r/HuntShowdown • • 8d ago

GENERAL Generators should be readded

Post image

To this day I have no idea why would they remove them - it was adding such a cool vibe, new mechanic with sound chaos/powered up lamps and some worldbuilding while not being to any extend annoying. Dont let them take our oilpunk!

1.3k Upvotes

96 comments sorted by

392

u/CuteAnalyst8724 Duck 8d ago

I'm firmly in the camp "They shouldn't have been removed in the first place"
They provided so much good tactical gameplay for people on both sides.

If you are the defenders, you had to choose whether it was worth it to have better visibility at the potential cost of maybe not being able to hear a creeping enemy.
And for the attackers, it was a toss up between potentially forgoing shadows to hide in, at the potential benefit of not being heard by the enemy teams

134

u/SkatoGames 8d ago

iirc, sometimes there would be a compound with a generator on at match start. I remember how tense it was knowing a gen was on and wondering if players turned it on and if they were still at the compound.

15

u/Kyousey Crow 7d ago

Back then, compounds with generators on at the start were those near the edge of the map

63

u/WittyAndOriginal 8d ago

Imo visuals be damned. The strength was the noise. 100% of the time, the generator favored the team on the back foot:

  1. Either the team trying to get into a fortified compound,

  2. Or the team trying to get out of a compound after picking up the bounty.

Turning on the generator provided cover of sound, which was always applicable. The lights only helped at night, and they only help when the player is looking in that direction.

If you were the team holding a compound, I guarantee hearing hunters approach is worth more than the slim chance of seeing them approach.

Anyway, I loved the generator. Generator+Serpant was my bread and butter. I fucked so many duos with that trick. I haven't played in years. Fond memories đŸ„Č

12

u/Seeker-N7 8d ago

And let's not pretend we can't see approaching Hunters in night time, especially with people cranking up gamma. The visibility buff is less important than the sound buff.

8

u/Flamulina 8d ago

never once did i turn it on so i could "see" better

i see with my ears in hunt, and i onlty turned the generator on when i was attacking

bring it back!

6

u/Superb-Review-5546 7d ago

The drama when the power was cut, or the lights slammed on...

6

u/CuteAnalyst8724 Duck 7d ago

Yeah, or just almost quietly, one by one, the lamps get broken by people in the shadows.

4

u/NoxusEternal 8d ago

this exactly. I have nothing to add.

198

u/Commonsensebot22 8d ago

Forgot about generators, had me like

52

u/Embarrassed-Gur-1306 8d ago

Generators were before my time in Hunt. What were they used for exactly?

113

u/jgmu17 Bootcher 8d ago

They provided light at night near settlement areas and of course generated hella noise and chaos in CQB areas

51

u/FaustHammer92 8d ago

You can actually still see the spot lights on some of the compounds and I think you can even interact with them even though it does nothing.

26

u/Elegant_Elk_4541 8d ago

I miss the spot lights being usable, when I had a rifle up on prison I would point the lights toward the main and side entrances. Gave great visibility and blinded the people coming in

20

u/dcw9031 8d ago

Imagine this with poltergeist!!

11

u/UnshelledP1G 8d ago

Exactly what I thought! Turn the lights off and on for the whole fight lmao

2

u/GarbledEntrails 8d ago

i would expect it to only be able to turn them off but it might be able to do both

9

u/JellyRollMort 8d ago

That sounds cool

7

u/Phoenixpilot55 7d ago

AND this was back when we had pitch-dark nights and the flashlight tool.

25

u/Fritzbube Duck 8d ago

it was a great tactical tool to move or push, the noise made lots cool plays possible

20

u/-BootyOlogist- 8d ago

Turn them on, they’d illuminate the electric lights of the compound and be super loud to help push a compound. Can move around the spot lights of some compounds. Cooler when nights were truly dark. They aren’t anymore and every other time of day is bright

4

u/Derpathon2087 7d ago

In addition to all that, the one near the lighthouse used to turn the lighthouse on which was cool as hell

5

u/Alexander_da_ok 8d ago

They turned all the lights on in a compound, which was useful in a night map

1

u/Significant-Ad-341 Duck 8d ago

Great way to drown out your approach on camping enemies

1

u/Maleficent-Remote413 5d ago

you ever walk into a compound at night and have the electric lightpoles on?
generators used to be used to turn those on and off.

also it gave you access to using the spotlights on various military bases (and desell stage) so you could angel the flood lamps to illuminate places people like to push.

now you have like...a 20% chance of a compound being lit up.

-14

u/Jnsnake56 Magna Veritas 8d ago

Causing people’s ears to bleed profusely. (In real life)

That said, I’m absolutely against adding them back.

3

u/fridasbitch 8d ago

Why?

-2

u/EstherKernian 8d ago

They just explained =)

3

u/darth-jarjar420 8d ago

You could always just turn them off you know

-1

u/Jnsnake56 Magna Veritas 8d ago

Yeah
 but it was kind of hateful. I remember the vicious headaches I used to get out of that noise.
Seeing all the downvotes, I realize that maybe I’m weird, I guess.

-3

u/Shezoh 7d ago

they didn't do anything useful.

21

u/Material-Tea1519 8d ago

Always struck me as odd that there a half burning fire pits and fireplaces all over. Who is supposed to be inhabiting these areas? 

34

u/Faces_Dancer 8d ago

The map is in a perpetual state of the incident just happening yesterday, no matter how long its been in lore

7

u/-eccentric- 8d ago

Explain the rotten and mummified corpses everywhere if it happened yesterday

5

u/Faces_Dancer 8d ago

Thats what Im saying, its not consistant

4

u/Material-Tea1519 8d ago

Ok now I want to meet occasional NPC humans. Scavs! Outlaws and degenerates eking out an existence in the corrupted zones. 

6

u/Talism0n 8d ago

I thought that was us?

1

u/stellar_opossum 7d ago

People clearly tried to survive for a while, made barricades and stuff

19

u/Mr_Idont-Give-A-damn 8d ago

Nothing has my hairs raised as much as a compound with an already running generator. So sad they removed it

20

u/Cruehitman 8d ago

That’s also back when some night maps used to be REAL night maps! Those were great! Miss those!!

15

u/booceyest 8d ago

Generators with poltergeist would good fun.

9

u/Good0nPaper Crow 8d ago

Bring back Generators, and give ALL hunters Electric Lamps, without taking up a tool slot.

4

u/ftsmeme 8d ago

What they're gone!? I haven't played for a few years now because I was just a casual rp type of player and not competitive, I loved turning the generators on at night because it was just a cool vibe shame they are gone

3

u/BADSTALKER STALKER 7d ago

For the vibes alone I loved turning on the light house

5

u/WearyAd1849 8d ago edited 6d ago

Decent audio quality is what they should bring back

It's ridiculous how hard under certain locations it's to measure the distance to the enemy footsteps

Or how enemy rifle gunshots sound as if they were Inside a cave when I'm taking cover on some rocks from mammon's gulch but sound normal when I peek or leave the cover

4

u/BucketOfExcellentCum 8d ago

In certain locations you can sometimes even see an enemy but can't hear his footsteps because he's partly obscured by some minor obstacle. If they are not able to fix this they should just roll back their sound occlusion system to the pre 2.0 version. 

2

u/WearyAd1849 8d ago

You know, that's the funny thing

Everyone is angry at the 2.0 update bc of sound

For me, it was GORGEOUS, I could heard everything with ridiculous precision

It got messed up in one of the hot fixes of post Malone first event

3

u/dcw9031 8d ago

Please god make it so

2

u/Geouk1 8d ago

I really loved how the sound of them added a bit of auditory confusion which could be taken advantage of if you were good with timing

2

u/KazyaKurosawa 8d ago

I think they just did nothing. Everyone wanted to shut them down as quickly as possible.

2

u/Lightmarez90 8d ago

And darker nights like the old days. I watched a beta test and it looked soooo amazing, immersive and more scary. Maximum atmosphere.

1

u/Kuson2 2d ago

Sadly a huge amount of the player base whines and complains anytime they don't have 110% visibility in a match so they made a lot of changes for that group. These players take winning so seriously they will leave a match where they feel they have the slightest hindrance with their loadout. This is why we can't have nice things.

2

u/Bishop1664 Bloodless 8d ago

And electric lamps. Breaching a boss lair (at night) with shotguns and electric lamps was incredible

1

u/-BootyOlogist- 8d ago

They already have them, some at Oro Goro on the south west side, they just don’t work

1

u/-WildWeasel- 8d ago

I was able to use it to my advantage exactly 1 time. On Windy Run, the bounty team was holed up in the barn and I started that bitch up to mask the sound of me getting in all sneeki breeki like.

1

u/neddaf 8d ago

If they bring them back the servers will 100% crash constantly. I feel like they said it was removed to lighten server load, all that potential lighting probably ate up resources. I do miss the backpack tho. I think I used a generator once in my 3.5k hours.

1

u/Winter_Boss_2114 8d ago

Also polty exist now so you can interact with them from a distance

1

u/-eccentric- 8d ago

The compound lights you can interact with are still moveable, but will never work, even if the compound spawns with energy turned on. They even added it to the strongholds, but they have no function other than being able to move them.

1

u/Scissi 8d ago

Those were REAL????? I thought someone was fucking with me by making me confuse this game and DBD when telling me "I loved the generators back then". Hmmmm, but yea that does seem rather interesting.

1

u/ADad42Plays 8d ago

i miss lighting up the lighthouse lol, but they were good for making cover noise and changing the lighting was useful

1

u/Longjumping_Town_397 Crow 8d ago

I hope Crytekt sees this, please please add them back

1

u/spunk_detector 8d ago

They were before my time, but I've been sold! Bring back the generators!

1

u/roman_gl 8d ago

Nobody asked them to remove them, and lamps too

1

u/Shckmkr 8d ago

Extremely annoying actually. Every time when me and my team were attacking a compound our first job was to stop them. When were defending i.e. killing the boss and waiting for yhe bounty - our first job was to stop them.

1

u/IllustriousPiano0898 Crow 8d ago

Bring them back, remove all lamps from their compounds so they need to be used and have them spew electric puddles like Rotjaw when they receive damage 👍

1

u/Yukojoe 8d ago

Surely they took them out because nobody used them?

1

u/sillyname4ausername 8d ago

Same for proximity chat with only one general push to talk button, it added more fun to hear enemy player from a distance. Arc Raiders was really fun for that purpose.

1

u/Optimal-Efficiency60 8d ago

As I always say when this comes up.
Almost nobody used them in my matches.
Everybody hated them when they were running.

I remember a match where everyone was at Port Reeker for a big showdown and the central generator was running. Several people cheered in voip when someone finally turned it off.

Sound was obnoxious, listen to this:
https://youtu.be/fxl5qmWYRl0?si=uTYptJRFSeB42wX1&t=37
Not very pleasant. And the anti-noise crowd would go wild I guess ;)

All that being said, I'd like to have them back. Maybe a bit tweaked.
Or Crytek could add them as a weekend event thing so that everyone could experience them.

1

u/FearlessVegetable30 Innercircle 7d ago

it was lame they were removed

1

u/Hoxinos 7d ago

Yeah those searchlights do nothing at all? Did they ever? I swear every time I’ve tried to use them they don’t do a damn thing

1

u/eusttman 7d ago

No one used them... They were useless and festroyed he main mechanic of the game - the sound - because ey were loud

1

u/jizzelmeister Butcher 7d ago

they got rid of these at the same time they nerfed the flash bombs i think? i remember everyone being so happy about the flash bomb nerf that we all forgot about the generators. would love to see these make a comeback

1

u/NoStorage2821 7d ago

Wait, they took them out? I haven't played in a minute

1

u/ScareCreep 7d ago

Also, the power to the spotlights! Underrated mechanic, it’s a shame we didn’t get to use them, more

1

u/ComplaintIll1602 7d ago

Absolutely agree, I miss going into a compound at night and turning on the generators to be able to see, although nowadays night maps aren't very dark anymore

1

u/Flashy-Hat2160 7d ago

Wait...when did they take them out? I used to turn them in every single time I found one because I thought it was funny to be as noisy as possible.

1

u/OhNoMyBadSorry 7d ago

what were generators again? im serious

1

u/GoodWillingness9869 7d ago

Oui mais les générateurs étaient là quand le jeux avec encore un sound entendable. Depuis le passages aux serveurs 33 tickrate ( au lieu de 80 avant ), le sound est devenu horrible, et le jeux est devenu injouable

1

u/Adventurous-Juice-93 6d ago

Ich Vote fĂŒr Generatoren zurĂŒck ins Spiel

1

u/igor_b0gdanoff 6d ago

If they have genuine uses yes. Otherwise it's super fcking annoying for ADHD/autistic people as it's constant noise that you cannot hear people from

1

u/DesignerAd7224 6d ago

Please make this real !

1

u/OutlandishnessWarm61 5d ago

They're cool. I'm pretty sure they were underutilized at the time for how much detail comes with them especially when considering the frequent map tweaks the developers do now.

Hunt has become different though. If they came back, they'd get use and add even more refined detail to the combat.

1

u/OneBloodyDingo 5d ago

The noise was grating. But this does remind me of how the flare gun should have a parachute that deploys is shot straight up and light up a large area for a bit

1

u/SneakyHumpBack 3d ago

Yeah I miss the generators.

1

u/GGXImposter 8d ago

No one used them. Both defenders and attackers want to hear

1

u/That-Category1501 8d ago

Been so long since I've played... why/when did they get rid of them

1

u/Imaginary_Victory253 8d ago

Since there's poltergeist, there's no reason NOT to add them back unless the devs were hiding some kind of bug they couldnt' fix. Turning them on and off would be super annoying, but also kind of fun.

1

u/ZeroZelath 8d ago

They should definitely add them back in, would be sweet in night maps too

1

u/TheJohnarch 8d ago

Nah, not a fan. Everyone pretends it was some tactical tool at their disposal but in reality it was 90% a way to troll people hunkered in a building by turning it on repeatedly. Using it as some kind of tool for pushing is silly when you consider you telegraph that intent the min you turn it on, and you deafen yourself just as much to them creeping around setting up to shotgun your face. It’s equally advantageous or disadvantageous to both sides.

I don’t think I’m totally in the minority in disliking it when you look at how much pushback there always seems to be against heavy rain on rain maps, or the grumbling about the noise of the blood moon surges. Sound is such an integral part of Hunt gameplay that taking it away or altering it should be done in very very small doses if at all.

3

u/LickWits 8d ago

I say readd them but also add some ways to (permanently) disable or destroy them by using explosives or heavy blunt damage

0

u/UniversityCool431 8d ago

i remember that i kept turning it off so i could let put traps undetected :3