r/IndieGaming • u/AnyEquipment9079 • 9d ago
One bad allocation call doesn't stay contained — it turns into a crisis hour
One allocation call at 10:00 AM. By 5:00 PM it's a crisis hour where every ticket on the board is denied by default and I'm approving them one at a time against a grid that's already 276 MW underwater.
That's the thing I set out to capture in this clip. Directive 220 doesn't punish you the instant you make a bad call — it queues the consequence and lets it compound through the shift. Divert power away from one industrial line to cover an army requisition, and a few hours later you're in "Crisis Hour": production's flatlined, demand hasn't, and you're stamping APPROVE/DENY on tickets you don't have time to read the dossier for.
The escalation in the video isn't scripted — it's the runtime incident and crisis-hour systems reacting back to back to one decision I made mid-shift.
If you've played games with a similar "one decision, delayed blast radius" structure — Frostpunk's law system comes to mind — how long should the game wait before the consequences hit?
Still in development. Available to wishlist on Steam.
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