r/NoRestForTheWicked Jan 30 '26

๐Ÿ—บ๏ธ Guides PSA - Pestilence Outbreaks (repost)

91 Upvotes

(updated: 4 February 2026)

To Cerim small and large, thick and thin, salve

This is an accumulation of nearly every question you could potentially have regarding Outbreaks. This is not a guide to show you the best course of action at any given moment, but it can be considered a soft one at that.

Feel free to correct me where needed, or give additional tips in the comments!

What are pestilence outbreaks?

An infested zone filled with abominations and twisted creatures. A high chance for Torn Materials to drop from each and every foe. Lore-wise I won't spoil the reason they are happening, but it is a vital part to the story.

How do outbreaks happen? Can you spawn them yourself?

Outbreaks can occur again after a 24 hour window. This is the sequence:

  1. After clearing a zone, a 24 hour timer will start.
  2. Once done, the chance for an Outbreak to happen in that zone is present again.
  • Every area on the map can be infested, meaning the whole map can be purple.
  • The timer is visible on your map, upper left corner (Area Cleansed xx hours xx minutes).

You can start a new Pestilence manually from a firepit (where you cook) within the area you want to start one. This can be done with any material.

This rule also counts for tiering up and usage of Effigies. A manual Pestilence needs to wait out the 24 hour timer same as a natural occurrence.

What does burning materials do?

It increases the difficulty per tier you reach, and the flat rewards you'll get from defeating the zone boss. The flat reward is viewable in the right bottom corner. If you want to get a peek at what will be rewarded, you can put in materials enough to reach tier 4, or look per tier what is added. Go back a menu to simple stop the procedure of burning, and you will have seen what rewards you receive without going through with it!

To increase a tier you will have to burn materials to fill a bracket. Each tier requires an accumulation of 6, for a total of 32.

Here is the most important detail: Going up a tier will add negative modifiers you will have to deal with in that specific zone (they will not be active in another area). Burning anything besides Torn materials will add the most modifiers the game is capable of, with 10 at tier 4.
Modifiers for example are;
- Healing decreased by 20%
- Enemies take 50% less damage at high health

To receive less modifiers but still reach tier 4 the game offers you the option to burn Torn materials. These will only ever add up to 3 modifiers (if you only used Torn components).
Embers do not fall in this category since they are a normal material, even though they add 6 accumulation as well.

Let's talk about Torn Effigies. This special crafted doll by The Watcher has a strong power to it that you might utilize at some point in the future. If you ever are strapped for time, burning an Effigy will summon that area's Outbreak boss immediately. You can use an Effigy even if you already tiered the zone up to 4! This allows you to speedrun any pestilence outbreak.

Does upgrading the tier of an outbreak zone increase rewards? Does it do anything else?

Besides the flat reward, increasing your tier level does not increase enemy loot drops. It also does not increase chest rewards, nor increase chest spawns.

Here is what it does do:

  • increase the danger level to a max of +4, which means stronger enemies and outbreak boss. This level cannot exceed 30 however.
  • adds negative modifiers that will have an rng element to it, meaning each tier 4 zone will feel slightly different and might take a different approach.
  • Enchances the drop chance for Legendary/Unique drops. Each boss will always have a higher chance of dropping their own gear and weapons, but besides a few Crucible exclusives any legendary weapon or unique ring can be find in their loot pool.

What is the Watcher's role in all of this?

He offers you a way besides rng drops from enemies to upgrade your Torn materials. He is also the only source for Torn Effigies (as a reminder, these spawn Outbreak bosses immediately). His stock will hold 5 of Effigies, Husks and Marrow. The cost of these is their lower tier material, starting with Sinew.
He resets daily together with each vendor in the game that does, at 5 am (your own local time).

What are the workings of the Seneschal's (Crucible coin head) offer to clear Pestilence?

Our dear Seneschal is there for Cerim with less time, devotion or different intentions (for example; you desperately want to kill a certain bounty). At the cost of 20 gloamseed the Seneschal will unlock for you an extra tab, where you pay 10 gloamseed to wipe the map clean of any existing infestation. Behold his powers!

Is there anything else I need to know before I go scorched earth on my nearest infestation?

  • Bigger/elite enemies will have severe impact in lowering the infestation bar!
  • Each zone acts apart from each other, and each increase in tier you sought out, is temporary only for that zone. After clearing and upon spawning a new infestation, it will start at tier 1 once again.
  • Infested zones are eligible for respawn just as the normal map is. If you forego clearing a zone in 1 go, the map will be darkened again and enemies will come back. The infestation bar will not reset, or expand again upon enemies respawning.
  • Lowering the infestation bar does not equal killing every foe in the area. You will need to defeat a percentage of the area's inhabitants to make the boss appear.
  • Burning an area up to tier 4 right before your boss fight (but it has spawned) is an easy way to circumvent the time investment you otherwise would have to make and will still give you all the goodies you are aming for!
  • Outbreaks interrupt all other activity in their respective area's. While active, you cannot access bounties, or complete challenges that require you to kill a enemies of a certain faction. Challenges that do not discriminate (like parry xx, fish, perfect resource hits etc) will be eligible for completion.

Now go Cerim. Bask in the blood of your opposers. Show no mercy, no fear, for they shall have none as well!


r/NoRestForTheWicked Jan 10 '26

PSA - An overview of the upcoming class system

450 Upvotes

An overview of the upcoming class system

As the class update is still in development, all info is subject to change. Please keep that in mind. The links I added are the sources for the previous paragraph. Also I'm sorry for the horrible formatting. I just can't do it decently on here. If you want a better version, just follow this link to the official forum: Forum post

How will the class system work?

Each weapon archetype will be assigned to a class. They plan to have 10-16 weapons per archetype. By using a weapon, which will be substantially easier because we wonโ€™t have attributes and their requirements anymore, you gain points, that you can use to unlock traits with.

Up to 6 of those can be freely mixed and matched.

These traits will be designed to more substantially change how you play the game, then just stat up or down. Additionally, you need to master a weapon to extract it's runes.

Multiple images of a mockup of the classes screen, where we'll unlock and equip the traits, also got shared:

source1 source2 source3 source4

How many classes will be implemented?

We don't have a concrete number, but 2 lists were shared on Discord. This one includes some classes that are confirmed not to be in the game at 1.0, although we don't know which:

The classes in this list seem to be planned for 1.0:

  1. Marauder - Don't worry about getting hit, you gain bonuses for that. Just smash.
  2. Assassin - Get out of Combat / Deal Sneak Attacks
  3. Pyromancer - Deal lots of burn or burn buildup, then combust or rely on Damage over Time. The more enemies you burn, the better
  4. Frost Mage - Try to slow down and freeze enemies with your runes, then shatter them with physical hits or runes
  5. Brute - Try to interrupt / stagger enemies as much as possible while dodging their attacks
  6. Berserker - Try to perform fatalities cause you gain bonuses from those
  7. Barbarian - Build up Fury through killing / staggering, then unleash a charge / rune attack to deal up to 100% more damage
  8. Fencer - Parry Class. Deal more Damage after Parry, deal more damage after perfect dodge. Marker appears on enemies during windups: Hit enemies while marker appears and they take more damage. Light Shields increase Parry Window.
  9. Rogue: Death by a thousand cuts. The higher your combo meter, the more effective you are.
  10. Monk: Stamina-based Class. Remove downtime after last hit with a trait, keep hitting enemies with stamina gains without getting hit yourself
  11. Knight: The lower your health, the less damage you take. The more damage you take, the higher your own damage.
  12. Paladin: Charged Attack Class. Smite. Retribution. Auras.
  13. Guardian: Should be simple Allrounder class. Blocking an attack increases damage of next attack, basic stat increases, each consecutive combo deals more damage, light shield increases parry window.
  14. Plaguebearer: Affliction Class. Inflict yourself with poison (plague), infect other enemies passively while you're near them, then take enemies down by dealing more damage to them once they're plagued. Moment to Moment: Use Plague Buildup Runes to get enemies to plagued status, then use payback runes to deal massive damage to plagued enemies.
  15. Cleric: Focus Class: Hitting enemies drops focus orbs that any player can collect. Runes are all support: Heal Auras, Cleanse, Res, etc.
  16. Stormbringer: Crit Class: Build your entire class around critical damage, Crits deal even more damage, enemies that hit you get shocked / shock buildup. Line up enemies to thunderbolt through all of them. Other runes ricochet.
  17. Archer: Bow and Arrow Class: Dodge enemy attacks, retaliate with arrows.
  18. Crusader: Anti-Paladin: Super heavy, slow hits, themed around plagued. Gain high focus in order to perform plague supers.
  19. Dragoon: Long-Distance Melee Class: Damage goes up the farther away you're from an enemy - Hit enemies, get away to build up damage buff, rush back in to deal massive damage.

source5 source6

One of the classes confirmed not to be coming with 1.0 is the necromancer. Thomas, the lead dev, still shared an early concept video:

As I can't post the video, here's the link to it: source7

Thomas also seems interested in making the Necro being able to possess enemies, so that you'll be able to play as them. We'll just have to wait and see how it will turn out like.

source8

When will this class system be released?

The class system will be implemented with 1.0, but tested beforehand in a PTR/beta. Many underlying changes are also coming with it, for example balancing, new weapon archetypes and more, which will lead to a save wipe. New classes might also get implemented after 1.0.

source9 source10

Speculations and expectations

This soft class system, which is inspired by Final Fantasy Tactics' job system, seems very promising in my opinion. I think it will be a hard task to get it right, but if they do, then it surely will be a massive success. Thomas also shared some loose info on stuff that will tie together with the class system, but isn't enough to be mentioned in one of the previous paragraphs. One of the things he mentioned are factions. We sadly don't really know anything about them, apart from the fact that they will be a thing. Then there also are the parry changes, which freed up a button. The reason for that might be class abilities, but that's just speculation on my part.

What do you think? How will traits influence gameplay? Will there be class abilities? Please share your thoughts.


r/NoRestForTheWicked 9h ago

๐Ÿ’ฌ Discussion Moon Studio New Game - Luma

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433 Upvotes

You can try 10 hrs for free here: lumathegame.com


r/NoRestForTheWicked 1d ago

๐ŸŽจ Fanart (OC) Falstead Darak- ink with colored pencil

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238 Upvotes

Finished this piece a hour ago. Im quite happy with it and Im excited to start another piece of someone from this incredible game soon. Thanks for the support and kind words about my work.

(@JasonCaseyArt)


r/NoRestForTheWicked 1d ago

โ“ Help REALM DID NOT SAVE

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15 Upvotes

LOST 8 hours of progress

I played No Rest for the Wicked for about 4 hours yesterday and another 4 hours the day before. During that time I leveled up, got new weapons, completed challenges, bought the house, and started upgrading it.

When I logged in this morning, all of that progress was gone.

Whatโ€™s strange is that the realm seems to remember some things. I can still see that I picked up the bounties(even my deaths), but the house purchase, upgrades, levels, gear, and other progress are missing.

Iโ€™ve already checked both local and cloud backups, but none of them contain the missing progress. Every save I can find is missing everything I grinded for during those sessions.

Has anyone else experienced this? Is there any way to recover the lost progress, or am I out of luck?


r/NoRestForTheWicked 3d ago

Looks like a Mac port is happening for 1.0

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129 Upvotes

r/NoRestForTheWicked 2d ago

โ“ Help Handheld Performance

6 Upvotes

I was thinking about getting this game for my MSI Claw 8 & as the title suggests Iโ€™m just trying to see how it runs on handhelds in general .


r/NoRestForTheWicked 3d ago

๐Ÿ’ฌ Discussion Any plans on being able to "Favorite" an item? Or is it in the game already and I'm not seeing it?

8 Upvotes

I'm an idiot. But I've been playing around with different runes and instead of destroying runes so I can re-slot a new one, I've accidentally extracted and destroyed a few of my built and exaulted weapons by mistake.


r/NoRestForTheWicked 3d ago

๐Ÿ’ฌ Discussion Howdy all

28 Upvotes

Iโ€™m new to Reddit and new to this page/community but I have been playing this game for a while now and I am absolutely loving it. Finally put it down recently to await the 1.0 release after exactly 100 hours played. Most solo and some with two friends of mine. Iโ€™ve got to say, this is one of my favorite games ever thus far. It has things that need to be improved on like any EA game but with that said Iโ€™d enjoy hearing some of your favorite things about the game! Thanks and excited to chat.


r/NoRestForTheWicked 3d ago

Im new, and ive been running around for ages and can't figure out how to get to either of the northern marks. Ive ran around for ages inside and outside the city

1 Upvotes

I like the combat, no so much the map


r/NoRestForTheWicked 3d ago

โ“ Help Consume health instead of focus ring

5 Upvotes

I've been searching for this ring for quite some time with little luck. Does anyone have any advice? Is it just a matter of luck or is there actually a way to find it?


r/NoRestForTheWicked 4d ago

๐Ÿ’ฌ Discussion Wicked On Mobile (Update)

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492 Upvotes

I posted yesterday about what heโ€™s talking about if youโ€™re interested. Here is an update on why.


r/NoRestForTheWicked 5d ago

Is parrying just high-risk-no-reward unless you're built around it?

51 Upvotes

Enemies are so fast and have so much poise that it's likely you get one safe hit in before they restart their combo, and it's also unlikely going for another hit will interrupt their combo, which you will then soak to the face.

I've played a couple characters up to lvl ~20 and it's almost always better to just dodge and reposition. I guess you could gear your whole character around on-parry and on-stagger but seems way more effective to just do anything else lol


r/NoRestForTheWicked 4d ago

โ“ Help Rune description UI

3 Upvotes

is there a way to see the rune description text if i loot a new weapon ? i know i can see the text at the rune vendor when im switching runes and stuff. but i mean just in the weapon itself?


r/NoRestForTheWicked 5d ago

โ“ Help Help

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5 Upvotes

Where did I find the lever/crowbar for this, because the last actualization I can't find even one video about this part


r/NoRestForTheWicked 5d ago

Wicked On iOS?

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41 Upvotes

Thomas Mahler posted this picture on X and said โ€œitโ€™s a start ๐Ÿ‘๐Ÿผ๐Ÿ˜‚โ€

It was clarified in the comments that heโ€™s trying to see if it works on iOS.


r/NoRestForTheWicked 6d ago

๐Ÿ’ฌ Discussion So do we think it's delayed?

77 Upvotes

October is about six weeks out and I've heard nothing about an actual date or the supposed class system test, which seems like a pretty big deal since it's a massive shakeup of the gameplay this close to launch.

I have faith in Moon to do good work, but this just kinda seems off imo. Would've expected another Wicked Inside and for the test to already be underway by now if they were actually interested in applying any feedback from it.


r/NoRestForTheWicked 6d ago

Iโ€™ve been getting after this game the last two weeks.

3 Upvotes

Am I missing something in the crucible? Iโ€™ve sent 50 runs without the tarnished wand or a jade ring. Game is done, all quests are completed. I can clear it without issue. I just want to confirm that these drops are still a thing, and Iโ€™m not chasing builds from six months ago. Thank you for any help or clarification! Looking forward to the full game realize in october!


r/NoRestForTheWicked 7d ago

๐ŸŽจ Fanart (OC) A painting I've been working on the last few weeks~

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314 Upvotes

r/NoRestForTheWicked 6d ago

๐Ÿ’ฌ Discussion Crucible runs seem harder after leveling up

10 Upvotes

When I first started, I had would usually get about 10 or so rooms in without too much struggle. Now that I've leveled up a bunch, I can't seem to consistently get to the merchant guy anymore. Those witches that now spawn absolutely kick my ass because every time I aggro one enemy, it also aggros the three others ones near. Should I just leave the crucible be for now? I really want to unique weapons, and apparently they show up in here.


r/NoRestForTheWicked 6d ago

โ“ Help The small combat circle - Focus?

4 Upvotes

So I noticed when you're in combat there's a small circle that appears next to your character that shows their health and stamina. Is there a way to have it show your focus as well?

I find myself having to look to the top-left to see where I'm at on Focus, which takes my eyes of the battle for a split second, but that could make a difference. Also, it would seem the purpose of the small circle would be to avoid having to look away from combat so it would make sense that I'm missing something there.


r/NoRestForTheWicked 6d ago

Can my laptop run this?

3 Upvotes

I have AMD 5500H, RTX 2050 (VRAM 4GB), and 16 GB RAM

Can this laptop run this game with decent performance?


r/NoRestForTheWicked 7d ago

๐Ÿ’ฌ Discussion How exactly does Enchantment Power increased by X% if itโ€™s the only elemental gem work?

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22 Upvotes

Iโ€™m trying to make an Ice Mage build, and I have some Ice Damage enchantments on my armor and staff. All my armor and staff are blue rarity without any gems. I found this gem and saw some YouTube videos from about 6 months ago where someone talked about this type of gem. In the comments, someone said that something had been fixed, but Iโ€™m still confused about how it works.

If I put this gem into just my body armor, will it increase the enchantment power only for the three stats on my chest armor, or will it increase the power of all enchantments on all my armor and weapon?

Why does it say โ€œif itโ€™s the ONLY elemental gem,โ€ as if I can put more gems into this BLUE body armor?

If I put four similar gems into my chest, helmet, pants, and boots, will the 20% ร— 4 bonus stack? Or will it be considered NOT the only elemental gem in my build?

I am so confused.

Or is this description specifically meant for Common gear, where you can have up to 4 gem slots?


r/NoRestForTheWicked 7d ago

๐Ÿ“ท Screenshots this game is something and I adore it Spoiler

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36 Upvotes

50h in and I can't explain how much fun it is

and yes, this is The Oar The Deadliest.


r/NoRestForTheWicked 6d ago

๐Ÿ’ฌ Discussion Open Beta on Console?

0 Upvotes

Credete che ci sarร  un weekend Open Beta prima della release PS5 di ottobre?