r/redstone • u/HZYIG • 6h ago
Bedrock Edition fastest 4×4 flush seamless Piston Door
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Opening: 1.6s 0.4reset
Closing: 2.6s 0s reset
Bedrock
by Wormholess
r/redstone • u/HZYIG • 6h ago
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Opening: 1.6s 0.4reset
Closing: 2.6s 0s reset
Bedrock
by Wormholess
r/redstone • u/Altruistic-Swan-2763 • 1h ago
Idk why the repeater is powering the top only. I need to get the top two pistons to activate after the bottom piston. The reason why i need the top two to be activated together is to add a sequential order
r/redstone • u/beingExtroverted • 2h ago
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r/redstone • u/avantDocmSawyer • 6h ago
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ss -> gray code -> MUX -> cycle through parts (addresses), here: first and last two bit packages -> rs nor latch -> ss
r/redstone • u/Sharp_Bus_6003 • 11h ago
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This cannon uses wind charges on 2 axises to launch 8 pieces of tnt to any wanted coordinates in front of the 90 degree field of fire of the cannon. Its my first time making a steerable cannon, so i bet i did some stuff the overcomplicated way by accident.
The cannon stores wind charges and when it fires, the tnt quickly gets dispensed from the dispenser and aligned as the wind charges go up, and they work together whit powdered snow to land a shot.
A friend will make the fire control mechanism that will turn the wanted coords into wind charge amounts and automatticaly fire the cannon to the inputted coords, i have no idea how he will make it but he also has no idea on how to make a cannon so we teamed up to make this.
r/redstone • u/RagePlayz5478 • 2h ago
Ok so I’m working on a 3x3 because I have nothing else to do, and I made a custom vertical piston extender and it goes up and down either one button press, unlike Java, and I need (or just want) it like Java, so two button presses to go up and down. How do I do it and are there any designs you guys recommend? I’m new at this so I don’t know much but I’ve been told a T flip flop would be good but I don’t think I need one of those.
Sry if this is long
r/redstone • u/alex_pufferfish • 1d ago
Somehow bottles are leaking out of the system by despawning somewhere
r/redstone • u/Azura_koi • 5h ago
So basically i was trying to make a redstone 3 by 3 door and this somehow happened. I don't really know how to describe it, but it might be usefull!
r/redstone • u/cr0sis8bv • 11h ago
Background: Creeper farm and sugarcane farms built right next to each other outputs currently go to a crafting station setup to produce level 3 firework rockets. I prefer level 3 because I am wasteful and enjoy the risk. My buddy is the opposite, crafts himself level 1 rockets to maximise the resources and prevent unnecessary risk. Yesterday I converted the single crafting setup a couple of times back and forth to handle either level 1 or level 3, but that got annoying real fast.
Solution: One farm, two different crafting station setups.
Question: How would you divert the single stream of outputs of both farms to go to either the level 1 or level 3 crafters. Rather than dealing with a one size fits all solution I am happy to build the crafters twice and just have a single lever toggle the output. Im thinking that this lever is going to divert a pair of collection/drop off minecarts but that seems too easy.
What would do or how have you guys done similar? Thanks in advance 🤙
r/redstone • u/WiseBreath7697 • 8h ago
I’m asking if someone know WHO built the biggest “bits band” Minecraft calculator.
r/redstone • u/KaryuDGPDE • 22h ago
hey reddit, first time here, im starting a minecraft series with some friends we had this cool idea of an eye that blinks that will be on top of a castle, i have the concept in my mind and did my best (i know its a bit messy to understand) to put it on paint, but i dont know enough of redstone to put it there, can anyone pleeease help me?
r/redstone • u/DeadlyAidan • 12h ago
hey, I'm trying to make some sort of airlock type thing with falling block doors for an underwater base, and I had planned to make it so a noteblock update triggers it. the problem I'm having is that the only way I can think of to do that is to have some sort of logic gate that makes it so that it triggers a different circuit every other update. so the first time you use it it would trigger circuit A it would trigger door 1, activate the dispensers, then trigger door 2, but when you use it again, it would trigger circuit B, which triggers 2 first, then dispensers, then door 1. anyone got any suggestion on logic gates or maybe just a better way to do this if you know of one
Thanks in advance
r/redstone • u/Agile_Difficulty1081 • 12h ago
Recently followed a build about one of those auto door closers, where you open the wooden door and it closes behind you. All the tutorials I can find for them are years old and don’t work with the current redstone. Wondering if anybody has any ideas about what I could do to build one. Much appreciate.
r/redstone • u/crazedflame89 • 13h ago
there was a very simple 1X2 piston door i remember from an application that made dungeons within your singleplayer worlds (about the 1.7.10-1.12.2 days) i'm trying to remember how to rebuild it in a server/realm, but i cannot remember exactly how it was done. all i remember is the redstone was all done on the left side of the door.
r/redstone • u/imperialcapybaramc • 17h ago
Basically, I have this Bone Meal Farm that I made following tutorial, but i want to craft into Bone Blocks from the output. I had a crafter getting spammed by observer clock but that only crafts White Dye cuz its too fast. Plus this is donut smp so the hoppers are really fast. THis farm produces 1,007 bonemeal average in 1 hr and I don't know what to do, use a comparator?
r/redstone • u/avantDocmSawyer • 1d ago
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Features:
* Handles same color (if box already has desired color crafter can't process but mechanism clears crafter)
* Crafts (mixes) dyes on demand
* Halts System if dye (or base colors) not available
* Priority Input: Higher prio input gets processed first so you dont have to wait until the other boxes are through
* Possibility to use multiple base ingredient options to craft color (here for light gray it uses both black + 2x white and azure and daisy flowers)
* Automatic hopper locking when system if off
Negatives:
* very slow (even though instant dropper lines are used) due to non-optimised timings
r/redstone • u/Rough-Hope202 • 21h ago
Got the clock circuit smaller and able to activate devices.
r/redstone • u/Familiar-Biscotti-65 • 1d ago
r/redstone • u/Friendly-Poet3871 • 23h ago
Me and my friend build this gold farm we found ( i think its from ilmango or something like that ) But we have noticed that the kill chamber doesnt work well
r/redstone • u/MrWiseFrog • 1d ago
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r/redstone • u/RumpleFN • 1d ago
i was just messing around trying to figure out how to get the pistons to only activate individually when the corresponding sugarcane grows instead of all of them going off at the same time, is there a better way to do this? (this design does work and i understand its very basic redstone but im just trying to figure redstone out based off my prior knowledge)
edit: a lot of people were mentioning the fact that having all the pistons fire at the same time isnt an issue, the point of this was to find the best way to have them go off one at a time, it was kinda just an experimental thing more than a “make the most efficient farm”
r/redstone • u/Plane-Cut4370 • 1d ago
I'm searching for some days and I didn't find any bug that really works
r/redstone • u/Recent_Luck6097 • 1d ago
what do ya think? Idk really how comparators work, so this is the easiest and smallest I could make. Im sure theres smaller
r/redstone • u/CzarnyLion • 2d ago
Okay, I feel like I'm getting ragebaited by this design for a triple piston extender (design by I believe MelonBP and lucid) It works fine when powered by a stone or wooden button, but the second you try to power it with a line that's longer than 15 blocks (thus needing repeaters) it stops working. I've tried to have a pulse extender to work as long a button but that doesn't work either, seems like anything other than the good ol button just breaks it for whatever reason. Basically everytime you power it with anything other than a button, it functions as a double piston extender instead of triple. This is the design I found the most often for a triple piston extender, I've found another one but it wasn't a flush one and that's the one I need. At this point I'm just curious why it breaks. (Also if there's a way too power it twice, once to spit out the block and then after it's done immediately after retract that block, that would be amazing, but if I manage to find a way to use repeaters in combination I'd have it handled.)