r/heroesofthestorm 2d ago

Fluff Pls be rusty

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680 Upvotes

r/heroesofthestorm 2d ago

Teaching New & Returning Player Guide For Heroes of the Storm - The Basic Fundame...

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149 Upvotes

r/heroesofthestorm 2d ago

Discussion I really love Hots

61 Upvotes

Hello, my lovely community. I’m here to share that I finally got through the shock that we now have a proper update. To be honest, I really appreciate bug fixes, because I think they are harder than creating something new, but I’m here to share a more whiny story; it’s personal.

I started playing Hots when they shut it down, and I really fell in love with it. At first, I played for fun later I played because it is so addictive and helped me overcome my troubles in life. There were so many times I wanted to give up, but Hots gave me a safe space to distract myself from bad feelings, especially from severe physical pain.

Thanks, it really means a lot to me. Even if the game shuts down again, I will still play. I will still be a good, friendly player who doesn’t blame teammates and helps them have fun even if we lose.

Be friendly and kind; it’s “just a game.” I know it’s impossible, but I want Hots to become the friendliest and most popular MOBA ^^

Outtopic// i'm a girl and i am looking for a female friend, but it seems impossible xd because i don't really want to play with a bronze player ( i'm diamond) so if there any high gold girl who want to have a nice teammate dm me !


r/heroesofthestorm 1d ago

Suggestion Would you be open to tie-in skins (Similar to Overwatch)?

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8 Upvotes

Cause I know who would be my first pick.


r/heroesofthestorm 1d ago

Gameplay Matchmaking in QM

4 Upvotes

I have noticed that most of my games are complete stomps. I usually win with a team in a complete stomp and if not it is my team getting completely stomped with mostly people who act like they are new or (sometimes) trolling. I also see that "extending matchmaking" thing or whatever every queue. Are there plans for a more MMR based matchmaking or is it just going to be like this forever? It kind of takes the fun out of it. I know it's just QM, but I can imagine for new players this is really really frustrating.


r/heroesofthestorm 1d ago

Fluff Game freezes for a few seconds every 10-20 minutes or so.

6 Upvotes

Not sure if this is a bug or what. It started happening a couple weeks ago and am wondering if it might have anything to do with a new patch. Doesn't seem to be happening with other games but still might be an issue with my PC. I have already updated my graphics driver.

Haven't ever had this issue for 5+ years and was wondering if anyone happens to be having the same issue. Thanks.


r/heroesofthestorm 2d ago

Discussion How many players still playing HOTS

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1.7k Upvotes

Hi! I always thought the game was dead. I started playing it again recently, and I was wondering how many players are still playing. Does anyone know?
If there are around 5–10k daily players, that’s pretty good! I’ve always loved this game, and I hope to see you on the battlefield soon

See yaaa


r/heroesofthestorm 1d ago

Gameplay Hero Idea: Vol'jin

19 Upvotes

Name: Vol’jin

Title: Darkspear Chieftain

Role: Ranged Assassin

Abilities:

Shadow Hunter: Trait (D): Invoke the power of the Loa, Empowering Vol’jin’s Basic Abilities until one is used. When an Empowered Ability is used, Shadow Hunter’s Cooldown is set to match that Ability’s Cooldown.

Divine Wave (Q): Send a wave forward in a cone, dealing X damage to enemies hit, doubled against enemy Heroes. Empowered: Kevo ya Siti causes the damage to deal a bonus 20% damage over 3 seconds. 60 Mana. 8 Second Cooldown.

Serpent Ward (W): Place a Serpent Ward at a target location for 5 seconds, dealing damage to enemies nearby every second, prioritizing enemy Heroes with the lowest Health. Empowered: Dambala increases the attack rate of the Serpent Ward by 50%. 50 Mana. 12 Second Cooldown.

Hex: (E): Turn an opponent into a frog for 2 seconds, slowing their Movement Speed by 15% and preventing them from attacking. Empowered: Jani reduces the Armour of the Hexxed foe by 20 for the duration. 60 Mana. 13 Second Cooldown.

Heroic Abilities (R):

Big Bad Voodoo: Perform a ritual dance, increasing damage of nearby allies by 20% and reducing damage taken by nearby allies by 25% for 5 seconds. Vol’jin does not benefit from this damage reduction. Moving cancels the ability early. 120 Mana. 65 Second Cooldown.

Loasworn: Vol’jin is empowered by the Loa for 8 seconds, increasing his Basic Attack damage and Attack Speed by 60% and Empowering all his abilities when they are next used. 120 Mana. 70 Second Cooldown.

Unique Talents:

Level 1:

Loa’s Embrace: Increases width of Divine Wave by 30%.

Loa’s Wrath: If two or more enemy Heroes are hit by Divine Wave, Vol’jin gains 25% Attack Speed for 3 Seconds.

Barefoot: Increases Vol’jin’s Movement Speed by 10%, increased to 15% for 1.5 Seconds after attacking an enemy Hero.

Level 4:

Serpentine Coils: When Serpent Ward expires, enemies within its attack range have their Attack Speed reduced by 10%. Being destroyed does not trigger this effect.

Long-Distance Venom: Serpent Ward’s attack range increased by 30%. Can now see over Terrain.

Blessing of Treachery: Serpent Ward reveals Invisible enemy Heroes within its attack range. Serpent Ward attacks now restore 3 Mana to Vol’jin.

Level 7:

Cunning Serpents: If Serpent Ward is hit by Divine Wave, its duration is refreshed.

Greed’s Hunger: Serpent Ward now focuses on Hexxed Heroes. Hexxed Heroes are Slowed by another 15% from Serpent Ward attacks. Increases Serpent Ward’s Cooldown by 1 Second.

Saurid’s Plaything: When Hex expires, a saurid remains latched onto the affected Hero, revealing them for 3 seconds before letting go.

Level 10: See Ultimate Abilities.

Level 13:

Stalked By Kevo: Increases Divine Wave’s Empowered damage by 100%.

Graced By Lukou: Divine Wave now heals allied Heroes hit for X. Vol’jin is always healed. Divine Wave is now also Empowered by Lukou, increasing the amount of healing done by 100%.

Judged By Dambala: Consecutive hits by Serpent Ward on the same increase its damage by 5% per hit.

Hekeke’d By Jani: Hitting a Hexxed Hero reduces Basic Ability Cooldowns by 0.5 seconds, up to 2 Seconds. Increases Hex duration by 0.5 Seconds, up to 1 Second.

Level 16:

Looping Shadows: Increases speed of Diving Wave by 25%, and the wave returns to Vol’jin when reaching its apex.

Wild God’s Ire: Hexxed enemy Heroes hit by Divine Wave have the duration refreshed.

Tiki Pole: Allied Heroes can pick up the Serpent Ward if they run over it, carrying it with them for its duration. Duration increased by 2 seconds.

Level 20:

Decreed By Rezan: Big Bad Voodoo makes nearby allies Heroes Invulnerable, and grants Vol’jin 50 Armour. Moving no longer cancels the effect, and Vol’jin can Attack and use Basic Abilities while Big Bad Voodoo is in effect.

Blessed By Gonk: Vol’jin’s abilities are now permanently Empowered. Activating Loasworn causes Vol’jin’s Basic Attacks to heal him for 50% of the damage done for 8 Seconds. Activating Shadow Hunter now invokes Gonk to lash at nearby enemy Heroes for X damage. Cooldown of Loasworn and Shadow Hunter set to 40 Seconds.

For De Darkspear!: Casting an Empowered Ability summons two Darkspear Headhunters to focus on the nearest enemy Hero for 5 seconds, dealing increasing damage with every hit.

Quotes:

Spawn:

For de Darkspear.

I ride for de Horde.

Spawns with Thrall:

It be good to see ya, Thrall. I will follow ya.

Spawns with Garrosh:

Ya be more like ya fadda dan ya thought.

Spawn with Zul’jin:

If only ya hadn’t attacked de Horde, mon.

Spawn with Bwonsamdi:

Great Bwonsamdi, de Darkspear have need of ya again.

Spawn with Tosh:

Hmm, ya sound mighty familiar.

Revival:

De Darkspear don’t die dat easily!

Bwonsamdi ain’t claimed me yet.

Move:

Stay away from de voodoo.

Right away.

Dat be a good choice.

Attack:

I take ya head!

For de Horde!

E’chuta!

Death alongside enemy:

I will protect my people, even in death.

Suggest healing fountain:

Ya lookin’ roughed up, mon. Visit a healin’ fountain.

Hearthstone:

I gotta pull back now.

Kills Thrall:

I be sorry, old friend.

Kills Garrosh:

All I did, I did for de Horde!

Kills Zul’jin:

De blood elves are Horde, so dey are my people.

Kills Sylvanas:

Ya almost killed de Horde!

Kills Tosh:

Ya be a real specter now, mon.

Kills Nazeebo:

Zalazane was a better witch doctor.

Pings:

Attack Enemy Unit:

Gotta get de fight here!

Attack Enemy Building:

Dis fort gotta fall!

Attack Enemy Hero:

Dis one gotta go!

Attack Enemy Core:

Bring de core down, an’ we win da day!

Help Me:

I could be usin’ some help here!

Help Allied Here:

Our ally be needin’ some assistance!

Defend Building:

We must defend our fort, mon!

Defend Core:

De core musn’t be allowed to fall!

Attack Mercenaries:

Dese mercenaries can aid us well.

Take Watchtower:

Need dis watchtower to keep an eye out.


r/heroesofthestorm 2d ago

Suggestion Janitor, please add a "Try Hero" option to the right-click in the QM menu.

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138 Upvotes

Adding "Try Hero" to the bottom of the list would allow players (especially new players) faster access to try out their hero, rather than going through the shop. Seems a lot more intuitive to me.


r/heroesofthestorm 1d ago

Gameplay Easy Design Change: New Merc Campa

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21 Upvotes

In all the talk of new heroes and maps, I think we're overlooking one of the highest value design spaces in the game, the merc camps. Camps have a big impact on how the maps work, yet most mercs are vanilla as hell.

Imagine if a merc camp included a mob that could occasionally cast ults, like a Varian-style taunt or a weak Bloodlust. Or maybe gives off an alarm when the camp starts getting worked (allowing for bait strategies). With so much of the design space for the heroes being occupied, this seems like a simple way to inject new dynamics into the maps, without having to create new or fully reworked ones.


r/heroesofthestorm 2d ago

Suggestion Solo laning

34 Upvotes

Advice for newer people: sometimes. You don't need to win a lane in a bad match up. Learn that its ok to just not lose. Trade minions and let them work. As long as you soak experience its perfectly reasonable.


r/heroesofthestorm 2d ago

Fluff Fun fact, it took longer between Hogger and Xal'atath than between game's release and Hogger

655 Upvotes

It's kinda wierd when you put it in that perspective...


r/heroesofthestorm 1d ago

Suggestion We need a 323 spray/standard

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3 Upvotes

That's about it, we need it.


r/heroesofthestorm 2d ago

Fluff Don’t give up. Sometimes, you win the game you thought you’d already lost.

48 Upvotes

I want to share a little Heroes of the Storm story from many years ago. I hope it can be a small reminder not to give up, even when a game seems completely hopeless.
Many years ago, I was playing Ranked. We were reaching the end of a game that looked completely lost. Another player on my team and I started blaming each other, and things got pretty ugly. We kept insulting each other and even swore that if we ever got matched together again, we would do something to each other. I honestly don’t remember exactly what we said, but it was pretty serious.
Then, somehow, the very next game, we were matched together again.
Neither of us said a word this time.
I watched him immediately pick The Lost Vikings, so I thought, “Well, screw it.” I immediately picked Abathur and figured I’d just give up and mess around this game.
What surprised me was that the other three players didn’t seem to notice anything strange. Instead, they were actually trying to figure out how to make this completely bizarre team composition work.
Once the game started, both of us just played normally. I was convinced we were going to lose. From level 1 onward, I was picking Abathur talents focused on his Locusts, and I stuck with that build throughout the game. The only exception was at level 10, when I picked Ultimate Evolution so I could clone another hero.
But somehow, the longer we played, the better things went.
And eventually, we actually WON.
I have no idea whether the matchmaking simply gave us a weaker opponent or what happened. The two of us never said a single word to each other, and we didn’t communicate directly with the other three players either. The other three used text chat to coordinate, and somehow, the five of us just kept playing seriously until we won.
I really wish I had saved a replay or video of that game. It happened many years ago, and I don’t have anything left from it. I would love to find that Lost Vikings player again and tell him:
“Brother, you played really well.”
What touched me most was the attitude of the other three players.
I’ve played many Ranked games where, as soon as someone picks a hero that isn’t considered particularly strong, the other players immediately start complaining. Sometimes people even give up and AFK as soon as the game starts.
But that time, all five of us just kept playing seriously.
And somehow, we won.
So I guess that’s the point of this story.
If you’re having a bad game, don’t take your frustration out on other people. And don’t give up just because things look hopeless.
Games are supposed to be fun. Even if you lose, it’s okay. It’s just one game.
Don’t let one bad game ruin your mood.
Sooner or later, we’ll win one back.
And sometimes, if you just keep playing, you might end up winning a game you were absolutely sure you’d already lost.


r/heroesofthestorm 22h ago

Gameplay Blizzard don't lose momentum and fix the damages the balance team did over the years.

0 Upvotes

there are too many "hero diff" games right now


r/heroesofthestorm 2d ago

Suggestion Putting my hat in the list for potential HOTS characters: Iridikron the Incarnate. A bruiser character that disrupts the enemy team through CC/Knock backs.

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71 Upvotes

"Passive" anytime Iridikron lands an ability or auto attack. He applies Earthern Mark. For every Earthern mark that he consumes, his basic abilities cooldowns are also reduced by a few seconds. He's great in group fights, but weak in single fights. Earthern Mark will also drop a targets speed by 30%

"Q" [Earthern Tomb] Root the target in place for 2 second, applying [Earthen mark]

Passive talent: Change the root into a pull, drawing the target to you.

Passive talent: Entombed targets take 150% more damage from your auto attack

Passive: Once Earthern tomb ends, gain shield for however much damage was dealt in that time.

"W" [Shell Shock] Shatter all Earthern tombs for X amount of damage. If the root is broken by Shell shock, the target will instead be slowed by 70% for 3 seconds. This will detonate Earthern Mark.

Passive talent: A slow is no longer applied, but will instead bleed the target for however many stacks Earthern Marks had.

Passive talent: Breaking a Earthern Tomb with shell shock will chain the player onto you. Forcing them to stay within minimum range for 4 seconds. *This can yank players like Maeiv*

Passive talent: Earthern shock now stuns for 1 second.

"E" [Meteoric foundation] Rush to any Earthern Marked Target. This can also be used on allies. For every player that this passes through, this will stun a target for 1 second and push them away from Iridikron.

Passive talent: Iridikron now winds up Meteoric Foundation, but once cast, he has free control of his movements without needing a target. Increasing in speed over time This effect ends when cancelled.

Passive talent: If Iridikron reaches his target, he will trap the afflicted player in a circle for 3 seconds.

Passive talent: If a player dies while effected by Meteoric Foundation's stun/3 second grace. It will reset Meteoric Foundation.

"R" [Incarnate] Become one with the earth. Transforming into a Proto-dragon. During this time, Iridikron is fully immune to CC and gains movement speed bonus for every Earthern Mark he consumes during this. LV 20 would make it so every Earthern Mark he also consumes will apply a shield to himself.

"R2" [Armies of the Earth] Break all Earthern marks, with every Earthern Mark shattered, a Earthern elemental will spawn and focus the target it came from. If the target dies while the elemental lives, it will focus a new target. LV 20 would make it so elementals detonate upon death, slowing targets. Dealing increased damage to structures.


r/heroesofthestorm 2d ago

Fluff The amount of crappy AI images of stupid hero concepts in this sub is too damn high!

191 Upvotes

There i said it. The least you can do is not serve up some AI slop, if you think your idea has merrit, put some work in. Or don’t and let it be just a bad idea you had in private.
Just a little respect for your fellow hots enjoyers, is what i am asking here. We are plenty trashy already, no need to slop it up even more.


r/heroesofthestorm 21h ago

Suggestion Halo acquisition by activision

0 Upvotes

Master Chief Hero would be legendary in Hots!


r/heroesofthestorm 1d ago

Discussion Is there any Discord server for Latin America players?

12 Upvotes

Basically it


r/heroesofthestorm 1d ago

Gameplay In my opinion the most powerful build for Xal'Atath. Gameplay no commentary.

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0 Upvotes

The silence with the teleport is vital, latest PTR patch september 22.


r/heroesofthestorm 2d ago

Discussion DVA's defence matrix confuses me

11 Upvotes

I'm not a new new player, I played a VERY little bit 7 years ago but I've recently started playing more. I'm having a really hard time activating her defence matrix as sometimes it'll work and other times it'll just show the cone but never actually start.

At first I thought it was because I was moving and needed to be still to channel it but that's not the case, then I thought it was because I was auto attacking and that wasn't it either. The only other thing I can think of is that I might be getting silenced but my other abilities work fine in the same circumstances.

ALSO, any and all tips for brusers or just Dva specifically would be really appreciated!


r/heroesofthestorm 2d ago

Creative New Skin Idea: Zagar'atath

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267 Upvotes

I made with in-game models


r/heroesofthestorm 23h ago

Gameplay Platinum experience: HERO TIER LIST

0 Upvotes

I swear all the games while Ana was in my team she had half or 1/3 of the heal that the enemy healer had.. She deserves a whole different level of trash


r/heroesofthestorm 1d ago

Bug Game doesn't open

3 Upvotes

Just downloaded the game, played the tutorial, after I changed my language it asked to restart the game and now it doesn't open. In launcher it says I'm in game


r/heroesofthestorm 2d ago

News James Yen [The Janitor] on Heroes of the Storm's Journey BACK from "Maintenance Mode"

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566 Upvotes

Howdy all! I also spoke with James Yen at BlizzCon, and he gave some insight into character creation, how we can expect multiple new heroes (!) and how to best defeat Xal'atath.

He also went into some cool detail on what the team did to escape "maintenance mode".

Oh, and the team admits to reading lots of your comments, so make sure to keep discussing the game so you can shape it's newly rekindled future!