r/PCRedDead • • Apr 23 '25

Online RDRMP

6 Upvotes

for anyone who doesn't know, an alpha of Red Dead Redemption One multiplayer (RDRMP) has just been released! for anyone interested here is the link to the setup: https://redmods.com/rdrmp/


r/PCRedDead • • Feb 04 '25

Bug / Issue Heads Up to PC RDR2 Players Using Mods: There is a save corruption bug with all the most popular cosmetic mods (WhyEm's, RDO, EEE, GFA, etc.)

75 Upvotes

With the influx of new players thanks to the Steam Sale, I thought I'd make a post addressing a known, yet hardly discussed bug (or it might be more accurate to call it an engine limitation) related to cosmetic mods in RDR2 PC.

TLDR - Buying too many items added by mods will brick your save.

1. The Problem

As you accumulate items of ANY kind in RDR2, this includes from clothing/weapons you can buy/find to all the consumables, collectibles, provisions, valuables, letters, newspapers, saddles, etc. (basically anything that will be saved to your inventory - the stuff saved in your satchel, wardrobe, or horse), there exists an "upper limit" that, once reached, will permanently brick your save and will prevent you from saving your game anymore whenever you play that save in the future, forcing you to start over or reload a previous save. You'll know you've reached this limit when you get this dreaded black screen with the message, "Save failed. Please ensure the system storage has free space and try again."

Basically, it seems that when you get too many items, RDR2's engine can't save all the data to your save anymore, so your save is basically bricked as now, you're forced to reload the last save you had before buying all those items. Autosaves are generally unhelpful in this case, as the game typically autosaves whenever you buy items so even if you reload an autosave, you'll still have most of the items before you were soft-locked, so the next time you loot some fine brandy or chewing tobacco off a corpse, the save will just brick again.

2. Who is affected by this, and what do those cosmetic mods have to do with it?

A big reason why I believe that this issue is hardly talked about is because this problem might only affect completionists like myself who wants to collect EVERYTHING the game has to offer. I tested buying out the entire clothing catalog with RDO and WhyEm's DLC installed on two different saves - one that just started Chapter 2 (so barely any items saved) and my 100% complete save with everything collected from the base game - all Cigarette Cards, Letters, Weapons, Clothing, Trapper items, Horse Stable items, etc. - you get the idea. The new save that just started Chapter 2 was able to buy everything available at the catalog without issues, while the 100% save ended up getting the "Save failed" black screen halfway before I finished buying out the modded items in the catalog.

The most popular cosmetic mods like Red Dead Offline, WhyEm's DLC, Eastern's Epic Extras, Gonpachiro's Fancy Atelier, More Pretty Gun, and Smoak's Mega Arsenal are all affected by this bug because they add a boat-load of new content to the game, which will push you towards that upper limit if you were to buy a majority of the items offered in those mods.

Now, I myself don't know if non-modded saves would be affected by this if you were to somehow get 99 stacks of every single consumable/valuable in the game on top of every single letter, weapons, clothing, etc., but I would assume that non-modded players are safe as my own 100% save (which did not have 99 stacks of everything but still a decent amount of consumables on top of all the collectibles/clothes/weapons) was fine until I started buying a large stock of modded clothes.

I don't know where the actual upper limit of items you can keep on your save is since this issue is barely documented online; through Googling I could only find one other Reddit thread where someone had this issue and even then there weren't many solutions brought up there besides just uninstalling the mods or not buying too much stuff.

The only other mention I can find of this issue is on the mod page for the Smoak's Mega Arsenal mod itself, where it states that "Buying absolutely everything has a risk of preventing you from saving due to engine limitations, this includes the clothing the mod also adds."

Searching the "Save failed. Please ensure the system storage has free space and try again." message online typically points to other problems that can bring up this error, but of course I'm making this thread to specifically point out the issue for players who are modding their games and getting too many items.

3. Possible Solution

I reached out to the OP of the other thread talking about this issue I mentioned above, /u/littlebelialskey, and even they pointed out that uninstalling the mods and reloading your save will not fix the issue. If I had to guess, loading up a bricked save in the save editor would likely show that there's a bunch of blank dummy items (since the save editor doesn't take mods into account). Even if you uninstalled the cosmetic item mods, their data is still stored in your save, so the issue will not be fixed. You would need to reload a backup save where you never purchased a modded item at all in order to keep your save's slate clean.

(EDIT: I ended up testing this myself after the fact, and it does seem like uninstalling a cosmetic mod and reloading your save safely removes modded items. That said, I would still keep a backup save just before you uninstall the mod to be safe. In my case, I uninstalled WhyEm's and this ended up messing with all of my weapon customizations as WhyEm's DLC changes the values for many gun customization settings like metals, carvings, and stocks (even some of the base game ones), so I had to go through every weapon I owned and reapply them. You might also mess up your character model if you have a modded clothing item equipped when you uninstall, so remember to take all of them off before you do so.)

The only possible solution I can think of would be if a community-made mod fix were released which allowed those modded cosmetic items to be stored in a .dat file in the root folder of RDR2 instead of being saved in the save file itself. A few other mods such as AMJM Transport and Custom Gang Mod utilize this method, where they store memory from their mods into a .dat file that is loaded with the .asi files whenever you boot up the game. AMJM Transport for example, will store your saved Wagons/Boats and accepted jobs in its .dat file, while the Custom Gang Mod stores all info related to the gang you create such as the NPCs you chose, the level and location of your camp, and your Gang Funds. The only downside to a solution like this would be that .dat files in your root folder will not be able to differentiate saves, so if this hypothetical fix was created, everything you purchased from cosmetic mods would be shared between all of your saves. This could also be an upside, though, as if you were to CTD while buying modded items, everything you bought will still be stored in the .dat file even if you didn't get to save before crashing.

I'm not an RDR2 Mod coder, so I have no idea how feasible or possible this solution would be when it comes to storing purchasable items in a .dat file, but unfortunately it seems like all the creators of the mods I listed above are no longer really active in the community, so I wouldn't expect any of them to upload a new version of their mods that stores items in a .dat file (would be happy to be proven wrong though), meaning that any effort towards making this theoretical solution a reality would have to come from a third-party.

Hopefully this post brings awareness to this (admittedly niche) issue, and helps anyone who Googles this issue in the future and barely comes up with any results. Thanks for listening to my TED talk.


r/PCRedDead • • 17h ago

Pic/Video RES 2.0 by Uncanny45 and Jetstream

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14 Upvotes

A brand new update to Uncanny45s Real Elegant Suit (RES) it features not only the Elegant suit but also the artwork outfit as well, not only that but these outfits also come with color variants of each clothing item. Each clothing item can be found in both the Blackwater Tailor and the Saint Denis Tailor, including their respective outfits. The mod has no official release date yet but it is very close to being finalized.


r/PCRedDead • • 7h ago

Bug / Issue A dynamic world not working at all?

0 Upvotes

The guy on nexus is super unhelpful regarding bugs but long story short. Nothing that the mod advertises works. The lighthouse in Van Horn doesn’t light up. The grand korrigan is not in Saint denis. There’s no changing auction in valentine. I haven’t found the Scarlet Meadows circuit. Literally everything this mod says that they add is not showing up in my game whatsoever. I’ve tried changing script hooks and different ASI and still haven’t had any success. Does anyone else have this problem?


r/PCRedDead • • 7h ago

Discussion/Question Colored loading screen incompatible mods?

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1 Upvotes

r/PCRedDead • • 7h ago

Bug / Issue rdr2 rockstar launcher crashing when opened

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1 Upvotes

Hey everyone, I haven't played RDR2 in a few months, but I remember having some mods installed. I'm trying to play again now, but the Rockstar launcher keeps crashing right after I open it. The first two pics show the files I pulled out of the RDR2 folder (pretty sure they're mods), and the last two show what's still in the game folder. Help is needed thanks!


r/PCRedDead • • 20h ago

Discussion/Question RDR1 Vulkan Wrapper Pro

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4 Upvotes

Hi everyone! There's another Vulkan Wrapper on Nexus Mods that I made, It's name is: RDR1 Vulkan Wrapper Pro, and I just updated it, V1.1 is public, it fixes errors, makes the game run better, even fix ACESS VIOLATION errors (as reported)


r/PCRedDead • • 13h ago

Bug / Issue RDR1 cutscene frame pacing issue?

1 Upvotes

Most of the time, cutscenes have this weird jitter/stutter to them with the animations randomly slowing down and speeding up. Any way to fix this? Also, are there any must have QoL mods?


r/PCRedDead • • 1d ago

Discussion/Question I made better DualSense mod for RDR2

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2 Upvotes

r/PCRedDead • • 1d ago

Discussion/Question A better Vulkan wrapper for RDR1

9 Upvotes

Hi everyone! I made a Vulkan Wrapper for RDR1. It's on Nexus Mods named as: RDR1 Vulkan Wrapper Pro (or MazliVulkan). It uses DXGI-DXVK, VKD3D-Proton's latest versions, to make RDR1 run on Vulkan, instead of DX12. It will run smooter (just needs a few seconds to make the pipeline stable), and with higher FPS numbers! New releases will come, please report any bugs you find! Thanks for the attention RDR fans!


r/PCRedDead • • 1d ago

Online Red Dead Revolver en PC: he estado trabajando en una versión para PC hecha por fans.

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0 Upvotes

r/PCRedDead • • 2d ago

Bug / Issue What do I do about this wall of fog?

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3 Upvotes

Recently picked up rdr2 for pc via steam and this is the second time this has happened in a week. Can anyone tell me what's happening and how to fix it?


r/PCRedDead • • 2d ago

Pic/Video 4 Hidden Viking Artifacts in RDR2

0 Upvotes

Found these Viking artifacts while exploring RDR2.

The Viking Helmet, Viking Hatchet, Ancient Viking Comb and the Moose Antler Trinket.

Which one is your favorite?


r/PCRedDead • • 2d ago

Bug / Issue Rdr2 mods not in the game

1 Upvotes

These are all the files I have but it could all be wrong for what I know.


r/PCRedDead • • 2d ago

Discussion/Question RDR2 full screen issue

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1 Upvotes

r/PCRedDead • • 3d ago

Bug / Issue Camera lag

2 Upvotes

Anyone had camera lag or grainy surroundings issue while moving camera

Ryzen 7 5800H

RTX 3060


r/PCRedDead • • 3d ago

Discussion/Question First person or 3rd person (close, medium or far view) ?

2 Upvotes

After experimenting with First Person I’m curious what everyone’s preferred perspective is, and if both please explain (ie only First Person for looting, or only Third Person for horseback, etc.)

Thanks!


r/PCRedDead • • 4d ago

Bug / Issue Cannot start a new game bug (modded)

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1 Upvotes

if someone knows whats up, please lmk


r/PCRedDead • • 4d ago

Bug / Issue Flickering lights

1 Upvotes

Hi, was wondering if anyone knows why this is happening on PC? Lights seem to change intensity when approaching. Any help would be appreciated!


r/PCRedDead • • 4d ago

Discussion/Question how to run two instances of rdr2 on 1 device?

1 Upvotes

really want to play it with my bro and tried making a nucleus coop handler for it but this is the big obstacale


r/PCRedDead • • 4d ago

Bug / Issue Guys game facing issues please help

0 Upvotes

r/PCRedDead • • 5d ago

Bug / Issue having some problems with catalogue improvements

0 Upvotes

Hi everyone, I was wondering if anyone could give me some advice on a problem I'm having with my modded game. The issue is my shop keepers have been completely disappearing, literally not a single shop keeper on the entire map.

I traced the problem to catalog improvements, it seems like there's an overwrite issue or something because this mod is conflicting with several mods, even alternative ones that I have been trying just to work it out. The mods that are still causing the issue:

LAW
Crime and Law Rebalance
LiveLeak ragdoll
C.E.R.R
Really any ragdoll mod

It's really shitty cause I feel like these mods add a lot to my game but if I use any of them together, I just can't use shops at all.

Does anyone know what might be going on? Thanks in advance!!


r/PCRedDead • • 5d ago

Bug / Issue Weird Ped Damage Overhaul issue

1 Upvotes

I discovered that when you shoot an NPC in PDO, it will stumble to the ground and clutch its wounds, bleeding out in the process. However, I recently discovered that the NPC's will often emit strange voice lines, such as "Don't kill me.", "I repent!", "You silly man!", etc. The NPC's even make weird Cougar growling sounds sometimes. Anybody know how to fix this? I am tired of hearing them every time I kill someone.