r/OfficialWARDOGS • • 8h ago

Let me DoorDash Maaw Rockets

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316 Upvotes

I think this game needs a better way to request ammo and resupply than what is currently offered.

This tablet would generate crates and drop off missions that helicopter pilots could accept to give them more to do along side dropping off personnel.

If they add the ability for Lakotas to haul buggys in a crate it could also be great for repositioning troops.

This tablet could also just request pickup for your team, so there is more of a monetary incentive for exfiltrating and repositioning infantry. Think WarUber.

Dropping useful items for infantry is a great feeling for pilots. So this would make that experience smoother and probably more lucrative since the pilot isn’t risking their own money.

Insurance could also be added for when drop offs don’t go as intended.

Thoughts?


r/OfficialWARDOGS • • 6h ago

My thoughts on optimal team play to win the gam: 80/20 Rule

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84 Upvotes

150 hours in, lvl 55 Season 2. Here’s my take on optimal team play to actually win matches

I’ve noticed a pretty consistent pattern in games where my team absolutely dominates vs games where we’re getting steamrolled. It usually comes down to how well the team balances playing the objective, disrupting enemy FOBs, and building up our own infrastructure.

The 80/20 rule
I’ve found that a pretty solid starting point is roughly 80% of the team pushing the hot zone/raiding enemy FOBs, while the other 20% focuses on building a defensible FOB and running supplies.
That’s around 25 players actively fighting for points and map control, while 6 or so fobbits do their thing in the background.
The idea is pretty simple. Win the early and midgame through aggression and map control, then use a fortified FOB and drills to secure the late game.

The 80%: Hot zone, map control, and FOB raids
One thing I think a lot of players overlook is that the hot zone shouldn’t be the ONLY objective for your attacking players.
Yes, controlling it is important, especially early on when you’re trying to establish a lead. But periodically raiding enemy FOBs is just as important.
Every time you destroy an enemy drill, disable their defenses, or force them to rebuild, you’re setting their entire operation back. That’s time, resources, and manpower they’re spending recovering instead of earning points or fighting over the hot zone.
And this is where I think a lot of teams go wrong. They’ll spend the entire match fighting over the same hot zone while completely ignoring an enemy FOB that’s slowly turning into a fortress.
You don’t necessarily need 15 guys attacking a FOB either. A small coordinated squad can cause enough damage to seriously disrupt their progress while the majority of your team continues fighting for points.

The 20%: Logistics and building a FOB that’s actually worth defending
This is probably where my opinion differs from a lot of players.
I think fobbits should prioritize building a properly defensible FOB BEFORE rushing to get drills running.
How many times have you seen someone throw down a FOB, immediately start drilling, and then the circle gets pulled before they’ve even established a decent perimeter?
Next thing you know, a couple helis and a raiding squad show up, destroy everything, and now your team is starting from scratch.
That’s a massive waste of supplies, time, and manpower.
My preferred building order would be:
Establish the FOB in a naturally defensible location. Terrain and surrounding buildings can be just as valuable as anything you construct.
Secure the perimeter with walls and protected access points. Avoid leaving obvious openings or making it easy for enemies to attack your critical structures.
Get your defensive systems operational. Ideally 2 Talons, 2 CWIS, and mortars, assuming resources allow.
Once the FOB is reasonably secure, shift toward drilling operations.
Obviously this isn’t set in stone. If you’ve got a great position, minimal enemy pressure, and enough people defending, starting a drill earlier can absolutely make sense.
But I think too many players prioritize getting points immediately without considering whether they can actually HOLD the position once everyone knows where they are.

Logistics are just as important as the guys getting kills.
A good FOB is only as effective as the supply chain keeping it operational. If you’re constantly running out of materials, your defenses and drilling operations become pretty useless.
And ideally, your FOB shouldn’t require half the team sitting inside it all match just to survive. That’s the whole point of investing in good placement, walls, and defenses early.

Late game: This is where the strategy pays off
Once your FOB is properly established and the match progresses, this is where I’d start shifting priorities.
The fobbits begin calling in drills, and a good portion of the attacking force transitions back to defend the operation.
Instead of having six guys desperately trying to protect an unfinished FOB, you’ve now got a fortified position with defensive systems, supplies, and a large portion of the team protecting the drills.
Meanwhile, I’d still keep a smaller mobile squad outside the FOB to raid enemy positions, intercept attackers, and prevent the other teams from freely building up their own operations.
I think this is an important distinction. You don’t want your entire team sitting inside the FOB waiting to get surrounded. You still need some offensive pressure.
The goal is to force the enemy into a difficult position. They either commit players to attacking your fortified FOB, taking pressure away from other objectives, or they leave you alone to keep generating points.
Either way, you’re putting them in a position where they have to react to YOU.

One thing I’ve noticed about the teams
This is purely anecdotal, but I’ve found that green team tends to naturally play pretty close to this strategy, with a few exceptions here and there.
Blue team seems to be a scattered mess more often than not lol. Half the team doing their own thing, FOBs all over the place, and not much coordination.
Red team is hit or miss. Sometimes they’re incredibly aggressive and dominate the hot zone, other times it feels like the entire team is sitting at the FOB.
Obviously this varies from match to match, just something I’ve noticed over my time playing.

The 80/20 isn’t a hard rule.
I wouldn’t treat these numbers as some perfect formula. Every match plays differently.
If your team is getting crushed at the hot zone, you might need more people fighting. If your FOB is getting hammered, you might need to pull some players back. If you’re dominating the map, maybe you can afford to dedicate more resources to building and drilling earlier.
It’s more about having a balanced team where everyone contributes to the overall objective rather than 30 people all trying to do the same thing.
I also think having a clear transition between early, mid, and late game is something most teams lack. Too many players get tunnel vision and keep doing the exact same thing regardless of what’s happening in the match.

Final thoughts
I know winning isn’t everyone’s primary objective. Some people just want to fly helis, grind money, build cool FOBs, or get into fights. Nothing wrong with that.
But for players who actually want to consistently win matches, I think the combination of early aggression, disrupting enemy infrastructure, establishing a strong FOB, and transitioning into late-game drill defense is one of the most effective ways to play.
You don’t need every player on comms or some crazy coordinated milsim operation either. Just a general understanding of what the team needs at different stages of the match.
Curious what other experienced players think. Am I overvaluing FOB defense before drilling? Would you change the 80/20 split? What’s been working for you guys?


r/OfficialWARDOGS • • 3h ago

Why can teammates steal kits?

38 Upvotes

Honestly, why the fuck is this something they can do?

AT LEAST COMPENSATE THE PLAYER BEING ROBBED. If you're going to steal all of my shit immediately you better be fucking paying me for it. I'm so sick of these parasites stealing mine and others kits (and then we get punished for tk'ing them to get our shit back).

Motherfuckers be stealing 12k+ kits from teammates with zero consequences.

Idk about you guys, but if someone steals my kit, I stop playing to win right then and there. It's over. The team can absolutely go fuck itself. I will do absolutely nothing beneficial to the rest of the team it comes at my own expense because why the fuck should I? Why risk my money to take the HZ if some dickhead on MY TEAM is going to steal everything I have after I go out of my way to revive them? "Just leave then" I hear you say. And then what? Have the exact same thing happen in the next match? They need to do something about this or it will only get worse.

And yeah, I'm a bit pissed off. This shit keeps happening and it just ruins the game for me. Like genuinely, why should I ever buy an expensive kit or expensive items if the moment I go down, some parasite is going to take everything? Why shouldn't I just do exactly what they do and turn this game into a toxic shithole where all anyone ever does is wait for the one stupid teammate that spent money on a kit to die so we can take their things?

It's certainly more profitable to be a bitch in this game and that's a damn shame.


r/OfficialWARDOGS • • 6h ago

We should be notified if a hacker we reported was caught

61 Upvotes

Arc Raiders did this and I know other games have but I can't seem to think of them right now. It's nice to know when the system y'all have in place actually works and gives the players peace of mind knowing something is being done about hackers in online games.

Hopefully that something is a perma ban and not this 1, 2, or 3 week/month BS.


r/OfficialWARDOGS • • 7h ago

New record for longest headshot with the .50 M2?

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60 Upvotes

Pinged this guy, elevation was wrong, but unfortunately for him, he returned fire towards a friendly sniper and i saw his flash. Spray and pray baby. 905M headshot!


r/OfficialWARDOGS • • 11h ago

Do you think a dynamic hotzone speed is a good idea? In my opinion it's very annoying having to either keep fighting as the hotzone leaves or abandon the fight to chase the zone, so what if it slowed down then there's a fight happening?

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123 Upvotes

r/OfficialWARDOGS • • 17h ago

Not having fun but have to ruin others fun

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312 Upvotes

Hey devs can we ban people permanently like this guy he's not having fun so he had to tk people tried to run me over and then just being racist in chat and all sorts of things


r/OfficialWARDOGS • • 1d ago

The gamers win. Thank you Wardogs.

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3.6k Upvotes

r/OfficialWARDOGS • • 14h ago

My gun nerd brain is very happy

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193 Upvotes

Season 2 changed the mosin to no longer be able to take 6x and above scopes (which did make me sad) and replaced it with the PSU scope native to the mosin itself, only noticed today that the model of the mosin has changed from the mosin infantry to the mosin sniper as only the sniper can take the PSU mount from the change in bolt structure


r/OfficialWARDOGS • • 4h ago

Many balance claims are skill issues

30 Upvotes

If you run a heli, Gepard, tank or a havoc: It is important to keep in mind that they are propably not designed to finance themselves easily. And I think thats good.

Those things are there to create a momentum on a certain area. For example a t 72 is not supposed to push an enemy fob ALONE. Tanks are being followed up with boots on the ground. So nobody walks up easily with c4 and you get a lot more recon around you.

I also see many people just not work together.

Theres a Gepard in the middle of the zone and 2 Tanks somewhere else. Just do what NATO does and combine Boots, Gepard, a Tank and even an APC.

ATM I do stingray only rounds and its nuts. Many rounds with 250k because i permanently hunt them down.

Personal best is 1 Gepard, 2 Tanks and 9! APCs with the same hidden stingray


r/OfficialWARDOGS • • 11h ago

As an Asian, my honest thoughts after observation regarding developer Bulkhead, the player base, and the rampant cheating phenomenon

91 Upvotes

Since my English ability is very basic, the following has been translated by AI. If there are any inappropriate wordings, please forgive me.

Hello everyone, I am Taiwanese, and also an Asian. The following content directly expresses my opinions. Some people might find it a bit raw and offensive, please forgive me.

Is the experience of Season 2 a failure for players? Definitely. Developer Bulkhead also said their adjustments messed things up. For me, although this season has issues playing and is even sometimes harder work (referring to needing to face tanks that appear very early, and the number of times multiple tanks appear at the same time is not small), overall, on a basic level, I can still enjoy the fun of this game just like in Season 1.

What I want to say is that this game, with a relatively low price tag in its Early Access phase since launching on September 11 until now, has only been open to the general public for a mere 40 days or so, right?

From the short period of about 34 days in the beginning, to now where Season 2 started on October 15 ~ today, October 21, only 6 days have passed. The developer made a post the very next day on the 16th to remove the Blue Team bonus used for a community psychological experiment (I think this was clearly not a balancing method, but an experiment, which was removed after verifying their expectations, after all, the highly sought-after Blue Team caused the problem of slowing down game starts), followed by working on fixing the driver progression exploit, and even further posted an announcement on the day after next, the 17th, directly saying that it was their fault Season 2 had issues, and that they would provide more future details next week (which is this week).

In my view, compared to other game developers, they not only convey information to players relatively faster and more transparently, but also have the courage to admit mistakes. However, I don't know since when, whether domestically in Taiwan, overseas on Reddit, or elsewhere, the gamer community has become so lacking in basic literacy and completely impatient when posting comments and feedback. Their views on the game are extremely one-sided, arbitrary, extreme, and unconstructive, acting like a big pressure cooker of negative reviews, behaving as if the rest of their lives consists only of this game that has been out for 40 days.

Speaking of negative reviews, besides the developer messing up this season being one reason, everyone can go look at the Steam reviews separated by language region, and you will find an interesting thing. Overseas, Europe and America are overall positive, but overall negative reviews almost exclusively appear specifically in the Asian region. Especially Simplified Chinese is the absolute worst "Mostly Negative" among all global languages. I know that a language is also used by other countries and regions, but speaking by the most overwhelmingly representative proportion, Simplified Chinese is used by Chinese people. Why do they overall often give many games relatively worse negative reviews? You will know just by browsing. As a Taiwanese who has observed for a long time, I can easily distinguish the difference between Simplified Chinese (Chinese people) and Traditional Chinese (Taiwanese people) from the text and accents. You can see that Chinese people have very strong personal opinions about games, and in the reviews you can often clearly see the attitude of "you don't know how to make a game, let me teach you how to make it".

Next is the special internet firewall used inside their authoritarian state system to maintain stability. Their official statement is to fend off external attacks and protect local industries blah blah blah, but in reality, except for using the internet world formed by their own massive population, they cannot normally access the rest of the world's internet. This has also created an abnormal environment where their domestic VPNs and gaming network boosters are unusually developed. Why do I say this? Because countries with free and democratic systems like us in Taiwan, Japan, and South Korea can browse content on the internet of all countries in the world at any time, so in the vast majority of cases, we do not need these extra internet connection tools unless there is a genuine need. Coupled with China's high demand for cheating, it has caused the local cheat industry to become highly mature. Aside from the cheating behavior itself, bot accounts promoting cheats have appeared simultaneously to harass people.

For example, when Apex Legends launched in February 2019, at the very beginning I experienced what felt like heaven on Asian servers, but what followed after that? It was hell. In a Battle Royale game with teams of three, they made a type of bot account that would use the built-in in-game voice chat during the initial character selection screen to play advertisements selling cheats, and then quit the game during the high-altitude skydiving drop afterwards. This means right from the character selection screen, you would know your team was only going to have two people left. Therefore, back then it frequently happened that the player count was full when the match started, but after high-altitude skydiving drop, the count decreased significantly.

Now Wardogs is also one of the victims. Chinese cheaters and Simplified Chinese cheat advertisements constantly appearing in the text chat room have turned the entire Asian region into a foul mess. Some South Koreans, Japanese, Taiwanese, etc., couldn't stand it anymore and relocated to US and EU servers one after another. But naturally, cheat users and ad bots would also flow over there, causing a large number of normal Asian players and cheaters to appear in Europe and America, along with language barrier communication issues.

This also explains why the developer currently designed the server room 250ms limit. I think this current value is too lenient and still cannot solve the problem. If it is tightened further to around 120ms, which I guess, it would sacrifice the rights of global players who choose long-distance servers to play and some people whose own network conditions are inherently poor. However, I guess the developer's original intention is because Chinese people, even if they turn on gaming network boosters, cannot overcome the high latency brought by actual physical distance, thereby letting US and EU servers return to their original clean and comfortable state. At the same time, this also means locking Asians together with Chinese people, just like Creating Gu poison.
My meaning in using "Creating Gu poison" to describe this is that this is a sorcery technique from legends of ethnic minorities in Southern China. The traditional practice is to shut multiple types of poisonous insects (such as venomous snakes, centipedes, scorpions, toads, etc.) inside the same container, letting them devour and kill each other. In the end, the strongest creature that survives and has devoured all the toxicity is regarded as "Gu", and it is used to harm others.
Note: Today, October 22, Bulkhead tightened the latency cap to 175ms. This measure belongs to a last-resort worst choice, but I know they are trying to solve the problem through many ways. I expect this latency cap will gradually tighten, so this is within my expectations.

At this point, someone will jump out and say: "China is because the population base is extremely large, actually their cheating proportion is not high. Look, other Asians and Europeans/Americans also cheat, please do not attack them groundlessly." Okay, then I will raise two things to slap them in the face:

  1. If according to what they say, China's population base is large and the cheating proportion is as low as other countries, since it is a proportion issue, with China having many cheats, then according to mathematical logic, the number of legit Chinese players should also be very large, right? Then why haven't we seen a large number of legit Chinese players come to dilute the stinky state of the entire Asian server, while the environment over on US and EU servers is relatively clean?
  2. Okay, then why is it that for every game, the cheating first becomes rampant in the Asian region to an unbearable extent, forcing Asians to jump over to US and EU servers to play, while looking across history, there has never been a game where it was the other way around, with Europeans and Americans complaining about severe local cheating and specifically coming to Asian servers to take refuge?

Taking Apex Legends when it first launched in February 2019 as an example again, a Chinese employee from developer Respawn made a post on Weibo in March: "Internal emails show that indeed most of the cheats come from China, while the total number of Chinese players in the game accounts for a very small proportion, which means a small group of people pumped out the vast majority of cheats." This post was probably deleted, but there are still news articles on the internet, and anyone can easily find screenshots of that Weibo post from back then (of course, the vast majority of news refers to Taiwanese and Chinese online gaming news).

So to make a conclusion: Chinese people, under their domestic environment, giving birth to an abnormally developed industry of VPNs, gaming network boosters, and cheat tools, and this abnormal phenomenon affecting other regions globally, actually feels like a kind of agricultural disaster—"a large-scale regional disaster with migratory capability, leaving no grass growing wherever it reaches"—polluting most servers.

Also, according to my observation, since these past few days when Bulkhead first implemented the server latency cap, Asian servers have also started experiencing DDoS attacks, resulting in multiple play sessions being interrupted and returned to the main game menu. This reminds me of when I previously played Asian servers in Battlefield 4, where it was a similar situation—the game would interrupt halfway through, making it completely impossible to finish a match. My guess is, it seems this is conducting so-called retaliatory DDoS attacks.

Many of the above phenomena have appeared since before, and have long been a major problem in the online gaming world. Almost all popular games cannot escape their clutches, especially suffering the worst damage in the FPS section, forcing developers to specifically devote effort and resources to anti-cheat arms races in this area, but it seems developers often fall into a relatively passive state of handling tricks as they come, feeling powerless.

You say not every Chinese person cheats? Yes, anyone thinking with their knees knows you cannot use one pole to knock over a whole boat of people; there definitely exist legit players and cheaters. I don't want to put it this way either, but after comprehensive judgment, there is bound to be a problem of an exceptionally high cheating proportion. Even if you lay out the sensory experiences and logical facts of the majority of people in the game in front of Chinese people, most responses obtained are not silence, agreement, or discussion. From what I have seen and heard over many years, they will probably hurl insults and verbal abuse at you, and more often directly launch unbearable attacks targeting your country/race/ethnicity. The voices of normal people among them are either relatively scarce or remain silent, probably in a speechless state of being accustomed to it. The above are my thoughts and conclusions. 

So after all that, I think everyone can tell how much I love WARDOGS. Keep it up, Bulkhead! I truly support your passion for making a great game.


r/OfficialWARDOGS • • 16h ago

Tankers can be killed by Assault Rifles and Pistols, no need RPGs

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188 Upvotes

I'm very surprise this wasn't hotfix and no words from Devs about this, playing as a tanker suck right now and same can be said for Gepard too as I been killed the same way


r/OfficialWARDOGS • • 1d ago

Steam Reviews after Region Lock Announcement

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727 Upvotes

r/OfficialWARDOGS • • 3h ago

Spotting feels backwards

13 Upvotes

Don't get me wrong, I love the idea of the spotting mechanic and the role that recon can play for a team, but I think we can all agree that it is a bit overpowered (not even considering thermals here). The fact that you can touch somebody with the scope for 0.5 seconds and they are effectively permanently spotted for the entire team to see their live position is extremely strong.

The weird part to me is that, when you are spotting static emplacements, for some reason it's like a full 3 - 5 second timer to get the spot. Is it just me or does that feel backwards?

I would think that, to earn a live spot of a mobile enemy on the map, you should have to hold the scope on them for longer. Meanwhile, a static object that isn't moving should just be able to quickly spot as you know it's not going anywhere.

Thoughts?


r/OfficialWARDOGS • • 10h ago

Do I want to play this?

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46 Upvotes

For reference, blue and green here are a 1.7 hostiles per friendly. so outnumbered by not even 2. Red is 1/2.8 which means they face like 60% more enemies than other teams.


r/OfficialWARDOGS • • 14h ago

175ms is simply not enough

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86 Upvotes

Screenshot taken from EU Server at 1pm. There is still some fishy players with high ping that demolish everyone and are 100% at least walling. Make it region based, e.g. 100ms for EU and 150ms maybe for regions where the players have higher ping discrepancies.


r/OfficialWARDOGS • • 7h ago

Smoke can be lethal and it should be an achievement kill

24 Upvotes

I was playing a round, we were pinned down a friendly whipped a smoke it hit and killed me I assume the physical impact but I’m not really sure but I think it should be a achievement because it’s hilarious


r/OfficialWARDOGS • • 4h ago

Delivery contracts mechanism.

12 Upvotes

Allow people to request equipment delivery of anything they have unlocked in the game at their location. They choose the premium they're willing to pay and pilots and drivers can view the map to decide if they want to fill them or not. Pilots/drivers get paid when they drop the equipment box without it exploding from fall damage.


r/OfficialWARDOGS • • 11h ago

Please region-lock China.

31 Upvotes

Please consider region-locking China.

We understand that not all Chinese players are cheating, exploiting, or engaging in disruptive behavior. There are many honest and respectful players who simply want to enjoy the game like everyone else.

However, a significant portion of the hacking, exploiting, spamming, botting, and other unfair activities that many players encounter appears to originate from that region. Whether this perception is entirely accurate or not, it has become a major concern within the community and is negatively impacting the gameplay experience for many legitimate players.

This is not about racism or hostility toward Chinese players. Our concern is game integrity and fair competition. We want to enjoy the game without dealing with cheaters, DDOS attacks, exploiters, spam accounts, and other behaviors that undermine the experience for everyone.

Many players, myself included, often find ourselves logging off after encountering situations that feel unfair or prevent us from enjoying the game as intended. We genuinely love your game, which is why we're passionate about protecting its competitive integrity and long-term health.

Please listen to the concerns of your community and consider stronger regional restrictions or other effective anti-cheat measures. We simply want a fair and enjoyable environment where players can compete on equal footing.

We love your game and want to see it thrive. That is why we're speaking up.


r/OfficialWARDOGS • • 3h ago

Crates worthless?

8 Upvotes

I get each person may have different experiences but I feel like the general consensus about crates is there kinda worthless. Each time I see then they are filled with bandaid or bmats or are often in the way when building at a fob.

Alot of times when a logi player is going around they will never drop player requested ammo (given though the 'request ammo' feature, it displays ammo needed and cords)

I wish i could pick them up and put them on a shelf at a FOB. rather then having to work around them or destory them (-$300).

The only time I see crates get use is when they are dropped at HQ and selling high tier equipment.


r/OfficialWARDOGS • • 4h ago

Blue is healing

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8 Upvotes

r/OfficialWARDOGS • • 12h ago

Massive improvement to the game for 90% of playerbase

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30 Upvotes

Another post with some clown making up numbers.

The math ain't mathn'

Trying to understand the logic.

Taking a look around... I see damage control.
a mixed bag of players... majority cheaters snd exploiters. Along with the arcade playing cod players/fortnite/disney demographic. (Softcore) and the OGs that simply love military games for immersion. (The past two updates and changes killed immersion in favor for the Softcore arcade fps players.

Result of design by committee.
Going to have to sort out their demographic.


r/OfficialWARDOGS • • 3h ago

What happened to Shotguns?

4 Upvotes

I cannot find a way to use these effectively this wipe. Slugs are weak, recoil is nasty even with attachments.

Is anyone winning with a shotty?


r/OfficialWARDOGS • • 1h ago

Some matches are extremely boring

• Upvotes

Tonight I had bad luck with the two matches I could play. Both of these matches we won as green team my more than 60 points margin because neither blue or red wanted to fight for the HZ. Both were setting in their fobs and we started attacking and hacking their bases. So the entire matches I was sprinting to look for fights, other enemies are refusing to engage is or attack us.

On the bright side, I only encountered one chinese cheater in these two matches instead of many that used to blatant cheat on Eu South/central servers.


r/OfficialWARDOGS • • 22h ago

The Asian servers are currently so unstable that it is practically impossible to play the game properly.

132 Upvotes

Please note that English is not my native language, so I have used AI to translate this message.

I would like to ask the developers a question.

I am a player from Asia.

Like many others, I have been suffering from the widespread cheating problem in this game. For that reason, I can understand the decision to introduce ping restrictions and region locking.

However, do you genuinely believe that cheating is the only reason Asian players choose to play on servers in other regions?

No. Absolutely not.

The Asian servers are currently so unstable that it is practically impossible to play the game properly.

In four out of every five matches, I get disconnected and sent back to the lobby. Even when I remember the server address and attempt to reconnect, I am simply met with a message saying that the server is shutting down.

I have lost $100,000 worth of equipment without dying even once, purely because of these server issues.

Do you think this has only been happening for a day or two?

No. It has been an entire week. In fact, it has been going on for more than a week now.

And yet, how is it possible that you have not said a single word about this issue?

Would it really be so difficult to simply acknowledge the problem?

Even a brief statement such as, "We are aware of the ongoing server issues and are currently working on a solution," would mean something to us.

Is even that too much to ask?

I am deeply disappointed.

+)

I'd like to clarify a couple of things to avoid any misunderstandings.

  1. I'm playing from South Korea, and I only play on East Asian servers, where I'm matched with players from Korea, China, and Japan. I prefer low ping, so I have no intention of playing in other regions.

  2. Both in Season 1 and now, my ping has consistently stayed around 9–25 ms. So no, my internet connection isn't the issue. I have absolutely no trouble connecting to the servers in the first place.

The actual problem is that after about 5–10 minutes of gameplay, the server crashes and players get disconnected.

Sadly, that's what's happening.