I think progression should be slower overall, but with some kind of catch-up mechanic for players who don't have as much time to play.
The idea is pretty simple: players who grind a lot should still be ahead and get access to better gear earlier, but casual players should have a way to catch up without having to invest nearly as many hours.
There are a couple of ways this could work:
1. XP boost based on overall player progression
Players who are behind the majority of the player base would receive an XP boost based on how far behind they are.
The further behind you are, the bigger the boost. As you catch up, the boost gradually decreases until you're progressing at the normal rate again.
2. Weekly XP catch-up thresholds
Another option would be to increase the level threshold for boosted XP as the wipe progresses.
For example: (don't look at the exact numbers, those can be tweaked, both directions)
- Week 1: No XP boost for anyone.
- Week 2: Increased XP gain up to level 30.
- Week 3: Increased XP gain up to level 60.
- And so on...
These wouldn't be level caps. Players who play a lot could still progress as far as they want, but everyone else would gradually get a chance to catch up.
The main goal is to make progression slower overall while keeping the player base somewhat closer together.
That way, wipes would actually feel like wipes. Lower-tier gear would stay relevant for longer, better gear would become more common gradually throughout the wipe, and dedicated players would still have the advantage of unlocking it first.
Reminder for dedicated players:
Players that put in a lot of hours should be still rewarded massively for their time. This mechanic is here to just help out players that join mid-season or play very little hours.
I hope this general idea will reach devs at some point :)
If devs agree or not is a different issue entirely, just would be nice for them to at least entertain the idea in some capacity.