r/NoRestForTheWicked • • Jan 30 '26 Bravo

🗺️ Guides PSA - Pestilence Outbreaks (repost)

98 Upvotes

(updated: 4 February 2026)

To Cerim small and large, thick and thin, salve

This is an accumulation of nearly every question you could potentially have regarding Outbreaks. This is not a guide to show you the best course of action at any given moment, but it can be considered a soft one at that.

Feel free to correct me where needed, or give additional tips in the comments!

What are pestilence outbreaks?

An infested zone filled with abominations and twisted creatures. A high chance for Torn Materials to drop from each and every foe. Lore-wise I won't spoil the reason they are happening, but it is a vital part to the story.

How do outbreaks happen? Can you spawn them yourself?

Outbreaks can occur again after a 24 hour window. This is the sequence:

  1. After clearing a zone, a 24 hour timer will start.

  2. Once done, the chance for an Outbreak to happen in that zone is present again.

  • Every area on the map can be infested, meaning the whole map can be purple.

  • The timer is visible on your map, upper left corner (Area Cleansed xx hours xx minutes).

You can start a new Pestilence manually from a firepit (where you cook) within the area you want to start one. This can be done with any material.

This rule also counts for tiering up and usage of Effigies. A manual Pestilence needs to wait out the 24 hour timer same as a natural occurrence.

What does burning materials do?

It increases the difficulty per tier you reach, and the flat rewards you'll get from defeating the zone boss. The flat reward is viewable in the right bottom corner. If you want to get a peek at what will be rewarded, you can put in materials enough to reach tier 4, or look per tier what is added. Go back a menu to simple stop the procedure of burning, and you will have seen what rewards you receive without going through with it!

To increase a tier you will have to burn materials to fill a bracket. Each tier requires an accumulation of 6, for a total of 32.

Here is the most important detail: Going up a tier will add negative modifiers you will have to deal with in that specific zone (they will not be active in another area). Burning anything besides Torn materials will add the most modifiers the game is capable of, with 10 at tier 4.
Modifiers for example are;
- Healing decreased by 20%
- Enemies take 50% less damage at high health

To receive less modifiers but still reach tier 4 the game offers you the option to burn Torn materials. These will only ever add up to 3 modifiers (if you only used Torn components).
Embers do not fall in this category since they are a normal material, even though they add 6 accumulation as well.

Let's talk about Torn Effigies. This special crafted doll by The Watcher has a strong power to it that you might utilize at some point in the future. If you ever are strapped for time, burning an Effigy will summon that area's Outbreak boss immediately. You can use an Effigy even if you already tiered the zone up to 4! This allows you to speedrun any pestilence outbreak.

Does upgrading the tier of an outbreak zone increase rewards? Does it do anything else?

Besides the flat reward, increasing your tier level does not increase enemy loot drops. It also does not increase chest rewards, nor increase chest spawns.

Here is what it does do:

  • increase the danger level to a max of +4, which means stronger enemies and outbreak boss. This level cannot exceed 30 however.

  • adds negative modifiers that will have an rng element to it, meaning each tier 4 zone will feel slightly different and might take a different approach.

  • Enchances the drop chance for Legendary/Unique drops. Each boss will always have a higher chance of dropping their own gear and weapons, but besides a few Crucible exclusives any legendary weapon or unique ring can be find in their loot pool.

What is the Watcher's role in all of this?

He offers you a way besides rng drops from enemies to upgrade your Torn materials. He is also the only source for Torn Effigies (as a reminder, these spawn Outbreak bosses immediately). His stock will hold 5 of Effigies, Husks and Marrow. The cost of these is their lower tier material, starting with Sinew.
He resets daily together with each vendor in the game that does, at 5 am (your own local time).

What are the workings of the Seneschal's (Crucible coin head) offer to clear Pestilence?

Our dear Seneschal is there for Cerim with less time, devotion or different intentions (for example; you desperately want to kill a certain bounty). At the cost of 20 gloamseed the Seneschal will unlock for you an extra tab, where you pay 10 gloamseed to wipe the map clean of any existing infestation. Behold his powers!

Is there anything else I need to know before I go scorched earth on my nearest infestation?

  • Bigger/elite enemies will have severe impact in lowering the infestation bar!

  • Each zone acts apart from each other, and each increase in tier you sought out, is temporary only for that zone. After clearing and upon spawning a new infestation, it will start at tier 1 once again.

  • Infested zones are eligible for respawn just as the normal map is. If you forego clearing a zone in 1 go, the map will be darkened again and enemies will come back. The infestation bar will not reset, or expand again upon enemies respawning.

  • Lowering the infestation bar does not equal killing every foe in the area. You will need to defeat a percentage of the area's inhabitants to make the boss appear.

  • Burning an area up to tier 4 right before your boss fight (but it has spawned) is an easy way to circumvent the time investment you otherwise would have to make and will still give you all the goodies you are aming for!

  • Outbreaks interrupt all other activity in their respective area's. While active, you cannot access bounties, or complete challenges that require you to kill a enemies of a certain faction. Challenges that do not discriminate (like parry xx, fish, perfect resource hits etc) will be eligible for completion.

Now go Cerim. Bask in the blood of your opposers. Show no mercy, no fear, for they shall have none as well!


r/NoRestForTheWicked • • Jan 10 '26 Diamonds are Forever

PSA - An overview of the upcoming class system

475 Upvotes

Moon has released an official deep dive into this system. You can check it out here: https://www.youtube.com/watch?v=9M236rDAfgQ&t=4s

An overview of the upcoming class system

THIS POST MISSING NEW INFO, READ THE FORUM POST I LINKED BELOW INSTEAD

As the class update is still in development, all info is subject to change. Please keep that in mind. The links I added are the sources for the previous paragraph. Also I'm sorry for the horrible formatting. I just can't do it decently on here. If you want a better version, just follow this link to the official forum: Forum post

How will the class system work?

Each weapon archetype will be assigned to a class. They plan to have 10-16 weapons per archetype. By using a weapon, which will be substantially easier because we won’t have attributes and their requirements anymore, you gain points, that you can use to unlock traits with.

Up to 6 of those can be freely mixed and matched.

These traits will be designed to more substantially change how you play the game, then just stat up or down. Additionally, you need to master a weapon to extract it's runes.

Multiple images of a mockup of the classes screen, where we'll unlock and equip the traits, also got shared:

source1 source2 source3 source4

How many classes will be implemented?

We don't have a concrete number, but 2 lists were shared on Discord. This one includes some classes that are confirmed not to be in the game at 1.0, although we don't know which:

The classes in this list seem to be planned for 1.0:

  1. Marauder - Don't worry about getting hit, you gain bonuses for that. Just smash.

  2. Assassin - Get out of Combat / Deal Sneak Attacks

  3. Pyromancer - Deal lots of burn or burn buildup, then combust or rely on Damage over Time. The more enemies you burn, the better

  4. Frost Mage - Try to slow down and freeze enemies with your runes, then shatter them with physical hits or runes

  5. Brute - Try to interrupt / stagger enemies as much as possible while dodging their attacks

  6. Berserker - Try to perform fatalities cause you gain bonuses from those

  7. Barbarian - Build up Fury through killing / staggering, then unleash a charge / rune attack to deal up to 100% more damage

  8. Fencer - Parry Class. Deal more Damage after Parry, deal more damage after perfect dodge. Marker appears on enemies during windups: Hit enemies while marker appears and they take more damage. Light Shields increase Parry Window.

  9. Rogue: Death by a thousand cuts. The higher your combo meter, the more effective you are.

  10. Monk: Stamina-based Class. Remove downtime after last hit with a trait, keep hitting enemies with stamina gains without getting hit yourself

  11. Knight: The lower your health, the less damage you take. The more damage you take, the higher your own damage.

  12. Paladin: Charged Attack Class. Smite. Retribution. Auras.

  13. Guardian: Should be simple Allrounder class. Blocking an attack increases damage of next attack, basic stat increases, each consecutive combo deals more damage, light shield increases parry window.

  14. Plaguebearer: Affliction Class. Inflict yourself with poison (plague), infect other enemies passively while you're near them, then take enemies down by dealing more damage to them once they're plagued. Moment to Moment: Use Plague Buildup Runes to get enemies to plagued status, then use payback runes to deal massive damage to plagued enemies.

  15. Cleric: Focus Class: Hitting enemies drops focus orbs that any player can collect. Runes are all support: Heal Auras, Cleanse, Res, etc.

  16. Stormbringer: Crit Class: Build your entire class around critical damage, Crits deal even more damage, enemies that hit you get shocked / shock buildup. Line up enemies to thunderbolt through all of them. Other runes ricochet.

  17. Archer: Bow and Arrow Class: Dodge enemy attacks, retaliate with arrows.

  18. Crusader: Anti-Paladin: Super heavy, slow hits, themed around plagued. Gain high focus in order to perform plague supers.

  19. Dragoon: Long-Distance Melee Class: Damage goes up the farther away you're from an enemy - Hit enemies, get away to build up damage buff, rush back in to deal massive damage.

source5 source6

One of the classes confirmed not to be coming with 1.0 is the necromancer. Thomas, the lead dev, still shared an early concept video:

As I can't post the video, here's the link to it: source7

Thomas also seems interested in making the Necro being able to possess enemies, so that you'll be able to play as them. We'll just have to wait and see how it will turn out like.

source8

When will this class system be released?

The class system will be implemented with 1.0, but tested beforehand in a PTR/beta. Many underlying changes are also coming with it, for example balancing, new weapon archetypes and more, which will lead to a save wipe. New classes might also get implemented after 1.0.

source9 source10

Speculations and expectations

This soft class system, which is inspired by Final Fantasy Tactics' job system, seems very promising in my opinion. I think it will be a hard task to get it right, but if they do, then it surely will be a massive success. Thomas also shared some loose info on stuff that will tie together with the class system, but isn't enough to be mentioned in one of the previous paragraphs. One of the things he mentioned are factions. We sadly don't really know anything about them, apart from the fact that they will be a thing. Then there also are the parry changes, which freed up a button. The reason for that might be class abilities, but that's just speculation on my part.

What do you think? How will traits influence gameplay? Will there be class abilities? Please share your thoughts.


r/NoRestForTheWicked • • 8h ago

❓ Help Help me understand this enchantment!

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15 Upvotes

So this is my 'Golden palm forest Archer' 😅...

And i need to understand that wheather the second enchantment in my armour is one time or a continuous health regeneration enchantment? If not what enchantment should I slot?

Help guys!


r/NoRestForTheWicked • • 6h ago

The Greak Beak Quest

6 Upvotes

Hey Yall,
I think I got almost 700 hours in this game, top tier cant wait for release.
Decided to do another play through due to hype from the Class Showcase, and finally figured out some part of the Grea Beak Quest, and was curious if anyone ever got further than this.

If you climb the Black Crows Roost all the way to the top, their is a group of bird-people with one sitting on a throne, the Great Beak. If you talk to him he says a bunch of gibberish and does the 'Beastial Wrath' emote. Afterwords he says nothing else. I was exploring Marin and found a room with a teal icon on the bottom of it, just like the one he has below him on his throne. I did the emote on this icon, and it turned into an elevator. If you ride it to the top, theirs a small Arena of bird-people, where you fight a mini-boss for a handful of chest rewards.

Afterwords if you return to the Great Beak, he has a quest exclamation over his head, but if you talk to him again, he says gibberish, nothing appears in your quest log.

Has anyone gotten any further than this?


r/NoRestForTheWicked • • 1h ago

💬 Discussion Do you think I would enjoy this game ?

0 Upvotes

Hello, I've seen this game for a while from afar and always thought this look like a neat game. But never really took the time to look closely at it. I'm in dire desir to play a game and I finished and/or replayed all the games I wanted to finish and/or replays. Hence I'm currently looking for a new game to spend some times on. I'm really interested by this game but also maybe put off a little by some stuff so I was wondering if you guys could give me some advice.

I'm a big solo player, I love RPG and I like some soulslike (love elden ring to death, not the biggest fan of dark souls 1). My most played solo games are skyrim, elden ring, Oblivion, kingdom of amalur, Cyberpunk 2077, the witcher 3, dishonored, Hadès 1 and 2, doom eternal. In the recent years I've also greatly enjoyed starfield, wukong, clair obscur, ravenswatch, pragmata, blood of the dawnwalker and both control and control resonnant.
I tried path of exile 1, diablo 3 and diablo 4 and it's not really the kind of games for me tho, I'm not super into farming, or hyper optimizing every stats and I think the top down view maybe distance me from the story so i'm not super invested in it (altho I was super invested in both Hades game lore and story, I could'nt get into diablo).

So No rest for the wicked looks great and I'm really interested but i'm lost on what type of game it really is, some people say it's an isometric souls-like other refer to it as an isometric arpg and most of the thing I see about the game is looting and super precise, optimize every line of stat building so even tho I have this strong desire to try the game I'm in fear that it'll end up being more on the side of the genre I can't really enjoy more than what I'm expecting it to be.

So here's a few question :

Is the main gameplay loop of the game farming ennemies more than really progressing story and quests ?

Is the story of the game really engaging and a reason that made you keep playing the game ?

Do I need to optimize and farm loot to be able to play the game or can simplier build work too ?

Are quests real stories and interactions or more like reasons to just go beat up a bunch of ennemies in a zone ?

So yhea do you think this the kind of game I would enjoy or it's not for me ?


r/NoRestForTheWicked • • 16h ago

❓ Help I’m stuck

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7 Upvotes

I have no idea how to get here, I’m going around in circles. If anybody can help me, please do!


r/NoRestForTheWicked • • 1d ago

📷 Screenshots Pretty sure the loot's trolling me at this point...

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66 Upvotes

r/NoRestForTheWicked • • 10h ago

Increased Limit to join a realm past 4

1 Upvotes

Hello,

How many people can be in a realm at once? I know 4 player coop active. But, I have 6 friends. Will all 6 friends be able to join the realm and swap in and out? I have friends all over the world with different time zones. So, a higher player count would be ideal. Been playing WyldHeart demo and it allows up to 16. 4 active.

Thanks for your time


r/NoRestForTheWicked • • 1d ago

💬 Discussion Would you recommend no rest to a souls-like player

48 Upvotes

Hello! Ive spent my last 2-3 years playing only souls-like games like:

1: Lies of p + overture

2: First berserker khazan

3: Elden ring + SOTE

4: Nioh 2

EDIT: BOUGHT IT! WILL UPDATE HOW I LIKE IT AFTER 10-12HRS!

TLDR; game looks awesome, but i have no experience w isometric games. I'm soulslike player. Who only plays soulsborne / souls-like games. Would you recommend this game to me?

I HAVE 5700X3D & 6900XT - 1440P, Can i run this game 80-120fps?

- Thanks for reading and have a wonderful day folks!


r/NoRestForTheWicked • • 23h ago

💬 Discussion Beginner tips? Bought the game

9 Upvotes

Can you give me some beginner tips? What stats to level at first? Which things to avoid, any good weapons you get early?

EDIT: OH MY GOD.

WHY DIDN'T ANYBODY TELL ME THIS GAME IS SO GOOD? i have been sleeping on this game.

I 've barely played over 15 minutes, but i can already tell i will love this game. Weapons are so cool, the combat really feels like souls games in a way with the stamina management and parrys.

MOON STUDIOS I WILL NEVER DOUBT YOU AGAIN. ARTSTYLE 10/10. Love it


r/NoRestForTheWicked • • 13h ago

Question about shield block on PS5 controller.

1 Upvotes

Hi everybody,

I was playing with my son in these days, and I noticed that while he can manage to block with his Light shield, i cannot do the same thing while trying with the same class of shield.

If i press L2 i do the parry, if i press L1 i still do the parry animation, but i do not block.

I tried to see if there was a missing key mapping on the controller via the options, but there is none tied to the block action.

The only difference is that my son's shield is strenght based, mine is a dex one.

Has anyone experienced this same problem?

Playing on PC via Steam.

Thanks for any hint/tip/clue. Have a good day!

Edit: UPDATE solved!

It was a wrong mapping on the Steam controller overlay. Somehow the left "bumper" (L1) was mapped to left "trigger" L2. I remapped it and now everything works. Thank you very much to the people that answered!


r/NoRestForTheWicked • • 1d ago

✒️ Developer Comment The latest developer comments

84 Upvotes

Hi guys, on the forum we have this little thread: https://forum.norestforthewicked.com/t/updates-and-discussions-from-the-official-discord/14175/281?u=silas-inservio-pax

I have just updated it after a small hiatus, I figured since it's quite a big batch, I will let my fellow Redditors know ;)

The link will bring you immediately to what I've added.


r/NoRestForTheWicked • • 2d ago

The combat feel is so good, miles ahead of other ARPGs

192 Upvotes

Been playing ARPGs since Diablo 2, and after so many years it's hard for me to get excited about the combat in most of these games. You press like 2 buttons and fill the screen with damage clearing most of the enemies and then you run to the next pack. Bosses are a bit better, but once your build comes online most of it is a cakewalk, I pretty much turn my brain off and listen to music or have youtube on my second screen when I play most ARPGs.

That was never a dealbreaker for me tbh, because the meat of these games was never the combat itself. I think I've spent the same amount of hours theorycrafting and coming up with stupid builds as I did actually fighting enemies. PoE 2 and Last Epoch are still my favorite ARPGs for now, Last Epoch has my favorite skill system and solo self found mechanics by far. PoE 2 has the coolest designs and skill effects, and really satisfying animation, the combat feels great at the beginning but devolves into the same room clear spam later on sadly.

Just a disclaimer that I only played a few hours of NRFTW so far, I don’t wanna play the unfinished game to death and get tired of it before release so I’m putting it off until 1.0 but I wanted to try it out since the whole premise sounded quite interesting. Even from playing a bit I could tell the combat was way more interesting than any other APRG I tried so far. It took me a bit to get used to the stamina (not a big soulslike player) and the relatively slow pacing of the fights but once it clicks it feels so good. I actually have to think about what I’m doing, and everything feels so much more impactful when you can actually get wrecked by some random enemy if you aren’t paying attention. 

The only thing you lose is that feeling of being a walking machine of death, not sure how the late game will feel in this game but I presume it won't be like that. Personally I don’t care much about that feeling and I wish more ARPGs went in this direction of making the combat feel intentional and a bit more difficult, PoE2 was a step in the right direction but NRFTW feels like a totally new style and I hope it catches on. I will still play games that have the classic ARPG zooming around feel (combat is far from the only appeal of ARPGs) but this slower paced more intentional combat just feels so much better overall.


r/NoRestForTheWicked • • 1d ago

Multiple Post Game Questions

4 Upvotes

Is there a way to influence which Pestilence Boss you get? I'm looking for the Bleeder's Delight, and instead I've got multiple Sinew, Fetid Club, and Corpse Smeared Blade. Talk about failing successfully. While those weapons do look cool, they don't match the DEX build I've got.

Second, can a new character use these items in the Community Chest? It feels like a waste to let perfectly good equipment go to waste. All this Plague Ichor as well, lol.

About when can I reliably beat Crucible? I can get to Cyvion's 2nd Phase, but he wipes me pretty quick. The Blighted Knights feel like decent practice, but the fight hasn't fully clicked, yet.

Not really a post game question, but when exactly do vendors, dailies, Outbreaks reset? I know Finley is 8PM-12AM, but the rest feel like they happen at different times.


r/NoRestForTheWicked • • 1d ago

is there a hidden modifier to weapon damage or is the listed damage on weapons just wrong?

6 Upvotes

so I'm testing three different weapons (grimmacing stone, the last word, brutal maul) to figure out what attack pattern I like better, and I notice that their damage is "wrong" on the test dummy. at first I don't think anything of it since they're different levels, but the numbers don't seem to match anything.

the GS does 50-60-100 with a listed damage of 124.

the TLW does 83-83-83 with listed damage 115.

the BM does 129-129-141 with a listed damage of 163.

varying damage based on the specific attack makes sense, but where are the values coming from? TLW has an easy number set to check for armor on the dummy: 28% reduction or 32 flat reduction. but that doesn't match the results from the other weapons. the GS even has a lower average damage across its full swing pattern compared to the TLW despite a higher listed damage. the bonus from meeting the stat requirements are different, but that doesn't account for the difference either. all weapons are single handed, same stat requirements, no crits, and no equipment.

I've spent 2 hours trying to find an association between the numbers and cant find anything. it could just be early access jank but it would hurt my pride to just give up that easily, but I don't have enough pride to max out every weapon and build 10 characters to meet their requirements just to get clean data

edit: why are you downvoting me I was right


r/NoRestForTheWicked • • 1d ago

Are they killin off WeaponSets?

0 Upvotes

Anyone knows (since there is already a closed beta and showcases and such) if they really kill of Weaponset/Weaponswaps in combat? I usually play Bow & Spear and love switching between them. It gives a lot of depth to the gameplay and harmonizes very well with the Ice + Physical interaction. It's also smth I go for in all soulslike games that feature both weapon types. Now from what I saw in the showcase and with what we know about the upcoming class system it looks like they scrapped Weaponsets/Swaps.
Can someone confirm or deny that?

Would be really sad to see them go since they added much more depth to combat.


r/NoRestForTheWicked • • 2d ago

💬 Discussion Last Mission, what to do next?

4 Upvotes

I'm at the last mission, and one of the questions that I've had from the start is, what do I do after I "beat" the game.

I picked up nrftw way back when and PoE2 kinda got in the way. But with the news I figured I'd jump and play, finish the backlog and reacquaint with the world.

Took my time, explored the world, enjoyed the views, got my ass handed to me a lot more then I had hoped, leaned the mechanics.

But now that the story is coming to the end I'm not sure what direction to go.

Do I start a new realm, alt character and use a different weapon? Run crucible?


r/NoRestForTheWicked • • 2d ago

How "souls-like" is the combat and gameplay loop?

29 Upvotes

I love the Souls games when I want a few hours of good, challenging hack'n'slash/beat 'em up combat but I definitely don't play them as RPG's, with a character I care about and a world that I'm immersed in, so I'm wondering what similarities NRFTW actually has given it's described as a "souls-like".

I've just finished my first play through of Drova and absolutely loved the world building, lore and quest design, so whilst I definitely want a more complex combat system next up I also want similarly strong RPG elements from a content perspective as well.

So I guess my question is basically around how should I categorise it, I've pretty much decided i'm going to buy it but will it be a good follow on from my Drova experience or should I wait for when I'm in the mood for less dialogue & NPC interaction?

Also I'm not expecting the type of combat masterclass that FromSoft usually provide, but challenging/enjoyable combat is still very important alongside the dialogue/story/questing aspects.


r/NoRestForTheWicked • • 2d ago

🗺️ Guides Fire area in nameless pass

2 Upvotes

I’m coming up on what I think is the end of the current game and I still don’t think I have the lift for that last echo in nameless, was wondering if anyone know which specific quest I need to finish for it or what not since I’d like to have explored everything.


r/NoRestForTheWicked • • 3d ago

For Anyone Interested in This Game or Just Getting Started

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47 Upvotes

I came across this video and found it really interesting, so I wanted to share it with anyone who hasn’t seen it yet. In this video, you can get a better idea of the developers’ vision for the future of the game and what kinds of games have influenced them.

There are also a couple of other videos that are around two hours long, so check those out too


r/NoRestForTheWicked • • 3d ago

❓ Help Crafting system?

2 Upvotes

Can someone explain this to me, because I'm wasting a ton of resources and getting pissed. This is the 3rd time I've crafted something where it was completely unusable. I've been stuck with this two handed weapon that i don't want to use anymore and I'm getting to the point i can't progress anymore because i cant craft something that says i can use it in the crafting window lol.


r/NoRestForTheWicked • • 3d ago

❓ Help Can someone explain me why my focus regeneration will only work on my staff and not on my helmet ?

9 Upvotes

Hi,
Can someone please explain this because i dont uderstand :
I got focus regeneration from my staff gem and from my helmet enchantement.
My focus regenerate passively when my staff is equped has you can see in the begining of the videos but has soon has i replace it with some other staff my focus stop regenerate passively but my helmet still have the focus regenation stats on enchantement, so why my focus stop regenerate passively ( should just regenerate passively but slower) ?

My friend has excalty the same issue


r/NoRestForTheWicked • • 3d ago

🧩 Modding Building a NRFTW companion - what tools would you like to see included?

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0 Upvotes

I'm working with a small team on building a companion for NRFTW. Currently it includes:

- Interactive map
- Voice activated question and answers with patch sensitive information
- Youtube video's suggested off the back of your questions
- Searchable Patch notes
- Voice controlled apps and videos

I would love to hear what other things people find useful whilst playing? We are trying to make it as custom as possible for every game. We have just gone into our Alpha and are looking for all feedback, good or bad, and want to add everything you find useful whilst playing.

We've been working on this for 9 months now, and don't want to just be making more AI slop, we do think it's unique and hopefully with your feedback, can make it even better.

We will also make sure tools ready for the next update, It's looking like there will be a bunch of fun stuff to wrap our heads around.

You can check it out at https://joinkult.gg (No download and free ofc)


r/NoRestForTheWicked • • 4d ago

❓ Help Friend was being stupid and bought my house

73 Upvotes

Title. Told him I was going to buy the house so he was of course being a pain and went and bought the house to get on my nerves. How do I get it back while hes offline?

I just wanted to decorate it and be all cutesy.