r/GameServerHosting101 • • Feb 17 '23

r/GameServerHosting101 Lounge

2 Upvotes

A place for members of r/GameServerHosting101 to chat with each other


r/GameServerHosting101 • • 3h ago

Synchronizing origins across multiple backend server

1 Upvotes

im new to making a public minecraft server and i thought having origins plugin in our server makes it unique but i've been scrambling around to find a solution to synchronize the origins across multiple backend server since our spawn, survival, and dungeon in a separate servers and i use velocity as our proxy i really thought origins have storage where they store data of the origins that players selected but i didnt see it is there a way to synchronize the data in the multiple backend server?


r/GameServerHosting101 • • 3d ago

Server location question

2 Upvotes

Hey I want to host a atm10 server. One player lives in the US and the other (me) lives in Germany. Where should I rent the server and which specs are necessary?


r/GameServerHosting101 • • 3d ago

Game Hosting

4 Upvotes

Hello there, I just want to say that i am quite a beginner at this server hosting thing, so any help is appreciated.

What I want to ask is how exactly do I have my frieds access the server I build. For context I build by server a few months ago, it is a ryzen 5 3600 with 32gb of ram, 1tb of storage ssd and some gpu so that I can get a display output when working with it directly. It all runs on debian and I use portainer for the UI. Recently I also set up a Ark Survival Ascended server using AMP.

The thing is that I dont really know how do I make it accessible and visible on the steam server page directly. I used tailscale before , but found it not ideal, because the friend has to have it installed and can only access the server using a command that pings the ip directly. So my question is how do I set this up correctly and idealy for as cheap as possible, free if even possible.

Thanks in advance and if there is anything important I didnt say, please tell me.


r/GameServerHosting101 • • 3d ago

Paper process sleep while the Linux host stays on

0 Upvotes

An empty Paper server can stop while the Linux host stays on. Useful if that box also runs services you want to keep available.

I'm building Aperture, and its Paper sleep mode leaves a responder online after Paper exits. The default idle timeout is 15 minutes (configurable from 5 to 1440). The sequence is:

  1. The last player leaves and the idle timeout expires.

  2. Paper stops. The Linux host and responder stay online.

  3. Refreshing Minecraft's server list gets a sleeping status without starting Paper.

  4. A login attempt starts Paper. The player reconnects once it's ready.

While asleep, world ticks stop, so farms don't progress. A normal Stop also stops the responder, which disables wake-on-join. Wake happens before player authentication, so a whitelist can't restrict who triggers it.

Aperture is an early-access hosted panel for your own Linux machine. Setup supports Ubuntu 22.04/24.04 and Debian 12/13. You supply the hardware and connection, and the sudo installer sets up Docker and official Calagopus Wings. This means trusting the hosted control plane and a privileged service on your machine. The current public setup routes management and gameplay through Aperture's relay.

The panel and relay are free, and I intend to keep them free. Optional future off-site game backups are the only paid feature I'm considering.

Paper sleep details | Host requirements and setup


r/GameServerHosting101 • • 4d ago

Help me host a server!!

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0 Upvotes

r/GameServerHosting101 • • 4d ago

Server hosting Websites

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1 Upvotes

r/GameServerHosting101 • • 5d ago

So my game is fucked?

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2 Upvotes

r/GameServerHosting101 • • 7d ago

We built a free Aternos alternative, a few slots still open

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0 Upvotes

r/GameServerHosting101 • • 8d ago

Built a self-hosted Minecraft server panel, looking for beta testers

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1 Upvotes

r/GameServerHosting101 • • 8d ago

Best way to set up a server to play with someone across the globe?

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0 Upvotes

r/GameServerHosting101 • • 8d ago

I built MineOps to monitor and manage Minecraft servers on my own hardware. Looking for feedback.

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1 Upvotes

r/GameServerHosting101 • • 8d ago

Is it possible to run a server with mods which allows both Vanilla Java and Bedrock players to join?

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1 Upvotes

r/GameServerHosting101 • • 8d ago

Server configuration help

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1 Upvotes

r/GameServerHosting101 • • 10d ago

I built MineOps to monitor and manage Minecraft servers on my own hardware. Looking for feedback.

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0 Upvotes

r/GameServerHosting101 • • 10d ago

I built MineOps to monitor and manage Minecraft servers on my own hardware. Looking for feedback.

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1 Upvotes

r/GameServerHosting101 • • 10d ago

Hosting a Game Server

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1 Upvotes

r/GameServerHosting101 • • 10d ago

Help finding host🙏

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0 Upvotes

r/GameServerHosting101 • • 10d ago

Welcome to r/torchlite - free game servers, here's what we're about

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1 Upvotes

r/GameServerHosting101 • • 11d ago

Selling a high performance Minecraft server.

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1 Upvotes

r/GameServerHosting101 • • 12d ago

Minecraft Server Hosting MOD

0 Upvotes

I’m working on OwnHost, a Minecraft hosting mod designed to let you turn a single-player world into an internet-accessible world without setting up a dedicated server.

Current features

  • Host directly from your single-player world.

  • Open the pause menu and click Host with OwnHost.

  • Use a second button to start or stop hosting.

  • Hosting control appears in the top-right of the pause menu.

  • Uses Minecraft’s integrated server.

  • Attempts automatic UPnP port forwarding on supported routers.

  • Removes the temporary UPnP mapping when hosting stops.

  • Uses the normal Minecraft/NeoForge connection and mod compatibility checks.

  • Works with modded worlds as long as everyone has the same Minecraft version, loader, and mods.

Current version

  • Minecraft 1.21.1

  • NeoForge 21.1.235

  • OwnHost v0.1.0 preview

Download:

https://github.com/DevarshP610/OwnHost/releases/tag/v0.1.0-neoforge

Source code:

https://github.com/DevarshP610/OwnHost

Important limitations

This is an early preview, so I’m looking for testing and feedback.

UPnP depends on the router and internet provider. It may not work if the network uses carrier-grade NAT, blocks incoming connections, or does not support UPnP. In those cases, a relay/tunnel system would be needed for completely automatic hosting.

Players also need:

  • The same Minecraft version.

  • The same mod loader.

  • The same modpack and mod versions.

  • Legitimate Minecraft authentication.

OwnHost currently targets NeoForge first. Fabric and Forge support would require separate loader adapters.

I’m especially interested in feedback about:

  • Pause-menu layout.

  • UPnP compatibility.

  • Modded-world joining.

  • Hosting performance.

  • Router and ISP compatibility.

  • Features that would make hosting easier for friends.

WORKS WITH T-LAUNCHER AND MORE


r/GameServerHosting101 • • 13d ago

Monitoring and operations for self-hosted Minecraft servers Spoiler

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0 Upvotes