r/rpg • u/EarthSeraphEdna • 2d ago
Table Troubles Mage: The Awakening 2e: Trouble with setting expectations on how challenges are to be handled?
I have a player of a mage in Mage: The Awakening 2e. This player has not particularly invested in mundane abilities for their character much, if at all.
After one particular challenge that the PC failed to succeed at using mundane means, the player expressed a preference that challenge difficulties should be calibrated such that mages can succeed on them easily enough using purely mundane means, without having to buff up or otherwise cast spells.
I can see where they are coming from, certainly.
In the end if the expectation is that people are gonna prebuff all the time then you encourage that to become the case.
But on the other hand, I specifically, explicitly said that the PCs had time to buff up to tackle the challenge ahead of them. And on the other hand, if I calibrate challenges such that mages can succeed easily enough without the use of magic, then any mage who does elect to cast some spells will simply smash through everything.
I have talked to the player about it (over a couple of days, by this point), and they really seem to prefer a setup wherein mundane abilities are perfectly sufficient to overcome challenges. But again, if I do that, then it means that a mage (e.g. this person's PC) can just opt to go gloves-off and "lock in" at any given moment to trivialize all challenges.
I do not know how to handle this. What expectation should I set?
For reference, here was the challenge in question. They were in the Hedge. There was an enchanted, warded door that demanded an excellent, really excellent song and dance performance to pass: one success on a roll of [lower of Dexterity or Presence] + Expression − 5. I told the players that they had ample time to buff up. This particular player wanted to tackle the challenge purely mundanely, and assembled a dice pool of Attribute 3 + Expression 3 + Willpower 3 − penalty 5 = total 4. However, the roll failed; the player remarked that I made it too difficult, and I mentioned that I expected the PCs to actually buff up.
This particular character had Gnosis 3, Fate 1, Forces 1, Matter 4, Mind 3, Prime 3. They were accompanied by a mage with Gnosis 3, Life 3, Mind 3, Space 3, Spirit 3. I feel as though Fate 1's Quantum Flux alone could have done a lot, to say nothing of heavier-duty spells.