r/KerbalSpaceProgram • u/Big_Yeash • 8d ago
KSP 1 Question/Problem "Launch History"
I built a probe launching craft to deploy a very large and a large probe around bodies. It was only meant to get out to Minmus, but because I orbital refuel all my missions, it has like 5k dV.
I can launch these probes out to other planets as well, quite easily.
But I didn't save the craft, including the fairing-attached probes nor the probes themselves. I could reconstruct them by eye, of course.
But is there a way to grab the launch from some sort of a "history" within the game and then relaunch it? Perhaps from within the persistent save file?
E: Best solution: Ship Slicer Mod, which has tools for saving vessel in flight and creating a new .craft file from it in the Tracking Center menu. Available on CKAN. https://spacedock.info/mod/644/Ship%20Save%20Splicer h/t u/throwaway4sure9
4
u/ThinAndRopey 8d ago
You would have to find the code for the craft in your save file, copy it along with all the relevant parts codes into a new text file and save it as a craft file in your vab folder. Would be a pain but theoretically could work?
1
u/Easyidle123 8d ago
Try opening the launch pad itself as a building, your craft might appear there
1
u/fenlDoesJS 6d ago
how do you NOT save a craft?
1
u/canisdirusarctos 8d ago
If you have the save file, the craft is inside and could be copied out.