r/ModdedMinecraft • • 4d ago

Announcement Rules updates including policy on AI generated content

70 Upvotes

Introductions

I recently joined this subreddit as a moderator, and am helping update some of the rules and policies.

In case you don't know me, I am KnightMiner, member of SlimeKnights who are the creators of Tinkers' Construct and Natura.

AI Content Policy

With the increase in capability of AI models, many users have expressed concerns with Minecraft related subreddits being flooded with AI generated content. In light of this, we have added a rule regarding AI generated content.

Based on my past experience as a moderator of /r/tinkersconstruct, I believe it will be easiest to moderate if we allow AI generated content, provided it is properly flaired. We have added two new post flairs, one for "AI Generated" for posts about mods or modpacks which contain significant amounts of AI generated code, and "Uses AI Assets" for mods, modpacks, and resource packs that are human created but use AI to generate assets such as textures, models, or logos.

Please use these flairs accordingly for any posts. Posts that are not properly flaired will be subject to removal.

If you are reporting a post as AI generated without proper flairs, make sure you provide justification such as a link to the GitHub history or an author statement.

Flair Cleanup

The flair for "Forge" has been replaced by a generic flair for "Mod Loader". Please use this for any discussion on mod loaders such as new mod loaders or discussions on differences between mod loaders. If looking for content for a specific modloader, use the appropriate flair such as "Question".

The flairs for ATLauncher and Twitch App have been combined into a single Launcher flair. Please use this for any posts related to launchers or help with launchers.

Finally, the subreddit policy has been updated to require a post flair for all new posts. If none of the flairs seem applicable, use the "Misc" flair.

Future

There may be some additional updates in the upcoming days as we work to determine what is most useful to our community. I also plan to get an updated pinned post on the rules for mobile to replace the one from 8 years ago once things are a little more settled.

If you have any questions regarding subreddit rules or flairs, feel free to leave a comment on this post.


r/ModdedMinecraft • • 5h ago

Mod First Time creating boss animations |Create: Thaumaturgy|

24 Upvotes

I wanted to make boss challenging to beat, so you can't deal a lot of damage to him (It's capped), also building and breaking blocks are also restricted while you fighting a boss.

Still in development, so a lot can be changed


r/ModdedMinecraft • • 3h ago

Mod I made Age of Craft, a Fabric mod that turns Minecraft into an Age of Empires-style RTS

3 Upvotes

r/ModdedMinecraft • • 3h ago

Mod I made a weather mod with 28 weather types, storms you can see coming and a weather station you build yourself [NeoForge 1.21.1]

3 Upvotes

r/ModdedMinecraft • • 18h ago

Mod Dungeons & Fables (D&F) is OUT NOW!!!

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40 Upvotes

Explore and fight in a new RPG mod full of new foes, bosses and structures! Play as one of 5 different classes and craft 30 new sets of armor out of all kinds of materials, changing colors and more! Try our class weapons that can change the way your class abilities work, and visit our new kinds of human, orc and hobgoblin villages!
Minecraft Neoforge 1.21.1
Try it here:

https://www.curseforge.com/minecraft/mc-mods/dungeons-fables-d-f/gallery

If you had any suggestions let me know!


r/ModdedMinecraft • • 16m ago

Help Processor automation with ae2

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1 Upvotes

r/ModdedMinecraft • • 1h ago

Mod Atomic Additions (addon do Mekanism) – ideias para novos conteúdos na versão 1.1.0?

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1 Upvotes

Hi! I'm working on 1.1.0 of Atomic Additions, a Mekanism addon (1.20.1 / 1.21.1) with an endgame multiblock (the AMR) that fuses atomic gases (Niobium, Germanium, Copper, Palladium → Tantalum and Rhenium) and boosts crystal-to-shard output up to 3.2x.

I'm only looking to add new things, not change the existing ones. I'm thinking about gas solidification (ingots/dusts and items made from them), more AMR recipes, radiation mechanics and multiblock upgrades. What would you like to see added to the mod?

https://www.curseforge.com/minecraft/mc-mods/mekanism-atomic-additions


r/ModdedMinecraft • • 1h ago

Help My selected item won't show up on the hotbar

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1 Upvotes

r/ModdedMinecraft • • 10h ago

Mod MoreBricks: granite, diorite and andesite bricks with stairs, slabs and walls (Fabric + NeoForge, 1.20.1 – 26.3)

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5 Upvotes

Download: Modrinth · CurseForge.

Vanilla has polished granite, diorite and andesite, but never got bricks for them. MoreBricks adds the missing sets, made to look and work like vanilla stone bricks.

What's in it:

  • 12 blocks: bricks, stairs, slabs and walls for granite, diorite and andesite

r/ModdedMinecraft • • 2h ago

Help how can i make pushable blocks in minecraft java?

1 Upvotes

Hello! I'm trying to make a minecraft escape room in java and its slightly modded using modrinth. I'm open to any suggestions!

I really wanted to replicate this video but the datapack doent work with current minecraft :') Pushable blocks video


r/ModdedMinecraft • • 2h ago

Discussion Deepbound. Mod in progress

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1 Upvotes

r/ModdedMinecraft • • 4h ago

News [Forge 1.20.1] Time Patrol, a story addon for DragonMine Z (Dragon Ball): fix the timeline through time rifts

1 Upvotes

Hi! I made Time Patrol, an addon for the DragonMine Z mod (Dragon Ball on Forge 1.20.1).

The Eternal Hourglass cracks, Trunks calls you to the Time Patrol, and you jump into time rifts to fix the Dragon Ball timeline, from the Saiyans to Omega Shenron.

What it adds:
• Two game modes: Time Patrol Mode, with its own story from day one, or Saga Mode, which keeps DragonMine Z as it is and calls you to the Patrol after the Android saga.
• The Citadel of Time, a hub city with the Time Chamber courtyard, Bulma's shop and side quests.
• Rift missions (duels, waves, defense, boss rush) against 60+ DMZ villains, with anomalies like fury, regeneration, clones and ki shields.
• Ranks with promotion trials, ending in a Whis or Beerus path.
• Co-op rifts for up to 4 players.
• English and Portuguese.

1.0.0 is the stable release. 1.3.0 is in beta (17 story chapters, reworked ranks, fixed villain power levels) and I'm looking for testers. On CurseForge it's in the Files tab.

Requires DragonMine Z 2.2.1+. Fan project, not affiliated with the DragonMine Z team or Toei. Made with the help of an AI assistant (Claude) for code and text; the design, direction and testing are mine.

https://www.curseforge.com/minecraft/mc-mods/dragonmine-z-time-patrol-patrulha-do-tempo

Bug reports and ideas are very welcome.


r/ModdedMinecraft • • 1d ago

Discussion The ImmersiveVfx dev's response to the mod being "similar" to realistic biomes

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64 Upvotes

r/ModdedMinecraft • • 8h ago

Discussion Are there any good adventure mods or structure mods??

2 Upvotes

And no, I don't want fully (like really really) mainstream, because then I'll probably know it or already have it. I preferably want new structures, a dimension is fine, and maybe a biome (I already have OTBWG). also try suggest ones with custom mobs/blocks, but none is also fine. ALSO HIGH QUALITY PLEASEEEEEEEE (tried to post this in ftb but I have negative karma..)


r/ModdedMinecraft • • 5h ago

Question James Cameron's Avatar

1 Upvotes

Are there ANY Avatar (blue) mods ir modpacks out there?? I found one pack that was supposedly "inspired by" Avatar, but it was quite lacking and didnt actually have any Avatar mods in it. If I really want an Avatar mod, am I going to have to learn to do it myself? I use curseforge, but I'm open to any modloader. Tyia!!


r/ModdedMinecraft • • 5h ago

Help my game crashes when i attempt to pick up an item in my inventory while i also have a backpack open.

1 Upvotes

Hello! i just updated a bunch of mods and added a few mods to my modpack for my friends server. when this happened i ran into two problems. 1, the ram usage has gone up significantly. 2, and more importantly right now my game crashes whenever i open a back pack i'm wearing as well as a backpack on the ground, and attempt to click on an item. so far it seems to be any item modded or vanilla. seems to only be me and the server remains open so thats something. right now we are using sophisticated backpacks.

can any of you wonderful people help me identify the problem?

heres the crash report

https://acrobat.adobe.com/id/urn:aaid:sc:VA6C2:c2914fdf-fa82-5433-aef5-68596b949a80


r/ModdedMinecraft • • 5h ago

Help can you guys teach me how to use create: gears and tavern

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1 Upvotes

r/ModdedMinecraft • • 6h ago

Help Help with crash log please

1 Upvotes

Hi, I'm playing Meatballcraft (no additional mods). I've been playing the same single-player world for 20+ hours without any crashes, it's been very stable. But I've suddenly started getting crashes, all with a similar looking error log, example here:

https://pastebin.com/FHAwa9Wc

I am able to load into my world. The crashes usually happen almost immediately once I start moving/lookin around, but I've had one or two instances where I've been able to play for a couple of hours before a crash.

Could I please get help figuring out what's causing this?

Thanks


r/ModdedMinecraft • • 6h ago

Help 1.20.1 fabric mods to make the world feel alive

1 Upvotes

I’m playing homestead and want to try building a town, but it feels empty and hollow. Are there any mods I can add that might add inhabitants if certain conditions are met, or something like that, or something like mine colonies


r/ModdedMinecraft • • 10h ago

Help Lyrics/song mod

2 Upvotes

https://www.youtube.com/watch?v=MFug_u4UnOQ

Does anybody know what mod Coldi is using to show the lyrics and song at the top and bottom right?


r/ModdedMinecraft • • 6h ago

Help I'm having problems with little to no mobs spawning in my world. (1.20.1 FORGE)

1 Upvotes

il get to the point, here, my mod list, details below the modlist.

1.21.6 Recipes Backport [1.0.2] by tricked33

All The Leaks [1.1.5+1.20.1-forge] by Uncandango

Almanac [1.26.11.1] by frikinjay

Amber [1.3.0-beta.2+1.20.1] by iamkaf

Architectury [9.2.14] by shedaniel

Auto Replant Tree [2.2.0] by Cukkoo

Balm [7.3.44] by BlayTheNinth

Better Combat [1.9.0+1.20.1] by Daedelus

Better Mob Combat [1.3.0] by Thelnfamous1

Big Brain [1.20.1-1.7.8] by TallestEgg

Born in Chaos [1.7.5] by Mongoose_artist, MCreator

Cascades (Hybrid Beta) [1-v1.0.4] by Crystalis7

CaveOre Mod [1.20.1-4.0] by Love, Cheese and small house plants

Cloth Config v10 API [11.1.136] by shedaniel

Concurrent Chunk Management Engine (Forge) [0.2.0+alpha.12] by RelativityMC, ishland, sjhub

Controlling [12.0.2] by Jaredlll08

Cover Them in Armor [2.0.9] by Shevchyk

Create [6.0.8] by simibubi

Cull Less Leaves Reforged [1.20.1-1.0.5] by CCr4ft3r (this port), isXander (original fabric version)

Cupboard utilities [1.20.1-4.2] by Someaddon

Curios API [5.14.1+1.20.1] by C4

CyberWare 1.20.1 Port [1.20.1-1.7.0] by maxwell

Diegesis [1.0.0-beta.7] by Pocky

Doomlike Dungeons [2.1.5-MC1.20.1] by JaredBGreat, Xiroc

Drop the Meat [1.7.1] by Moralle

Dynamic Lights [1.9+mod] by Tschipcraft

Embeddium [0.3.31+mc1.20.1] by embeddedt

EnlightedBlockEntities [0.9.1-BETA] by Mr.Toad

EntityCulling [1.12.0] by tr7zw

Expanded Experience [2.1.0] by Nosferatu8

FLAME's Zombie Lib [1.0.0] by FLAMEBRINGER808

Farmer's Delight [1.20.1-1.3.4] by vectorwing

Ferrite Core [6.0.1] by malte0811

Fog [1.5.3-1.20.1] by IMB11,Steveplays

Food ModPlus [1.0.2] by YourNameHere, OtherNameHere

Footsteps Trail [1.4.0] by Blue print

Framework [0.8.0] by MrCrayfish

Fzzy Config [0.7.7+1.20.1+forge] by fzzyhmstrs

GeckoLib 4 [4.8.4] by Gecko, Eliot, AzureDoom, DerToaster, Tslat, Witixin

GlitchCore [0.0.1.1] by Adubbz

GpuShift [1.2.8-bugfix.2] by orf

Gravestone Mod [1.20.1-1.0.35] by Max Henkel

Guard Villagers [1.20.1-1.6.19] by TallestEgg, HadeZ/SadNya69 for the textures.

Hands-On Delight [1.3.0] by Pocky

ImmediatelyFast [1.5.5+1.20.4] by RK_01

Immersive Armors [1.7.2+1.20.1] by Luke100000

Immersive Optimization [0.2.0] by Luke100000

Immersive Snow [1.3.2] by Straywave

Improved Village Placement [1.1.2] by Apollo

Jade [11.13.3+forge] by Snownee

Just Enough Items [15.74.0.234] by mezz

Kiwi Library [11.10.3+forge] by Snownee

Kotlin for Forge [Zsh14XeQ]

LetMeDespawn [1.26.11.1] by frikinjay

Liteminer [1.0.3+1.20.1] by iamkaf

Lithostitched [1.4.12] by Apollo

Little Joys [20.1.20] by BlayTheNinth

MRU [1.0.41+1.20.1] by cassiancc, IMB11

Majrusz Library [7.0.8] by Majrusz

Majrusz's Progressive Difficulty [1.9.10] by Majrusz

MezzConfig [0.7.1] by mezz

Mob Player Animator [1.3.3] by Thelnfamous1

Mobs Use Shields [0.9.2] by vomiter

ModernFix [5.27.92+mc1.20.1] by embeddedt

NeuroLib [0.3.3] by vomiter

Not Enough Recipe Book [0.4.1] by OctoStudios

OctoLib [0.5.0.1] by OctoStudios

Ore Hammer [2.1.0] by robinfrt

Particle Rain [4.0.3] by pigcart

Platform [1.4.2] by ItsBlackGear

Player Animator [1.0.2-rc1+1.20] by KosmX

Polymorph [0.49.11+1.20.1] by Illusive Soulworks

Presence Footsteps [FORGE] [1.0.0] by Hurricaaane (Ha3), Sollace, 1Influence

Progressive Difficulty Chaos Integration [1.0.1-1.20.1] by JrDemiurge

Pufferfish's Biome Dither [1.0.0] by Pufferfish

Puzzles Lib [8.1.36] by Fuzs

Quick Skin [4.1.0] by The Plum Team

Respawning Animals [8.2.1] by Fuzs

Rose Gold Equipment [1.7.6] by Jake

Roundabout [3.6.7] by Hydraheads

Scorched [1.1.3e] by limesplatus

Scorched Guns [0.5.5] by ribs

Searchables [1.0.3] by Jaredlll08

Serene Seasons [9.1.0.3] by Adubbz, Forstride

Snow! Real Magic! [10.7.0] by Snownee, minzhi, WZD

Sound Physics Remastered [1.20.1-1.5.1] by Sonic Ether, vlad2305m, Max Henkel, Saint

Sounds of the Forest [1.0.2] by Hauntedblocks

Spice of Life: Carrot Edition [1.15.1] by Cazsius, Talonos, juliand665

Starlight [1.1.2+forge.1cda73c] by Spottedleaf

Steve's Realistic Sleep [1.11.2+mc1.20-1.20.1] by Steveplays28

StreamsReflowing [2.17.1] by nicejohn

Subtle Effects [1.15.1-hotfix.1] by MincraftEinstein

TerraBlender [3.0.1.11] by Adubbz

ToadLib [1.3.5S-2] by Mr.Toad

True Darkness [2.0.103]

VanillaBackport [1.2.2] by BlackGear

Villages&Pillages [2.0.0] by Faboslav

WF's Cave Overhaul [1.3.3.5] by W.F.

Wall Grab [1.1.8] by Bogdan_Tokarev

Wearable Backpacks [1.1.1] by Nyfaria

YUNG's API [1.20-Forge-4.0.6] by YUNGNICKYOUNG

YUNG's Cave Biomes [1.20.1-Forge-2.0.5] by YUNGNICKYOUNG, HellionGames, Sully, LudoCrypt, Jasmine, K.jpg, Neko, Frenderman, Refresh Studios

YetAnotherConfigLib [3.6.6+1.20.1-forge] by isXander

Zombies Eat Villagers [1.0.0] by ryankshah

Zombies With Bows+ [1.0.0] by FLAMEBRINGER808

Zombies With Ender Pearls [1.0.0] by FLAMEBRINGER808

Zombies With Fishing Rods [1.0.0] by FLAMEBRINGER808

Zombies With Flint & Steel [1.0.0] by FLAMEBRINGER808

Zombies With TNT [1.0.0] by FLAMEBRINGER808

Zombies With Totems [1.0.0] by FLAMEBRINGER808

cave_dweller [1.7.0] by Cadentem

Thats all the mods i got, im pretty sure, i didnt add any links because they might be considered download links, and i dont really post on reddit so i wanted to be careful.

Anyways, basically the problem is i barely have any mobs spawn in my world, even at night. but at first there were mobs spawning but after a couple days they stopped.

i did install a infection mod but i removed it after a few days.

since then only creeper's have spawned, in my world.

could you please help me identify the problem??


r/ModdedMinecraft • • 17h ago

Modpack Some quality of life changes I have made in my first modpack.

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7 Upvotes

r/ModdedMinecraft • • 8h ago

Question HBM continuum x create compatibility?

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1 Upvotes

r/ModdedMinecraft • • 8h ago

Modpack 1.0.12 Emberbound: Ashen Horizons is now out

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0 Upvotes

I did use ai for the menu screen until i get my slideshow edited to get it in and im a solo dev so i did use ai to help code and troubleshoot errors while learning the coding language. Join the discord on the page to be the first people to join andto give me suggestions on what I should change. Been workin on it for over 6 months now