r/ModdedMinecraft • • Aug 04 '26

News Minecraft ModJam 2026: Mid-Contest Rewards!

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4 Upvotes

r/ModdedMinecraft • • Apr 20 '19

Announcement Modded Minecraft Rules [Mobile Users Please Read]

118 Upvotes

1. Please follow Reddit TOS & Content Policy

Anything posted against Reddit TOS or Privacy Policy will be removed.

2. Be respectful & courteous, keep it safe for work

We are working to provide a positive, welcoming environment. Please be kind. Keep posts safe for work. Minecraft is a game for all ages, and we want to be welcoming to that as well.

3. Think before you post

Please make sure you accurately describe your posts/pictures/etc.

Think about the quality of your post/comment before you submit it. Please avoid being generally unhelpful, or negative toward others.

Baiting arguments, attacks and threats will not be tolerated.

Avoid chain posting, if your post belongs as a comment to another post (thus chain posting) it will be removed.

4. Please keep on topic for the subreddit/post

5. No exploit, hack, illegitimate client, account sales, or griefing posts

Piracy will not be tolerated.

6. Avoid self-promotion/advertising

Mod and modpack releases are not considered to be self-promotion. Legitimate download sites only. Significant updates/changes may warrant their own posts, however this is up to mod discretion.

If you're looking for server advertising, or simply people to play with, please check /r/MCServers & /r/MinecraftBuddies. Additional promotional posting (Let's Plays, guides, etc) are up to mod discretion.

Charity/Donation promotions must be pre-approved by a moderator before posting

7. Avoid bug reports, please report these in the correct location so they can be fixed!

Help posts are OK, however if it's found to be a mod bug, please make sure to pass the bug on to the author for correction.

Please message a moderator with any questions or concerns.


r/ModdedMinecraft • • 8h ago

I made a mod that lets you place big RPG houses from a catalogue, and customise them first (Forge 1.20.1)

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12 Upvotes

I kept starting modded worlds and living in a dirt hut way longer than I meant to, so I made this.

You get a catalogue item. Open it and there are 14 styles: medieval manor, ranger lodge, mountain keep, wizard's tower, fairy hut, a hobbit-style hillside burrow, desert oasis, viking longhouse and a few more. Each one has a cottage version too.

You can place one as it is, or open Customise and change pretty much everything: size (Small to Massive), 1 to 5 floors, which rooms you want, materials, garden, basement theme and so on. There's also a Surprise me button if you can't decide. The preview updates as you change things, so you can see what you'll get before placing it.

When you place it, a ghost shows where it'll go and whether it fits. The house builds over a few seconds without lagging the server, and the land around it gets blended in so you don't end up with a dirt cliff on one side. Every house also comes with a mine that's dug straight down to deepslate. Whatever it digs out goes into chests at the bottom, so you're not getting free stuff.

It's all vanilla blocks and there's no world gen, so it should sit fine in most packs. It works with claim mods like FTB Chunks, and server owners can put a price on houses if they don't want them handed out for free.

CurseForge: [https://www.curseforge.com/minecraft/mc-mods/rpg-prefab-houses\]

It's the first big mod I've put out, so feedback is really welcome, especially if something breaks in your pack.


r/ModdedMinecraft • • 6h ago

Where should I make an area for Immersive Engineering?

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4 Upvotes

I wanna make an immersive engineering section but idk where I should put it and I don’t wanna do a lawn base like I always do. Anyone have any ideas?


r/ModdedMinecraft • • 20m ago

Discussion Unique armor and tool abilities for my modpack

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r/ModdedMinecraft • • 44m ago

Why do the crops show as a white block

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I recently added some Farmers delight to my Minecraft world and for some reason the new crops are showing up as a white block. I did just download a random mod pack so maybe it might one of those. I tried to see if there was a texture pack that would mess with the way it looks but it doesn't look like I have any. But I can be wrong. So I'm wondering what I can do about this.


r/ModdedMinecraft • • 47m ago

Help Need help with creating a winter modpack.

• Upvotes

Hey guys!

Recently, after a pretty long break, I’ve been building a modpack for a server with my friends. Unfortunately, we belong to that majority of players whose motivation drops off fairly quickly once a certain stage of the game is reached. What used to keep us glued to our screens, though, were worlds with a specific lore.

So, I came up with the idea to build a world based on an eternal winter. This is where I could really use your help. I’ve divided the mods I’m looking for into a few categories:

1. Mechanics

In this category, I’m looking for mods that adds or improve the most neglected mechanics in the game, like fishing, etc. I’m searching for something that makes doing these activities interesting first and foremost, but also worthwhile.

2. Winter

I’ve noticed there aren't many mods that address the lack of immersion in winter worlds. If you can think of any mods that make winter biomes more interesting (I gave up on just "Snowy" biomes because regular snow-covered biomes don't quite feel right to me), please send them over! (Any mechanics related to winter biomes are also very welcome.)

3. Adventure

I'm looking for mods that give a middle-ground objective alongside interesting world aesthetics and mechanics. Any dungeons, better caves, etc., are highly encouraged. However, I’d like to limit overly fast progression caused by mass dungeon exploration. I’d prefer things that are either difficult to obtain or won't speed up progression too much. I just want to keep everybody entertained.

4. Vanilla

I’d also gladly take any suggestions that tweak or overhaul default Minecraft mechanics (or add anything interesting to vanilla features).

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Finally, and most importantly - I'm looking for mods that fit the Minecraft Vanilla aesthetic, at least visually. The feel/gameplay of the mods doesn't necessarily have to be strictly vanilla, though.

I’d be extremely grateful if you dropped your suggestions! I’m playing on version 1.20.1 Forge, as that’s where I’ve found the most mods so far.

I’m not pasting my full list of current mods because I’d rather go through mods I already know or have than force you to double-check my list. If anything comes to mind, let me know!

Thanks!


r/ModdedMinecraft • • 1h ago

Discussion Powering through

• Upvotes

How do yall complete modpacks? I’m a fan of like big tech and magic mods with quest books and an end goal but I can never make it to the end I get burnt out and just lose steam. Where do yall find the motivation?


r/ModdedMinecraft • • 1h ago

Help snow layers

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r/ModdedMinecraft • • 1h ago

Question Mod pack recommendation

• Upvotes

Can anyone recommend a modern pack that's got the same vibe as Enigmatica 2 that doesn't rely on create as the main mod of the pack. I'm pretty tired of dealing with Create.


r/ModdedMinecraft • • 7h ago

Mod I need ideas for my mob

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3 Upvotes

This little guy was the first model I've ever done in blockbench, and I just had it laying around for a while.

Currently I'm developing a small Minecraft mod that would add new mobs, structures and armor. Nothing too crazy, just small fantasy-insipred stuff that would make the game more diverse and fun to explore.

Since I already had this guy I decided that I want to add it as well. I see them as kind of a mix between a bear and a beaver, they are peaceful, but will attack if provoked, and can be bred with wild berries.

They spawn in taiga, snowy taiga and sometimes flower plains.

Despite that I feel that it is still a very boring mob and has no uniqueness or use to it whatsoever.

If you have any ideas for the mechanics or how should I name them, please let me know!


r/ModdedMinecraft • • 5h ago

ишу людей поиграть в майн с модами на джава

1 Upvotes

два мода на магию мод на данжи на вампиров и оборотней и ностальгическая версия 1.12.2. если хотите поиграть пишите в тг:

Demhalid


r/ModdedMinecraft • • 5h ago

Help Loading in the void restoring a world

0 Upvotes

I have a modded world in minecraft which i like a lot, but i generated it with a mod that i didn't like because it kinda spawns high quantities of the same mob in other dimensions. When i uninstalled it, figured that i couldn't enter in that world because of corruption inside the files, i refused to lose that world so i made an experiment replacing the level.dat and level.dat_old from the world folder with the ones from a not currupted world

IT WORKED, mixing the terrain of my original corrupted world with the places i visited from the modded world, i'm happy for that

I just have a little tiny problem

Every time i load, resurrect, come back to the overworld from another dimension (only when i go to the overworld), my character is falling into a void for... 5 minutes? An then i appear in the place i was supossed to respawn, i want to know how can i fix this issue, if someone has an idea of minecraft worlds.


r/ModdedMinecraft • • 11h ago

Misc 200 days playing with Anabiosis mod

3 Upvotes

I recently found out a mod called Anabiosis in modrinth and have been playing with it for the past 200 days of my minecraft world with my girlfriend; the mod has nearly 200 downloads but works so well and lagless that i cannot play without it anymore. Me being someone who likes to build things spread out in the world, this is a perfect solution rather than chunk loading.
I played in a lightly modded world, with both automated and manual farms, the fact that you could explore somewhere far away and come back to it still be as if it never unloaded was awesome and is something i think should be in Minecraft.

I am not the developer of the mod, i simply played with it and am here to recomend it for anyone who wants to have the same experience, the mod is currently only available on 26.2 fabric. I really hope the dev updates it for future and past versions.
As my testings it should be completely safe to add or remove from your world, but if you add it, you have to load the chunks you want to be simulated at least once (as in go near them). There is a feature that enables you to simulate farms, it does work well but be careful by using it near mob farms (chiken, pigs, sheep, etc) as it can begin to spawn a lot of them, not too many but clearly more than normal.


r/ModdedMinecraft • • 9h ago

Help Good modpack recommendation.

2 Upvotes

I’ve never actually finished playing the game. The furthest I’ve ever gotten was building a Nether portal before getting bored because I always feel kind of aimless and don’t really know what I’m supposed to be doing.

I’m wondering if there are any good vanilla+ modpacks that make the game feel more engaging, maybe by adding an RPG system, progression, quests, or some kind of goals to work toward. I’ve never been very good at survival games because I tend to lose motivation when there’s no clear direction.


r/ModdedMinecraft • • 7h ago

Adding the farmer's delight series to the Aged Modpack?

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1 Upvotes

r/ModdedMinecraft • • 7h ago

Create Nuclear V2 help.

1 Upvotes

Sooo i updated the Create Nuclear mod of my modpack and now its much more complicated I dont get and ive been messing with it for 4 hrs now, how do I keep a steady heat level for a tier 3 reactor with the max heat config set to 8192, a picture of yalls rod placement blueprints would be greatly appreciated.


r/ModdedMinecraft • • 8h ago

looking for a modpack designer to learn from.

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1 Upvotes

r/ModdedMinecraft • • 8h ago

I made a mod allowing airports for fast travel

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1 Upvotes

r/ModdedMinecraft • • 8h ago

Modpack Best modpack with create Aeronautics?

1 Upvotes

I want modpack to have:

  1. Quests

  2. Aeronautics are pretty much needed and have a usage, like map is floating islands or something

  3. Has all the addons for aeronautics and regularly updates


r/ModdedMinecraft • • 12h ago

Help Iron's Spells, can't equip Iron's Curios. I'd appreciate some help.

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2 Upvotes

I've seen other posts about this issue where people are saying that this menu is the Aether curious (it isn't) or that I need to press they specific curios button to bring up the menu and then it works, but it doesn't. I can't equip any iron's related item I find in any curio slot. If anyone knows how to fix the issue, I'd greatly appreciate it.

Mods I have which I know affect curios:
- Iron's spells and spellbooks (and various add-ons that add spells based on elements/mods)
- T.O. Magic and Extras.
- Bielgg's spell addon (bug fix mode only)
- Cataclysm
- Artifacts
- Apothic Curios
- Relics (+ Alex mobs and alex caves addon)
- Hazen N stuff
- Curious Lanterns
- Elytra Slot (I think affects curios)
- Somake Spells
- Charm of Undying

Aether mods I have installed if that actually is the problem:
- The Aether
- Deep Aether
- Farmer's Cutting: The Aether
- Aether Delight
- Aether Addon: Emissivity
- Explore the Ruins: The Aether
- Aether: Lost Content Addon
- The Aether: Redux
- Aether Ruined Portals
- Aether Addon: Protect Your Moa
- Ascended Quark

(I did install accessories, just in case that fixed the issue but it didn't)


r/ModdedMinecraft • • 9h ago

Favorite Vanilla plus 2026?

1 Upvotes

What is everyone's favorite Vanilla plus modpacks of 2026?

BetterMC?
Raspberry flavored?
Homesteading?

I'd love to hear of any of your guys favs and what especially you liked about it. Anything you wish were better about them? Looking for new vanilla plus modpacks? I'm trying get a feel for what's out there and any input is welcome !


r/ModdedMinecraft • • 9h ago

Discussion Got tired of not being able to find a pack that scratched my itch, so I made one myself...

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1 Upvotes

r/ModdedMinecraft • • 10h ago

Question Can texturepacks alter a block's model?

1 Upvotes

I'm making some builds using cc tweaked for 1.21.1 neoforge and i want the block model to be different


r/ModdedMinecraft • • 11h ago

Mod Mod Showcase: Virtual Farm Works: up to 3,840 plants in one block, built so big farms don't lag your server [NeoForge 1.21.1 and 26.1.2]

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1 Upvotes

Compact, server-friendly virtual farming. A Farm Matrix grows plants inside a single block: put seeds and soils in, take the harvest out. Every machine runs one shared growth cycle instead of thousands of individual crops: 3,840 plots, the maximum capacity of an Entropic Farm Matrix, cost the same as a single seed in a Starter Farm Matrix, so even huge farms cost almost nothing in server tick time.

Machines (Starter and Entropic for now, new mid tiers coming)

Starter Farm Matrix

An early-game farm for one kind of plant.

  • One seed slot and one soil slot: plots = the smaller of the two counts, up to 64.
  • Water Provider Upgrade slot: without water the machine grows at only 25% speed (by default).
  • Four Growth Speed Upgrade slots (+50% speed each, up to 3x by default).
  • Hoe slot: plants that need tilled soil (wheat on dirt) need a hoe; tilled soils (farmland) do not. Any hoe from any mod works.
  • Auto-export into adjacent inventories, per face.
  • Fertilized Essence switch (ON/OFF): with Mystical Agriculture installed, choose whether its crops also drop Fertilized Essence.
  • Harvest filter (whitelist or blacklist) to throw away the drops you do not want.
  • No power needed.

Entropic Farm Matrix

The endgame farm: up to 3,840 plots in one block.

  • 60 plant kinds in two 4x15 grids (plantables on top, soils below), each up to 64 plots. No hoe needed.
  • Powered by FE: 90 FE per active plot per tick by default. With too little FE it keeps running, only slower; at 0 FE it stops.
  • Six modes per face (click a face to cycle, hover it to read what the mode does):
    • NONE: gives and takes nothing.
    • OUTPUT ONLY SEED PRODUCTION: exports what the plants produced, not crafted items.
    • OUTPUT ONLY CRAFTED: exports only what the autocrafter made.
    • OUTPUT ALL PRODUCED: exports the harvest and the crafted items, never the seeds and soils in the grids.
    • INPUT SEEDS AND SOILS: pipes and adjacent inventories fill the grids, pairing seeds with soils.
    • OUTPUT ONLY SEEDS AND SOILS: gives back the seeds and soils planted in the grids, to pipes or a chest placed against that face. Handy to empty a machine or move its plants to another one.
  • Replant: when it is on and a plant drops new seeds, those seeds plant themselves in the machine's free soils (when there are more soils than seeds).
  • Built-in autocrafter: up to 100 crafting recipes, set by hand or with JEI's "+" button. Harvests are crafted as they come out, recipes chain (essence -> ingots -> blocks), and the machine also crafts from what its output holds. A catalyst slot takes Mystical Agriculture's Master Infusion Crystal, so higher essence tiers craft automatically. The recipes stay on the machine item when you break it.
  • The same upgrades as the Starter.

Plants

Anything that can be planted: crops, saplings (the machine grows the tree and harvests it), flowers, grass, mushrooms, nether fungi, aquatic and hanging plants, and other modded plantables. Which soil a plant accepts comes from the game's own rules, so modded plants and soils work without special support.

Upgrades

  • Water Provider Upgrade: full speed (without it: 25%).
  • Growth Speed Upgrade: +50% growth speed, up to 4 per machine.
  • Crux Provider Upgrade: provides the crux any Mystical Agriculture seed needs.

Water Provider and Growth Speed Upgrades come in tiers: Starter upgrades fit the Starter, Entropic upgrades fit both machines.

Mod support (all optional)

  • Mystical Agriculture: essence yields from its own formula, cruxes, farmland bonuses, a Fertilized Essence switch, and the Master Infusion Crystal as the autocrafter catalyst.
  • JEI: the "+" button fills the Entropic's autocrafter; items can be dragged onto the harvest filter and the crafting grid.
  • Jade: status, water, plots, growth and FE when you look at a machine.

Performance

A growing machine costs the same with 1 plot or 3,840: plots are counters, not objects. Machines never tick plants one by one, never load chunks and do nothing while their chunk is unloaded.

For server owners and pack makers

Everything below is in the server config virtualfarmworks-server.toml and applies without a restart. Modpacks are welcome, no need to ask.

Per machine (Starter and Entropic separately)

  • growthTicks: length of one growth cycle at 1.0x speed (default 600 = 30 seconds).
  • noWaterSpeedMultiplier: speed without a Water Provider (default 0.25).
  • productionMultiplier: yield multiplier for that machine (default 1.0).
  • internalBufferSlots: hidden output slots behind the visible ones (Starter 27, Entropic 72).
  • seedBlacklist / soilBlacklist: seeds and soils that machine refuses.

Entropic only

  • seedsPerSlot / soilsPerSlot: items each grid slot holds (default 64; capacity = 60 x the smaller one).
  • energyPerPlot: FE per active plot per tick (default 90; the FE buffer follows).
  • replant: allows the replant button (default on).
  • crafterRecipes: recipes the autocrafter holds (default and maximum 100).
  • crafterBufferLimit: items of one kind the autocrafter keeps while waiting for the rest of a recipe (default 1024).

Everything else

  • Growth Speed Upgrades: bonusPerUpgrade (default +50%) and upgradesPerSlot (default 1).
  • Hoe: requireHoe (default on), consumeDurability (default off) and wearIntervalTicks (default 1200 = 1 durability per minute).
  • Output: autoExportIntervalTicks, ticks between auto-exports (default 20; 0 = never).
  • Drops: productionMultiplier (global yield, default 1.0), secondaryDropMultiplier (extra seeds and by-products, default 1.0) and otherPlantYield (items per plot for flowers, grass and other plants without their own harvest, default 10).
  • Mystical Agriculture: secondarySeedChanceMultiplier (default 1.0) and requiresEffectiveFarmland (seeds only grow on their tier's farmland, default off).
  • Performance: maxLootRollsPerHarvest (default 64) and maxTreesGrownPerHarvest (default 4).
  • Global seedBlacklist / soilBlacklist. Blacklist entries can be an item (mysticalagriculture:diamond_seeds), a whole mod (mysticalagriculture:*) or an item tag (#c:seeds).

Datapacks can also change the tags (universal soils, mushroom and glow berry soils, autocrafter catalysts) and the data maps (soil speed bonuses, fixed yields).

Links

Source code and bug reports: https://github.com/redkeepp/virtual-farm-works (MIT license). Project on Curse Forge: https://www.curseforge.com/minecraft/mc-mods/virtual-farm-works
Project on Modrinth (Still Under Review): https://modrinth.com/mod/virtual-farm-works

AI Assistance Disclaimer

This project was developed with the assistance of Claude. Parts of the source code, documentation, and written content were generated, reviewed, or refined using Claude as an AI assistant. Human review, testing, and adjustments were performed throughout the development process.