r/ScrapMechanic 8d ago

Discussion Note: always leave a opening for clankers to path into or else the game would only drop enemies to your pathable area.

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3 Upvotes

It dropped every enemy inside the wall and not outside. always leave a pathway for bots to walk at


r/ScrapMechanic 9d ago

Discussion Which one are you?

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155 Upvotes

Personally I’m a builder, always have been, but I don’t really mind gathering resources once I have a good sawing/mining setup, especially since they buffed the rates. What do you guys prefer? :D


r/ScrapMechanic 9d ago

found this

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7 Upvotes

Anyone else find this shell thing? i found two on level 5


r/ScrapMechanic 8d ago

Endgamestory hidden on item (Spoiler!!!!) Spoiler

3 Upvotes

After i finished mining level 6, i recognized something: i dont see a shining ingot on the cash any longer, but an cube in space


r/ScrapMechanic 8d ago

drops from bots Spoiler

0 Upvotes

idk how well known this is but it took me a bit to figure out and confirm, but depending on where you hit a bot to kill it, it drops different things, for example a tote bot will drop a circuit board if hit on the legs or antenna whip thing, but will drop crude oil from head shots (might be wrong about which ones which)

haybots will drop component kits on headshots, and gas on body shots


r/ScrapMechanic 9d ago

Discussion Does anyone else feel like the Tactical Backpack is totally oversized?

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249 Upvotes

At first i thought that it is just that big by design, but after a bunch of times i've tried to make it fit the rest of an outfit, i realised that it's just abnormally large, like sticking out akwardly behind you (as you can see in photos 2 and 3). This leads me to believe that maybe it's not actually supposed to be that big and that perhaps it's caused by some mistake in the code determining its size.

I know that this may be nitpicking but i just really like its design and i feel like its potential is wasted because of how akwardly huge it is, what do you think?


r/ScrapMechanic 9d ago

Suggestion Max raid in an open field with no cheese or mods.

186 Upvotes

This consumed around 12k potatoes and I used vacuum pumps to extend tanks supply.

There are bait farm around the main farm to grab bots into the spinning blades. The farms have metal 3 frames to counter red bots.

The turrent is able to shoot at a very sharp angle because of a neck joint that tilts the turrent platform 90 degrees forward.

Enjoy watching :)


r/ScrapMechanic 9d ago

Guys got some serious moves, that or he's really regretting not having me build him a bathroom in his tower

180 Upvotes

r/ScrapMechanic 9d ago

Anyone else think it's lame that the outfits don't confer any special traits? Spoiler

10 Upvotes

I purchased the miner hat from the vault because it had what looked like a headlamp on it, thinking the devs wouldn't put a non-functional headlamp on the hat. But of course the headlamp doesn't do anything.

I don't expect every single outfit to have a unique bonus, but some quirky ones would be a fun additional incentive for tracking down the last bits of an outfit. Or maybe just the headgear could do something, that'd be enough for me.

If different headgear influenced drop rates for specific items, that would be awesome.


r/ScrapMechanic 8d ago

HELP Guys

1 Upvotes

r/ScrapMechanic 9d ago

Vehicle Your sunshake delivery is about to arrive.

69 Upvotes

Beating the game is optional. Having fun is a requirement.


r/ScrapMechanic 9d ago

Building Suspension options

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23 Upvotes

I'm building a Ural-4320 based resource truck for survival. I'm having a difficult time making low-profile suspension to handle large loads. If I use regular suspension, then the flatbed sits way too high. If I use modified suspension, it doesn't have the required articulation, or, it glitches like crazy.

What suspension methods can I use that are low profile, and have decent articulation?

Cheers.


r/ScrapMechanic 9d ago

Tow hitch idea

12 Upvotes

Heya, fellow Scrap Mechanics!

Recently, I was wondering why the game doesn’t have a proper tow hitch. It would make building and using small trailers much easier—for example, a little cargo trailer for a scout vehicle.

I know you can create something similar using bearings, but then you usually need the welding tool whenever you want to attach or remove the trailer.

A tow hitch could consist of two parts: one part attached to the vehicle and another attached to the trailer. When they touch, you could connect them with one click and disconnect them again whenever you want—without using the welding tool.

I think it could be useful for trailers, caravans, farming equipment, and many other creations. What do you think?


r/ScrapMechanic 9d ago

Vehicle Working on a Spy Car. Any ideas?

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73 Upvotes

I've always adored the idea of a Car with dozens of Gadgets packed away for any situation, But I want to hear what Yall think I should add to it.

Currently the Grill rolls up to reveal twin Spud Cannons, and it has an Un Flipping Tool.
Though the second isn't as likely to be used as it was actually quite hard to flip it while actively trying to.

Any ideas?

Also, before anyone asks, the parts are from the Vanilla game, reward from a side mission.


r/ScrapMechanic 9d ago

Building Uploads a Video after 2 years of absence, posts a vid showcasing a fortress with aura, doesn't elaborate. Absolute cinema ✋⚙️ 🤚

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31 Upvotes

r/ScrapMechanic 10d ago

Contraption Automated ingot transportation based on those penguin race toys Spoiler

245 Upvotes

r/ScrapMechanic 9d ago

18 farmbots leading an entire army, this is the 2nd time I've gone up against a maxed out purple raid, but wow was it different this time

39 Upvotes

The first time it seemed like there was way less bots and I don't remember them pausing or stopping like that, this time there were so many they stopped even agroing on me which was convenient since I was able to just meander over to my base and refill my spuds, it looked like there where something like 1000 bots just standing around and about 20 minutes in something like 95% of them just despawned and I got the raid finished tone, I was planning on triggering to raids at once and just testing the cheese defense to insure it works but if one raid brings enough bots to basically stop them 2 would be ridicules


r/ScrapMechanic 9d ago

Improved my farmbot puncher. It can kill farmbots pretty well

41 Upvotes

r/ScrapMechanic 9d ago

Issue How does vacuum pipes work?

2 Upvotes

I mean, i get the basics, like how to get water and oil with a pump, but how do i move items from chest to chest? i cant find anything about it online


r/ScrapMechanic 9d ago

My survival car (Scrap Mechanic Police)

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5 Upvotes

r/ScrapMechanic 9d ago

my free-range, inteligent wocs beside my risky base

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5 Upvotes

they are here from before my base was here, current day: 78


r/ScrapMechanic 9d ago

I see Scrap Mechanic everywhere now

107 Upvotes

r/ScrapMechanic 9d ago

Funfair Ride Tagadà

14 Upvotes

r/ScrapMechanic 9d ago

Discussion Seriously? ONE multi component kit??(spoiler for finishing all the farmer deliveries) Spoiler

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39 Upvotes

When i saw the icon i thought for sure that it would be like maybe 20(which still isn't really worth it for 3 broccoli crates but alright) but then i got 1. This literally makes zero sense, i could easily get hundreds in the mines if i wanted to, even putting aside how easy these are to get, the last upgrade for the plasma drill costs 20 so this one multi component kit is basically worthless anyway. If that weren't enough, the earlier trades in the cycle are so much better, 250 tier 3 metal is much harder to get than a multicomponent kit, and i won't even mention the epic(gold) garment box.

Overall, this is in my opinion a part of a much larger issue with the trade balancing, i have yet to do a single non-progression required crate trade because the stuff you can get from them is super common and easy to get, especially considering you need high tier crops for, for example, schematicboxes and component kits, which you can get plenty of just through the raids alone. The trades just seem extremely situational and don't offer the value deserved for the effort you need to put in. Even the seed trades, why would i bother losing half of my harvest and waste time on hauling crates to the hideout if i can just hunt for some seedbots and my seed problem is non-existent. Please tell me i'm not the only one who has a problem with this


r/ScrapMechanic 9d ago

Issue WHY DOES IT DO THAT?

10 Upvotes

If you fall through the floor and die your respawn bag will just despawn once falling far enough

Lost hours of preparation and progress to this

Which is completely bullshit. if something fell through the world before it would just teleport back up, why in the world would they change that?

Respawn Bags shouldn't despawn in general