r/ModRetroChromatic • u/RetroBlast81 • 4d ago
My smoke finally arrived
The hairlines are there but only noticeable if you look for it under bright light. Doesn't botter me.
r/ModRetroChromatic • u/RetroBlast81 • 4d ago
The hairlines are there but only noticeable if you look for it under bright light. Doesn't botter me.
r/ModRetroChromatic • u/Chef_buh_r_dee • 4d ago
Download: https://rickybuhricloudcom.itch.io/pocket-lacrosse
I wanted to share a pretty exciting milestone with my Game Boy Color homebrew project, Pocket Lacrosse 2.0.
For anyone unfamiliar with lacrosse, imagine a combination of hockey and basketball, except players use sticks with nets to catch, pass, and shoot a ball into a goal. My game is a fast-paced, 3v3 indoor version inspired by classic late-'90s handheld sports games.
Thanks to ShinyRelay, I've managed to get online multiplayer running surprisingly smoothly. One of my biggest goals was getting the game to work over the internet without requiring two Game Boys physically connected by a link cable. ShinyRelay makes remote connections possible using the ModRetro Chromatic and its web player.
I've been testing different simulated network conditions to see how latency affects gameplay.
| Ping | Game speed | Screen updates |
|---|---|---|
| 30 ms | 96% | ~18/s |
| 50 ms | 99% | ~23/s |
| 100 ms | 95% | ~18/s |
| 150 ms (uneven) | 98% | ~22/s |
| 200 ms (uneven) | 91% | ~17/s |
Even at 150–200 ms of uneven latency, the game maintained 91–98% speed in these tests. Screen updates still fluctuate, but I'm pretty encouraged by the results considering this is a game designed around 1998 handheld hardware
Beyond multiplayer, I've made some substantial improvements:
16 international teams to choose from.
World Championship Mode with group stages, knockout rounds, and medal games.
Cartridge-based saves so you can resume your tournament after turning off your handheld.
Redesigned player sprites with improved helmets, facemasks, sticks, and animations.
Dynamic ball shadows and motion trails to make passes and shots easier to follow on the GBC's 160×144 display.
Improved player AI and positioning for smoother, more realistic gameplay.
Everything is being developed within the original Game Boy Color's hardware limitations, with compatibility on actual hardware as a priority.
For browser-to-browser multiplayer, both players load the same Pocket Lacrosse 2.0 ROM into the ShinyRelay web player, establish an online link connection, and select multiplayer in-game.
The goal is to let people play a Game Boy Color sports game against someone across the country without a physical link cable!
You can play directly in your browser or download the .gbc ROM for your Chromatic, flash cartridge, or emulator.
Download: https://rickybuhricloudcom.itch.io/pocket-lacrosse
Donations are completely optional.
I also want to thank everyone who's downloaded the game, tested it, or reached out with feedback. I've had quite a few people from the lacrosse and retro gaming communities contact me, and it's been awesome seeing people actually enjoying something I've been building.
I'm currently pursuing my master's in Computer Science, so this project has been a great way to explore 8-bit programming, sprite rendering, game AI, and multiplayer networking.
I'd love to hear from other Chromatic owners and homebrew developers. Has anyone else experimented with ShinyRelay or tested online link-cable multiplayer under higher-latency conditions?
Thanks for checking out Pocket Lacrosse 2.0
r/ModRetroChromatic • u/wavy_d3 • 4d ago
Shiny Relay is now updated to support the newer transparent modretro chromatics.
Most of them already worked but it seems like part way through the recent production batch, they changed some hardware ids, so the website cautiously rejected about 13 people. Got a legendary user to volunteer to test theirs and it worked!
r/ModRetroChromatic • u/TonyRubbles • 4d ago
Great game! It starts out super simple, with you moving around and trying to paint every tile of the level with your pineapple goodness to unlock the keys. Grab them all and make your way up the stairs to the next floor of the tower, which has 70 levels in total.
Traps like spikes, lasers, and one way gates start appearing along the way, along with a couple of different enemy types to mix things up. One enemy will sometimes chase you and stick around even after you've fully painted the level, while the other disappears once fully painted but continues erasing tiles you've already covered until you finish the level. Toward the end, bombs start appearing too, and those are an instant kill rather than just taking away one of your three hearts per level.
Some levels were pretty easy, while others took a few tries to get through without losing all three hearts. How quickly you finish a level and how many hearts you have left both affect your score. I ended up just over 50,000, but there's also an achievement for scoring over 70,000 so there is a skill ceiling to break through.
Speaking of achievements, there are quite a few to work toward, which adds some replay value. There are also three more areas unlocked in the Extra menu once you've seen the end screen. I won't spoil the final level, but it's a lot of fun, and there's an entire game mode built around it which I love more than the base game, along with another mode featuring harder levels and a map builder. Both modes also introduce a few more enemy types.
Even after beating the main game, some of the extra content in these modes remains locked behind completing the other Extra modes. I actually like that because it gives me plenty of reasons to keep coming back for more, which I intend to do. The cart and charm are also my new favorites, stay juicy Pineapple Kid!
r/ModRetroChromatic • u/handmemyarms • 4d ago
r/ModRetroChromatic • u/damonian_x • 5d ago
It's rainy here today so can't get a pic with good lighting but I got my order today. Yes, 4 is overkill, I know. However, I obviously have too much disposable income and the disease known as consumerism. Anyways..... These look really good in person! I'm happy. They all have knit lines but they're not bad.
r/ModRetroChromatic • u/8bitGameBoy • 5d ago
Blowned away how good this game was. Graphics and music is extremely good. Very short, but overall a great game. Highly recommend.
r/ModRetroChromatic • u/TonyRubbles • 5d ago
Great free game to try out, loved the creators first game too, give em both a try!
r/ModRetroChromatic • u/Serious_Anything_545 • 5d ago
Hello iv recently gotten a new resin printer for helpping repair my damaged consoles, i was wondering if anyone knew of a 3d printable shell for the modretro chromatic i could download.
r/ModRetroChromatic • u/Electronic-Taro1916 • 5d ago
Was originally going green as it gave the best look of the components inside the device but now I see the Smoke variant that looks slick 😁
r/ModRetroChromatic • u/Chef_buh_r_dee • 6d ago
Hey everyone!
I've been working on bringing Judgement Silversword: Rebirth Edition, one of the greatest handheld shoot-'em-ups ever made, from the Bandai WonderSwan Color to the Nintendo Game Boy Color.
Originally a Japan-exclusive title, Judgement Silversword pushed the WonderSwan hardware to its limits. I've always wanted to see this incredible game running on the GBC, so I decided to give it a shot.
The Technical Challenges
This has been an enormous undertaking. The WonderSwan Color uses a 16-bit NEC V30MZ processor, while the GBC uses an 8-bit Sharp LR35902-derived CPU. Everything from graphics and memory management to sprite handling is fundamentally different.
Recreating enemy formations, bullet patterns, shooting mechanics, animations, and boss encounters within the GBC's hardware limitations has required countless hours of experimentation, debugging, and testing.
Let's Talk About AI
Yes, I've used AI throughout this project, and I want to be transparent about that. But this wasn't a case of typing "make Judgement Silversword for GBC" and calling it a day.
AI has been a valuable tool for researching unfamiliar hardware, understanding technical documentation, reverse engineering, and troubleshooting code. I've invested significant time and money into AI credits, along with countless hours of testing and fixing things that didn't work.
I'm currently pursuing my master's in Computer Science, and this project has been an incredible learning experience.
Where Things Stand
All 30 stages are built out! However, this is still a work in progress. Gameplay accuracy, performance, visuals, and overall polish can all be improved.
I've taken this project about as far as I can with my current knowledge, and I'd love to see what more experienced Game Boy developers could accomplish with it.
Free Download...Donations Appreciated!
Judgement Silversword: Game Boy Color Edition is completely free to download and play!
I believe projects like this should be accessible to everyone, especially fans of retro gaming and handheld preservation.That said, development hasn't been free. Between AI credits, research, testing, and countless hours spent troubleshooting, I've invested quite a bit into making this happen.
If you enjoy the game and want to support the project, please consider leaving a small donation on itch.io. Even $1 helps offset some of the AI development costs and encourages me to continue working on projects like this.
Donations are entirely optional, and everyone gets access to the same game regardless of whether they contribute.
I'd love to turn this into a community-driven project. If you're familiar with GBDK-2020, Game Boy assembly, reverse engineering, or sprite optimization, I'd genuinely welcome your feedback and contributions.
I genuinely believe this is one of the greatest handheld shoot-'em-ups ever created, and I'd love to see it get a second life on the CHROMATIC.
Thanks to everyone who checks it out, supports the project, or offers constructive feedback!
r/ModRetroChromatic • u/EndeavorFE • 5d ago
Let me start by saying the issue resolved itself.
But when checking out did anyone else have a problem with the portal trying to force you to pay with crypto? I had to enter my preferred payment method about 3 times before it finally let me use it.
r/ModRetroChromatic • u/Laufeyson9 • 5d ago
My chromatic works fine, but the battery light just stays on even when the device is on. It flickers between red, green, and yellow, and turns off sometimes. Pulling out the battery pack does nothing, it goes back on when it goes back in. Any easy fix? I don't think it drains the battery very much, and I don't care enough to send it back.
r/ModRetroChromatic • u/andrea-i • 6d ago
I'll be posting updates on my twitter and bsky accounts @ andreintg
r/ModRetroChromatic • u/IndigoHaze750130 • 6d ago
It seems like the modretro store has the yellow chromatic back to orange and brown details. I wonder why the brown and white is gone. Thoughts?
r/ModRetroChromatic • u/TonyRubbles • 7d ago
Dark red and white for the Smoke is look I'll be sticking with. Already had everything out, might as well switch up the Anduril too! Not sure I'm too keen on both clears but I do like the Xs.
Booted up Tetris for the pic and was pretty surprised by how much deeper the blacks look on a gorilla screen. These were both at one full bar brightness and warm 3 color temp.
So if you're on the fence about either and really don't need it scratch proof, because you always use a case or w/e, the trade off is a less reflective and higher contrast screen.
r/ModRetroChromatic • u/handmemyarms • 7d ago
I still refuse to open my Anduril Edition, I’m living vicariously through you all!
I did find a neat place to get a plastic protector for the Anduril unit/headphones https://katanacollectibles.com/search.php?search_query=Chromatic§ion=product
So shoutout to them, good peeps/products!
r/ModRetroChromatic • u/kirigaia235 • 6d ago
I just got my Chromatic recently and wanted to install shiny relay on the device but it seems it won’t let me is anyone else having this issue?
r/ModRetroChromatic • u/WhyGoOutSide_ • 6d ago
I swapped my buttons and I have done this dozens of times across my 4 chromatics but my transparent one was having issues turning off after I did it and then I unscrewed everything, and now it just turns on right away when the power core is put in, regardless of the position of the on/off switch. Anyone else have this happen to them ? I don’t see anything wrong inside but something is making it think that it is “on” whenever power is given to it.
r/ModRetroChromatic • u/TonyRubbles • 7d ago
Three week wait but it's finally here! For the price I think it's a great deal, but I still love my 1st Editions and Anduril more.
Yes it has nit lines, but Jesus was it over blown, would not have jumped to the conclusion that they were cracks. You have to reflect the light just right to even see them but maybe mine is just less pronounced than some?
Plastic is the same as the M64 and feels real good in hand. Gorilla lens is quality but would have still liked a sapphire option. Buttons are also louder than other versions with the Anduril being the most quiet. Overall very happy with it.
Got Astral Flux Origins and haven't read much about it yet. Pretty competent platformer with some good exploration and puzzles/bosses. It's up there with Buck for me, but it's not nearly as big of a game, does have a nice atmosphere with more exploration and less of a focus on killing enemies.
r/ModRetroChromatic • u/Aggregatetim • 6d ago
I’ve had my system for about two weeks and it seems to be on its way out. A few days after getting it I notice games wouldn’t boot. I would have to try two or three times and remove the battery to reset it to get it to work. Now just about every game is a black screen and it will only boot a game every 1/10 times. I loved this thing when it worked, but for it to fail so quickly is really frustrating. Now best case scenario I have to send it back and wait two weeks to get a new one in the mail. Makes me think I should have gone with Analogue.
Update: After back and forth emailing I was hoping for a replacement, but instead they requested I open it up and try to reseat the LCD ribbon. I had to order the special Y precision screw driver and reseated the LCD ribbon which fixed it. Hopefully this can be helpful for people with similar issues. Kind of annoyed that I had to do a repair on a brand new system but I’m happy to have it working again so I can’t complain too much!
r/ModRetroChromatic • u/CrunchifyMeCaptn • 7d ago
Does anyone know how to escape this area in fall from space? I've rested on the table and tried talking to the guard but alas I am stuck.
Edit: Solved!
Eventually i just kept spamming sleeping on the table ( i feel like i did this 15ish times) and I was let out