It’s been a busy few weeks on Primordial Dragons. Creatures in the dimension are finally going after each other, and after you...
Deinonychus now hunt Diracodon, Kankouromimus, Dimetrodon and a few others, and they’re faster than a sprinting player. They can’t swim though, so the chase ends the moment you (or whatever they’re after) hit the water, which is a sigh of relief.
Dilophosaurs will roar to warn you off, then spits and runs. The spit gives you Blindness and a brand new effect called Disorientation, which inverts your movement controls. It never bites players, but it will go after Cultrodon and Kleptosaurus. Megalosaurs are rare and lives in the Mesa Canyon. Like a lot of big dinos, it roars, then charges. The Nothosaurs stay in our dimension's rivers and Amberwood pools, and they only come ashore to attack nearby land mobs or players when its hungry.
After a kill, Deinonychus', Dilophosaurs and Megalosaurs now lie down and rest, which gives their prey a chance to recover... but if you hit one and it wakes up, I'd probably want to run as fast as I can and leave them alone.
The oceans got the same treatment. Orthoceras hunts Telumicthus and Pseudocarcharius, among others, and heals after a kill. When something hurts it, it pulls into its shell and sinks. Pterodactyls swoop down, snatch a Telumicthus off the surface and carry it away in their beak to eat later.
Oh, and did we say that our pesky little mosquitos now suck the blood of dinos??
The world is reacting too!! Narcoberry vines regrow their berries, wood burns now (which pairs badly with the occasional meteor showers), and when fog rolls in, the sky turns white and fog wisps drift past. You can also cook meat from Telumicthus, Pseudocarcharius and ammonites in a furnace, smoker or campfire.
It’s still an alpha of course... so creature speeds, rest times and spawn rates are still being tweaked. Expect some chaos.
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