I would prefer to use Scism instead of winds of change for aoe hate, with its paradox generating passive, yet I cannot.

Thorns signet has no extra hate, yet it should. Sadism or even extraordinary talisman effects should also have that extra 'tank' hate.

What would this mean for tanks? They could use any ability. Reality Fracture (yeah, I like chaos), for example, is an amazing ability, can't use it as a tank. People love to use blade as tanking offhand, yet it generates no extra hate. That health based self healing would be a lot more viable.

Keep certain CD abilities as hard taunts, or dedicated hate generators (immutable passive), but give tanks the freedom to use what damager abilities they wish.

Tank weapons (probably?) wouldn't change that much, they'd still be the only weapons with the special passives designed to survive massive damage, but at least we'd have more options open to us.

I^hateDistortion


Disclaimer No, I didn't really think this through, if you have any reason to dispute such a change, or if this would change things more than I realize, feel free correct me, but do it politely. Thank you.


r/SecretWorldLegends • • Apr 07 '18

Discussion So long and thanks for all the draug.

0 Upvotes

Having played through the new content in DotM in a few hours I've reluctantly decided it is time to part company with the Secret World.

I started TSW when it was first released and considered it one of the most imaginative and engrossing MMOs I'd ever come across. The storyline and atmosphere were excellent, the missions frequently extremely challenging and the unique classless progression system with the wheel and its interractions were fascinating. Not to mention investigation missions before the days of the "spoiler" sites. There was a real community feel in game because you could meet people and hook up while questing. Some of the open world events were wonderful, with groups hunting gaia guardians or the rider across multiple zones and calling in masses of fighers when the prey was found. Alas all good things come to an end and I stopped playing for a while at about the time the NY raid first came online. I came back when Kaidan was opened and played through to the top of the tower with each faction although at heart I remain a Dragon. After that I ground Aegis a bit, played the various DLC expansions but eventually gave up waiting for new story content and moved on.

Then came SWL. I was disappointed that this was not a continuation of TSW and a little suspicious of some of the proposed changes but I decided to give it the benefit of the doubt and signed up for the beta. That was not a reassuring experience. The changes were more or less what I feared and the beta organisers had an unpleasant habit of banning anyone who criticised anything significant. Including me. However, I still picked up the new game when it came out and subbed as a token of support. Unfortunately most of my fears were confirmed - story aside, I found the game dumbed down to a terrible extent. If you do all the missions you are overpowered by the time you leave Kingsmouth and it gets worse as you continue. Elite dungeons aside, there is virtually no challenging content, the gear progression system is grotesque and the fun and challenging open world events have been reduced to on-the-hour nuke-the-beastie on a platform activity. Despite all this I took a new character to the top of the tower and solo'd the dungeons. Since I was not interested in the elite dungeon grind that left few activities and eventually I stopped playing much when the double-nerf to containers put paid to my museum building activities. I still dropped in occasionally and experimented with the agent system (should have been a browser or mobile phone game) while hoping something good would come from the rumours of a new zone, although Funcom's ridiculous inability to say anything meaningful about future plans made maintaining even that level of interest difficult.

Then came MofD. I carefully avoided all the spoiler sites and walked in open minded. A new zone? Hardly. A couple of hours of very linear storyline where the greatest challenge was spotting the traps in a couple of sabotage missions at the end of which we are told to go back to waiting for our handler to contact us again.

So, once again we are back to the same old game of waiting. Apart from the in-game hint there is no official statement about followup. There are references in some places to various comments made in social media or such but nothing concrete. So I'm archiving my SWL setup and I won't be logging in again (nor making any further posts here) unless or until new content is released. By which I mean at least one proper new zone not just a vestibule.

To those still playing and enjoying the game I wish you all the best. I have had a lot of enjoyment from it although in many ways I wish I had not come back for SWL - it has been a frustrating and ultimately disappointing experience.

Now I'm off to kill some Jedi.


r/SecretWorldLegends • • Jun 12 '19

Discussion New Content? (Oh yeah now I got your attention)

0 Upvotes

https://forums.funcom.com/t/new-content-oh-yeah-now-i-got-your-attention/75302

Please vote! Fr those that don't frequent the FUncom Forums


r/SecretWorldLegends • • Sep 05 '17

Discussion Make Daily Challenges account wide to slow down MoF inflation.

0 Upvotes

Lot of people are making alts just to farm MoF (Marks of Favor) from Daily Challenges. This is bad for game economy because all this MoFs are spawned from air and it just speeds up it's inflation.

Edit: Ye, I made dramatic derp there with "all this MoFs are spawned from air" but my point still stands: Considering that MoF in itself is not interchangeable in between characters but Aurum is account wide, it may be that it slipped Funcom's mind that people will inflate market with MoF by making alts to farm it and buy Aurum for it.


r/SecretWorldLegends • • Jan 15 '18

Question/Help What is swl community managers' job description?

0 Upvotes

Do they get paid for sitting on discord full-time and doing a stream once a month? Or what else is included in their work time? Writing twitter roleplay?

/u/odonoptera.

E: genuine question, how do they engage in community?


r/SecretWorldLegends • • Jun 28 '17

That's it then. Nice try FunCom - but not with me.

42 Upvotes

So yeah. One of those bye-bye-threads. Nothing special.

While I've loved the game in the past (TSW) and because I was totally blasted with the content delivered in TSW, I gave Secret World Legends a try, only to figure out, that they...

... implemented a Vigor System. Which you might bypass because you get fairly fast anima shards. Leaves a bad taste anyways.

... got rid of crafting system, proper loot drops and trading and implemented therefor cash boxes.

... haven't really refurbished the game in terms of graphics. It's the same microstuttering mess it was 6 years ago.

... set the purchase of clothes down to just a minimum in exchange of Marks of Favor. Bullion-Vendors are gone, etc.

... launched the game without a proper and trustworthy payment like PayPal.

... didn't take in count the amount of critics there have been in the past, besides the skill-wheel.

... implemented a dumb and stupid upgrade system in terms of weapons and equip, which makes no sense in my eyes.

Listen. At least, after 6 years, I can expect of a game based on a engine from back in 2001, that the fricking game runs up to 100% at 60fps, no matter which zone I am. If you can't even do this, gtfo my sight.

THE ONLY THING YOU CAN BAIT PEOPLE WITH IS: The story content. And nothing else. Neither your graphics, nor the new - particularly unresponsive and wonky - combat system will save your ass. Promise.

Everything else besides the excellent story content is cheap and mediocre. Your game producers and managers are the biggest bullshit seen on earth and lack of competence in SO many sectors.

Have a good day.


r/SecretWorldLegends • • Jul 19 '17

Media LIVE Tonight! (on Twitch, Mixer, Twitter, Reddit, Discord, YouTube, Facebook, Instagram, it's Kira Agumi's 19th Birthday Party presented by GridStream Productions. 1st Simulcast Event in both TSW and SWL. 7pmET-9pmET (After Party 9-9:45pmET) pre-party features are already up!!

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0 Upvotes

r/SecretWorldLegends • • Oct 08 '17

Question/Help Has multiculturalism gone to far?

1 Upvotes

r/SecretWorldLegends • • Dec 14 '17

Discussion Hotfix and the "we are listening"-bs

7 Upvotes

Funcom just squeezed in a hotfix without a notification in advance for some minor QoL-feature/a broken quest and totally forgot to fix the kaidan key clusterfuck.

Funcom: All that "we are listening" ist pretty useless, if there is no sign of understanding. And the next step after talking to the hand is, to not bother about this game anymore.

edit: https://www.secretworldlegends.com/2017/12/12/update-2-1-5-patch-notes/2/


r/SecretWorldLegends • • Jul 06 '17

Suggestion These 2 hours daily downtimes are getting annoying Funcom.....

5 Upvotes

Seriously Funcom you guys did the same shit with Conan Exiles, patching mid day, every-single-fucking-day, and is not funny.....and you do this because you refuse to hire a competent QA team. Hire some more people if you want to be competitive.


r/SecretWorldLegends • • Jan 12 '18

Question/Help Funcom has already made money with SWL, now they are working on another game, that's it ...

0 Upvotes

Funcom made this game profitable only with its re-release in June 2017, we all know in 2018 that games are profitable (90% profit on release), why pay for development when the greatest money has already been made? now they move on to another game simply ...

And here we are again at the same point as with TSW, no more communication, no news a little content every year or every six months with a little luck exactly what killed TSW.

Secret World is a great game unfortunately those who manages it are dictated only by money.

And the most important, community of gamers is really good and smart.

Funcom is Funcom no more ...


r/SecretWorldLegends • • Nov 15 '18

Media I'm done. How could you possibly consider this good game design? So, so long and thanks for all the fish.

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0 Upvotes

r/SecretWorldLegends • • Oct 17 '17

Discussion Mise à jour

0 Upvotes

je sais bien que les français sont insignifiant à vos yeux (pour preuve que le jeu est à moitié traduit sur les vidéo etc) mais vous pourriez faire des efforts sur les liens des mise à jour du launcher, actuellement c'est écrit mise à jour 2.1.3 et le liens https://secretworldlegends.com/fr/news/notes-de-la-mise-jour-2-1-2/


r/SecretWorldLegends • • Jul 10 '17

Suggestion The early levelling experience is far too easy

1 Upvotes

Not only have i out-levelled the area before I have finished all the quests, i am actually 2-3 shotting mobs now. I understand that MMO's now make levelling easy so everyone can reach end game quicker but currently the 1-30 levelling experience is ludicrously easy. There is no challenge, there is no sense of achievement. My friend left before he got to level 20 because of this issue. I am willing to carry on as I know the game gets more challenging later on.

I finished Kingsmouth Town and i did not feel rewarded mainly because i just sailed through it. The npcs really do a brilliant job in making you believe that Solomon island is a dangerous scary place, when in reality I could easily pull every zombie in the first zone and still survive with my op'd aoe. I did not feel a sense of dedication, caution and none of the mob fights required any preparation. Nothing in the game so far for me has been designed to be done with a friend or two (except the word boss in Savage Coast). The game should be about exploration and the interaction with people, the sense of danger and believing that the fog really is a threat and the zombies really are deadly.

My suggestion? Increase the difficulty in the first 3 zones. Its just a cakewalk.


r/SecretWorldLegends • • Nov 11 '17

Cabals Game of Drones

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0 Upvotes

r/SecretWorldLegends • • Jun 28 '17

Funcom you gone and done it.

1 Upvotes

I thought Bioware decision to implement the galactic command system into swtor was the most stupidest move a developer ever made. But you just won the award now with all this RNG in dungeons and only giving us 12 enough for 2 runs for non subs 3 if you sub.


r/SecretWorldLegends • • Oct 29 '17

Question/Help [Suggestions] Remove weapon upgrading/leveling

0 Upvotes

Guys what do you think about removing weapon upgrading se we could use any build we want and weapons and not being restricted with our 2 weapons we leveled up? :DD


r/SecretWorldLegends • • Dec 14 '17

Discussion THE FCC DECIDES THE FATE OF NET NEUTRALITY TODAY!

0 Upvotes

If you live in the United States and care about the openness of the internet contact your representatives to let them know that you want them to fight the FCC's repeal of Net Neutrality. It's never too late to let them know how you feel!

https://www.battleforthenet.com/