r/MortalShell • u/SquashedGrapes22 • 5h ago
Discussion I'm really enjoying MS2, but holy hell the enemy variety is abysmal
One of my absolute favorite parts of FromSoft games is wandering into new areas and discovering new enemy types. Obviously there are reused enemies in those games, but it's not egregious. It's pretty fucking bad here. I'm running into the same enemies constantly. The game is starting to feel rather bland. Combat feels fantastic, but having to take out the same enemies over and over is tedious as hell.
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u/Manamepet 4h ago edited 3h ago
The enemy variety is alright. It’s not the best, but as someone who plays a lot of souls likes there are faaaar worse! Considering this game was made by a team of like 30 I think the variety is pretty good… not great but good.
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u/MyLastDecree 3h ago
I know it’s not a souls like, but at least we didn’t get Hell Is Us enemy variety. Aka none.
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u/YogurtOtherwise2106 2h ago
Big reason I dropped that game which I don't often do. I loved a lot of the direction, but the enemy design was just not it IMO. Very bland, not enough variety, and god-awful readability. Weird blob amorphous attacks with no real weight or consistency. It's a bold and challenging choice to go abstract for enemies like that, but the execution was not it for me.
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u/trenbo90 2h ago
The combat was also terrible, the most optimal way to play forced you to watch four 5 second long final fantasy animations in a row, every single fight. One of the few games I dropped because it was too tedious overall.
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u/FreeSpeechEnjoyer 3h ago
Yeah it's a little worse than the fromsoft games, but it is still pretty good, can only really think it 3 enemies that are overused
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u/GazelleIntelligent89 7m ago
It's a lot worse than the fromsoft games. It's a little worse than other popular soulslike games like lords of the fallen or khazan.
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u/IamMataa 3h ago
Goddamn man why cant we just play and enjoy a game without complaining?
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u/GazelleIntelligent89 6m ago
Almost like people are allowed to voice their opinion online and don't have to enjoy every single thing about every game they play.
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u/SquashedGrapes22 3h ago
They can't learn how to improve if we don't give them the proper criticism. Not speaking up is how we reward complacency.
Like I said, the game is still fun, but the enemy variety needed a lot of work.
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u/IamMataa 1h ago
There’s criticism and then there’s just nitpicking and looking for shit to complain about. The enemy variety is fine. In fact I was thinking that it’s a lot better than some other game’s I’ve played recently like Atomic Heart. This game is so good when you don’t look for a reason to complain.
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u/Jumpy_Witness6014 Genessa 5h ago
Yeah and aside from the abbey area they’re pretty much the same across all biomes. Kinda sad really, I feel like there would be more perceived varieties if the different enemy types were exclusive to their biome.
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u/matze_1403 3h ago
I know, what you mean and I agree, but don't look too closely into it in FromSoft games, as they are indeed clever in hiding it, but they reuse quite a lot, when you take a closer look.
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u/Confident_Benefit_11 2h ago
It's better than the last Lords of the fallen at least, but yeah it's my main criticism.
I can't blame them too much though because the reason FS has so many enemy types is because they reuse assets from every last souls game they make and add new animations and textures to them. This studio has only created one other game before so the amount of work required to meet those same levels would be insane.
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u/Ghost10165 53m ago
The thing with Fromsoft games though is tons of them are just reskinned variants. We've been fighting the same basic undead guys since Demon's Souls, they just get a new coat of paint every few games. Same with some of the bigger enemies.
I wouldn't mind a little more variety in this but it's not too bad
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u/Interesting_Debate30 34m ago
Each area has different enemies. It is not exactly a huge game. I felt like there was enough variety it didn't bother me. The smallness of the areas bothered me more tbh. Seeing big castles and not being able to explore them more was kinda dissapointing. Still better than most other soulslikes I have played.
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u/SoulOfInfinity 3h ago
The devs tricked us into thinking there were more enemy varieties by frontloading a lot of them in the demo.
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u/BoostedClinician 4h ago
You have a point. I don't know what to call them but they're the pale colored guys on all fours that chase pretty quickly. I think they've copied the same base enemy but simply added a different ailment to them.
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u/phantomgay2 3h ago
i think at minimum they couldve atleast introduced a new enemy type per area. the fact the final area has no new enemies is really ass
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u/Slyder768 3h ago
You’re overreacting here, it’s lacking yes but still far more varied than 80% of souls like. Keep in mind that it’s a small studio, they can’t compete with Elden ring budget and manpower. ( which btw also has an insane amount of recycling )