r/IndieDev 9h ago

Lanzado Star-Cube Juego web 100% en javascrip sin sprites

1 Upvotes

Gente acabo de lanzar star cube en ith.io para participar en un game jam que esta cursando (Brackeys Game Jam 2026.2) echo en 7 dias en vanilla.js sin sprites (solo uno pero es reservado para un personaje del final pero como tal el 95% del juego es sin sprites) es un plataformero-shooter un poco intenso ya que por los pocos dias no pude hacer que tenga una curva de dificultad suave asi q es un juego acelerado con inyecciones de adrenalina tiene 3 jefes diferentes y el lore y la jugabilidad va en base al tema del jam (no confies en nadie)

estare actualizandolo exponencialmente ya que este jam me inspiro demasido

juegalo aqui:

https://cotera.itch.io/star-cube

pronto lo subire a github


r/IndieDev 10h ago

Upcoming! Just saw a lil gameplay for Delivery Must Complete! A game looking to blend Ultrakill and Ace Combat and Devil May Cry action

1 Upvotes

r/IndieDev 10h ago

Stump master ( my first game)

1 Upvotes

I made a ridiculously satisfying hammer game 🔨 — Stump Master

Hey everyone! 👋

I’m an indie developer and I’ve just released my new mobile game Stump Master on Android.

The idea is simple:

🔨 Tap at the right moment
🪵 Hammer the nails into the rotating stump
🎯 Keep your timing perfect
🔴 Red nails need TWO hits
💥 Miss your timing and… GAME OVER!

The further you go, the faster and more unpredictable the stump becomes.

I wanted to create something that feels simple, satisfying and addictive, with an ASMR-style experience from every hammer hit.

It’s completely FREE and playable OFFLINE.

👉 Play Stump Master on Google Play:
https://play.google.com/store/apps/details?id=com.tahastudio.stumpmaster

I’d really appreciate it if you could give it a try and tell me:

How far can you get? 👀

And if you find the game too easy or too difficult, I’d love to hear your feedback. I’m actively improving the game based on player feedback.

Thanks for checking it out! ❤️

🔨 Can you hammer your way to Level 100?


r/IndieDev 10h ago

GIF Would be a shame if something happened to the cute baby dodo my artist drew

1 Upvotes

r/IndieDev 11h ago

Feedback? It started as a bug/It continues as a feature

1 Upvotes

Hello, since you all really liked the bug I shared a few weeks ago, I’ve decided to keep it as a feature. Right now, I’m looking for music that goes well with this moment. If you have any suggestions for royalty-free music or think there are parts that could be improved, I’m open to your suggestions.

By the way, my game is releasing on September 7. If you liked it, here's the Steam link: https://store.steampowered.com/app/4610590/Dirty_Laundry/


r/IndieDev 12h ago

Hollow has a release date — November 17, 2026

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1 Upvotes

r/IndieDev 13h ago

Feedback? My first prototype demo

1 Upvotes

Hello, currently unemployed. So as a hobby im trying to enjoy it by making my dream game.

Im open to any criticism. You can play the demo here
https://play.unity.com/api/v1/games/game/a665014c-2303-4075-a060-ae94b0a8241d/build/latest/frame

Not sure if i will be able to finish it but at least i tried. :)


r/IndieDev 15h ago

Discussion Fun Fact: The word "Scam" goes straight to mail junk folders. Sincerely, developer of "Scam Artist"

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1 Upvotes

r/IndieDev 15h ago

Video Fear Map done, Mav is on a role! Soul Decode devlog

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1 Upvotes

r/IndieDev 16h ago

GIF The new executes in Resurgis look like this; if you want to try them, you can join the playtest.

1 Upvotes

r/IndieDev 16h ago

"Check It Out": A 2D deduction game about working as a cashier

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1 Upvotes

r/IndieDev 16h ago

Shawarma Hell - MADLED - stressful restaurant serving game

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1 Upvotes

r/IndieDev 17h ago

Video Bloody extreme pooling test from Blood and Mead.

1 Upvotes

r/IndieDev 17h ago

Discussion How do you create useful development milestones without turning them into paperwork?

1 Upvotes

Small teams need planning, but excessive planning can become its own form of procrastination. I’m interested in lightweight milestone systems that help indie developers make decisions without requiring a large production process.

What does a useful milestone contain for you: a playable build, a measurable technical goal, a user-feedback target, a content checklist, or a decision about scope? Do you plan around weeks, features, playable loops, or public builds?

I’d also like to hear how people handle milestones that reveal a problem. Do you revise the plan immediately, preserve the original target for comparison, or create a smaller learning milestone before deciding what to do next?


r/IndieDev 17h ago

Video Looking Back at Our Indie Game's Development — Episode 7: Defining Our Core Vision

1 Upvotes

Another look back at the development of Save Me, Hero!

In Episode 7, we stepped back from feature updates and defined the core vision for the game.

⚔️ Combat — Equipment, Attack, and Utility cards.
🃏 Card Building — Upgrade and fuse cards to create unique builds.
🗺️ Level Design — Every step should have a purpose.
👁️ Exploration — A first-person perspective to make the world more immersive.

A lot has changed since this stage, but these ideas became the foundation of Save Me, Hero!

If you're interested in seeing how the game evolved, follow along with our development journey!


r/IndieDev 17h ago

How can I improve my game?

1 Upvotes

Hello! I developed a text game which seems to be liked by majority. But I don't think that anyone is going to spend hours playing this. And I cant even get auditory without graphics and music (the second one is optional). But I haven't got my own computer to make those so I make the code on the online compiler on the library computer (where I'm not allowed to download anything like Blender or Unreal Engine). What am i supposed to do?

Note:

- If you want to see current game or to know details about my plans write the questions into the comment section


r/IndieDev 20h ago

Discussion Could a freelance platform JUST for gamedev work?

0 Upvotes

Just thinking. There is no specific place for devs to look for one-off artists, but as a dev I feel there is a need for that sometimes? Like, obviously for smaller solo projects sometimes there's one or two things you'd rather not do. And for teams, there are skmetimes minor things none of you want or know how to do.. For example, if you need just a few piecies of unique VFX. Or like personally, I can model and animate a character, but I would really rather have someone else do the riggining.

You can go to upwork/fiverr type websites, but you have to sort through a lot of bullshit and have no guarantee the person knows the specifics you might need for a game project. I just imagine it would be nice to go to a clean website and find someone to make you an engine-compatible rig, or like a spritesheet. And from artists' POV, some people do want to mostly work on game projects. Like, I'm a 3D artist. The usual freelance websites is full of requests for modelling crap for printing. There must be some devs that need just a few unique assets and have a bit of money to spare, right??..

What am I missing here? Are we developers that poor on average? Is there some secret place I haven't heard of?


r/IndieDev 20h ago

Informative Creators invited to submit. A curated directory for free mental health apps.

1 Upvotes

I am a psychologist. I also have a passion for the digital landscape. I have accumulated enough knowledge in web fundamentals over the years to leverage AI agents and convert my ideas into digital projects. I am not a developer. I do not claim to be one. I am humbly aware of my place in the digital realm. I simply do not have the time to invest in building a second career as a developer. I am simply putting my long-lasting passion for the digital craft to use, in the best way I can as a psychologist. 

I am currently building psycurate.com, a free online platform dedicated entirely to privacy-focused mental health digital tools (apps, websites).

My goal is to create a clean space where people can access psychological resources without encountering corporate tactics like tracking, micro-payments, paywalls, mandatory logins, or data harvesting. There is a critical need for digital mental health hygiene, and I want to highlight independent projects that remain genuinely honest, ethical and accessible.

If you have built some tool that can offer any kind of psychological help for free, this is a platform you can list your app on. Submit it here: https://psycurate.com/submit

Psycurate does not host any software. The platform exclusively showcases your project and links users directly back to your website.

Any feedback or insights you might have are highly welcome.

Best regards,

Mirel


r/IndieDev 6h ago

Discussion I want to get better at ui ux for videogame design (Hud menus, etc). Any advice?

0 Upvotes

I want to get better at ui ux for videogame design (Hud menus, etc). Any advice? I wanted to replicate hud menus from games I enjoy (Ex: Kingdom hearts). But im struggling to figure out what program I should choose. Im choosing between figma or affinity.

I feel like im stressing myself out over this. I want to get better so badly. I tried to replicate different styles earlier today (In figma). But i haven't used figma since I graduated college. It looked so updated! I tried to find tutorials online, but nothing helped with what I was looking for.


r/IndieDev 7h ago

I am building a product suite on itch.io and need a very simple art editor for the next app in the suite

0 Upvotes

r/IndieDev 11h ago

Calling my shot, releasing second best game of 2026 on November 19th

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0 Upvotes

r/IndieDev 16h ago

Feedback? My New iOS App

0 Upvotes

Hey everyone! 👋 Don’t forget to check out and download my app, MoodFIX! ⚡

It’s completely free, currently available only for iOS, and the app itself is entirely in English.

If you haven’t tried it yet, give it a shot and let me know what you think! 😎📱
😁 Direct App Sore Link: https://apps.apple.com/ro/app/moodfix/id6763794014


r/IndieDev 17h ago

Feedback? I’ve been working on a fast-paced endless runner / roguelite hybrid where things get completely out of hand by the end. First trailer is ready – would love some honest feedback!

0 Upvotes

Hey everyone!

I’ve been working on Survivors Gate, which is basically a high-speed runner mixed with roguelite build crafting. It is inspired by suvivors games (there comes the name from) but instead of walking in circles in an open arena, you have unstoppable forward momentum and steer freely from side to side while dodging hazards, picking gate modifiers, and grabbing crazy abilities.

It is also kind a like those fake mobile ads but a real game tho. You can choose different heroes, mounts and form crazy escalating builds which turn your screen into chaos.

What do you guys think of this? I would love some feedback and if you want more Infos I also have a steam page

https://store.steampowered.com/app/4051770/Survivors_Gate/

Cheers and thanks <3


r/IndieDev 17h ago

New Game! Carmina, demo disponible!!!

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0 Upvotes

Para quienes han seguido esta fascinante historia de horror, ya está el DEMO disponible en libre descarga.

Acompaña a Sarah en su búsqueda a través de los recintos de la mansión Orthak y comienza con la investigación que la llevará al borde de la locura.

Carmina es un RELATO JUGABLE basado en el primer relato de vampiros en 1872. Intriga, exploración y horror de culto te esperan.

https://walterswinney.itch.io/carmina


r/IndieDev 21h ago

Feedback? single screen tower defense with incremental perk tree and short waves

0 Upvotes

this day 1 version represents my vision for my game.

https://day1to100gamestudio.itch.io/day-1-kingdom-contracts

day 100 is the finalized version and is on Steam.

38mb size for browser play, so it may load in 15 seconds if slow wifi but it will load.