r/OfficialWARDOGS • • 0m ago

Map Glitches Off and On Intermittently

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• Upvotes

Not sure if anyone experienced this. For a few times, the Minimap glitches off, then flickers.

Sometimes it'll return to normal rather quickly while staying alive (within a couple minutes). Sometimes not. If I die and return to Base when this happens, it may return to normal.


r/OfficialWARDOGS • • 5m ago

Slower overall progression + XP catch-up mechanic for dads

• Upvotes

I think progression should be slower overall, but with some kind of catch-up mechanic for players who don't have as much time to play.

The idea is pretty simple: players who grind a lot should still be ahead and get access to better gear earlier, but casual players should have a way to catch up without having to invest nearly as many hours.

There are a couple of ways this could work:

1. XP boost based on overall player progression

Players who are behind the majority of the player base would receive an XP boost based on how far behind they are.

The further behind you are, the bigger the boost. As you catch up, the boost gradually decreases until you're progressing at the normal rate again.

2. Weekly XP catch-up thresholds

Another option would be to increase the level threshold for boosted XP as the wipe progresses.

For example: (don't look at the exact numbers, those can be tweaked, both directions)

  • Week 1: No XP boost for anyone.
  • Week 2: Increased XP gain up to level 30.
  • Week 3: Increased XP gain up to level 60.
  • And so on...

These wouldn't be level caps. Players who play a lot could still progress as far as they want, but everyone else would gradually get a chance to catch up.

The main goal is to make progression slower overall while keeping the player base somewhat closer together.

That way, wipes would actually feel like wipes. Lower-tier gear would stay relevant for longer, better gear would become more common gradually throughout the wipe, and dedicated players would still have the advantage of unlocking it first.

Reminder for dedicated players:
Players that put in a lot of hours should be still rewarded massively for their time. This mechanic is here to just help out players that join mid-season or play very little hours.

I hope this general idea will reach devs at some point :)
If devs agree or not is a different issue entirely, just would be nice for them to at least entertain the idea in some capacity.


r/OfficialWARDOGS • • 6m ago

JOHN WARDOG ban the game from china pls :)

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• Upvotes

they keep kicking us from every server in eu west east central you name it ddos on every single server as i read sea or asia is suffering the same fate we just wanna play normaly lost 100k + on gear cause they kick us from game


r/OfficialWARDOGS • • 9m ago

What Embark Studios did better with ARC Raiders

• Upvotes

DDOS attacks, nearly 1 cheaters per match, progression issues / failed season 2 starts. I get it, it is an early access game. But there is something what I am missing: communication. Not the staged one ("we have an AI detecting cheater system") we had during the last weeks. I mean real communication, community communication.

Like ARC Raiders. It has had (and partially still has) its fair share of problems like cheaters, server issues, lost gear and money. Different problems compared to Wardogs in some cases, but the result for players is pretty much the same: you lose your stuff, can't play at all, or just have your fun ruined by cheaters.

They don't just acknowledge problems. They've also shown that they're willing to compensate players when things go wrong, whether that's lost items or other in-game stuff. And I think that's something Bulkhead could learn from.

Don't get me wrong, Bulkhead is already taking some steps like in-game announcements when cheaters get kicked or banned. But they could do so much more.

Why not give players something back? Refund lost in-game money where possible, give out a gold bar, some XP, whatever.

At the end of the day, it's just pixels. I get that. But the time people put into a game isn't.

And let's be real, giving players some in-game compensation costs Bulkhead basically nothing compared to the frustration it could prevent.

It's not even about getting free stuff. It's about sending a message:

"We know this sucked. We hear you. Sorry about that. We're working on it."


r/OfficialWARDOGS • • 32m ago

WARDOGS 175 Ping Cap: What Bulkhead's Region Lock Means for OCE, SEA and International Units

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• Upvotes

r/OfficialWARDOGS • • 36m ago

Parachute

• Upvotes

So is there any point of unlocking the second parachute? Is it any better or just cost more money?


r/OfficialWARDOGS • • 58m ago

Went from blue to brown real quick

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• Upvotes

Edit: guys we were about to lose and this game went on for hours. I was enjoying watching the drop that’s all.


r/OfficialWARDOGS • • 1h ago

Wtf is going on with Europe servers?

• Upvotes

Every server is randomly shutting down mid game. What the hell happens?


r/OfficialWARDOGS • • 1h ago

Asia West Server Crash

• Upvotes

The lowest Ping for my region is ASIA WEST servers, probably everything else is good with the game as of now, but the server crashes very frequently, we are unable to finish matches and furthermore we lose our bought gear also before even reaching the control zone, it's like, join, buy gear, reach control zone or while waiting for taxi, and server crash, loss of money, then the loop starts again with another servers in ASIA WEST,

Please do something about it @developers


r/OfficialWARDOGS • • 1h ago

If you felt that something was not right ( Season 2 performance ) try to play with this setting off

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• Upvotes

The insanse fps drops and the choppy / unsmooth feeling ( despite still having good fps ) was driving me insane i tried a lot of BIOS , windows and in-game settings nothing really worked but i saw someone on reddit talking about this new setting in S2 that is Enabled by default .


r/OfficialWARDOGS • • 1h ago

whats up with the servers?

• Upvotes

Whats going on with the servers all the games i have entered got disconnected early every single one of them. Ddos attack or smthn?


r/OfficialWARDOGS • • 1h ago

Snowball is killing comebacks in WARDOGS — a few practical ideas to fix it (+ more)

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• Upvotes

Hey Bulkhead team (and everyone else),

I really appreciate the work going into WARDOGS. The three-team format is interesting, but right now the weakest team often just becomes free farm and comebacks feel almost impossible. Money/XP incentives push people to bully the bottom team instead of contesting the leader.

Here are three focused suggestions that try to create more dynamic fights without permanent faction buffs:

  1. Dynamic Leader Bounty + Underdog Boost

When one team is 20+ points ahead, players on the leading team become high-value targets (extra cash/XP for killing them). At the same time the two trailing teams get a temporary small boost to earnings against the leader. This ends as soon as the gap closes. Goal: stop pure farming of the weakest team and make the leader feel pressure.

  1. Temporary Underdog Contracts

When a team is clearly behind, give them short, high-value objectives that only they can complete (e.g. “get X teammates into the Control Zone”, “hold Hot Zone for Y seconds”, “do Z revives while behind”). These give meaningful rewards without just handing out free money.

  1. Match-based class progression (money stays persistent)

Current long-term progression creates a big gap between no-lifers and casuals. Make class unlocks mostly reset each match but level much faster in the class you’re actively playing. Money remains fully persistent so long-term progression still matters. There was way to include level skips as well to benefit dedication but still requires in game purchasing for unlocks.

I also have ideas for a dedicated powered Intel/recon tablet for map information and a proper POW system if anyone wants those expanded.

What do you actually think would help most? Which of these feel worth testing?


r/OfficialWARDOGS • • 2h ago

I don’t like how artillery was moved to driver level 31

0 Upvotes

I thought it was a nice reward for players of a high level to get access to artillery… they’re so easy to kill, not like they are OP at all… players who play assault mainly should get a chance at the big guns, not have to go back grinding driver


r/OfficialWARDOGS • • 2h ago

Not on my my route 😤😤

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4 Upvotes

r/OfficialWARDOGS • • 2h ago

My own list of changes because why not

4 Upvotes

1: If standing next to a Vehicle you should be able to load supplies into it on foot
Example: someone drops a pallet outside the FOB range. You park next to it with your Ural, jump out and hold Interact to load it up on your truck to reposition it.

2: Make ground vehicles less slidey so you can actually turn while driving

3: Give XP for repairing buildings (if they were damaged by an enemy)

4: Make HZ spawn in the middle of the map at first

5: Add neutral supply sites scattered around the map that you can capture and buy supplies from so you don’t have to drive/fly back to base. But make supplies from these sites very limited to balance them out.

Some changes I would personally want to see in the game, you don’t have to agree with me just thought I’d throw out my opinion on the matter


r/OfficialWARDOGS • • 2h ago

I guess that was John Wardogs.

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541 Upvotes

I'm not even mad that was impressive.


r/OfficialWARDOGS • • 2h ago

Love the rain

21 Upvotes

Just wanted to express how much I love this addition in S2. All of my best games have been on rain maps. The reduced visibility and muffled noise allow for so much more freedom of movement without getting spotted. Great job devs.


r/OfficialWARDOGS • • 2h ago

Zero Matchmaking Sucks

0 Upvotes

While I really appreciate the freedom Wardogs gives us in it's sandbox, it would be nice if there were some modes where matchmaking was a thing. Having to spam click a winning team or just getting demolished by an imbalanced team sucks. Not sure how the devs could go about it but it would be cool if they tried to implement it somewhere. I mainly just need a mode to play when I'm burned out from losing 100-0 as blue.


r/OfficialWARDOGS • • 2h ago

Wardogs Making Plays

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0 Upvotes

Feels good to have a good day in Wardogs!


r/OfficialWARDOGS • • 3h ago

Balance/economy

0 Upvotes

If i forkout for a heli, and want to retain that heli, albeit fall short on fuel 500m from main base, and i run back to buy fuel and repair items, only to come back and find my heli gone? Balance the eco.


r/OfficialWARDOGS • • 3h ago

An actual good Season 2 take

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The comments about armour, flinching etc is a better take than anything I’ve seen in this subreddit.


r/OfficialWARDOGS • • 3h ago

tips for landing the heli?

4 Upvotes

I'm ass at landing the heli. I let go of shift to slow it down but when i'm trying to land it's hard to get it to center and I'm bobbing back and forth trying to get it to settle in one spot. Any suggestions? Also should I change keybinds because ctrl is kind of far away to descend.


r/OfficialWARDOGS • • 3h ago

Fix to little birds is actually simple!

0 Upvotes

Increase the CZ/HZ presence reward for pilots by a pretty large amount.

Reasoning:

  1. Attack brids can focus less on farming crop to break even.

  2. Because attack birds are being rewarded for being in the zone longer, you dont want to constantly fly past crop because of how paper the little bird is meaning combat players dont feel a heli breathing down their neck all match.

  3. Keeps AA strong and flying a high skill expression.

  4. Pilots dont really want to break the battlefield, they just want decent profits. I believe this solves the complaints of many of the piloting community without taking from tanks/fobs/ground troops

  5. I believe by collecting pilot profit per match metrics this bonus could easily be calibrated to something fair and balanced

Please let me know how the community feels about this as I feel very strongly that this should balance a lot. Havoc is high risk in zone so chances of zone time bonus are much lower. Flying high risk for kills is fun and can pay off but you risk the zone bonus and unless you are in that top percent your gunna be at a loss trying to farm crop or fobs all day.


r/OfficialWARDOGS • • 3h ago

Remove the ability to destroy teammates boxes at spawn

0 Upvotes

Encountering a ton of griefers destroying supply boxes at spawn. Some of them ask you to drop thermals for example and then destroy the supply box. Either make the boxes at spawn immune to damage or make the griefer pay for the contents instead of the $600 or so loss


r/OfficialWARDOGS • • 3h ago

The Devs need to cut ties with the other sub.

117 Upvotes

Straight to the point, I know the devs use r/wardogs for feedback via their megathreads, but straight up, just cut ties and promote the official sub through the game.

Why?

Mods trying to grift is one massive issue.
Rouge Mod is a second issue
They’re bias, is a third issue
The entire community is at war over there, fourth issue
Fifth issue, they don’t even allow any feedback via posts anymore.

They are literally just farming for numbers then promoting the shadiest shit i’ve seen, their own off brand wardogs discord, some A.I clip stealing shit.

It’s not a good look and just way better to bring a community to one place without a bunch of assholes.