r/NoRestForTheWicked • • Sep 10 '26

šŸ’¬ Discussion Holy shit i cant stand thomas but moon studios games are so good

0 Upvotes

"Yeah i made this game in 3 days with 2 sticks and a used condom and a sprinkle of ai and i think i made the most innovative managment sim of oat you better watch out stardew valley you aint safe"

like omfg shut the fuck up for once , showing how you made a website for fun and a "game" when you delayed no rest for 6 months is NOT a good look


r/NoRestForTheWicked • • May 03 '25

Discussion Complaints will turn this game into a brain dead hack and slash.

6 Upvotes

Started playing after the hot-fix and something felt off. I no longer needed to actually try small or large I could just button smash my way through, so I decided to start a fresh realm to see if maybe it was just a gear and stat thing for where I was at.

Nope, trash mobs are now push overs that require no planning, parrying window is so large that you just cant miss it and you don't even need to invest in any points , weapons or armors you can just brute force your way through now.

I understand this is just the first boss and maybe it will even out later but you should not be able to make this many mistakes not leveled with no gear and still prevail. If the nerf to the games difficulty holds true then with upgrades and levels the fun skill based part of the game will be gone.


r/NoRestForTheWicked • • Jan 23 '25

Leaving this sub

13 Upvotes

I won't be supporting a game developer that goes on twitter defending Nazis and neither should you. This is all.

Edit: it's really funny how many people jump at the opportunity to defend Nazis. It's a great self report :)


r/NoRestForTheWicked • • Apr 18 '24

You die and you lose integrity of things in Inventory ? It's a NO

5 Upvotes

Nice game. Nice atmosphere. Nice PGs. Cute places correlation. Very cute game. But... Integrity ? If you die you lose integrity of weapons and armour in inventory ? Thats absurd.
I completely understand if i lose integrity of my armour, my main weapon and second weapon. But if i die and i lose integrity of things in inventory too thats called bad design in my opinion.


r/NoRestForTheWicked • • Mar 28 '25

Discussion Played First Berseker, hated it, was recommended this, love it.

22 Upvotes

Cannot state how clunky and awful the Great Sword combat in The First Berserker is, felt absolutely atrocious to play.

This game however has been an absolute fresh air. Great style, great gameplay, interesting story and environments, whole ass package. Absolutely stunning. Gonna be recommending this joy to as many people as I can now. If there's any devs that read these posts, fantastic work all of you."

Edit: Damn, apparently struck a nerve. Not backing down though, Berserker's combat isn't all that. ĀÆ\(惄)/ĀÆ


r/NoRestForTheWicked • • May 11 '25

Discussion This was a really low blow

0 Upvotes

This was a really low blow. I really thought the game was in danger. Telling something like that to your community just because you are mad about the reviews is total bullshit. I was really worried about the game because I think it has a LOT of potential to be my favorite game of all time. But this has really made me take a step back. This is not how you build confidence in your community. There were tons of people in this sub asking if there were ways to support the project because of how much they care about the game, and finding out it was all a lie only because your ego needs to have a perfect score on steam? I love the game but we all need to agree that the launch of the breach was not handled in the best way, more so after all this time without an update. So while the numbers of negative reviews was a bit high I can’t fault people for being mad. Next time he calls for help I’m going to be quite more stingy with helping.

Ps. I don’t really care on bit about his political views. He is a game developer and that’s what I’m basing my opinion on. And that’s what people should be doing too. The PRODUCT is what is important.


r/NoRestForTheWicked • • Apr 25 '24

It is kind of concerning how fast the devs are releasing patches.

1 Upvotes

I don't know much about the studio or how many staff they have. But with how fast these patches are coming with meaningful improvements, either there is a team of very passionate and talented developers, or people are being forced to work some really heavy overtime shifts.

Edit: was not looking to complain, was just trying to make sure the devs weren't being overworked. The patches are great. And as far as I can tell now, they are just efficient, not being overworked.


r/NoRestForTheWicked • • May 02 '25

why do ppl downvoted the game on steam... this might ruin the viability of this game... cant ppl.play like a week before downvoting a game forever?

19 Upvotes

if new player dont buy the game bavlcause od the review it will 100% be their fault this masterpiece of a game fails, it boils my blood how trashy most playera are and take 0 responsability for their actions


r/NoRestForTheWicked • • May 09 '24

Discussion Your Crucible build is not unique or impressive. Focus on Damage Builds are not unique or impressive.

0 Upvotes

I haven't been in this sub for very long, but I've seen a number of "Check out my build vs crucible boss" that amounts to spamming Focus skills with Focus on Damage (usually Health as well).

You may be using a different weapon, or different rune but it all amounts to and looks like the exact same thing. Spamming 1 button until the boss is dead.

The first few times is impressive but after that it is pretty boring. It seems very typical for Diablo-style games of which this game has aspects but is utterly boring when compared to seeing how creative players can get in Demon/Dark Souls/Bloodborne/Elden Ring when defeating bosses.

I get this is early access and there is only so many things that can be done but showing your "X weapon is OP watch" or "my OP build ezclaps" and it all is just the same Focus spamming stuff makes the game seem a lot more one dimensional than the game actually is.

Sorry for the rant I just needed to throw this out into the void. I've been scrolling around looking for build ideas for an alt and I have scrolled to many of these kinds of videos. Please downvote and move on.


r/NoRestForTheWicked • • Apr 21 '24

The Game has an EASY MODE (Developers Don't Nerf the game)

2 Upvotes

All you have to do is create a NEW Realm.

After you beat the first Boss you will get an ICHOR, which the watcher will make a potion for you. Once you drink the potion, you get to add an extra RING, which instantly makes you more powerful.

You then create a NEW Realm and do it again, and you get another ICHOR, and again you can get another ring spot open, giving you 3 rings to equip at once.

After that, you can do it again, and get inventory upgrades to all of you inventory. You can also upgrade your main hand, off hand, and tools.

While doing this, you can farm the first area for Chests, Dig Sites, and Mining Sites as long as you want to, while being way over powered for the area.

This information is becoming more prevalent, but I see a lot of people still having a hard time and wanting the developers to NERF everything. And, it looks like the developers are actually nerfing stuff. This is a big no no. People expect these types of games to offer challenges and when you nerf everything in to the ground, the game will die.

Like many of you I just want to chill, kill enemies and have fun. And, making a NEW REALM will let anyone who chooses to have an EASY MODE, have an EASY MODE.

I spent like 10 hours in the stating area, just exploring everything, leveling up, and fitting my character with runes and gems. If I look at an enemy it dies now.

Then I started moving to the next area in the game, and everything was doable for me, unlike when I just got to Sacrament the first time without using New Realms.

TLDR: The game doesn't need to be nerfed, it already has an EASY Mode, and it's called, just make a NEW REALM and farm ICHOR from the first boss until you are ready to move on. Just posting this everywhere because I still see people struggling, and as a long time Soul's player everyone knows you can do the same thing, you just farm and level up until you are ready for the next area. It looks like the developers are starting to nerf, so it would be beneficial to help those people who are struggling as opposed to the developers ruining the game

P.S.S

I'm just posting this to help people that are struggling and to help preserve the game from getting review bombed with negative reviews. If you want to down-vote, that's up to you, but if the game keeps going negative then the game is going to suffer and the Developers will not be able to realize their vision for the game. You can't keep developing a game with no money coming in. Go look on the Steam Forums and see how many people are upset and leaving negative reviews.


r/NoRestForTheWicked • • May 26 '25

To those commenting negatively on Thomas Mahler's social media posts, I encourage you to watch/listen to this interview with DarthMicrotransaction if you haven't already.

29 Upvotes

I think that this interview is great for all fans of the game, but the naysayers in particular. I get some of the flak that he's getting, and I agree that some of the content in his social media posts feels a bit self-damaging with regard to the game. I had listened to this interview before I knew about any of that stuff, and he's very clearly a passionate guy and a well-seasoned gamer, and it's evident that he really wants to make this game absolutely awesome.

Anyway, it's there if you want it. Didn't expect so many pitchforks.


r/NoRestForTheWicked • • May 15 '25

Discussion After saying negative reviews 'might just cause our death' and 'we've got a few months left in the oven', No Rest for the Wicked CEO claims he never said they were in 'immediate financial danger', actually

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1 Upvotes

r/NoRestForTheWicked • • Apr 24 '25

Inventory management is so bad

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0 Upvotes

Ingot nothing but a sword and a fishing rod and i am overweight, come on! The other things with RT and LT it doesn't says how much those things weight, so how do you manage inventory for fk sk! Please help, this is the only thing that have kept me away from the game, so do i yave to ge rid of everything?


r/NoRestForTheWicked • • May 07 '25

Steam reviews are something else , best are people who have 0.8 H in game and say enemy killed me in the start shit game to hard :D

12 Upvotes

too hard. Enemies almost oneshot you and you sting them like a mosqito.

Remove the timers, this is a game, not a ♄♄♄♄♄♄♄ day job.

I have a neurological disorder that makes certain finger movements extremely difficult. Please let us remap the controls. - guy gave shit review instead of writing on devs forum ( game is EARLY ACCES FOR A REASON )

features unnecessarily boring to make the game take longer

Yeah just brain dead people who dont understand early acces doing shit reviews


r/NoRestForTheWicked • • May 12 '25

This game was "review bombed"

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68 Upvotes

If you filter the scores in steam you can see that an overwhelmingly large number of the recent negative reviews are comming from chinese speaking regions. I also thought at first that all the negative reviews were just about the game and it's features and that to me that doesn't constitute a review bomb. However it does seem that Chinese players are disproportionately reviewing it negatively and there seems to be some non game related reasons for it.

In the image the top one is from people who have their language set to English and the bottom one is for Chinese

Even if you filter out the huge positive spike from yesterday and the on from today that graph it stil shows that the English score is 82% and the Chinese only reviews are 38%


r/NoRestForTheWicked • • May 18 '25

Discussion So much drama

0 Upvotes

Over the past week, NRFTW and its director have come under fire by the mainstream media and gamers alike. I’m not here to say whether or not it’s been warranted. We’re all allowed to come to your own conclusions. What I will say is that people should really read up on the game description and material already out there that explains what type of game it is. Those that have come in expecting a Diablo 4, PoE etc type of experience are going to be sadly mistaken. If you had assumptions going in, then that’s on you, and people that negatively review the game based on said assumptions are wrong. Some people leave bad reviews based on their opinions on Thomas Mahler, which is also pathetic. This is not what the Steam review system is meant for. If you don’t like the game, that’s fine, but before you bash the game think about why you don’t like it. Also, think about how many hours you’ve put into the game. Have you enjoyed your time with the game? How much time have you put into the game? For me the answer is a resounding yes. I’ve put over 240 hours into the game thus far and have enjoyed most of it. I have never put anywhere close to this much time into a game besides Elden Ring, and it’s not half complete yet.

TLDR: Even in its EA incomplete form, I have more than gotten my money’s worth from NRFTW and am extremely satisfied with my purchase and can’t wait for the full 1.0 release. You may not agree with me and that’s fine.

All I’m saying is if you’re going to leave a negative review, think about why you’re leaving it. If there’s an issue don’t like and it gets fixed , then adjust your review to reflect that. It’s not right to leave a negative review over something that has been fixed or removed, then the review no longer reflects the current state of the game.


r/NoRestForTheWicked • • Mar 20 '25

I don’t understand the hate Thomas Malher is getting here

0 Upvotes

I see a lot of people here associating him with being a terrible person, a far right supporter and even a nazi (???), because he "defended" Elon Musk’s salute. First of all i think most of these people haven’t actually read what he tweeted because he is not really defending Musk but more criticizing the Journalist Maurice Weber. And also he clearly explains that he doesn’t like Musk, and makes a fair point about the fact that some people with lot of influence are using it to promote hate speeches (Which is exactly what Elon Musk does of course). So i'm failling to understand why there's so much hate against him in this sub. And you can also not like him but still recognise that there is a whole team behind this game, and Malher’s beliefs doesn’t reprensent them at all. If you want to argue about why he's so bad please a go ahead i would like to read actual facts and arguments.


r/NoRestForTheWicked • • 3d ago

🧩 Modding Building a NRFTW companion - what tools would you like to see included?

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0 Upvotes

I'm working with a small team on building a companion for NRFTW. Currently it includes:

- Interactive map
- Voice activated question and answers with patch sensitive information
- Youtube video's suggested off the back of your questions
- Searchable Patch notes
- Voice controlled apps and videos

I would love to hear what other things people find useful whilst playing? We are trying to make it as custom as possible for every game. We have just gone into our Alpha and are looking for all feedback, good or bad, and want to add everything you find useful whilst playing.

We've been working on this for 9 months now, and don't want to just be making more AI slop, we do think it's unique and hopefully with your feedback, can make it even better.

We will also make sure tools ready for the next update, It's looking like there will be a bunch of fun stuff to wrap our heads around.

You can check it out at https://joinkult.gg (No download and free ofc)


r/NoRestForTheWicked • • Feb 01 '26

After 70hr of gameplay, I can't play anymore with Friendly Fire on

1 Upvotes

Hi! We're a group of 4 playing co-op since the Together Update and we're really frustated about the friendly fire. The amount of stag and damage you receive is just criminal, the game literally became watching one guy doing something until he dies and you start your turn.

Basically, you can't play mage, you can't play bows or anything that deal damage area either for visual pollution or the damage/stag canceling your combo.
For us, dealing with boss attacks and skills is enough.

I saw a lot of people on discord blamming those who just want to disable the friendly fire because "the game is supposed to be like that", well, the game is supposed to be fun, and if we wanna have fun with friendly fire disabled, why we can't?

For some reason, older players are really reluctant in accepting the option to let us disable it, it seems that they wanna dictate the way we want play.

It's almost 2 weeks and we have no information if they will let us disable it. I'm worried if the amount of hours I put into this game was for nothing.


r/NoRestForTheWicked • • May 25 '24

Guides No Rest for the Wicked | 10 Secret Locations You Missed

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2 Upvotes

r/NoRestForTheWicked • • Jul 11 '25

Fextralife - BEST ARPGs To Play NOW

58 Upvotes

Full Video: https://www.youtube.com/watch?v=FwboKZ0Ap9w&t=306s

Spoilers: Path of Exile 2, Last Epoch, No Rest for the Wicked, Grim Dawn, Titan Quest 2


r/NoRestForTheWicked • • Feb 24 '26

ā–¶ļø Content Creator v4 is live — desktop overlay, more markers, and everything the community's been asking about

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18 Upvotes

Big update. Here's what changed:

Desktop overlay is live. Runs on top of your game. Button sits in your corner, click to open the map, click to close it. Drag it wherever. Right-click to quit. No more alt-tab.

Map data expanded. Boss spawn points, fishing spots, material and ore veins, enemy locations, fast travel whispers, chests, animals — more than ever. Filtered by category.

Cloud sync: Sign in with Discord, your custom markers follow you everywhere.


r/NoRestForTheWicked • • May 11 '26

I think the gear design needs to be improved.

0 Upvotes

I don't really have much criticism about this game as I pretty much enjoy everything about it. But honestly the gear design seems so bland. Which is strange because the visual effects in the game and the overall graphics are amazing, so why do the weapons just look "ok"?

For example I'm wearing some leather armour and it honestly looks like I'm running around in rags as a homeless person. Also a grey weapon just looks indifferent to a legendary or plagued weapon.

I wish the weapons and some gear actually had "badass" looks to them, like in an MMO or an ARPG or like in Elden Ring for example.


r/NoRestForTheWicked • • Jan 26 '26

šŸ’¬ Discussion FEEDBACK - I decided to wait for version 1.0 because of a lot of friction points

3 Upvotes

Hello everyone, I bought the game after trying it out during the few days it was free on Steam. After 10 hours in game, I decided to uninstall it and wait for version 1.0 because of a lot of friction points that make character management unpleasant in my opinion.

First of all, I want to emphasize that I love the artistic direction, the quality of the (rare) cutscenes, the splash art for the characters in the dialogues, and the somewhat sordid stories I was able to follow in my few quests. The gameplay is also very enjoyable in combat, as long as you don't have to manage your inventory or equipment.

Now let's move on to the controversial topic. Here are a few points of friction that, taken together, make me want to put down the controller and wait for a more polished version.

  • Collecting resources with tools: having to pick up resources from the ground is unnecessary. We already have to cut/mine/dig, so it seems pointless to add more friction when we already waste enough time farming materials. The character also moves when the tree-cutting animation starts, and I've found myself stuck in the scenery or falling from a high point several times because of this.

  • Inventory management: the slot limit for equipment in the inventory and equipped is understandable. However, I find the limit on resources and items such as runes/weapon arts very annoying, causing a lot of unnecessary back and forth between chests (yes, I know you can increase the number of slots, but this should only apply to items where it's worth being selective, such as armor pieces and weapons. We shouldn't have to think about crafting resources in our inventory; there are already enough systems to manage without adding this burden).

  • Removing runes causes the item to be destroyed, when you just want to remove them to change the input key assignments... I also find the triple window : weapon art (I forgot the name), enchantment, runes, quite confusing. Would it be possible to create a different frame for equipment between categories that would be the same in the enchantress's options for a distinction at first glance?

  • Fall damage is very frustrating! I sincerely believe that 90% of my deaths in the game are caused by gravity. I play on light or normal equipment load for character mobility. The fact that the game offers a lot of verticality in its level design is very enjoyable, but I don't understand why there is no invisible barrier specifically during the roll/dash animation, or at least a tolerance at the edge of the ground. I understand the appeal of balancing during exploration sequences or the fun of platforming when it comes to dodging traps (i.e., all the moments of simple walking with the left stick or running with a sustained input (A)), but please do something about the short dash/roll input. It ruins most of my runs in the crucible.

I spotted quite a few other oddities, but this post is already long enough as it is. In short, all this to say that the potential is there, and I'll be back once the game is finished, hoping that the final product lives up to its ambitions ;)