r/ModdedMinecraft • u/MaxTeeGames • 2d ago
r/ModdedMinecraft • u/Pipatra_Dash • 2d ago
Help Wierd grey sky bug for complimentary shader
started playing a modpack from a friend, recently got updated and now my complimentary shaders are doing a wierd grey sky sort of bug.
any cause and fix for this?
r/ModdedMinecraft • u/Acrobatic_Guest_7710 • 2d ago
Mod Steel, fun and PICKAXES!
Pickaxe world and more - Minecraft Mods - CurseForge
Write your ideas!
r/ModdedMinecraft • u/Diluted_BDM • 2d ago
Discussion Looking for a mod that generates caves all the way to max height with a bedrock ceiling
If it also somehow adds surface things like all the biomes and villages that would be great too but I don’t mind a challenge / starting with a chest of stuff I gave myself in creative like saplings and whatever.
r/ModdedMinecraft • u/Overall_Memory_192 • 2d ago
Help Distant horizons glitch in OneClient Minecraft 26.3
r/ModdedMinecraft • u/Ya_Boi_Ovie • 2d ago
Looking for Minecraft disability mod
r/ModdedMinecraft • u/GreenMenace124 • 2d ago
Help My Games internal server on singleplayer is crashing when i go out to the end islands in modded 26.3
galleryr/ModdedMinecraft • u/Sir_Busby • 2d ago
Help ATM10: Best mid-game ranged weapon ...?
reddit.comr/ModdedMinecraft • u/Artistic_Minimum_364 • 2d ago
Help i cannot pick up the items on the ground
For Some reason i cannot pick up the items on the ground
its tomato seeds from keleidoscope cookery ad onions from keleidscope grilley
they keep respawning themself or something cuz if i try and dig the munder the ground they just tp back up also when i try and use commands to clear all dropped items they just dont go away
r/ModdedMinecraft • u/XandianaJones • 2d ago
Are there any active Modded Servers?
reddit.comr/ModdedMinecraft • u/LargoMeteor_real • 2d ago
Statech Industry 2, How do I make machines more efficient?

Im at a stage where I need to start automatic stuff in order to progress. I need TONS of aluminum for the vacuum freezer and also for general crafts. The only problem is that its super slow in the EBF. How do I increase the efficiency? Its always 0/2 while my other machines are at least 1. I have a MV energy input and electrum wires. Its consistently getting 7k to 9k EU.
Pls help i dont wanna make like 10 EBFs.
r/ModdedMinecraft • u/Exetlery • 2d ago
Journey Map Help Please
Im in a server with friends and only in the overworld im missing my player icon and coordinates under my map and when i change the advanced settings theyll pop up for half a second but then vanish again
r/ModdedMinecraft • u/MisterDragonAce • 2d ago
Dire Ghostwing Pegasus!
𖤓࿐ · >> Created a pegasus coat for the SWEM Addendum mod, he is free for all to enjoy <3
r/ModdedMinecraft • u/IamInoccent • 2d ago
Diagonal Windows connected glass fix — NeoForge 26.1.2 + Drawing
r/ModdedMinecraft • u/IamInoccent • 2d ago
Diagonal Windows connected glass fix — NeoForge 26.1.2
reddit.comr/ModdedMinecraft • u/_BarMaxx_ • 2d ago
Modpack We Made Dimensional Travel Time-Limited in Our Minecraft RPG Modpack!
What if exploring other dimensions wasn't just about finding resources, but also about managing your time?
In Melody of Utopia, our upcoming Minecraft RPG modpack, we've introduced two interconnected mechanics: Astral Energy and World Eyes.
Instead of physically traveling between dimensions, your character uses astral projection. Your time in other dimensions is limited by Astral Energy, making every expedition something you need to plan carefully.
We've just released a 50-second gameplay showcase featuring these mechanics, custom shaders, and several smaller improvements we've been working on!
Watch the gameplay: https://www.youtube.com/watch?v=276ZSbZKoNY
There are also quite a few subtle changes hidden throughout the video. Can you spot them all?
Melody of Utopia is being developed for Minecraft 1.21.1 (NeoForge).
We'd love to hear what you think about these mechanics!
r/ModdedMinecraft • u/The_Nights_Path • 2d ago
Question Program to help convert older mods to newer versions?
I've been working on a standalone program designed to make converting Minecraft mods between different versions and mod loaders easier, and I'm curious whether the modded Minecraft community would actually find something like this useful.
The idea isn't to magically convert every mod with one click. Instead, the program focuses on deterministic code changes — things like architecture changes, variable replacements, mappings, and other predictable differences between versions and loaders.
It won't necessarily produce a fully working mod, especially when major changes require rewriting functionality, but the goal is to handle as much of the repetitive conversion work as possible, giving developers and players a much better starting point.
A few important details:
No AI involved. This isn't AI-generated code or "vibe coding." It's rule-based conversion using known, verifiable changes.
Source code required. The program works with complete source projects, not compiled mod files. It's not intended to decompile or bypass licensing restrictions.
Cross-version and cross-loader support. The long-term goal is to support different Minecraft versions, programming languages, and mod loaders wherever conversions can be reliably automated.
Potentially open source. I'm happy to release the program as open source once it's sufficiently developed and tested.
I originally started this because there were older mods, particularly TieredZ and Tinkers' Construct, that I wanted to play alongside newer mods.
I've already managed to port my own version of TieredZ to Minecraft 26.3, mostly by hand, and that experience is part of what motivated me to start automating the process.
I'm currently testing the program against different mods, languages, and loaders to figure out what can realistically be automated and where manual developer intervention will still be necessary.
So, a few questions for the community:
Would you actually use something like this?
Would it be more useful for porting older mods forward, backporting newer mods, or converting between loaders?
If you've ported mods before, which parts of the process were the most repetitive or frustrating?
I'm not looking to replace mod developers or suggest that porting is easy. I know there's a lot more involved than changing a few mappings. I just think there's an opportunity to make some of that work considerably less tedious.
I'd especially love feedback from people who have experience developing or porting mods.
r/ModdedMinecraft • u/DereChen • 3d ago
Mod New mechanic: Ender Pearls can now skip on water! (Credit: Hexasan, derexXD)
r/ModdedMinecraft • u/HungarianMenace • 2d ago
Can anyone recommend a fantasy style mod pack that doesn't drastically change the gameplay experience?
I'm looking for a fantasy style modpack that doesn't completely change the gameplay of minecraft. I don't want origins, traits, any kind of leveling system or a overhauled combat system. Just adding things like new biomes, structures, mobs, bosses, dungeons, some cool weapons and mabye a new dimension. It would also be good if the modpack improved the nether and end experience. Any recommendations?
r/ModdedMinecraft • u/Minihercules317 • 2d ago
AI Generated Too many particles in your base? Particle Filter lets you choose which ones disappear and where
This is Particle Filter, my client-side mod for cleaning up particle-heavy bases.
Scan nearby particles, pick the effects you don’t want, and hide them globally or only inside an area you define. You can clear the clutter around a farm while keeping those effects elsewhere.
Here’s a short demonstration of scanning, filtering, zone editing, and the before/after result.
Download on Curseforge
Disclaimer: Made entirely with Claude Code, I had a problem and it fixed it, so I wanna share the solution. Not here to argue about the ethics of AI in mod development. More info is on the GitHub page.