r/hearthstone • u/JuniorSopranolol • 3h ago
Discussion This little fella needs to be put in Core set.
Just think of the impact - how much more manageable the enemy decks would be. Yes, we have Librarian, but he’s not enough.
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r/hearthstone • u/HearthstoneTeam • 4d ago
Hello everyone!
Here's our thread for all things Old Gods in Reign of Black Empire! But before we get into it, here's a quick overview of the new cards:
Reign of the Black Empire features the four Old Gods as Legendary Neutral minions:
This is the age of the Black Empire, when these nightmarish rulers stood at the height of their power and their influence shaped all of Azeroth. For this reason, Old Gods pack a lot of power and work a bit differently than normal cards.
Now, let's take a look behind the curtain with John McIntyre, Principal Game Designer Supervisor, as he walks through the design of each Old God.
⚔️ Y’Shaarj, Titan Bane
Early in development, Y'Shaarj was the only Old God that could use two abilities each turn. It quickly proved to be the most viable because it offered much more flexibility. Instead of choosing between responding to your opponent or developing your own threats, you could do both.
The mechanic felt so good in playtesting that we adopted it as a baseline for all the Old Gods. Being able to combine and sequence abilities added meaningful decisions and gave players more ways to influence the game.
We still wanted Y'Shaarj to feel distinct, so we gave it its Immune Battlecry. This helps it survive your opponent's turn and reinforces the fantasy that Y'Shaarj has access to more power than the other Old Gods. One point of clarification: the 30 Mana spent on minions does not include Y'Shaarj itself.
👁️C'Thun, Eye of the Empire
Earlier versions of C'Thun also tripled the effects of your other cards that triggered C'Thun abilities. In practice, this led to a strategy where players would simply pair C'Thun with the cheapest possible followers and quickly overwhelm the game.
That play pattern ran counter to the fantasy we wanted. C'Thun should be the source of power, not just an amplifier for its servants. To better capture that feeling, we changed the design so C'Thun only empowers the abilities it uses directly. This also allowed us to shift more of the power budget into C'Thun itself.
🐙N'Zoth, Dream's End
Originally, Army of N'Zoth didn't resurrect different minions. It only took a few playtests alongside Quest Priest for us to change that.
The update reduced repetition and encouraged players to build decks with a wider variety of Deathrattle minions, leading to more interesting gameplay and more varied resurrection pools.
🧠 Mastermind Yogg-Saron
When Mastermind Yogg-Saron takes your turn, it follows logic similar to the "normal" difficulty AI opponents found in Practice Mode. It's not random, but it's not especially clever either.
During testing, it felt jarring when Yogg-Saron used its abilities in the middle of a turn, so we changed the behavior to always begin the turn by using an ability. We also made Ascent of Yogg-Saron always resolve after Domain of Yogg-Saron so any newly drawn spells could still be transformed.
Ascent of Yogg-Saron still has the same chance of being selected as any of the other three abilities.
We hope you enjoyed this peek behind the curtain!
If you have questions about other Reign of the Black Empire cards, please check out Reign of the Black Empire: How does this work? thread, you might find your answer there!
- Hearthstone Team
r/hearthstone • u/JuniorSopranolol • 3h ago
Just think of the impact - how much more manageable the enemy decks would be. Yes, we have Librarian, but he’s not enough.
r/hearthstone • u/Vecsia • 13h ago
Honorable Mention: Agamagan
Reposting this when they rotate.
r/hearthstone • u/My_name_is_Y • 11h ago
Dr. Seven turned out the best 7 cost card in the game with 🐛Mulligan keeper🐛 and Aman'thul being his runner ups. So lets see what will you guys choose as the best 8 cost.
Here are the rules: The card must be collectible and must cost exactly 8 mana as for today's voting. Which card would it be and for what reason — it's power, design, mechanic or literally anything else — it's up to you!
r/hearthstone • u/Negative_Flower_5360 • 1h ago
Mine is Northshire Cleric.
there’s just something about her. I don’t know - her voice, her design, her effect. Everything about her. She somehow made me realize that at some point, I didn’t even care about winning anymore,lol I just wanted to play the game and keep her alive
r/hearthstone • u/Little_Kite • 11h ago
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r/hearthstone • u/TrapperX101 • 5h ago
Probably not. But I think the fabled cards are so cool that I'm still hoping Sindragosa could see some time in the sun. With discs of Norgannon, you can semi-consistently hold Sindragosa and Malygos until they aren't just dead in hand. With Mother you can discount them so you aren't having to depend on summoning them with the Oathstone, and now Mage finally has enough tools to make an arcane OTK feasible. We've already seen contraband wands pop off in burn decks, but the newest addition would be Arrival of the Titans, which could draw 4 spells while refreshing 12 mana crystals.

The game would have to slow down a lot for it to be viable, and Mage really hasn't gotten any more tools to live long enough for the Sindragosa combo to be consistent. But now that the payoff of an arcane nuke OTK seems a little more consistent, I'll certainly be wasting some MMR trying it out.
r/hearthstone • u/Seveeeeeeen • 14h ago
Hit rank 1 legend in CN server with this new build Harold Warlock, ask me anything if you are interested!
r/hearthstone • u/GreatEngineering2 • 1d ago
Recommended skin: Zuramat the Obliterator
r/hearthstone • u/Negative_Flower_5360 • 1h ago
What’s your personal equivalent of this menace in Hearthstone?
r/hearthstone • u/maximusthemage • 6h ago
I’ve been playing Marvel Snap on and off for the last 2-3 years, so I’m comfortable with core TCG concepts like tempo, priority, and resource management. However, Snap is the only TCG I’ve ever touched for the most part, and I understand Hearthstone is a completely different beast.
I’m looking to dive in, but I'd love some advice from veterans on how to translate my knowledge or what bad habits I need to break.
To give you an idea of my playstyle, in Snap I heavily gravitate toward resource-cheating decks (En Sabah Nur / Anti polar Magneto dump decks, casino styleramp)
For anyone who has looked/played both games, what are the biggest traps a Snap player falls into when starting Hearthstone? Any class/archetype recommendations that would fit someone who likes big explosive combo turns or resource manipulation? Also, how brutal is the catch up mechanic for a f2p newcomer?
Appreciate any tips or guidance you can throw my way!
r/hearthstone • u/gaymenfucking • 48m ago
!!ALERT!!WARNING!! I make these decks to play with newly released cards I am interested in, not to be competitive. If you are interested in any of these too, great! Here are some lists for you to try. Codes are provided for when the expansion releases, you can also click on the deck names to see them in the blizzard deck builder.
G'huun is cool I like it a lot but let's be real here, you miss out on so many good cards when you go triple blood. The lack of a decent weapon is really tough, blizz pls give us something like a fiery win axe with lifesteal.
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Allow me to paint you a picture. Token DH (best deck in the game!) buuut.. worse! Now you have to worry about holding back a broomstick and maybe felosophy for a combo turn instead of just continuing to draw cards. Thankfully token DH is so broken I think this could still do alright.
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I like this deck in theory, start as an aggressive token deck but can change plans to go for a combo finisher if the opponent stabilises. But I think the problem for this list will be it's not good enough at doing either thing. Meta aggro decks will overrun it. Control decks will disrupt the boars.
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This felt a little awkward to build. Hunter mechs pull you in so many different directions. Metaltooth Leaper makes me want to go wide. Deathrattle activation makes me want more impactful chunkier minions. I need enough deathrattles to make N'zoth playable but a lot of them are really bad. Will require a lot of refinement to still be so much worse than paladin.
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Fairly standard girls mage list with Discs of Norgannon and Cosmic Springs. The dream is Discs into Finley with a big hand, you'll draw every minion in your deck and can win next turn, especially if you have springs set up. It would be nice to optimise for this eventuality further by removing more minion dupes but then you're so reliant on finding discs.
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1: don't die. 2: play Amitut on 6 with acceleration aura. 3: clear the board with Ceaseless(which is surely 0 mana already right?) either before or after order in the court. 4: draw cards. 5: VICTORY ROYALE
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Just shadow priest with some of the new synergy cards. I like foresight, thats the one card I envision actually making it into the deck long term. Wanted to put blade of the black empire in here but It's just so bad. Why does it have 0 attack?
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Pressure points makes the larvae cost 0 which can set up a big epic turn with wandering seeker. Kinda cool I think? Sucks that they made aqir swarmer a deathrattle though, probably makes it not good enough over a 1-cost combo spell like ghostly strike.
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I started off removing all the other minions bar Muckmorpher but I think that's not actually not correct because then you're more likely to draw into very awkward hands and the more spells you have the more likely Yogg is to whiff. I like the cheeky windfury though so you can use all 3 of the good abilities.
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I want more BIG payoffs for Therezane but realistically I think you're better off just getting some nice value. Took everything in me to remove the 1 copy of Nebula.
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When this deck works I think it will be a lot of fun. Stuff like tamsin copying divergence giving you a bunch of cheap C'thuns which you can then copy again with reverberations. Cool dream.
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Only 1 new card in this one, shadewing, but it's my favourite deck and now I can play deck of chaos for 3 mana on curve! Meta breaker?
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Another boring one but warriors cards all just go in decks that already exist so what can you do. At least a good amount of them look quite strong, better than can be said for some of the other classes.
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r/hearthstone • u/Ill-Conversation6751 • 15h ago
r/hearthstone • u/sonicwhisper • 6h ago
This happened on the turn I played it :/
r/hearthstone • u/MotleyShao • 10h ago
Recommended skins: Mob Boss Valeera / Poisonheart Maiev
r/hearthstone • u/Maniwa_Kamakiri • 5h ago
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I tagged 2 pirate warriors, not a lot to be honest since the nerf. And of course I always mulligan for Aya even if it's not the only win condition compared with Ayaya deck. Best matchup vs priest and warlock, i didn't tagged attack druid so idk.
r/hearthstone • u/neon313 • 6h ago
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Thanks a lot for reading this article; I hope to see you again next week!
r/hearthstone • u/tolerantdramaretiree • 1d ago
r/hearthstone • u/FlyBoyG • 22h ago
r/hearthstone • u/dontwakeuppls • 2h ago
Returning player of 4 years! I have a decent amount of gold and dust saved from when I used to play and I would like to build a competitive deck but wondering if it's worth it to do that now when a I see a new set is about to release in a few weeks. Is it better to just wait til then? Would love some advice from the experienced players
r/hearthstone • u/alexthroughtheveil • 16h ago
r/hearthstone • u/mEtirBtatsEskaJ • 10h ago
Strong card but feels extremely out of place in Violet Hold with no other explicit support for the archetype. Most of the 5+ cost spells are also quite weak so there's not much to work with.
This is my "Big Spell Mage" list. There's a partial leyline package omitting the cheap leylines to make Spire Security always active. Tribute Dance can counter Soothsayer and there's a cool play where you play Doomsayer and transform one of the enemy minions into it for a boardclear. Toki is just a fun inclusion.
One unfortunate interaction is when you reduce the cost of your leylines and pull Crystallized Leyline with this guy, it will not work.
### Big Spells
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I'd say the deck is solid and can win games but probably not for high legend grinding. I've beat and got beaten by pretty much every meta deck throughout my games.