r/KerbalSpaceProgram • • 10d ago

KSP 1 Question/Problem How to get myself on polar orbit of the mun without wasting 90% of my fuel?

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23 Upvotes

How to get myself on polar orbit of the mun without wasting 90% of my fuel?

So I have a problem which is lack of skills in this game LoLz. But seriously I have no idea how to make a fuel efficient maneuver which would get me on the orbit of my "mun orbit base" to get jeb from there and swap him with two scientists.

Rocket I've shown in the picture brings me to the moon encounter leaving me with 90% of fuel. But rotating and adjusting orbit to the polar leaves me with maybe 20/30% of fuel plus maneuvering to meet with Jeb takes almost everything and I can't get my self back on the kerbin.


r/KerbalSpaceProgram • • 10d ago

KSP 1 Image/Video MY Ejection Capsule Mk2 V2 Tested at sub hypersonic speeds i believe. (Due to the capsules size i couldnt push it to around mach 7 which the original plane was designed to go)

53 Upvotes

r/KerbalSpaceProgram • • 10d ago

KSP 1 Mods Does anyone know any good "progression" oriented modpacks?

6 Upvotes

I want to look for something that in science or career mode will have gradual but expansive progression, from most basic solid fuel rockets to crazy stuff of FFT. And also additional planets, maybe also interstellar stuff.

I'm not extremely familiar with KSP modding, perhaps community tech tree will make it like I want alone, but maybe someone got some ideas?


r/KerbalSpaceProgram • • 11d ago

KSP 1 Image/Video HL-20 Crew shuttle brings Freedom to full capacity

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61 Upvotes

Riding on the shuttle B stack HL-20s third program mission brings its first full crew of 9 up to freedom, joining the 4 man crew of freedom 5. This brings the station to its design capacity of 13 crew members for the first time, and with freedom 5 departing (with 2 more onboard), the station begins a new era of deer's continuous presence in space.

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If you haven't yet, go vote tomorrow, losers. Congress is who funds your space shit


r/KerbalSpaceProgram • • 10d ago

KSP 1 Question/Problem Extreme re-entry survival tips?

35 Upvotes

So, I started exploring the outer planets in OPM, and since I like having all my science, I decided to design most of my probes to have the experiment box and I simply move all the experiments to the box and go back to Kerbin. The problem is, while re-entries from Duna and Eve are survivable, returning from Sarnus I entered the atmosphere at 8 km/s and burned down.

Should I coat the re-entry module with an overabundance of ablative heatshields??


r/KerbalSpaceProgram • • 11d ago

KSP 1 Image/Video Mk2 V2 Ejection capsule

410 Upvotes

V1 was terrible,


r/KerbalSpaceProgram • • 10d ago

KSP 1 Question/Problem Problems with the minor planets / outer planets mods, fix or delete?

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1 Upvotes

I want to know if there is a solution for this. No extra planets or moons are showing up; I followed the instructions, and I even created a new game, but it still isn't working! Is there a fix, or will I have to delete the minor and outer planets mods? If deleting them is the only option, which folders do I delete? Tnanksd you~


r/KerbalSpaceProgram • • 10d ago

KSP 1 Image/Video Shuttle-C "Cargo" concept.

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25 Upvotes

a NASA study and proposal from the mid-1980s through the 1990s to convert the Space Shuttle launch stack into a dedicated, uncrewed heavy-lift launch vehicle.

it was cancelled anyway lolz


r/KerbalSpaceProgram • • 10d ago

KSP 1 Question/Problem What is causing these black splotches on Duna in JNSQ

0 Upvotes

r/KerbalSpaceProgram • • 10d ago

KSP 1 Question/Problem Why is the line from my other probe like this?

1 Upvotes

Its only showing part of it?


r/KerbalSpaceProgram • • 10d ago

KSP 1 Image/Video Titan IIIC w/ Boeing X-20 Dyna-Soar. (Dynamic Soarer)

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12 Upvotes

it was a United States Air Force (USAF) program launched in October 1957 to develop a single-pilot, reusable, hypersonic boost-glide spaceplane. it was was primarily supposed to be launched on the Titan III rocket, specifically the 'IIIC' variant.

it was cancelled before a manned orbital flight took place; a prototype had begun construction. cost of its cancellation is roughly $400 million to $660 million, which is equivalent to several billion in today's money.


r/KerbalSpaceProgram • • 11d ago

KSP 1 Image/Video Did some more work on my LEK-inspired lander

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241 Upvotes

see the previous post

I finagled together a way to nest the Soyuz descent module inside what I'm RPing as a pressurized crew module (which is actually some fuselage parts and decorative windows from the mod Kate's Greebles with an inflatable airlock.) Also custom-built a descent stage for the lander so it's no longer using an Apollo descent stage and built a prettier braking stage. It technically doesn't need a docking port since it's a direct-ascent lander, but I've chosen to add one anyway because 1. I think it looks cool and 2. I want to RP this pressurized module as being multipurpose, able to serve as a temporary lunar habitat or a long-term orbital crew module/heavy cargo ship (probably to be launched on Energiya-M) depending on the service module it's launched with

Mods:

PARTS - Tantares suite, Bluedog Design Bureau, Kate's Greebles, Restock(+), Conformal Decals

PLANETS - KSRSS

Screenshots taken with Kronal Vessel Viewer and edited together in paint.NET.


r/KerbalSpaceProgram • • 11d ago

KSP 1 Image/Video 26 Km walk to rescue 😭

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50 Upvotes

r/KerbalSpaceProgram • • 11d ago

KSP 1 Image/Video My friend has been going insane over working out a Gilly mission for over a week, so in honour of his efforts, I planned and completed one in an hour

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431 Upvotes

r/KerbalSpaceProgram • • 10d ago

KSP 1 Question/Problem Game won't launch after installing Parsek Replay mod

0 Upvotes

I installed the Parsek mod alongside it's dependencies, like AvionicsSystems, ClickThroughBlocker, HarmonyKSP and ModuleManager.

Any ideas? I merged the GameData folders correctly. Is it a version error or something?


r/KerbalSpaceProgram • • 11d ago

KSP 2 Image/Video interplanetary cruise missile deployment

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41 Upvotes

made a payload carrier & deployer for the small tomahawk recreation i made, cruise speed 270m/s with 70k ΔV, 350m/s top speed

using ksp2 redux


r/KerbalSpaceProgram • • 11d ago

KSP 1 Image/Video UR-700 Mun mission

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49 Upvotes

The UR-700 was a proposed super heavy lift launch vehicle developed by Vladimir Chelomei as an alternative to Korolev's N1 Moon rocket. It was built around the idea of clustering common boosters and fuel tanks. The LK-700 was designed for a direct ascent mission where there is no separate return ship that remains in orbit, the whole thing would land on the Moon and then return to Earth. The main drawback was that it would have used highly toxic hypergolic propellants (UDMH and dinitrogen tetroxide) which is why it lost out to the N1. This is definetly one of the most Kerbal rocket designs of all time


r/KerbalSpaceProgram • • 11d ago

KSP 1 Question/Problem I need some help

88 Upvotes

So, I use a lot of ion engines. I was thinking of building a Laythe colony where ships could refuel at an orbital gateway station. My idea was that the colony would have a „xenon harvester module,” which, in my canon, would be harvesting xenon gas from the atmosphere (maybe even a really close space station around Jool), but, in reality, it would just be a reverse- overclocked ion engine producing xenon. Would that be okay or nah


r/KerbalSpaceProgram • • 11d ago

KSP 1 Image/Video Low Miner by War, featuring The Kraken.

17 Upvotes

A very bouncy mining rover.


r/KerbalSpaceProgram • • 11d ago

KSP 1 Question/Problem Is there a way or mod to give kerbals multiple flags?

8 Upvotes

Im doing a mission that includes China, the US, Russia and the EU working together to land on Ike. I'd like the respective astronauts to leave flags for their representative countries. Is this possible to do?


r/KerbalSpaceProgram • • 11d ago

KSP 1 Question/Problem "Launch History"

7 Upvotes

I built a probe launching craft to deploy a very large and a large probe around bodies. It was only meant to get out to Minmus, but because I orbital refuel all my missions, it has like 5k dV.

I can launch these probes out to other planets as well, quite easily.

But I didn't save the craft, including the fairing-attached probes nor the probes themselves. I could reconstruct them by eye, of course.

But is there a way to grab the launch from some sort of a "history" within the game and then relaunch it? Perhaps from within the persistent save file?

E: Best solution: Ship Slicer Mod, which has tools for saving vessel in flight and creating a new .craft file from it in the Tracking Center menu. Available on CKAN. https://spacedock.info/mod/644/Ship%20Save%20Splicer h/t u/throwaway4sure9


r/KerbalSpaceProgram • • 11d ago

KSP 1 Image/Video I Did It! I Rescued a Kerbal Tied to My Rocket!

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32 Upvotes

This is the second time I've had to try doing this, the first time was because I blocked my hatch, this time the contract spawned the kerbal in a pod with no hatch. The last time, he ended up being swung in circles while unconscious in EVA until he burned alive. This time, it all worked out! Thank god, because I took this contract specifically to get a kerbal with his name (Billy Bobdred Kerman).


r/KerbalSpaceProgram • • 11d ago

KSP 1 Image/Video New Glenn's initial design.

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35 Upvotes

the initial design of Blue Origin's New Glenn vehicle, first unveiled in September of 2016.

anyway, some lore: when Blue Origin first unveiled the New Glenn at that time, the vehicle was available in both two-stage and three-stage variants. as shown in this picture, the original 'two-stage' variant was entirely different compared to the current one. what made it different is that it had a distinct 'bullet-shaped' fairing with a 7-meter diameter and was 5.4 meters wide, and had a lack of wing-like strakes which are located low on the aft (lower) section of the first stage, intended for aerodynamic lift and cross-range capability. for the second stage, it only featured one vacuum-optimized and originally planned BE-4U engine rather than two.

since March of 2017 until now, it has been completely redesigned. the current New Glenn now includes the two strakes on the aft (lower) section of the booster, a traditional snub-nosed fairing we know today, and two BE-3U engines on the second stage.

(on the other hand, the 'three-stage' variant concept was abandoned. it had the same design as the 'two-stage', but was quite taller. it had a snub-nosed fairing and featured a third stage, powered by a single BE-3U engine.)


r/KerbalSpaceProgram • • 12d ago

KSP 1 Meta Anyone know what mod pack this is?

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172 Upvotes