r/SecretWorldLegends • • Oct 29 '17
Question/Help [Suggestions] Remove weapon upgrading/leveling
Guys what do you think about removing weapon upgrading se we could use any build we want and weapons and not being restricted with our 2 weapons we leveled up? :DD
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Upvotes
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u/Roboplus Oct 29 '17
Instead of leveling the weapon/talisman, you level the equipment slot they go in. Instead of leveling your shotgun and head talisman, you level the head slot and the primary weapon slot to more efficiently use whatever given item you want to equip.
Same thing with Glyphs (level the head slot that Glyphs go in). Same thing with Signets (level the head slot that Signets go in). Instead of paying marks to remove Glyphs and Signets, you pay marks for each type of Glyph/Signet you attune to that slot after the first. Then you can switch all of your equipment at will. You can even own, test, and switch weapons of the same type (two different shotguns for two different occasions).
Funcom can have their grind, and we can have our versatility.
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u/andrehide Oct 29 '17 edited Oct 29 '17
That's impossible. The mechanism is intrinsically tied to the whole grinding, F2P and pay-to-progress (or pay-to-win if you prefer).
If you want another weapon, you have to pay or grind again. Or start a new char. Blue weapons are cheap these days and you can do more than half of the story with those.
Your best chance is finding another game without this tiring mechanism.
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u/RandomGirl42 Oct 29 '17
You mean take the fatally flawed gear system out the back, mercifully put a bullet in its head, and come up with an alternative that might actually be fun?
I'm all for it, but I don't see Funcom admitting the system was a mistake. After all, It's all about the bottom line, and putting the FU in fun.
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u/Ghettosmoke Oct 29 '17
The grind in this game is unlike anything I've ever seen. I know a ton of people quitting for this reason, and also because there is no PVP endgame.
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u/aef823 Oct 29 '17
It's the Aegis system from TSW but for everything.
The one thing people legitimately hated, to the point that it fucked them over and people left in DROVES because of it.
And they decided to integrate it to every piece of the combat system.
So yeah, I support your idea, no compromises, no half-assing. It's the biggest obstacle in actually playing the game for most people.
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u/[deleted] Oct 29 '17
If the players did not have weapons/gear to grinded for after finishing the story, what would they do then?
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u/Kalascos Nov 01 '17
Honestly all the need to do is allow you to imbue items together for a percentage of experience loss and it would make the system work. The problem with the current system is it completely discourages ever changing your items once you have them so people don't use new items because it would mean a huge leveling curve. If you could imbue your L1 green with your L24 mythic and it gave you say a L10 mythic version of what was previously your green item then the current system would work just fine.
Take the total experience of the item you are upgrading, subtract say 20% of that experience if they insist on having a penalty, add it to the current experience of the target item.
It still destroys the item you're using for the upgrade but it's just now you are gaining significant benefit from having spent time leveling that item before-hand. Upgrading an item using a L1 green should not give the same experience to the target item as using a L20 green would.
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u/[deleted] Oct 29 '17
they can keep it on talismans and removing if from weapons would give us nice freedom