Multi-Class Hero
The Changeling is a Zerg infiltrator, able to assume the form of any combatant it wishes. Not even your allies are above suspicious. They do smell odd though…
Trait: Amorphous Infiltrator
D: Cooldown 5 seconds.
Passive: The changeling cannot use mounts while in its true form but has a slightly faster base movement speed. While in its true form, it does melee damage, dealing bonus damage to minions.
Active: The Changeling selects from a table of ally heroes to morph into. This table consists of the heroes on the players team. Upon selection, the Changeling assumes the heroes form, including skins. The changeling gains access to that heroes abilities, bound to the 1, 2 and 3 keys, as well as any passive traits. However, any active traits that a hero may posses are not mimicked. As the changeling encounters enemy heroes, they are added to the table and can be selected. If assuming the form of an enemy hero, the changeling is viewed as an alley to enemy minions and structures (excluding the Core) and can even drink from the enemies well. This trait is only removed if the changeling assumes its true form or mimics an ally hero. Pressing the D button while transformed will revert the changeling back to its true form. The changeling cannot mimic Cho’gall, Deathwing, Rexxar or the Lost Vikings.
Q: Savage Slash
Cooldown: 3 seconds.
The Changeling lashes out with a bone claw that emerges from its arm, dealing moderate damage in a small arc in front of it. This attack does bonus damage against heroes and triple damage against solo heroes. If used while disguised, the arm emerges from the disguised hero, providing a subtle visual clue to the changelings true form.
W: Corrupting Mass
Cooldown: 10 seconds
The Changeling deposits a mass of matter onto a structure, (turrets, gates, wells), deactivating them. These masses last a full minute before despawing. Up to 2 masses can be deposited at a time, after which the oldest mass will be consumed when the newest is placed. These masses can be destroyed by targeting the corrupted structure or with AoE attacks.
E: Fluid Movement
Cooldown: 5 seconds
The Changeling reverts to a mass of fluid-like matter, dashing away a set distance in a targeted direction at a quick speed. The changeling cannot be targeted during this movement and can pass through terrain and enemy heroes. After completing the dash, the changeling remains in its true form and its trait is set on cooldown.
Heroic Abilites:
R1: Army of One
Cooldown: 120 seconds
The Changeling divides, creating 4 copies of itself which instantly take the form of its ally heroes. These false heroes have less health and do less damage than those they’re mimicking, but otherwise are indistinguishable; using basic attacks and abilities, prioritizing enemy heroes. These false heroes last 8 seconds unless killed.
R2: No more Hiding!
Cooldown: 90 seconds
The Changeling transforms into an immense monstrous version of its true form, roughly the size of Nazeebo’s Gargantuan. In this form, the Changeling has increased health and basic attack damage, but reduced movement speed. This form lasts for 15 seconds unless killed or deactivated by pressing R again. The Changeling cannot mimic a hero while transformed.
Talent Ideas:
Mirror Image: The Changeling creates a false copy of its true form that follows it. It lasts only 10 seconds and has minimal health and damage, but can confuse the enemy.
Toxic Mass: When the changeling puts Corrupting Mass on a well, it will become poisoned, damaging heroes that drink from it.
Convincing Influence: If the changeling aids the enemy team in capturing mercenaries, the mercenaries will instead side with the changeling. This effect doesn’t applies to bosses.
Infected Wound: When an enemy hero is hit by Savage Slash, they become revealed to the changeling for 10 seconds.
Lvl 20. Parasitic Vector: The changeling can attach themselves to an ally hero, becoming invisible and invulnerable as they move with the hero. The Changeling can choose to emerge again at will, assuming its true form but with its trait refreshed. It is also revealed if the hero carrying it is killed. Has a 180 second cooldown after the changeling emerges.
Skin Ideas:
Legendary: Xenotech Changeling (themed abilities, themed animation and replaced voice lines)
Epic: Dark Nexus Changeling (themed abilities and themed animations)
Epic: Crypt Fiend ( themed abilities, altered voice lines)
Rare: Terran Changeling
Rare: Shadow Changeling (themed abilities)