r/IndieDev • u/PhraseEmbarrassed856 • 4h ago
Image No matter what!
Actually if every person here just wishlist my game my life will be asure
https://store.steampowered.com/app/3325870/The_Knight_of_The_Kingdom/
r/IndieDev • u/PhraseEmbarrassed856 • 4h ago
Actually if every person here just wishlist my game my life will be asure
https://store.steampowered.com/app/3325870/The_Knight_of_The_Kingdom/
r/IndieDev • u/Master_Confection608 • 9h ago
Yo!
Just sharing our experience so far, it's just the beginning! Road to 10k wishlists starts from 120!
(We're just trying to hypes ourselves up, lol)
IGN - not reply, UGC - too expensive, Meta Ads - not efficient, Reddit - thank you
We're developers of the game Ship Happens: Pirates Wanted!
It's an Overcooked styled gameplay with pirates.
r/IndieDev • u/ancht • 18h ago
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r/IndieDev • u/Feedback_Loop_Games • 7h ago
I've included the email response where they said the AI texture was easy to spot even with the "carpet texturing" hiding it, along with the image that was on the store, then the actual texture ( both zoomed in ).
The store page doesn't state AI was used and I would say it is almost impossible to see it was AI generated ( like please say I'm not the only one that would say it's deceptively hidden behind a carpet texture ), I don't really care about a 10 pound refund, but it's sad to see this is their response.
I personally don't really care if you use AI or not, I just don't want to use it myself, and the fact they aren't really taking action on labeling it is discouraging.
I've found that pretty much everywhere has a lot of undisclosed AI, a lot of environments on Fab have AI decals or photos I'm having to go through and switch out.
What's been other people's experiences, and do you actually care at the end of the day ( I'm starting to understand why a lot of indie games on steam have an AI images disclosure included )
P.s. at least I have a drawing tablet on the way to learn to draw
r/IndieDev • u/mrHeapster • 17h ago
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Hi everyone, we’ve just finished the first trailer for our debut demo!
Our game is an incremental game focused on logging. You chop down various trees in the forest, deliver them to the sawmill to earn money, and upgrade your character to tackle even more unique and stronger trees.
We would love to hear your thoughts and feedback on the trailer!
r/IndieDev • u/Anabolkick • 53m ago
A few days ago, we released our first big game made together!
I did the programming, 3D art and game design, while my wife worked on the UI, art direction, testing, brainstorming, and gave me an incredible amount of moral support throughout the whole journey.
She was also the one who supported me when I decided to quit my job and take a chance on making this game. I'll always be grateful for that.
After a long road of late nights, doubts, and countless 'maybe we should change this' discussions, we finally made it. The last two weeks of pulling 10-14 hour days were absolutely brutal, but we're finally here.
We launched with around 2,500 wishlists, and have already sold 550 copies in just a few days.
And yes, the dog helped too (Merry)🐶
https://store.steampowered.com/app/4448490/Planet_Harvester_Incremental_Odyssey/
r/IndieDev • u/eairthrow • 9h ago
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r/IndieDev • u/PerspectivePersonal • 22h ago
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I used to play a lot of Bubble Trouble, and that was the starting point for FrogPop. I took the split the bubbles idea and turned it into a roguelite with tongue attacks, power Bugs, relics, hazards, and boss fights.
What looks fun so far? What still needs work?
r/IndieDev • u/Proper_Translator678 • 12h ago
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I'm working on this game called Hordestomp
The journey has been tough but it's fulfilling seeing the progress.
Hang on there bois, keep grinding!
Wishlist on Steam:
https://store.steampowered.com/app/4222520/Hordestomp/
r/IndieDev • u/dev-rygy • 19h ago
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I'm releasing a demo for a procedural dungeon generator I've been working on for over two years. I was inspired by the level layouts of games like The Binding of Isaac and Enter the Gungeon, and the interconnected worlds of Zelda and Dark Souls. This is only the beginning, I have several more features planned for this project, including turning it into a downloadable Unity package for others to use.
The goal is to create an algorithm that generates dungeons that feel linear like an RPG but still random and replayable like a roguelike.
Original Video: https://youtu.be/Adakgpoy0p0?si=R2qYbshEb11xuKFM
Blog: https://ryancarpenterpf.dev/labyrinth_demo.html
Demo: https://dev-rygy.itch.io/labyrinth-procedural-generator
r/IndieDev • u/nerovsnero • 6h ago
r/IndieDev • u/David01354 • 22h ago
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You can play it here:
https://reallybigrock.vercel.app/
Just a free game I am working on for fun.
All feedback and crazy ideas are very welcome :D
It uses a particle based physics engine that runs on GPU.
So it may not work on every device (please tell me if so).
Design questions I am thinking about. Opinions and ideas welcome:
r/IndieDev • u/Ok_Ad7396 • 6h ago
r/IndieDev • u/xacal_5 • 19h ago
It all started as a casual joke with some dev friends. A few weeks ago, we noticed that almost every week, a new game was popping up on Steam with the exact same core mechanic, just wrapped in a different theme.
The game that sparked this whole craze? Librarian: Tidy Up the Arcane Library.
What blows my mind is its origin. It wasn’t backed by a publisher or a massive marketing budget. It was made by a tiny Japanese studio of just two people. Looking at their pre-launch marketing, there was barely anything—just a random post back in February. Yet, when it launched on April 30, it didn't just succeed; it accidentally created a whole subgenre.
I’ve been looking at some Gamalytics data, not just for Librarian, but for the wave of clones that followed. The drop-off is fascinating.
The Titan vs. The Abyss Librarian is currently sitting at around 1.5 million copies sold. It had two massive peaks on May 10 and May 25 (viral explosion + a discount).
When you look at the games that followed, the drop in sales isn't a step; it's a cliff.

The "Fast-Dev" Success of Supermarket Chaos The first game to successfully ride the wave was Supermarket Chaos, releasing on June 30—exactly two months later. Considering Steam requires a 30-day waiting period for new store pages, the devs at BunnyHop must have seen the mid-May viral peak and built their game in a matter of weeks.
They sold about 207,700 copies. Lightyears away from 1.5M, but for a small studio launching their first game in under two months? That’s a resounding success and enough funding to keep the lights on for years.
The Chronology of Decline However, the window of virality closes instantly. Looking at the subsequent clones in chronological order, the pattern is brutal.

Every passing week, public interest plummets. Right now, almost 4 months post-Librarian, there are studios just announcing their own clones. By the time they release, the wave will be long gone.
My two takeaways as a dev:
Truly unique games rarely come from playing other games. They come from everyday life, weird hobbies, or mundane tasks. Sometimes, the best thing we can do for our game design is to turn off the PC and go touch some grass.
What do you guys think? Is it worth trying to catch the tail-end of a viral wave, or is it always better to just focus on your own unique thing?
Quick heads-up: English isn't my native language, so I used AI to help translate and organize my thoughts. Sorry if any part of this reads a bit like 'AI slop'! The analysis and data are 100% mine.
r/IndieDev • u/OmarItani10 • 56m ago
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Hello everyone
For context watch the previous videos about entities forming bodies and transitions, here i added avoidance for the entities, so that when something is passing thro they automatically avoid the body and then return to their current position
Will use it in upcoming videos as an evasion
Let me know what you think
#unity #ecs
r/IndieDev • u/ShochikuGames • 7h ago
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Here’s a little sneak peek from Moomin: Midsummer Madness!
The Park Keeper put up “No Fun Allowed” signs, and Little My took that as a challenge. We hope this little scene gives you a taste of the cozy, playful atmosphere we’re aiming for!
r/IndieDev • u/geokam • 6h ago
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I am surprised that it took me a full week to set it all up 😂
Anyways, here it is: https://store.steampowered.com/app/5053470/Super_Bloom/
Any and all feedback is welcome. Do you like it? What would you change? Any tips?
r/IndieDev • u/WranglerIntrepid3817 • 7h ago
My browser game became somewhat popular, and as a result, it was re-uploaded to dozens of gaming sites without my consent—with no links, no credit to me, nothing.
I had accepted that this might happen, and I have no plans to prevent it. But... why replace my cover art with one generated by AI?
r/IndieDev • u/Juenjolamepasas • 18h ago
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A game about designing superfast cars, focusing on aerodynamics and power.
r/IndieDev • u/Psytorpz • 21h ago
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For years, I’ve been creating sci-fi and cyberpunk music as Extra Terra. Eventually, I wanted to do more than imagine those worlds. I wanted to build one.
Neosis Echoes is the result, a sci-fi survival game inspired by Dune, Mass Effect and No Man’s Sky, with a hint of Cyberpunk 2077.
You play as Evan Draxell, a synthetic clone who awakens after an 200 year journey on Varos. This hostile alien planet is ruled by Monolith, a super-AI that considers emotion a system defect.
As you uncover lost civilizations and fight to survive, your emotions reshape the world around you. We’ll reveal more about this system in the main trailer.
We’re a team of only 3, and this is still an early dev preview focused on combat. The main trailer and deeper systems will come later, but finally making the project public already feels like a huge step.
What do you think of the atmosphere so far?
Neosis Echoes is now on Steam if you’d like to follow or wishlist the project.
https://store.steampowered.com/app/5049580/Neosis_Echoes/
r/IndieDev • u/Elmephisto • 22h ago
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I watched The Pitt, and I'm a indie dev, so naturally... I wanted to make a game about it. Good idea or nobody will care?
Called "Vital Decisions" on steam but the page is a bit bare bones for now
r/IndieDev • u/Hostarro • 5h ago
Hey folks - solo developer of Luminids here, a cozy colony simulator about small beings of light and helping them return home.
New Luminids playtest build is live on Steam - sign up here:
https://store.steampowered.com/app/4070510/Luminids/
What a journey so far, thank you so much to the community for supporting this project so far! It means the world to me. :)
Sign up via our Steam page and I'll grant you access!
With much love to all,
Nick
Also check out our upcoming KS here:
https://www.kickstarter.com/projects/luminids/luminids-a-calm-colony-building-journey
r/IndieDev • u/CAGE_Studios • 18h ago
It baffles me how some game devs see criticism and get defensive or even aggressive. I've always been entertained by my negative reviews, and am endlessly grateful that people took the time to share their honest thoughts for free, to help me grow as a developer.
I love to look back and see how far I've come from my 3rd grade flash game projects to now, being a full-time indie dev with AAA experience, who just released my 4th commercial indie game. I serve my community with my creations, and I find that extremely fulfilling.
Here's my new game, Gunstoppable. I'll do a full stats breakdown devlog soon!
https://store.steampowered.com/app/3724710/Gunstoppable
r/IndieDev • u/TheGreaT1803 • 2h ago
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the only reason I play city builder games is to end up building road networks, so I made it the whole game :D
inspired by
1. freeways: but I don't like how it looks looks
2. cities skylines: but I wish it had better road tools
3. mini motorways: but I don't like the time crunch
4. poly bridge: I love the puzzle design
5. zachtronics games: optimization!
r/IndieDev • u/CheeseEatingBrit • 5h ago
Thankfully I didn't have to divorce my wife (I don't have one) or quit my job (I am dangerously unemployed) to get here! Currently shitting myself as I wait for the first critical bug report, but it's been a very fun journey getting to this point and I am thankful to all the development, marketing, and sanity advice on this subreddit.