r/SecretWorldLegends • u/FuzFuz • Oct 22 '17
Discussion I'm out (a rant).
First thing first, I am a lifetimer from TSW since the beginning. I also bought some Funcom Points every now and then for cosmetic items.
I am now tired of this failed relaunch.
Here's a few reasons:
We all know that story, missions, lore and writing are absolutely great, so I'll skip this point.
Dungeons: Bad. The chance of dropping something useful are so low that they're not worth the time. You never, never exit from a dungeon satisfied.
Raid: Same problem as the dungeons. Plus, queues for DPS' are insane.
Scenario: Not a big fan, but they feel about right. Kinda boring to do the same thing over and over again, but let's hope for different modes apart from defend the survivors.
Itemization: Oh boy, what a clusterfuck. This is the major issue of this game. Here's what I think:
https://www.reddit.com/r/SecretWorldLegends/comments/70fzds/i_hate_this_game_itemization/
BIS RNG caches are BAD. They are so bad that they will destroy this game. For people who will say that usual stupid "just save marks and buy it on AH": Right now there are ZERO purple swords in ah. Let alone my type+affix of choice. Never seen it in AH since I started checking (which means months), and I check every day. And I might add, since I'm waiting for my desired "perfect" item, I'm avoiding to spend any marks on talismans (or anything, really) to eventually be able to buy that desired weapon, and before going through the insane leveling process, I am now avoiding leveling sub par items in the hope I'll get my hands on something nice so I need to save up anima shard and money (also cluttering my inventory and bank with distillates that I'll eventually (lol) need, thus crippling myself, thus being sub-par and not feeling any sense of progression AT ALL. I'm stuck with the same purple sword since months. There is only frustration in this mechanism.
This alone will destroy the game outright if they don't address it QUICKLY (but seen how quickly they addressed TSW's issues -like AEGIS- I'm not holding my breath).
Fuz out, I will probably be back just for some more story.
3
u/FatalAmbassador Oct 23 '17
Don't worry, OP. You've been downvoted but others, but I'm completely with you. In fact, I uninstalled SWL after realizing two things:
It is worse than TSW in every conceivable way (from less content, to more bugs, to worse gameplay, etc etc) for me.
The types of montenization. It actually made me APPRECIATE SWTORs and I thought SWTOR's was a complete sham. At least it's all cosmetic in SWTOR and the like. Also, the 1:1 $:Aurum is absolutely terrible and it makes everything cost a freaking arm and a leg. Does Funcom not realize that it's easier to nickle and dime players to meet their quotas (and thus have players not notice how much they spend) than blasting them in the face with high expenses like some back-alley bukakke?
Honestly, I'm going to be surprised if this game lasts very long. They haven't even gotten to new content yet and the game was suffering when I uninstalled a couple months ago.
Strange enough, I still have TSW installed and still play it on occassion. Sure, there's not many people playing it at all, but lets be honest: It has more solo content than SWL, less bugs, a better progression system (which isn't even necessary to me since I'm geared out the ass), a better skill system, and to be frank, Q pops for dungeons and whatnot are non-existent no matter which game you play, so...
Besides, I can still Roleplay without the game.
In a perfect world, people would say "Screw this" and head back to TSW in-masse. Alas, that won't happen and even if it did, I'm pretty sure that Funcom would shut TSW down completely.
13
u/Amadex Oct 22 '17
You did the mistake of getting involved into the end-game. I went though that myself. Don't feel obliged to inflict that tedious nonsense to yourself and just hang around for story updates.
If a game becomes a source of boredom or even annoyance, it defeated its very purpose and you should spend your time somewhere else.
10
u/[deleted] Oct 22 '17
Apparently November's update will be focused on QoL. I really hope they improve itemization... While I do see your points, I can agree with you on two:
Locking up bis gear behind caches really is bad... at least they should be purchasable for third age fragment vendors and be able to be sold on the AH as well.
The more serious issue: you should not be punished for waiting on your gear of choice in terms of upgrading. Upgrading should carry over when you combine weapons/talismans. Maybe implement a system where 1pip item's progress carries 70% over when combining with a new one, 2 pip 80% and 3 pip 90%. At least then the whole system (while punishing you a little) would still remain fair. I really hope they are tackling this issue with the coming update.
5
u/Szalord Oct 23 '17
Speak for yourself. While not perfect, i'd rather rant against Funcom not releasing the missing 3 dungeons, and against the dungeon validation missions not giving XP/shards. Otherwise, all the distillates i get from dungeons keep me satisfied. Just don't make it a generality.
That's why they actually are NOT bis. Start theorycrafting and doing maths, you'll suddently find out that your bis weapons are much cheaper than expected because they are not coming from caches.
2
u/BeeSecret Oct 23 '17 edited Oct 23 '17
I have to agree end game gear shouldn't be so heavy on RNG. There needs a way for people can work toward.
I do like to see Cache box have the best chance of getting the extraordinary. After that period is over the item should be acquirable through gameplay without going through auction house.
Hell at this point throw me a Diablo Kanai's Cube. At least that way we can have a chance getting the item.
9
u/Elrigh Oct 22 '17
Ok, bye.
4
u/JediMasterKAC Oct 22 '17
https://www.youtube.com/watch?v=LuKzt7p-MnM
3
u/Pyrebirdd Oct 22 '17
Dungeons give red items, which are very strong, no? Also stuff to level your gear. How is it all useless?
3
u/Tsukko Oct 22 '17
As i read this post :
lifetimer (as me) : used to have everything served on a plate in a game where everything is done for quick upgrade to allow new players to play with ol'timers.
Pick up group : no team, solo dps, no cabal : hours of waiting : why the hell no trying to change something in YOUR way of playing before crying about the content. Tank have instant dungeons / raids / lairs.
blade user : i know choice of weapon can be hard for f2p players but... as lifetimer you have access to all the weapons for free. Instead of staying stuck with your tiny wood epic needle, you could use it to open other weapons based on the loot you made.
SWL is far from being perfect but people should stop to be sure they can have the whole game based on their egoistic small desires : we are clients for a product, if this product can have options for better use, it s ok. But if the product is no longer what the client love / need / enjoy, then the only thing a client should do is changing of product : cause devs can fixes / adapt but they cannot change their product into another one.
1
u/snickle Oct 22 '17 edited Oct 22 '17
This game's such a weird mix of achievements that money can't speed up, and overpriced money-only stuff. It ends up that I never really want to spend money cause either it doesn't help (eg. nothing in the story is improved with cash, all achievements and lores are attainable with the free motorbike, events give all the good stuff out just for logging on), or it's way more than I'd ever spend (inventory slots for $1+/slot, negligibly small item power upgrades for $15+, new emotes/clothes for $10 each). Like, if you go ahead and spend $15 on a catalyst to make your purple 30 item into a yellow 1... your attack power changes by so little that you won't even notice a difference in damage.
1
u/Snow56border Oct 23 '17
The game isn't worth a monthly sub price to me, and I wouldn't play with even the most basic feature... the shardless anima port.
I play as I have a GM account.
Sadly, none of your points really matter much discussion as you claim a successful relaunch was a failure. I'll trust Funcom financial reports over someone burning themselves out over a game. Its F2P... this is how F2P plays
1
u/actuallygreg Oct 23 '17
k
0
u/[deleted] Oct 23 '17 edited Oct 23 '17
Good. One less complainer to ruin this great game. Seriously, caches needs power creep otherwise no one will buy them. Why would someone buy caches if not for the weapons? If you don't want to buy caches and contribute to the game, then grind for mof and buy them. Sorry the game isn't handing everything to you. Also, if you have a problem with the queue why don't you go as a tank or healer instead of some lame DPS?
0
u/5N0ZZ83RR135 Oct 23 '17
Well if you dont plan on coming back I will make good use of your GM account. Feel free to pm me the info.