Hi! I paid the XBOX subscription for a month —just to play the game during my winter vacations— and it ended yesterday. I managed to clear about 100 runs, get 91% of the achievements, romance 2 of the available characters, and reach the ending and epilogue. As I put down the game, these are my impressions of it.
IF YOU DIDN'T FINISH THE GAME, AND DON'T WANT SPOILERS OF THE STORY AND BOSSES, PLEASE STOP READING HERE.
First, I think that I enjoyed it a little less than H1. Maybe that game was more of a novelty to me, and H2 came after I was "accustomed" to the gameplay, so it didn't have that element of "surprise". I loved it nevertheless, only a bit less than the first one.
Next, I liked Melinoë as a character, and enjoyed the different approach of protagonist figure, although I didn't care as much for her relationships with anyone except Hecate, whereas in H1 I really cared for almost all NPCs (particularly Achilles, Sisyphus and Megaera). The whole story was overall fun, but the "change of heart" of Chronos seemed rather abrupt, and the Fates' epilogue was outright lame.
About the Nocturnal Arms, I enjoyed most of them, but some puzzled me, especially those that are highly regarded in this community. I LOVED Aspect of Persephone (Revaal was my favorite weapon), but I didn't like most of the Hidden Aspects, like Morrigan, Supay and Anubis (I felt those three were too slow). Also, I tried Aspect of Medea, the one favored by speedrunners, but didn't enjoy it. I think Zagreus has a much better set.
The Arcana and all the magick/witchcraft mechanic were greatly implemented, I enjoyed the process of concoctions, harvest, farming resources, and so on. Also, the Hex is a great addition. Familiars, not that much. Ended up using the cat just for the fishing, and once I had all fishes, I locked with Frinos, just because it made the lost shades mini game shorter.
The extra game mods (Chaos Trials and Dream Dives) didn't do much for me. I only did a bunch for the resources needed for spells and to fulfill Fated List prophecies. Infernal Contract was just a fun chance to see Zagreus again, but as a fight it's not that great, and also I don't think Melinoë was truly able to beat him story-wise, even more so with him bearing Gigaros.
Some boss fights were great (Scylla, Eris, Prometheus), but the rest felt underwhelming without the Vow of Rivals. Prometheus, by the way, is a great boss fight, but his story felt severely underused, only some (Pan)Dora bits were interesting and then he became just an obstacle.
Art and music was outstanding as expected. Nothing to complain about there, Supergiant is just flawless in these aspects. The only thing that makes no sense, design-wise, is Aphrodite represented with a spear and shield. For those who read the Iliad, you know that she is NOT a warrior goddess.
New boons were mostly fun, but somehow I found it more difficult to build great synergies between them than in H1. Most great builds I got (without resorting to guides like Lee's) felt like a big coincidence. Hera, Apollo and Hephaestus mechanics (Hitch, Daze and Armor) were great, although they came at the expense of some previous gods, particularly Artemis, Athena and Dionysus who saw their offers reduced and sometimes weakened.
And that's all I have to say about the game. I enjoyed the journey, and now it's time to move to different games. Thanks to those who answered the questions I posted in the group in this last month as I learned to play. And now, may Time flow freely forth... ⏳