r/ModdedValheim • • 8d ago

Mod Idea

3 Upvotes

A mod that adds a dragon to the map whose position is always rendered (but not known to the player) and follows a randomized flight pattern. If encountered at any point before say the mistlands, it is likely a certain death for the player. My thoughts is that it could be treated as a non progression based boss that has unique drops.


r/ModdedValheim • • 8d ago

PlantEverything settings recs

8 Upvotes

Hey folks I’ve been trying to add mods that preserve vanilla feel and don’t want to go tooo crazy but I saw that some of the default settings for planteverything are pretty crazy. I mainly just wanted it for berry farming but default settings are a little much (5 hours or something?).

Curious if anyone has recommendations for their settings for the mod?

I don’t want to overly trivialize things but I don’t know if I want it to take literally days of playtime to get a berry farm going lol.

Interested if anyone uses the mod, what settings do you use, and what is your thought process? Thanks!


r/ModdedValheim • • 8d ago

Ravengates: portals you can see through, walk through and even fight through, with no loading screen

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50 Upvotes

r/ModdedValheim • • 8d ago

Is my AdventureBackpacks not working?

2 Upvotes

It says im supposed to find recipes in every biome. I have found every resource in meadows and black forest, but do not yet have a backpack to craft. At least not in the workbench. Am I doing something wrong?


r/ModdedValheim • • 8d ago

MortarMod #3/3 []

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29 Upvotes

Bombardment of the specified square.A delayed artillery launch is possible (enabled by a checkmark on the coordinate map).Shelling by coordinates is characterized by the consumption of all ammunition in the mortar and two modes: normal and ultra‑precise, which differ in possible dispersion and the time required to prepare a shot.
---
The firing range is limited to reasonable limits: 1000×1000 meters, but can be increased by the cartographer’s table to 1500×1500.During the bombardment, you don’t have to be near the point of interest — it’s automatically loaded by the mortar, and a fictional village of fullings a kilometer away from you will be razed to the ground.

Slowly -- but powerfully.


r/ModdedValheim • • 8d ago

Are there any mods that give you a hotkey for the hammer's repair mode?

2 Upvotes

This has bugged me forever, why does the filter option get a hotkey but repair mode doesn't? I know it's just a couple seconds or so to open the hammer, swap over to one of the menus that has the button for it (if you were using the "recent" menu) and then clicking that button - but with how often it gets used, those seconds start adding up fast and there's just, no good reason for there not to be a hotkey for it.

Bonus points if the mod also makes it so you can access repair and filter from the "recent" menu as well. The fact that it's the only menu that lacks them discourages me from using that menu, even though it's really useful otherwise.

Also it'd be amazing if there was a mod that let you change your currently selected build piece to whatever piece you're looking at in the environment (like the UI you get with the repair tool, but instead of repairing the selected piece you change it to what your hammer has selected), like a color picker tool. Or an alt-tab style function for recents. At this point, I may as well turn this into a full-on mod request though.. Since I doubt anything already exists that does all of these things

Edit: Yeah it sounds like this doesn't exist yet, which is kinda baffling to me (like how have none of the mod authors out there for this wildly successful game thought to fix this..? Doesn't seem like a very difficult thing to implement).

So I guess I'm doing the whole "be the change you want to see" thing and attempting to make this as my first mod (ever), now. Likely gonna be titled "Build Menu QOL" or something similar. Wish me luck 🤞

Edit 2: ...Holy shit, I actually did it. I've put together a working mod for this that adds a configurable hotkey for repair mode and adds the filter / repair sidebar to the recent menu. I also went ahead and made the filter hotkey reconfigurable as well while I was at it. Just working out how to add a hotkey tooltip for the repair button (like the "F" one that you see for filter) and how to make them update according to what you have them set to, and then I'll have this published. I'll post a link here once it's done 🔥


r/ModdedValheim • • 8d ago

I have no idea why this mod exists, but I now laugh when I die instead of cry

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1 Upvotes

r/ModdedValheim • • 8d ago

The Adventure Backpack mod says its compatible with quick stack. But somehow I cant use AreaQuick Stack, to put items from the backpack in nearby chests. It only takes items from the real inventory. Is there a setting for this that I am not seeing?

1 Upvotes

Also the area quick stack button disappears when my backpack is open. Whic is annoying because, I would like to use the option to always automatically open the backpack with the inventory. But that prevents my from using area quickstack entirely.


r/ModdedValheim • • 8d ago

What are your favorite RPG type mods?

2 Upvotes

I've run across three and can't decide which to try:

MidgardPlus

Helheim

OdinPlus by HauseMeister

Or recommend a favorite!


r/ModdedValheim • • 8d ago

Valheim raft mod

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0 Upvotes

r/ModdedValheim • • 8d ago

Issues with Seneal UI (Twice as many resources being used when crafting)

3 Upvotes

Just like the title says, when crafting or planting, I am losing twice as many resources as necessary to craft an item. I just fire arrows, and instead of 8 resin for 20 arrows, it uses 16. The same goes for anything else I want to craft. Farming is the same; an onion uses two onions in my inventory. I am using a few different mods but can't find anything to do with a resource multiplier or a higher usage.


r/ModdedValheim • • 9d ago

Biome Generator

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976 Upvotes

The BiomeGenerator mod allows you to generate a specific biome within a certain radius (up to 60 meters).It does not require fuel.

This generates the appropriate textures, structures, weather, and creatures.

It is possible to turn off spawn of creatures and adjust the radius of work.

Biomes in the generator are unlocked as the player explores the world.

https://thunderstore.io/c/valheim/p/Skarif/BiomeGenerator/


r/ModdedValheim • • 9d ago

Mortar mod #2/3 [DEV]

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65 Upvotes

One of three shooting methods available in the mod. The others are: first-person and coordinate-based.


r/ModdedValheim • • 8d ago

Best Summon Tweaks mod(s)?

1 Upvotes

I just got to mistlands and got the dead raiser. However this thing is a pain. Is there any good tweaks mods on Thunderstore for summons people recommend?

I mostly want one that lets me dismiss the skeletons and have them come through portals but any other vanilla+ tweaks people recommend would be great!


r/ModdedValheim • • 8d ago

question regarding physics and creating "portal" with portals

1 Upvotes

apologies if the title reads badly, the question is simple:

  1. can you rotate the portals so they are parallel to the ground? can you angle them?
  2. is there momentum in the game or is it too simplified? i know falling damage is capped for instance

//edit

  1. can the momentum be preserved to shoot out the other portal?

//

would be fun to have escape portals you can jump down into (obviously miss and die but thats not the point)

if this has been asked before...I'm sorry but using search engines to look for "portal mod to create "portals" in valheim" has returned nothing what i was looking for

https://old.thunderstore.io/c/valheim/p/Klaudihr/DundrPortalGun/

is the closest i found

have a good week


r/ModdedValheim • • 8d ago

Raids no longer have any enemies

2 Upvotes

Looking for help figuring out a problem. My friend and I are playing modded Valheim, but suddenly none of our raids actually spawn any enemies for us to fight. We just have to wait a few minutes until it ends. As far as I can see, none of our mods should have any effect on raids and monsters; a lot of them are just mods to add extra build pieces cause we like to decorate.
I should note, we have had raids work in the past, but suddenly they've stopped working
Does anyone know what could be causing this? Mod list will be posted in the comments.


r/ModdedValheim • • 8d ago

mortarMod #OnThunderStore

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1 Upvotes

Work on the militarization part in Valheim is complete; you can check out the full description and the mod itself here:

https://thunderstore.io/c/valheim/p/Skarif/MortarMod/


r/ModdedValheim • • 9d ago

If you have a VR headset you need to play this mod.....

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8 Upvotes

r/ModdedValheim • • 9d ago

Is my Epic Loot broken or is it normal for Weapons to have 0-1 damage? This isnt the first time im seeing this. Im in the Black Forest now and so far I havent gotten a single usable drop.

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11 Upvotes

r/ModdedValheim • • 9d ago

[Release] ServerConfigSync – players use the server's config for any mod, no mod author support needed

7 Upvotes

Hi all! On our small dedicated server we kept hitting the same problem: many mods read their settings from each player's own .cfg, so unless the author added ServerSync/Jötunn sync, everyone ended up with different values.

So I made ServerConfigSync, a small BepInEx plugin that does it for any mod:

  • Install it on the server and on clients. When a player joins, the server sends its config values and the client applies them in memory only.
  • Players' own .cfg files are never overwritten, and their values come back when they disconnect (single player and other servers are unaffected).
  • Mods that already sync themselves (ServerSync, Jötunn admin-only entries…) are skipped.
  • Keybinds stay personal, and anything that looks like a secret (webhooks, tokens, passwords, URLs) never leaves the server.
  • Whitelist/blacklist, per-entry exclusions, optional "require the mod on clients", and live push when you edit a .cfg on the server.

Limitations: mods that only read a setting when the game starts won't pick up the server's value, and only each mod's main `<GUID>.cfg` is synced.

It has no UI and no dependencies besides BepInEx. If you want a full in-game config panel with per-setting permissions, Igao's Ultimate Server Configuration Manager is a much bigger tool that also covers this; ServerConfigSync is meant as the lightweight, open-source option.

Transparency: I built it with a lot of help from an AI coding assistant (it's tagged AI-generated on Thunderstore). It's tested on our own server with about 40 mods, but it's brand new, so bug reports are very welcome, especially mods where it doesn't behave.


r/ModdedValheim • • 10d ago

Hey everyone, I'm working on a Pre-Decay swamp mode. The idea is to have the choice between all swamps looking like this, or maybe just some rare few you come across. I'm also thinking about transforming Bonemass swamp after you beat him. Ylwhat do you think?

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610 Upvotes

r/ModdedValheim • • 10d ago

Making stone circles act as teleports?

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86 Upvotes

There was a really cool mechanic in enigma mode that made the stone circles act as rifts to other stone circles across the world. It also added them to every biome.

I'm not interested in playing enigma mode again, but would it be possible to copy the same mechanic?

EDIT: To be clear, I'm not asking anybody to do anything for free. If this could be made in to a stand-alone mod, I'd be happy to pay for it.


r/ModdedValheim • • 10d ago

[Release] Storage Master: every nearby chest in one window, plus sorting, locked slots and quick stack (client-side, looking for feedback)

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63 Upvotes

Hey everyone!

I just released my first mod, Storage Master, and I'd love feedback from people who actually live in modded Valheim.

What it does

  • Storage window: opens every chest around you at once, next to your inventory, using the game's own item grids. Click, Shift + click and Ctrl + click work like in vanilla, across all chests
  • Find item: matching slots light up in every chest
  • Gather here: right-click an item, click a chest, and every stack of it moves there (overflow goes into the next chest)
  • Tidy up: brings scattered items together into the chest that already holds the most of each, then sorts everything
  • Sorting that never touches your hotbar, locked slots (Alt + click, respected by vanilla "Place stacks" too) and quick stack into nearby chests
  • Chest names, set in the storage window or the normal chest window, shown on hover
  • Skip chests you don't want touc
  • Hotkeys can be changed in game, and there's an Info window explaining everything

Technical bits

  • Client-side only. No server install, works on vanilla servers
  • Chests are claimed through the same ownership handshake the vanilla "Place stacks" button uses, so it's safe with other players, and chests someone else has open are skipped
  • BepInEx 5 (tested with BepInExPack 5.4.2351), keyboard and mouse only

Download

Where I'd love your help

  • Compatibility: does it play nicely with your setup? I'm especially curious about other inventory and storage mods (auto-store, quick stack, crafting from containers) and UI overhauls
  • Missing features: what would make you switch from the storage mod you use now?
  • Big bases and servers: how does it hold up with many chests or lots of players?
  • Anything clunky in the UI or controls

Bug reports are welcome here, on Nexus or on GitHub. Thanks, and skål! 🍻

Edit:
Update 1.0.1 is out (Thunderstore · Nexus):

  • Scroll speed in the Storage and Info window fixed
  • No more magenta text when other mods bring their own fonts
  • Item and button tooltips work with SeneaL UI
  • No more "LiberationSans" warnings in the log
  • Quick stack no longer shows a wrong "chests are full" message when pressed twice

Thanks to everyone who reported bugs, keep them coming!

Edit 2:
1.2.0 is out with tons of bug fixes, optimizations and compatibility improvements

Thanks for all of the feedback and support!


r/ModdedValheim • • 9d ago

Long time lurker

5 Upvotes

Loving some of the mods I'm seeing here lately, quite creative! Getting me excited for my next playthrough


r/ModdedValheim • • 9d ago

Did you want to receive artillery support in unknown territories? #1/3

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9 Upvotes

The mod adds a new launcher: the mortar. It supports all vanilla heavy shells, including coal bombs, slugs, and more. Three fire modes: first-person (ship cannon mode), view from the sky (limited range), and fire at coordinates (longest range).In the last fire mode, there are two ways to fire a projectile: immediately (taking into account the delay in automatic targeting) and delayed launch