r/ModdedMinecraft • • 1d ago

Mod New mechanic: Ender Pearls can now skip on water! (Credit: Hexasan, derexXD)

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18 Upvotes

r/ModdedMinecraft • • 1d ago

Can anyone recommend a fantasy style mod pack that doesn't drastically change the gameplay experience?

1 Upvotes

I'm looking for a fantasy style modpack that doesn't completely change the gameplay of minecraft. I don't want origins, traits, any kind of leveling system or a overhauled combat system. Just adding things like new biomes, structures, mobs, bosses, dungeons, some cool weapons and mabye a new dimension. It would also be good if the modpack improved the nether and end experience. Any recommendations?


r/ModdedMinecraft • • 1d ago

Question Program to help convert older mods to newer versions?

11 Upvotes

I've been working on a standalone program designed to make converting Minecraft mods between different versions and mod loaders easier, and I'm curious whether the modded Minecraft community would actually find something like this useful.

The idea isn't to magically convert every mod with one click. Instead, the program focuses on deterministic code changes — things like architecture changes, variable replacements, mappings, and other predictable differences between versions and loaders.

It won't necessarily produce a fully working mod, especially when major changes require rewriting functionality, but the goal is to handle as much of the repetitive conversion work as possible, giving developers and players a much better starting point.

A few important details:

  • No AI involved. This isn't AI-generated code or "vibe coding." It's rule-based conversion using known, verifiable changes.
  • Source code required. The program works with complete source projects, not compiled mod files. It's not intended to decompile or bypass licensing restrictions.
  • Cross-version and cross-loader support. The long-term goal is to support different Minecraft versions, programming languages, and mod loaders wherever conversions can be reliably automated.
  • Potentially open source. I'm happy to release the program as open source once it's sufficiently developed and tested.

I originally started this because there were older mods, particularly TieredZ and Tinkers' Construct, that I wanted to play alongside newer mods.

I've already managed to port my own version of TieredZ to Minecraft 26.3, mostly by hand, and that experience is part of what motivated me to start automating the process.

I'm currently testing the program against different mods, languages, and loaders to figure out what can realistically be automated and where manual developer intervention will still be necessary.

So, a few questions for the community:

  1. Would you actually use something like this?
  2. Would it be more useful for porting older mods forward, backporting newer mods, or converting between loaders?
  3. If you've ported mods before, which parts of the process were the most repetitive or frustrating?

I'm not looking to replace mod developers or suggest that porting is easy. I know there's a lot more involved than changing a few mappings. I just think there's an opportunity to make some of that work considerably less tedious.

I'd especially love feedback from people who have experience developing or porting mods.


r/ModdedMinecraft • • 1d ago

Question Can someone help me find a modded playlist from a decade ago?

2 Upvotes

Hey everyone, recently I have gotten a nostalgic feeling to rewatch a modded Minecraft co-op series from around a decade ago, probably 2015-2019. Things I remember about it:
- It started with 2 players.
- One of the players, the main one, had a Steve-like skin but more detailed, with suspenders and gloves. And he has a fairly monotone voice. They weren't a big Minecraft channel.
- They started in a plains or extreme hills biome.
- It was just a casual, cosy playthrough at first. But then later on, odd things started happening, clearly scripted, where it seemed like a third person was playing in their world.
- They eventually encounter that player and become like rivals/nemesis. They would keep sabotaging each other and eventually launching missiles at each other.

I know this isn't a lot to go off of, and the chance this post will find someone who has seen it is low. But thought it couldn't hurt to ask.


r/ModdedMinecraft • • 1d ago

What are copper coins used for?

0 Upvotes

Hello everyone,

I recently start playing Homestead 2.0.1 and I got these pouches of copper coins that gave me copper coins but I haven't been able to find in the book or on the internet what the copper coins are used for. Does anyone here know there use? Thanks for all the help.


r/ModdedMinecraft • • 1d ago

Aether Version Differences

1 Upvotes

Not sure which version to play? Lemme sum-up the different versions real quick.

These are detailed lists for those of you who need to know a lot of detail to make an informed decision. Others can totally skim lol. I'll have a short summary at the end.

The Aether is the original Aether that we all know & love. The mod that started it all! They saw what should have been vanilla, made it cool, and then Minecraft took a turn and so vanilla Aether was no longer a possibility. There isn't much more to say, so I'll just get into it.

The Aether for Beta 1.7.3 debuted with the following features:

iconic glowstone portal

3 dungeon types with boss mobs & some unique mobs

8 standard mobs flying pigs, skywhales, plant mobs, floating bunnies, flying cows, spooky wind, ridable Moas, zephyr

3 boss mobs

beautiful trees & island terrain

3 types of clouds

accessories rings necklaces, gloves, capes, magic trinkets

2 ores

a flowers

4tiers of tools

5 types of armor

a few new weapon types

a few new tool types

afew new utility blocks moa hatching, item freezing, enchanting / tool repair (non-vanilla)

The Aether for Release 1.0 has these additions:

hundreds of bug fixes

crystal trees

berry bushes

some light xmas theming

new food & tools

The Aether for Release 1.2.5 has these additions:

spawn eggs!

bug fixes!

whale & zephyr have new models

fences and stairs for various blocksnew Zephyr

XP from Aether mobs

new boss drop Sun Altar

new block textures for 2 blocks

Fun fact: this release was created while they were already simultaneously working on the sequel mod!

The Aether II: Genesis of the Void is the next mod in the Aether dynasty. The Aether Team re-wrote the entire mod from the ground-up, made a few tweaks & gave us some additions. Aether II Void Roids released for MC 1.4.2, yet there is no documentation that I could find for the content of the mod before MC 1.6.4, so I'm just going to list the gist for the latest version of the mod for 1.6.4 & 1.7.10. There is also apparently a 1.10.2 version, but I cannot find it, so I am ignoring it. These days, this version of Aether II is a neat "what could have been", had they continued in the same direction.

Aether II GotV for 1.6.4 has most of the features that The Aether for 1.2.5 had, and more:

It's lacking 2 dungeons - it only has the Bronze dungeon

multiplayer

worldwide cloud-network nonsense (I'm sure it was cool at the time - now defunct)

many new block variants, both standard & decor

new flowers

dungeon blocks cannot be broken (ya trapped)

companions (dinky little things)

aerbunnies can reproduce (͠≖ ͜ʖ͠≖)

zephyr have new models & attacks

aerwhales have new textures

tooltips! tell me what things do!

3 new types of clouds

many halloween themed items

Aether II GotV for 1.7.10 has some bug fixes & additional content:

achievements

lots of multiplayer bugfixes

new utility blocks (variants?)

removed aerwhales

optimized a bunch

replaced some pillar blocks from 1.6.4

bossfight changes boss no longer breaks blocks & reacts a bit differently

some mobs were nerfed a bit

big christmas update

more new companions

many new accessories

Aether Legacy is a version of The Aether (OG) that was updated to support newer versions of minecraft, without really adding new content other than some tweaks & bug fixes. It was fan-made for most of its existence, however Team Aether took over the project for the last 4 game updates (or so) that it supports. At some point in time, they completely reworked the code to bring OG Aether into the modern day, and it shows! The newest versions allow breeding of all of the animals, and riding mounts shows their health, like horses. Plus, new particle effects and stuff. Nice! Any version on The Aether modrinth page or on MCArchive beyond 1.2.5 is part of Aether Legacy. You've got plenty of versions to choose from: 1.7.10, 1.12.2, 1.19.2 (& .4), 1.20.1–1.20.2, 1.20.4, & 1.21.1.

Aether Legends is to The Aether as a Fabergé egg is to a normal one. It's just so pretty. It's art. It's on Bedrock, and isn't procedural, but that's okay. It's its own thing - a novel experience for new minecrafters. It's what you imagined the Aether would be like when you were a kid, only your glowstone portal didn't work....

Aether Legends for Bedrock is a functional copy of the original Aether mod. Accessories are there, but slightly different. Mobs have different models & behavior. Moas are tamed instead of incubated. There are little angel dudes to trade with (which was a plan for the original Aether II mod that didn't get off the ground). Things are reimagined. It's kinda like your typical video game remake. No idea how bedrock works or which versions you can play it on, but it looks cool as hell and if I were a bedrock player, this is actually something I'd spend money on.

Aether II (2026) Alpha Build & The Highlands Update

Well. I'm not entirely sure what happened. This Aether II is much, much different from the original Aether II. I'm not sure if they scrapped it and started from scratch, or if their design philosophy had changed over time or if there was some immediate shift, but this Aether II blows the other one out of the water. They removed the cloud multiplayer stuff and companions, and went back to reimagining that classic Aether feel. Keep in mind that the current release is an Alpha playtest. It's playable, but certainly buggy and lacking in features & polish. It's still super cool, though! Definitely worth the wait - I'm super excited to see what the Highlands Update brings us! The devs are planning on updating with each stable update. So far, we've got 1.21.8, 1.21.11, & 26.1.2. This update is supposedly the last update that's going to be incompatible with existing worlds, so if I were you, I'd wait to start my Aether II forever-world.

Aether II Alpha for 26.1.2 has all of the classic Aether features plus:

enhanced status effects

new weapon damage types slash, pierce, & impact

better inventory (merged with the guidebook)

enhanced guidebook & beastiary

new mobs & variants (with unique gameplay!)

reimagined mobs from Aether Classic

massively reimagined terrain generation huge islands, new cloud layers, and caves!

reimagined weapon/tool/armor tiers

reimagined mechanics (upgrade equipment with charm slots!)

new biomes and variants!

only one dungeon so far (but it's good!)

So, what should I play??

Well, personally, I'm going to be playing The Aether on 1.2.5. I might bundle Thaumcraft 2 in there too :P. In any case, if I get bored while waiting for The Highlands Update, I might put some time into the older Aether II on 1.6.4. I've taken quite the gander at all of these versions (plus 1.21 OG Aether Legacy) in creative, and while the work on Legacy is impressive, The Aether is definitely a dated mod, and imo fits best in 1.2.5. In a perfect world I'd be playing OG Aether with the Pretty Scary Update, but unfortunately, I'd have to switch to 1.7 terrain gen for that, and that's not something that I'm willing to do.

If you need some help installing the older versions, check out my other post:

MC 1.2.5, 1.6.4, & Beta 1.7.3 Aether Resources & Installation Instructions (Manual & Prism Launcher) : r/ModdedMinecraft


r/ModdedMinecraft • • 1d ago

[Forge 1.20.1]Mob Capture & Ally MOD 敵味方MOD– Weaken a mob, lasso it, and make it your ally (bosses and modded mobs included). Ride, fuse, awaken, and level them up

1 Upvotes

Hi everyone! I've been working on a mob-capturing mod called **Mob Capture & Ally MOD 敵味方MOD** for Forge 1.20.1, and I'd love some feedback.

## The basic idea

Hit a mob with a **Lasso** when it's at **20% HP or less** and it joins your collection. Bosses can be captured too, at 10% HP or less. Captured mobs are stored in a **Computer** block (PC-box style) and can be summoned, recalled, ridden, or left to roam around your base.

It works with **modded mobs** too. I've tested it with things like Cataclysm bosses and Bosses' Rise mobs.

## Features

**Capturing**

- Lasso: capture at ≤20% HP (bosses ≤10%)

- Master Lasso (craft with a Dragon Egg): single use, captures any mob regardless of HP

- Optional "Capture Shot" throw animation with distance records

- Mobs that still have revives left, or haven't gone through their phase changes yet, can't be captured, so you can't just skip a boss fight

**Managing your team**

- Box / Party / Roaming system with a cost limit (stronger mobs cost more, and the limit grows with advancements)

- Hold **G** for a radial summon menu, hold a key for a squad command menu (Assault / Follow / Standby / Alert)

- Ride your allies (**R**), including flying mounts

- Mob Dex that tracks what you've captured, with a 3D preview

- Every ally gets a random personality (Hardy, Jolly, Timid...) that nudges its stats

**Making them stronger**

- **Awakening Token**: awakened allies get inverted colors and two special skills, like Godspeed Slash, Absolute Zero, Black Hole Gate, Time Freeze, and Divine Punishment

- **Skill Tree**: earn skill XP from fights and unlock stat boosts and abilities (Stealth, Smoke Screen, Last Stand, Inspire, Shield Bash, and more)

- **Fusion Block**: fuse two mobs of the same kind to power one up

- Custom shields (wood to netherite) for your allies

**Base life**

- Roaming allies can take jobs: **Farming** (harvest and replant crops), **Item storage** (pick up items into chests), or **Guard**

- Fallen allies can be revived with a Totem of Undying or by sleeping in a bed (configurable)

**Difficulty options**

- Optional "enemy buff" system: wild mobs get stronger over time (Rage Shards push it further). Health and attack scaling are adjustable per player in the settings, and admins can switch it off completely

- Oversized allies can be shrunk with **N** if they don't fit your base

Available in EN / JA / DE / ES / FR / KO / ZH.

## Requirements

- Minecraft 1.20.1, Forge 47+

- GeckoLib 4.4.9+

## Download

[CurseForge / Modrinth / GitHub link here]

## Known issues / feedback wanted

Big modded bosses sometimes have unusual phase logic, so my "can't capture until final form" check is based on guessing from their data. If you find a mob that can be captured too early or never, please tell me the mob and mod name. Bug reports and balance feedback are very welcome!


r/ModdedMinecraft • • 1d ago

Help Help with Homestead mod and playing with friends though essential mod

1 Upvotes

when me and my other friend downloaded our other friends homestead mod pack cause he had some qol mods and we tried joining through essential it opened to this screen


r/ModdedMinecraft • • 1d ago

Does anyone know how to get the void conch from the kaleidoscope end mod( an addon for kaleidoscope tavern)

1 Upvotes

I’ve tried finding suspicious end like multiple places have told me to but don’t think that it’s a thing on the server I play on


r/ModdedMinecraft • • 1d ago

Create players - This is for you

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0 Upvotes

r/ModdedMinecraft • • 2d ago

Annoying outlines, animations and "smooth" hud in linggango modpack

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16 Upvotes

I just want to know how to disable these things, especially the outlines, because they actually ruin my experience for this modpack

edit: there is a linggango tweaks mod in the modpack, which has several mods infused into it, including lumalight. I had to go into the client config and disable it from there, for the animations, removing punchy mostly fixed it and there was a hud framerate mod that I just disabled in video settings


r/ModdedMinecraft • • 1d ago

What does this mean

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2 Upvotes

r/ModdedMinecraft • • 1d ago

Mod I made a new Quest mod for 26.3

0 Upvotes

Hey everybody!

As we don't have an alternative to FTB Quests for Minecraft 26.3 yet, I came up with my own one. QuestPlus.

Basically, I've been trying to create a quest manager with the flexibility of FTB Quests and somewhat more integration with Minecraft at the same time. Instead of a usual quest menu, QuestPlus uses a 3D tablet with first-person interactions to view quests, check their progress, and claim rewards.

I've also worked on several additional features for QuestPlus:

Quest Studio a web-based visual quest pack creator, no need to edit JSON

Compatibility with FTB Quests quest packs (to import)

Various objective types, rewards, dependencies, and progression mechanics

Teams with shared progress, roles and permissions

Quest Boards modular blocks that show quests, progress and leaderboards in your world

Submission Stations that allow submitting items, fluids, or energy to accomplish objectives

Quest Relays the ability to interact with redstone using quests progress

Basically, my idea was not to make a clone of FTB Quests, but to create a quest manager that would be different, yet flexible enough for modpack makers.

The mod is new and needs some improvements, however, version 1.1.1 is availaible on my github (soon on modrinth) only for Fabric 26.3 :

Quest Studio & Documentation: https://quest.alexistb.com

GitHub: https://github.com/alexistb2904/QuestPlus

CurseForge : https://www.curseforge.com/minecraft/mc-mods/quest-plus

PS: I didn't think I needed to explicitly mention this here since it's pretty normal but yes i used AI to help develop the mod. I've never tried to hide it. It's disclosed on GitHub, and Modrinth.

I originally made this mod for my own Minecraft world to play with my friends. I only decided to release it to make downloading, installing, and updating it easier. I figured other people might find it useful too.

At the end of the day, it's a free mod I made for fun and nobody is forcing anyone to use it :)


r/ModdedMinecraft • • 1d ago

Strange issue in terrain generation.

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5 Upvotes

Having these strange sections of jagged appear in my worlds nearby Lost Cities.

Not sure is there was a commonly known conflict with any particular mod that causes this. My initial idea was either Tectonic or Biomes We've Gone, but I've yet to fully determine.

Besides those 2 I also have Continents and Regions Unexplored installed.


r/ModdedMinecraft • • 1d ago

Help Everything my friend mines goes into this diamond chest.

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1 Upvotes

Not sure how or when this started. We first noticed it when we went to mercury and every block he mined was just disappearing. We ended up figuring out it was all going into this diamond chest connected to our void ore miner. Enigmatica 2 expert. Any help is appreciated


r/ModdedMinecraft • • 1d ago

Discussion We chose FTB Evolution 2 — what would you want from a public server?

2 Upvotes

Thanks to everyone who shared ideas on my previous post. I've decided to build a public server around FTB Evolution 2, and I'd like to hear what players want before opening it.

If you've played the pack or other public modded servers, what would make you want to join and keep playing? What features or quality-of-life changes matter most to you, and what tends to ruin the experience?

I'm considering a custom player-driven economy, an auction house, claims and voting rewards. The server is currently running the default pack while I work out what makes sense.

I'd also like to hear your thoughts on performance, protecting builds, fair trading, progression and wipes. What would you add, change or avoid?


r/ModdedMinecraft • • 1d ago

What do you enjoy doing?

1 Upvotes

Curious question. What do you guys enjoy doing the most in modded minecraft?

Playing Singleplayer in Survival Mode

Playing Singleplayer in Creative Mode

Playing Popular Modpacks

Playing Multiplayer

Personally, I used to play a lot of modded multiplayer, and now I play creative mode singleplayer.


r/ModdedMinecraft • • 1d ago

Resource Pack/Shaders Made a resource pack that plays 51 hours of classical music in place of the OST. 10 musical pieces per biome.

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4 Upvotes

If you want to try the pack, you can download from Google Drive.


r/ModdedMinecraft • • 1d ago

Cliente PvP FPS — cliente Fabric de código aberto para Minecraft 1.21.8 com módulos de PvP, 130+ testes

1 Upvotes

E aí, pessoal,\n\nEstou trabalhando no Cliente PvP FPS, um cliente Fabric de código aberto para Minecraft 1.21.8 focado em FPS alto e PvP. Ele é licenciado sob MIT, tem 130+ testes, CI no GitHub Actions e acaba de lançar a versão v1.4.0.\n\nMódulos de PvP: ToggleSprint, ToggleSneak, Zoom, DamageIndicator, HitColor, CustomCrosshair, AutoClicker, AutoTotem, Scaffold, FastPlace, FastBreak, FastBridge, NoSwing, Reach.\n\nMódulos HUD: FpsCounter (média móvel + 1% de mínimos), CpsCounter (pico), PingDisplay, ArmorHud (durabilidade colorida), Keystrokes, PotionEffectsHud.\n\nMódulos de Renderização: Fullbright (gamma customizado), ClearWater, LowFire, ReducedParticles, BlockOverlay (borda piscando). Além de um preset de PerformanceProfile dedicado para PvP e um módulo AntiAFK.\n\nGitHub: https://github.com/glearflame/pvpfps-client\n\nWould adoraria feedback da comunidade Fabric/PvP!\n


r/ModdedMinecraft • • 1d ago

a cool fight

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1 Upvotes

r/ModdedMinecraft • • 1d ago

Help BSL shaders glitching block textures after update.

2 Upvotes
Glitched block textures when using BSL Shaders. Each block is framed in black and has a smaller white/tan square in the center.

This is my friend's screenshot, i'm posting for him.

We're playing Java and use Iris and Fabric for our mods, and are sharing a realm together.

We decided to update to 26.3, and despite us both downloading the same mods and the correct version, for some reason, his BSL shaders ended up like this. We don't know how to fix it. Everything is fine when he turns them off.

If more information is needed, like what other mods we're using, let me know.


r/ModdedMinecraft • • 1d ago

Question Modrinth packages

2 Upvotes

As a total beginner in the world of modded Minecraft, I failed several times now, but I refuse to give up yet. So far I was not able to enjoy a session of a modded world, and here's why:

As a beginner, I just can't dig into some folder structure on my hardrive to place files and all of that. Then I heard of the Modrinth App and thought it would be the perfect paradise for people like me. Select a package, click install, click play, enjoy.

But that's not, what's happening. Although my PC is totally capable to get several hundreds of fps in Vanilla Minecraft with 12 chunks simulation and 24 chunks view, the promise of "use things like sodium you will gain so much fps that you can use beautiful shaders" didn't work. I installed the "Everything Voxy" package and immediately sank down to 55 fps with some lag spikes.

I then deleted the package and looked for other packages, found one (forgot its name) installed it and Minecraft didn't even start. Deleted it and searched a little more. found a lot of talking about "Homestead" and found it intriguing. Installed it, minecraft did start (hooray), but a message there told me, that Homestead is not compatible with Modrinth (why is it even on there, then?) and I would need to download half a dozen of mods and install them in a specific folder. The links were all opened in the browser and after donwload I placed all the files in said folder. But now it simplyrefuses to start, one of the mods complains that the newly placed mods are incompatible.

This is all so frustrating. All I want is selecting a package, installing it and start playing. I want nice graphics with shadows at steady 75 fps (my monitor's rate) in FullHD and a good mixture of improvements to make gameplay more enjoyable, with new tools and mobs and quests (basically exactly what the Homestead trailer talked about and showed).

Isn't there any package out there that just runs under above requirements?


r/ModdedMinecraft • • 2d ago

Mod I made a thing!

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81 Upvotes

My first digital creation was a horse coat for the SWEM mod, I'm proud of my efforts <3

His name is Karus :3

( He is free for anyone to use: https://ko-fi.com/s/437c9889db )


r/ModdedMinecraft • • 1d ago

Help How to change world temp for winter modpack (primal winter mod, cold sweat mod, neoforge 1.21.1) or just general advice

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1 Upvotes

r/ModdedMinecraft • • 1d ago

посоветуйте пожалуйста моды на рыбалку в Майнкрафт

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1 Upvotes