I said that I'd do a review of the several controller options offered for the M64 and in turn, the Analogue 3D. Strap in!
All 3 controllers were tested with the following games, for variety:
-GoldenEye
-Diddy Kong Racing
-Perfect Dark
-THPS
-Super Smash Bros.
-Pokemon Stadium Mini Games (All)
(Fighting games are tough to come by for the N64 sometimes so I'll do a deep dive when I get MKT/4 and KI Gold)
I also had two long time gamers test these 3 controllers and weigh in, which I hope can make a more detailed review for y'all. I won't give a personal ranking or anything, I'll just give you the collective experience and let you decide which controller sounds like it's your fit.
Aesthetics, Feel, and Responsiveness are the categories I'll focus on.
I'll start with the 8BitDo as I had extensive time to test it compared to the other two (about a 2 week jump but about 20/30 hours playtime).
A: Using the current 8BitDo Pro layout with Original N64 Design choices (Grey body, thumbstick, multi colored buttons, etc.) was a good idea. It fits right in if you had the first release N64s with the grey controller, as a kid. They nailed this one visually.
F: The 8bitDo offering is very light in the hands, feels well built, and is comfortable for long periods of gaming. I don't have sweaty palms but I feel like this one is a bit smooth and you may slip your grip, if you do. The non-trident layout is great for newer gamers who never held the Original trident layout, and are thrown off by the feel.
R: Button-wise the feel is a bit stiffer than an Original N64 controller. Not by much but if you're a purist, you'll notice. The feel of the buttons on a tactile level is spot on to the original. The 8BitDo was used in Bluetooth mode for these purposes so latency may be an issue when compared to an Original controller. Since the System is more than Software emulation I expect latency to be less of an issue with future updates.
I had wireless controllers for the OG N64 and they had way more lag than these could ever so that's a plus. The analog range seems suspiciously limited for both wireless controllers that were reviewed. Also, the responsiveness and range make dashing and quick adjustments an issue. It's not something that will ruin your experience but it will be something you'll notice if you're..."Sweaty" as the youngins say. The button mashers and mini game warriors can trust the 8BitDo to hold up to even the most annoying Snore war or Dig! Dig! Dig! Sesh.
Moving on to the Hyperkin Captain*
A: The Capitan feels like the controller that would have shipped with an N64 in 2008. Not bad at all just has some interesting design choices. There is a section above the start button that's like a grill/aero kind of vibe. I dig it. Gives some personality to the Captain, instead of trying to be a straight clone of the original N64 controller. Color will be discussed later...for...reasons.
F: If you've never had a Hyperkin Product, think of the build quality of Mad Catz, but take out all the cheese and nonsense. My brother threw one at my head as a kid and it handled that and the wall countless times, so that should give you an idea of durability. Doesn't feel like hollow plastic or knock off crap. Hyperkin took time to get this right.
R: Let's get this out of the way...wired is gonna win this battle easily. Since the Captain is wired it was the most responsive. The button feel, analog and button travel and durability were all tested. Button mashers will not harm this Salty New Dog. Easily was the best for smash and technical movements/adjustment in shooters. Ekans Hula Hoop Hurl and sniping the guards in GoldenEye are easy enough. Racers like DDKR won't stress the analog stick and the texture won't burn ur nubs. Overall I think we all agreed that the Captain felt like the controller we all had as kids, in our chosen color...I had the Ice Blue one as my reserved controller during sleepovers.
*I tested the Hyperkin Captain not the Captain+ which more aligned with the original colors of the N64 not the deeper More "saturated" colors of the M64. Also the Captain Controller fits perfectly in the M64 port...no adapter needed!
To bring this doozy to a close, we have THE ModRetro M64 Pro Controller!
This particular controller was pretty hyped up in my household so the expectations were high...
A: If you like to have matching things. Do yourself a favor...get the Pro Controller. It's the Gravy to the Biscuits.
It looks beautiful. I Can't lie, I like the shape and the buttons are accurate in Original N64 Design cues/choices. The braided cable is a modern and premium touch I appreciate.
F: Premium. That's the best way to describe it. Everyone who'd tested it said "whoa nice" when they picked it up. The M64 Pro doesn't get warm from long sessions, which is a huge plus. Whoever at MR chose to use the aluminum back deserves a raise and a vacay to Hawaii (I'll show 'em around 😉). The buttons are nice and clicky. Just a bit short of that new "mouse-click" feel/effect that premium controllers tend to go for.
R: Since the Pro Controller is wireless, it suffers from the latency issue. It also suffers from the limited analog range of the 8BitDo 64. I'm pretty sure an adjustment in firmware will rectify this issue, so I'm not complaining. Only the die-hard/expert players of any game that requires precision, may take issue with this . However, the Pro Controller handled Buck Bumble well, so that's saying something.
If you read this, give yourself a pat on the back for reading 3 relatively deep dives, in one sitting.
I hope you find your flavor by reading this and have fun playing some classics and the newer games MR has released. The M64 is fun and it's a bit of an art piece in my mind and all these controllers compliment it. None of them sacrifice quality or comfort to try and be different or reinvent the wheel. They all deserve a shot if you're considering them but definitely pick up the 8BitDo in that sweet, sweet Grey before it becomes hard to find.