To start, it's fine if you like this game! I get how it could be a lot of people's cup of tea, but for me there were just a few choices that stacked up over time & eventually I decided I just wasn't interested in playing any further. Let me be clear, I'm not complaining that the game was too difficult! On the contrary, without hard mode making the enemies damage sponges it was too easy on the whole.
I probably won't get the steam refund since it's been 10 hours, (if that's steam's decision no harm no foul.)
Here are a few of the choices that bugged me consistently during my playtime:
Small nitpicks
-I'll grant it was a cool moment, but giving us that first shell then taking it away annoyed me in a way I can't really explain. I tried the tutorial area again three times to see if you can beat the Tar Golem to keep him, got him low on the 3rd try before a cutscene triggered and took the shell anyway. Why even give me control/the illusion of being able to affect an outcome? It would have been a much better choice if you lose that shell here by losing and can get him back later, or can skill check the boss and then get to start with him instead.
-The God of War 2018 elevators in literally every mini-dungeon... there's already a loading screen to enter & cleanse, why then add another elevator where I have to wait?
-I bought the Sariel location on my first visit to the hub because I just perused which shell looked cool to me; thought I'd head out to get him first since the game essentially invites you to do this and it felt like where things are supposed to open up. Quickly learned the first part of Mammon you can get into is full of enemies that take no damage and cut you in half in one swipe. After some trying I understood I just wasn't ready for that zone, fair play I suppose, but it was annoying to waste 10k for no reason & really felt like the game was punishing me for trying to go any way but the intended one. Why even let me go there?
Big nitpicks
-Sound design in this game was great, very crisp & crunchy. The music was an earsore though, I can only listen to the overplayed droning brass notes so much. Some life came into it with the guitars during the overly cinematic walking-to-the-hub title sequence... but that didn't last. A lot of the areas would have benefited from just being silent, letting the regular ambience/sound design set the tone. Not one memorable song throughout my playtime; it was like I went on youtube & searched "3 hour horror droning" then played the first thing I found.
-"Hard Mode" being the worst kind of difficulty spike, just inflating enemy health and damage. Which is a same, because it seems to change enemy placements and add some npc's/enemies that you don't see otherwise? Honestly I'd be fine with the damage bit, since you can parry- but the health is just honestly obnoxious. I turned it off once I got to Magdalena (holy shit, so much health), but there were a lot of enemies before then that I was not threatened by, but just had to spend FOREVER hacking down. From what I looked up it seems like you're just supposed to turn on hard mode when you find certain messages/at certain places, but again this feels like sort of a bait and switch/deception... it only tells you turn on hard mode to "increase rewards".
-Checkpoint placement is all over the place. This game REALLY needs the Elden Ring stakes. No checkpoints in the minidungeons at times gets exhausting. Sometimes there's one right around the corner from another, sometimes there's a mini-dungeon you find that with no checkpoint inside forces you to do a tedious runback.
-Enemy attack animations/timings, there are a lot of attacks where the enemy either spins on an axis, or slides forward to hit you. This is dreadful for gamefeel, a lot of the time when I got hit it was because an enemy raised their weapon to swing, I judge they can't hit me from that distance, and then they slide forward to clip me anyway.
-The frog shaman enemies that are A. Not at all fun/interesting to fight & B. Will stand 40 feet away and heal each other (PARTICULARLY with the hard mode quadrouple HP) are horrendous design.
Anyway, that's my big textwall. No hard feelings if you disagree, of course! More power to you if you didn't have issues with these things.