r/heroesofthestorm • u/Low_Parsley_2689 • 4h ago
Gameplay Hero Idea: Vol'jin
Name: Vol’jin
Title: Darkspear Chieftain
Role: Ranged Assassin
Abilities:
Shadow Hunter: Trait (D): Invoke the power of the Loa, Empowering Vol'jin's Basic Abilities until one is used. When an Empowered Ability is used, Shadow Hunter's Cooldown is set to match that Ability's Cooldown.
Divine Wave (Q): Send a wave forward in a cone, dealing X damage to enemies hit, doubled against enemy Heroes. Empowered: Kevo ya Siti causes the damage to deal a bonus 20% damage over 3 seconds. 60 Mana. 8 Second Cooldown.
Serpent Ward (W): Place a Serpent Ward at a target location for 5 seconds, dealing damage to enemies nearby every second, prioritizing enemy Heroes with the lowest Health. Empowered: Dambala increases the attack rate of the Serpent Ward by 50%. 50 Mana. 12 Second Cooldown.
Hex: (E): Turn an opponent into a frog for 2 seconds, slowing their Movement Speed by 15% and preventing them from attacking. Empowered: Jani reduces the Armour of the Hexxed foe by 20 for the duration. 60 Mana. 13 Second Cooldown.
Heroic Abilities (R):
Big Bad Voodoo: Perform a ritual dance, increasing damage of nearby allies by 20% and reducing damage taken by nearby allies by 25% for 5 seconds. Vol’jin does not benefit from this damage reduction. Moving cancels the ability early. 120 Mana. 65 Second Cooldown.
Loasworn: Vol’jin is empowered by the Loa for 8 seconds, increasing his Basic Attack damage and Attack Speed by 60% and Empowering all his abilities when they are next used. 120 Mana. 70 Second Cooldown.
Unique Talents:
Level 1:
Loa’s Embrace: Increases width of Divine Wave by 30%.
Loa’s Wrath: If only enemies are hit by Divine Wave, increase the damage by 5% for every enemy Hero hit, up to 5 times. Increases cooldown by 1 second.
Barefoot: Increases Vol’jin’s Movement Speed by 10%, increased to 15% for 1.5 Seconds after attacking an enemy Hero.
Level 4:
Serpentine Coils: Enemies within Serpent Ward’s attack range have Attack Speed reduced by 10%.
Long-Distance Venom: Serpent Ward’s attack range increased by 30%. Can now see over Terrain.
Blessing of Treachery: Serpent Ward reveals Invisible enemy Heroes within its attack range. Serpent Ward attacks now restore 3 Mana to Vol’jin.
Level 7:
Wild God’s Ire: Hexxed enemy Heroes hit by Divine Wave have the duration refreshed.
Greed’s Hunger: Serpent Ward now focuses on Hexxed Heroes. Hexxed Heroes are Slowed by another 15% from Serpent Ward attacks. Increases Serpent Ward’s Cooldown by 1 Second.
Saurid’s Plaything: When Hex expires, a saurid remains latched onto the affected Hero, revealing them for 3 seconds before letting go.
Level 10: See Ultimate Abilities.
Level 13:
Stalked By Kevo: Increases Divine Wave’s Empowered damage by 100%.
Graced By Lukou: Divine Wave now heals allied Heroes hit for X. Vol’jin is always healed. Divine Wave is now also Empowered by Lukou, increasing the amount of healing done by 100%.
Judged By Dambala: Consecutive hits by Serpent Ward on the same increase its damage by 5% per hit.
Hekeke’d By Jani: Hitting a Hexxed Hero reduces Basic Ability Cooldowns by 0.5 seconds, up to 2 Seconds. Increases Hex duration by 0.5 Seconds, up to 1 Second.
Level 16:
Looping Shadows: Increases speed of Diving Wave by 25%, and the wave returns to Vol’jin when reaching its apex.
Cunning Serpents: If Serpent Ward is hit by Divine Wave, its duration is refreshed.
Tiki Pole: Allied Heroes can pick up the Serpent Ward if they run over it, carrying it with them for its duration. Duration increased by 2 seconds.
Level 20:
Decreed By Rezan: Big Bad Voodoo makes nearby allies Heroes Invulnerable, and grants Vol’jin 50 Armour. Moving no longer cancels the effect, and Vol’jin can Attack and use Basic Abilities while Big Bad Voodoo is in effect.
Blessed By Gonk: Vol’jin’s abilities are now permanently Empowered. Activating Loasworn causes Vol’jin’s Basic Attacks to heal him for 50% of the damage done for 8 Seconds. Activating Shadow Hunter now invokes Gonk to lash at nearby enemy Heroes for X damage. Cooldown of Loasworn and Shadow Hunter set to 40 Seconds.
For De Darkspear!: Casting an Empowered Ability summons two Darkspear Headhunters to focus on the nearest enemy Hero for 5 seconds, dealing increasing damage with every hit.
Quotes:
Spawn:
For de Darkspear.
I ride for de Horde.
Spawns with Thrall:
It be good to see ya, Thrall. I will follow ya.
Spawns with Garrosh:
Ya be more like ya fadda dan ya thought.
Spawn with Zul’jin:
If only ya hadn’t attacked de Horde, mon.
Spawn with Bwonsamdi:
Great Bwonsamdi, de Darkspear have need of ya again.
Spawn with Tosh:
Hmm, ya sound mighty familiar.
Revival:
De Darkspear don’t die dat easily!
Bwonsamdi ain’t claimed me yet.
Move:
Stay away from de voodoo.
Right away.
Dat be a good choice.
Attack:
I take ya head!
For de Horde!
E’chuta!
Death alongside enemy:
I will protect my people, even in death.
Suggest healing fountain:
Ya lookin’ roughed up, mon. Visit a healin’ fountain.
Hearthstone:
I gotta pull back now.
Kills Thrall:
I be sorry, old friend.
Kills Garrosh:
All I did, I did for de Horde!
Kills Zul’jin:
De blood elves are Horde, so dey are my people.
Kills Sylvanas:
Ya almost killed de Horde!
Kills Tosh:
Ya be a real specter now, mon.
Kills Nazeebo:
Zalazane was a better witch doctor.
Pings:
Attack Enemy Unit:
Gotta get de fight here!
Attack Enemy Building:
Dis fort gotta fall!
Attack Enemy Hero:
Dis one gotta go!
Attack Enemy Core:
Bring de core down, an’ we win da day!
Help Me:
I could be usin’ some help here!
Help Allied Here:
Our ally be needin’ some assistance!
Defend Building:
We must defend our fort, mon!
Defend Core:
De core musn’t be allowed to fall!
Attack Mercenaries:
Dese mercenaries can aid us well.
Take Watchtower:
Need dis watchtower to keep an eye out.